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3 changed files with 1457 additions and 7 deletions
59
build.js
59
build.js
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@ -101,7 +101,7 @@ class Build{
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}
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this.availableSkillpoints = levelToSkillPoints(this.level);
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this.equipment = [ helmet, chestplate, leggings, boots, ring1, ring2, bracelet, necklace ];
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this.items = [helmet, chestplate, leggings, boots, ring1, ring2, bracelet, necklace, weapon];
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// return [equip_order, best_skillpoints, final_skillpoints, best_total];
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let result = calculate_skillpoints(this.equipment, weapon);
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console.log(result);
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@ -118,6 +118,9 @@ class Build{
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}
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/* Getters */
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/* Get total health for build.
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*/
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getHealth(){
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health = parseInt(this.helmet.hp,10) + parseInt(this.helmet.hpBonus,10) + parseInt(this.chestplate.hp,10) + parseInt(this.chestplate.hpBonus,10) + parseInt(this.leggings.hp,10) + parseInt(this.leggings.hpBonus,10) + parseInt(this.boots.hp,10) + parseInt(this.boots.hpBonus,10) + parseInt(this.ring1.hp,10) + parseInt(this.ring1.hpBonus,10) + parseInt(this.ring2.hp,10) + parseInt(this.ring2.hpBonus,10) + parseInt(this.bracelet.hp,10) + parseInt(this.bracelet.hpBonus,10) + parseInt(this.necklace.hp,10) + parseInt(this.necklace.hpBonus,10) + parseInt(this.weapon.hp,10) + parseInt(this.weapon.hpBonus,10) + levelToHPBase(this.level);
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if(health<5){
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@ -126,6 +129,60 @@ class Build{
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return health;
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}
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}
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/* Get total melee dps for build.
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*/
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getMeleeDPS(){
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let meleeMult = {
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"SUPER_SLOW":"0.51",
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"VERY_SLOW":"0.83",
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"SLOW":"1.5",
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"NORMAL":"2.05",
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"FAST":"2.5",
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"VERY_FAST":"3.1",
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"SUPER_FAST":"4.3",
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}
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let stats = this.getBuildStats();
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let nDam = stats.get("nDam");
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return [];
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}
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/* Get all stats for this build. Returns a map w/ sums of all IDs.
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@dep test.js.item_fields
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@dep test.js.rolledIDs
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@dep test.js.nonRolledIDs
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@dep test.js.expandItem()
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@pre The build itself should be valid. No checking of validity of pieces is done here.
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@post The map returned will contain non-stacking IDs w/ a value null.
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*/
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getBuildStats(){
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//Create a map of this build's stats
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//This is universal for every possible build, so it's possible to move this elsewhere.
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let statMap = new Map();
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for (const i in item_fields){
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let id = item_fields[i];
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if(stackingIDs.includes(id)){ //IDs stack - make it number
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statMap.set(id,0);
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}else if(standaloneIDs.includes(id)){ //IDs do not stack - string
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statMap.set(id,"");
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}
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}
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for (const i in this.items){
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let item = expandItem(this.items[i]);
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console.log(item,type(item));
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if(item.has("fixID") && item.get("fixID")){//item has fixed IDs
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for(const [key,value] in item.entries()){
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console.log(key,value);
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}
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}else{//item does not have fixed IDs
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for (const i in item) {
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console.log(entry,": ",item.get(entry));
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}
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}
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}
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return statMap;
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}
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/* Setters */
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14
test.js
14
test.js
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@ -23,6 +23,8 @@ let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
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let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id" ];
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let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq","str", "dex", "int", "agi", "def", "fixID", "category", "id"];
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let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
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let stackingIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "fDef", "wDef", "aDef", "tDef", "eDef", "str", "dex", "int", "agi", "def"];
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let standaloneIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "fixID", "category", "id"];
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let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
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let itemLists = new Map();
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for (const it of itemTypes) {
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@ -72,6 +74,8 @@ function init() {
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item.skillpoints = [0, 0, 0, 0, 0];
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item.has_negstat = false;
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item.reqs = [0, 0, 0, 0, 0];
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item.fixID = true;
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item.tier = " ";//do not get rid of this @hpp
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item.id = 10000 + i;
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noneItems[i] = item;
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@ -289,7 +293,7 @@ function calculateBuild(){
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setHTML("build-bracelet", expandedItemToString(expandItem(player_build.bracelet)));
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setHTML("build-necklace", expandedItemToString(expandItem(player_build.necklace)));
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setHTML("build-weapon", expandedItemToString(expandItem(player_build.weapon)));
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setHTML("build-cumulative-stats", player_build.getMeleeDPS()); //Incomplete function
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location.hash = encodeBuild();
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}
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/* Helper function that gets stats ranges for wearable items.
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@ -314,7 +318,6 @@ function expandItem(item){
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}
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}else{ //The item does not have fixed IDs.
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for (const id in rolledIDs){
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console.log(id);
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if(item[rolledIDs[id]]){
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if(item[rolledIDs[id]] > 0){ // positive rolled IDs
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minRolls.set(rolledIDs[id],idRound(item[rolledIDs[id]]*0.3));
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@ -336,7 +339,6 @@ function expandItem(item){
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}
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expandedItem.set("minRolls",minRolls);
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expandedItem.set("maxRolls",maxRolls);
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console.log(expandedItem)
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return expandedItem;
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}
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/* A second helper function that takes items from expandItem() and stringifies them.
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TODO: write the function
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*/
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function expandedItemToString(item){
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console.log(item);
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let ids = ["lvl", "classReq","strReq", "dexReq", "intReq", "defReq","agiReq", "nDam", "eDam", "tDam", "wDam", "tDam", "aDam", "atkSpd", "hp", "eDef", "tDef", "wDef", "fDef", "aDef", "str", "dex", "int", "agi", "def", "hpBonus", "hprRaw", "hprPct", "sdRaw", "sdPct", "mdRaw", "mdPct", "mr", "ms", "ref", "ls", "poison", "thorns", "exploding", "spd", "atkTier", "eDamPct", "tDamPct", "wDamPct", "fDamPct", "aDamPct", "eDefPct", "tDefPct", "wDefPct", "fDefPct", "aDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "xpb", "lb", "lq", "spRegen", "eSteal", "gXp", "gSpd", "slots", "set", "quest", "restrict"];
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let idPrefixes = {"lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam":"Neutral Damage: ", "eDam":"Earth Damage: ", "tDam":"Thunder Damage: ", "wDam":"Water Damage: ", "fDam":"Fire Damage: ", "aDam":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health: ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "exploding":"Expoding: ", "spd":"Walk Speed Bonus: ", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"This item belongs to the ", "quest":"This item is from the quest<br>", "restrict":""};
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let idSuffixes = {"lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam":"", "eDam":"", "tDam":"", "wDam":"", "fDam":"", "aDam":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "exploding":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":".", "restrict":""};
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@ -357,7 +358,6 @@ function expandedItemToString(item){
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itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
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}
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if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
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console.log("hi");
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(item.get("minRolls").get(ids[i]), idSuffixes[ids[i]],"<br>");
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}//Just don't do anything if else
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itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
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}
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if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
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console.log("hi");
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(item.get("minRolls").get(ids[i]), idSuffixes[ids[i]], " -> ", idRound(item.get("maxRolls").get(ids[i])),idSuffixes[ids[i]],"<br>");
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}//Just don't do anything if else
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@ -390,6 +389,8 @@ function idRound(id){
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}
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}
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function resetFields(){
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setValue("helmet-choice", "");
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setValue("helmet-powder", "");
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}
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load_init(init);
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