Merge pull request #147 from hppeng-wynn/melee_stat_box
Unify melee stats boxes
This commit is contained in:
commit
125d4818e2
6 changed files with 79 additions and 308 deletions
File diff suppressed because one or more lines are too long
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@ -6,17 +6,6 @@
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<meta name="MobileOptimized" content="320" />
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<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, width=device-width, user-scalable=no" />
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<!--OGP suite
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<meta property="og:title" content="Wynnbuilder" />
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<meta property="og:type" content="website" />
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<meta property="og:image" content="https://wynnbuilder.github.io/media/icons/new/builder.png" />
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<meta property="og:image:width" content="420" />
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<meta property="og:image:height" content="420" />
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<meta property="og:image:type" content="image/png" />
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<meta property="og:description" id = "ogp-build-list" content = "">
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<meta property="og:url" id = "ogp-url" content="" />
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-->
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<title>WynnBuilder</title>
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<link rel="icon" href="../media/icons/new/builder.png" type="image/icon type">
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@ -35,8 +24,6 @@
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<link rel="stylesheet" href="../css/wynnstyles.css">
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</head>
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<body class="text-light" id = "body">
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<!-- hover tooltip stuff -->
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<!-- main -->
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<div id="main-sidebar" class="sidebar dark-7 dark-shadow">
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<a href = ""><img src="../media/icons/new/builder.png" alt = "WynnBuilder" title = "WynnBuilder"><b>WynnBuilder</b></a>
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@ -1158,23 +1145,17 @@
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</div>
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</div>
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<div class="col-xl-3 mb-3 px-0">
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<div id="all-spells-display" class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
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</div>
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</div>
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<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font" id="build-poison-stats" style="display: none">
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</div>
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<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
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<div class = "col">
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<div class = "spell-display spell-expand dark-5 rounded dark-shadow py-2 border border-dark" id="build-melee-statsAvg">melee</div>
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<div class = "spell-display dark-5 rounded-bottom py-2 dark-shadow" id = "build-melee-stats" style="display: none;"></div>
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<div class = "col pe-0">
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<div class="col pe-0 spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="powder-special-stats"></div>
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</div>
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<div class = "col">
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<div class = "col spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="build-poison-stats">poison</div>
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</div>
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<div id="all-spells-display" class="row row-cols-1 gy-3 text-center scaled-font pe-0">
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
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</div>
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</div>
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<div class = "col">
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<div class = "spell-display dark-5 rounded dark-shadow py-2 border border-dark" id = "powder-special-stats"></div>
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</div>
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</div>
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</div>
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</div>
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@ -1198,20 +1179,6 @@
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</div>
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<div id="weapon-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<!--div id="weaponTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="weaponTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="armorTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="armorTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="armorTome3-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="armorTome4-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="guildTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div-->
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<div class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3" id = "build-order">
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</div>
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<div class = "rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark p-3" id = "set-info"></div>
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@ -1278,10 +1245,8 @@
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<div class = "row box-title justify-content-center my-1" id = "summary">
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</div>
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<div class = "row" id = "search-results">
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</div>
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</div>
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</div>
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</div>
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@ -1290,7 +1255,6 @@
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<script type="text/javascript" src="../js/utils.js"></script>
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<script type="text/javascript" src="../js/build_utils.js"></script>
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<script type="text/javascript" src="../js/computation_graph.js"></script>
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<!-- <script type="text/javascript" src="../js/icons.js"></script> -->
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<script type="text/javascript" src="../js/sq2icons.js"></script>
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<script type="text/javascript" src="../js/powders.js"></script>
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<script type="text/javascript" src="../js/skillpoints.js"></script>
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@ -132,10 +132,6 @@ input.equipment-input {
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font-weight: bold;
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}
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.spell-expand {
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cursor: pointer;
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}
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:root {
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--scaled-fontsize: 2.5rem;
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}
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@ -864,10 +864,10 @@ class AbilityTreeEnsureNodesNode extends ComputeNode {
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let display_elem = document.createElement('div');
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display_elem.classList.add("col", "pe-0");
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// TODO: just pass these elements into the display node instead of juggling the raw IDs...
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let spell_summary = document.createElement('div'); spell_summary.setAttribute('id', "spell"+spell.base_spell+"-infoAvg");
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spell_summary.classList.add("col", "spell-display", "spell-expand", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark");
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let spell_detail = document.createElement('div'); spell_detail.setAttribute('id', "spell"+spell.base_spell+"-info");
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spell_detail.classList.add("col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2");
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let spell_summary = make_elem('div', ["col", "spell-display", "fake-button", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark"],
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{ id: "spell"+spell.base_spell+"-infoAvg" });
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let spell_detail = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2"],
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{ id: "spell"+spell.base_spell+"-info" });
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spell_detail.style.display = "none";
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display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
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@ -656,59 +656,10 @@ class SpellDisplayNode extends ComputeNode {
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const i = this.spell_idx;
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let parent_elem = document.getElementById("spell"+i+"-info");
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let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
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displaySpellDamage(parent_elem, overallparent_elem, stats, spell, i+1, damages);
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displaySpellDamage(parent_elem, overallparent_elem, stats, spell, i, damages);
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}
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}
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/* Get melee stats for build.
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Returns an array in the order:
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*/
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function getMeleeStats(stats, weapon) {
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stats = new Map(stats); // Shallow copy
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const weapon_stats = weapon.statMap;
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const skillpoints = [
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stats.get('str'),
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stats.get('dex'),
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stats.get('int'),
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stats.get('def'),
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stats.get('agi')
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];
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if (weapon_stats.get("tier") === "Crafted") {
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stats.set("damageBases", [weapon_stats.get("nDamBaseHigh"),weapon_stats.get("eDamBaseHigh"),weapon_stats.get("tDamBaseHigh"),weapon_stats.get("wDamBaseHigh"),weapon_stats.get("fDamBaseHigh"),weapon_stats.get("aDamBaseHigh")]);
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}
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let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
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if(adjAtkSpd > 6){
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adjAtkSpd = 6;
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}else if(adjAtkSpd < 0){
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adjAtkSpd = 0;
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}
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if (weapon_stats.get("type") === "relik") {
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merge_stat(stats, 'damMult.ShamanMelee', 0.99); // CURSE YOU WYNNCRAFT
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//One day we will create WynnWynn and no longer have shaman 99% melee injustice.
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//In all seriousness 99% is because wynn uses 0.33 to estimate dividing the damage by 3 to split damage between 3 beams.
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}
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let results = calculateSpellDamage(stats, weapon_stats, [100, 0, 0, 0, 0, 0], false, true);
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let dex = skillpoints[1];
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let totalDamNorm = results[0];
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let totalDamCrit = results[1];
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totalDamNorm.push(1-skillPointsToPercentage(dex));
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totalDamCrit.push(skillPointsToPercentage(dex));
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let damages_results = results[2];
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let singleHitTotal = ((totalDamNorm[0]+totalDamNorm[1])*(totalDamNorm[2])
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+(totalDamCrit[0]+totalDamCrit[1])*(totalDamCrit[2]))/2;
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//Now do math
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let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * baseDamageMultiplier[adjAtkSpd];
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let critDPS = (totalDamCrit[0]+totalDamCrit[1])/2 * baseDamageMultiplier[adjAtkSpd];
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let avgDPS = (normDPS * (1 - skillPointsToPercentage(dex))) + (critDPS * (skillPointsToPercentage(dex)));
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//[[n n n n] [e e e e] [t t t t] [w w w w] [f f f f] [a a a a] [lowtotal hightotal normalChance] [critlowtotal crithightotal critChance] normalDPS critCPS averageDPS adjAttackSpeed, singleHit]
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return damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd, singleHitTotal]).concat(results[3]);
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}
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/**
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* Display build stats.
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*
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@ -723,10 +674,7 @@ class BuildDisplayNode extends ComputeNode {
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displayBuildStats('overall-stats', build, build_all_display_commands, stats);
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displayBuildStats("offensive-stats", build, build_offensive_display_commands, stats);
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displaySetBonuses("set-info", build);
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let meleeStats = getMeleeStats(stats, build.weapon);
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// TODO: move weapon out?
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displayMeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
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displayDefenseStats(document.getElementById("defensive-stats"), stats);
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displayPoisonDamage(document.getElementById("build-poison-stats"), build);
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265
js/display.js
265
js/display.js
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@ -989,23 +989,30 @@ function displayFixedID(active, id, value, elemental_format, style) {
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function displayPoisonDamage(overallparent_elem, build) {
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overallparent_elem.textContent = "";
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if (build.statMap.get('poison') <= 0) {
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overallparent_elem.style = "display: none";
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return;
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}
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overallparent_elem.style = "";
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let container = make_elem('div', ['col', 'pe-0']);
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let spell_summary = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2", "border", "border-dark"]);
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//Title
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let title_elemavg = document.createElement("b");
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title_elemavg.textContent = "Poison Stats";
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overallparent_elem.append(title_elemavg);
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let title_elemavg = make_elem("b");
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title_elemavg.append(make_elem('span', [], { textContent: "Poison Stats" }));
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spell_summary.append(title_elemavg);
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let overallpoisonDamage = document.createElement("p");
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let overallpoisonDamageFirst = document.createElement("span");
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let overallpoisonDamageSecond = document.createElement("span");
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let poison_tick = Math.ceil(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0])) * (build.statMap.get("poisonPct"))/100 /3);
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overallpoisonDamageFirst.textContent = "Poison Tick: ";
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overallpoisonDamageSecond.textContent = Math.max(poison_tick,0);
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overallpoisonDamageSecond.classList.add("Damage");
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overallpoisonDamage.appendChild(overallpoisonDamageFirst);
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overallpoisonDamage.appendChild(overallpoisonDamageSecond);
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overallparent_elem.append(overallpoisonDamage);
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let overallpoisonDamage = make_elem("p");
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overallpoisonDamage.append(
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make_elem("span", [], { textContent: "Poison Tick: " }),
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make_elem("span", ["Damage"], { textContent: Math.max(poison_tick,0) })
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);
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spell_summary.append(overallpoisonDamage);
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container.append(spell_summary);
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overallparent_elem.append(container);
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}
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function displayEquipOrder(parent_elem, buildOrder){
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@ -1022,152 +1029,6 @@ function displayEquipOrder(parent_elem, buildOrder){
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}
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}
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function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats) {
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let attackSpeeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
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//let damagePrefixes = ["Neutral Damage: ","Earth Damage: ","Thunder Damage: ","Water Damage: ","Fire Damage: ","Air Damage: "];
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parent_elem.textContent = "";
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overallparent_elem.textContent = "";
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const stats = meleeStats.slice();
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for (let i = 0; i < 6; ++i) {
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for (let j in stats[i]) {
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stats[i][j] = stats[i][j].toFixed(2);
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}
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}
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for (let i = 6; i < 8; ++i) {
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for (let j = 0; j < 2; j++) {
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stats[i][j] = stats[i][j].toFixed(2);
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}
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}
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for (let i = 8; i < 11; ++i) {
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stats[i] = stats[i].toFixed(2);
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}
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//title
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let title_elem = document.createElement("p");
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title_elem.classList.add("title");
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title_elem.textContent = "Melee Stats";
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parent_elem.append(title_elem);
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parent_elem.append(document.createElement("br"));
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//overall title
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let title_elemavg = document.createElement("b");
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title_elemavg.textContent = "Melee Stats";
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overallparent_elem.append(title_elemavg);
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//average DPS
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let averageDamage = document.createElement("p");
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averageDamage.classList.add("left");
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averageDamage.textContent = "Average DPS: " + stats[10];
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parent_elem.append(averageDamage);
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//overall average DPS
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let overallaverageDamage = document.createElement("p");
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let overallaverageDamageFirst = document.createElement("span");
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overallaverageDamageFirst.textContent = "Average DPS: "
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let overallaverageDamageSecond = document.createElement("span");
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overallaverageDamageSecond.classList.add("Damage");
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overallaverageDamageSecond.textContent = stats[10];
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overallaverageDamage.appendChild(overallaverageDamageFirst);
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overallaverageDamage.appendChild(overallaverageDamageSecond);
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overallparent_elem.append(overallaverageDamage);
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//overallparent_elem.append(document.createElement("br"));
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//attack speed
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let atkSpd = document.createElement("p");
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atkSpd.classList.add("left");
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atkSpd.textContent = "Attack Speed: " + attackSpeeds[stats[11]];
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parent_elem.append(atkSpd);
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parent_elem.append(document.createElement("br"));
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//overall attack speed
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let overallatkSpd = document.createElement("p");
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let overallatkSpdFirst = document.createElement("span");
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overallatkSpdFirst.textContent = "Attack Speed: ";
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let overallatkSpdSecond = document.createElement("span");
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overallatkSpdSecond.classList.add("Damage");
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overallatkSpdSecond.textContent = attackSpeeds[stats[11]];
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overallatkSpd.appendChild(overallatkSpdFirst);
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overallatkSpd.appendChild(overallatkSpdSecond);
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overallparent_elem.append(overallatkSpd);
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//Non-Crit: n->elem, total dmg, DPS
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let nonCritStats = document.createElement("p");
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nonCritStats.classList.add("left");
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nonCritStats.textContent = "Non-Crit Stats: ";
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nonCritStats.append(document.createElement("br"));
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for (let i = 0; i < 6; i++) {
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if (stats[i][1] != 0) {
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let dmg = document.createElement("p");
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dmg.textContent = stats[i][0] + " \u2013 " + stats[i][1];
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dmg.classList.add(damageClasses[i]);
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dmg.classList.add("itemp");
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nonCritStats.append(dmg);
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}
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}
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let normalDamage = document.createElement("p");
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normalDamage.textContent = "Total: " + stats[6][0] + " \u2013 " + stats[6][1];
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nonCritStats.append(normalDamage);
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let normalDPS = document.createElement("p");
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normalDPS.textContent = "Normal DPS: " + stats[8];
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nonCritStats.append(normalDPS);
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//overall average DPS
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let singleHitDamage = document.createElement("p");
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let singleHitDamageFirst = document.createElement("span");
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singleHitDamageFirst.textContent = "Single Hit Average: ";
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let singleHitDamageSecond = document.createElement("span");
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singleHitDamageSecond.classList.add("Damage");
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singleHitDamageSecond.textContent = stats[12].toFixed(2);
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singleHitDamage.appendChild(singleHitDamageFirst);
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singleHitDamage.appendChild(singleHitDamageSecond);
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overallparent_elem.append(singleHitDamage);
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let normalChance = document.createElement("p");
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normalChance.textContent = "Non-Crit Chance: " + (stats[6][2]*100).toFixed(2) + "%";
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normalChance.append(document.createElement("br"));
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normalChance.append(document.createElement("br"));
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nonCritStats.append(normalChance);
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parent_elem.append(nonCritStats);
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parent_elem.append(document.createElement("br"));
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||||
//Crit: n->elem, total dmg, DPS
|
||||
let critStats = document.createElement("p");
|
||||
critStats.classList.add("left");
|
||||
critStats.textContent = "Crit Stats: ";
|
||||
critStats.append(document.createElement("br"));
|
||||
for (let i = 0; i < 6; i++){
|
||||
if(stats[i][3] != 0) {
|
||||
dmg = document.createElement("p");
|
||||
dmg.textContent = stats[i][2] + " \u2013 " + stats[i][3];
|
||||
dmg.classList.add(damageClasses[i]);
|
||||
dmg.classList.add("itemp");
|
||||
critStats.append(dmg);
|
||||
}
|
||||
}
|
||||
let critDamage = document.createElement("p");
|
||||
critDamage.textContent = "Total: " + stats[7][0] + " \u2013 " + stats[7][1];
|
||||
critStats.append(critDamage);
|
||||
|
||||
let critDPS = document.createElement("p");
|
||||
critDPS.textContent = "Crit DPS: " + stats[9];
|
||||
critStats.append(critDPS);
|
||||
|
||||
let critChance = document.createElement("p");
|
||||
critChance.textContent = "Crit Chance: " + (stats[7][2]*100).toFixed(2) + "%";
|
||||
critChance.append(document.createElement("br"));
|
||||
critChance.append(document.createElement("br"));
|
||||
critStats.append(critChance);
|
||||
|
||||
parent_elem.append(critStats);
|
||||
addClickableArrow(overallparent_elem, parent_elem);
|
||||
}
|
||||
|
||||
function displayDefenseStats(parent_elem, statMap, insertSummary){
|
||||
let defenseStats = getDefenseStats(statMap);
|
||||
insertSummary = (typeof insertSummary !== 'undefined') ? insertSummary : false;
|
||||
|
@ -1374,6 +1235,13 @@ function displayDefenseStats(parent_elem, statMap, insertSummary){
|
|||
}
|
||||
|
||||
function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overall=false) {
|
||||
parent_elem.textContent = "";
|
||||
if (powderSpecials.length === 0) {
|
||||
parent_elem.style = "display: none";
|
||||
return;
|
||||
}
|
||||
parent_elem.style = "";
|
||||
|
||||
const skillpoints = [
|
||||
stats.get('str'),
|
||||
stats.get('dex'),
|
||||
|
@ -1381,16 +1249,13 @@ function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overa
|
|||
stats.get('def'),
|
||||
stats.get('agi')
|
||||
];
|
||||
parent_elem.textContent = ""
|
||||
let title = document.createElement("b");
|
||||
title.textContent = "Powder Specials";
|
||||
parent_elem.appendChild(title);
|
||||
parent_elem.append(make_elem("b", [], { textContent: "Powder Specials" }));
|
||||
let specials = powderSpecials.slice();
|
||||
let expandedStats = new Map();
|
||||
//each entry of powderSpecials is [ps, power]
|
||||
for (special of specials) {
|
||||
//iterate through the special and display its effects.
|
||||
let powder_special = document.createElement("p");
|
||||
let powder_special = make_elem("p", ["pt-3"]);
|
||||
let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
|
||||
let specialTitle = document.createElement("p");
|
||||
let specialEffects = document.createElement("p");
|
||||
|
@ -1533,31 +1398,23 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
// TODO: move cost calc out
|
||||
parent_elem.textContent = "";
|
||||
|
||||
let title_elem = document.createElement("p");
|
||||
let title_elem = make_elem("p");
|
||||
|
||||
overallparent_elem.textContent = "";
|
||||
let title_elemavg = document.createElement("b");
|
||||
|
||||
if ('cost' in spell) {
|
||||
let first = document.createElement("span");
|
||||
first.textContent = spell.name + " (";
|
||||
let first = make_elem("span", [], { textContent: spell.name + " (" });
|
||||
title_elem.appendChild(first.cloneNode(true)); //cloneNode is needed here.
|
||||
title_elemavg.appendChild(first);
|
||||
|
||||
let second = document.createElement("span");
|
||||
second.textContent = getSpellCost(stats, spell);
|
||||
second.classList.add("Mana");
|
||||
|
||||
let second = make_elem("span", ["Mana"], { textContent: getSpellCost(stats, spell) });
|
||||
title_elem.appendChild(second.cloneNode(true));
|
||||
title_elemavg.appendChild(second);
|
||||
|
||||
|
||||
let third = document.createElement("span");
|
||||
third.textContent = ")";// [Base: " + getBaseSpellCost(stats, spellIdx, spell.cost) + " ]";
|
||||
title_elem.appendChild(third);
|
||||
let third_summary = document.createElement("span");
|
||||
third_summary.textContent = ")";
|
||||
title_elemavg.appendChild(third_summary);
|
||||
let third = make_elem("span", [], { textContent: ")" });// " + getBaseSpellCost(stats, spellIdx, spell.cost) + " ]";
|
||||
title_elem.appendChild(third.cloneNode(true));
|
||||
title_elemavg.appendChild(third);
|
||||
}
|
||||
else {
|
||||
title_elem.textContent = spell.name;
|
||||
|
@ -1574,30 +1431,26 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
|
||||
let critChance = skillPointsToPercentage(stats.get('dex'));
|
||||
|
||||
let part_divavg = document.createElement("p");
|
||||
let part_divavg = make_elem("p");
|
||||
overallparent_elem.append(part_divavg);
|
||||
|
||||
function _summary(text, val, fmt) {
|
||||
let overallaverageLabel = document.createElement("p");
|
||||
let first = document.createElement("span");
|
||||
let second = document.createElement("span");
|
||||
first.textContent = text;
|
||||
second.textContent = val.toFixed(2);
|
||||
overallaverageLabel.appendChild(first);
|
||||
overallaverageLabel.appendChild(second);
|
||||
second.classList.add(fmt);
|
||||
part_divavg.append(overallaverageLabel);
|
||||
function add_summary(text, val, fmt) {
|
||||
if (typeof(val) === 'number') { val = val.toFixed(2); }
|
||||
let summary_elem = make_elem("p");
|
||||
summary_elem.append(
|
||||
make_elem("span", [], { textContent: text }),
|
||||
make_elem("span", [fmt], { textContent: val })
|
||||
);
|
||||
part_divavg.append(summary_elem);
|
||||
}
|
||||
|
||||
for (let i = 0; i < spell_results.length; ++i) {
|
||||
const spell_info = spell_results[i];
|
||||
|
||||
let part_div = document.createElement("p");
|
||||
let part_div = make_elem("p", ["pt-3"]);
|
||||
parent_elem.append(part_div);
|
||||
|
||||
let subtitle_elem = document.createElement("p");
|
||||
subtitle_elem.textContent = spell_info.name
|
||||
part_div.append(subtitle_elem);
|
||||
part_div.append(make_elem("p", [], { textContent: spell_info.name }));
|
||||
|
||||
if (spell_info.type === "damage") {
|
||||
let totalDamNormal = spell_info.normal_total;
|
||||
|
@ -1607,14 +1460,26 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
|
||||
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
|
||||
|
||||
let averageLabel = document.createElement("p");
|
||||
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
|
||||
let averageLabel = make_elem("p", [], { textContent: "Average: "+averageDamage.toFixed(2) });
|
||||
// averageLabel.classList.add("damageSubtitle");
|
||||
part_div.append(averageLabel);
|
||||
|
||||
|
||||
if (spell_info.name === spell.display) {
|
||||
_summary(spell_info.name+ ": ", averageDamage, "Damage");
|
||||
if (spellIdx === 0) {
|
||||
let attackSpeeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
|
||||
let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
|
||||
if(adjAtkSpd > 6) {
|
||||
adjAtkSpd = 6;
|
||||
} else if(adjAtkSpd < 0) {
|
||||
adjAtkSpd = 0;
|
||||
}
|
||||
add_summary("Average DPS: ", averageDamage * baseDamageMultiplier[adjAtkSpd], "Damage");
|
||||
add_summary("Attack Speed: ", attackSpeeds[adjAtkSpd], "Damage");
|
||||
add_summary("Per Attack: ", averageDamage, "Damage");
|
||||
}
|
||||
else {
|
||||
add_summary(spell_info.name+ ": ", averageDamage, "Damage");
|
||||
}
|
||||
}
|
||||
|
||||
function _damage_display(label_text, average, dmg_min, dmg_max) {
|
||||
|
@ -1640,7 +1505,7 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
// healLabel.classList.add("damagep");
|
||||
part_div.append(healLabel);
|
||||
if (spell_info.name === spell.display) {
|
||||
_summary(spell_info.name+ ": ", heal_amount, "Set");
|
||||
add_summary(spell_info.name+ ": ", heal_amount, "Set");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2061,12 +1926,10 @@ function stringCDF(id,val,base,amp) {
|
|||
|
||||
function addClickableArrow(elem, target) {
|
||||
//up and down arrow - done ugly
|
||||
let arrow = document.createElement("img");
|
||||
arrow.id = "arrow_" + elem.id;
|
||||
let arrow = make_elem("img", [], { id: "arrow_" + elem.id, src: "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png" });
|
||||
arrow.style.maxWidth = document.body.clientWidth > 900 ? "3rem" : "10rem";
|
||||
arrow.src = "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png";
|
||||
elem.appendChild(arrow);
|
||||
arrow.addEventListener("click", () => toggle_spell_tab(arrow, target));
|
||||
elem.addEventListener("click", () => toggle_spell_tab(arrow, target));
|
||||
}
|
||||
|
||||
// toggle arrow thinger
|
||||
|
|
Loading…
Reference in a new issue