Proof of concept (compute nodes to get items from names and highlight)
This commit is contained in:
parent
06f745c158
commit
0f4dba258f
7 changed files with 227 additions and 773 deletions
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@ -1402,10 +1402,11 @@
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<script type="text/javascript" src="../js/sq2build.js"></script>
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<script type="text/javascript" src="../js/build_constants.js"></script>
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<script type="text/javascript" src="../js/builder.js"></script>
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<script type="text/javascript" src="../js/builder_graph.js"></script>
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<script type="text/javascript" src="../js/expr_parser.js"></script>
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<script type="text/javascript" src="../js/items.js"></script>
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<script type="text/javascript" src="../js/sq2items.js"></script>
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<script type="text/javascript" src="../js/sq2bs.js"></script>
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<script type="text/javascript" src="../js/optimize.js"></script>
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</body>
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</html>
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691
js/builder.js
691
js/builder.js
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@ -1,4 +1,3 @@
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function getItemNameFromID(id) {
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if (redirectMap.has(id)) {
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return getItemNameFromID(redirectMap.get(id));
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@ -51,7 +50,7 @@ function decodeBuild(url_tag) {
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let skillpoints = [0, 0, 0, 0, 0];
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let level = 106;
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version_number = parseInt(version)
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let version_number = parseInt(version)
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//equipment (items)
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// TODO: use filters
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if (version_number < 4) {
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@ -147,8 +146,6 @@ function decodeBuild(url_tag) {
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for (let i in powderInputs) {
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setValue(powderInputs[i], powdering[i]);
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}
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calculateBuild(save_skp, skillpoints);
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}
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}
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@ -213,589 +210,6 @@ function encodeBuild() {
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}
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}
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function calculateBuild(save_skp, skp){
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try {
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resetEditableIDs();
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if (player_build) {
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reset_powder_specials();
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updateBoosts("skip", false);
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updatePowderSpecials("skip", false);
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}
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let weaponName = getValue(equipmentInputs[8]);
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//bruh @hpp
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if (weaponName.startsWith("Morph-")) {
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let equipment = [ "Morph-Stardust", "Morph-Steel", "Morph-Iron", "Morph-Gold", "Morph-Topaz", "Morph-Emerald", "Morph-Amethyst", "Morph-Ruby", weaponName.substring(6) ];
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for (let i in equipment) {
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setValue(equipmentInputs[i], equipment[i]);
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}
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}
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//updatePowderSpecials("skip"); //jank pt 1
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save_skp = (typeof save_skp !== 'undefined') ? save_skp : false;
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/* TODO: implement level changing
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Make this entire function prettier
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*/
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let equipment = [ null, null, null, null, null, null, null, null, null ];
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for (let i in equipment) {
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let equip = getValue(equipmentInputs[i]).trim();
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if (equip === "") {
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equip = "No " + equipment_names[i]
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}
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else {
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setValue(equipmentInputs[i], equip);
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}
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equipment[i] = equip;
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}
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let powderings = [];
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let errors = [];
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for (const i in powderInputs) {
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// read in two characters at a time.
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// TODO: make this more robust.
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let input = getValue(powderInputs[i]).trim();
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let powdering = [];
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let errorederrors = [];
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while (input) {
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let first = input.slice(0, 2);
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let powder = powderIDs.get(first);
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if (powder === undefined) {
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errorederrors.push(first);
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} else {
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powdering.push(powder);
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}
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input = input.slice(2);
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}
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if (errorederrors.length > 0) {
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if (errorederrors.length > 1)
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errors.push(new IncorrectInput(errorederrors.join(""), "t6w6", powderInputs[i]));
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else
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errors.push(new IncorrectInput(errorederrors[0], "t6 or e3", powderInputs[i]));
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}
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//console.log("POWDERING: " + powdering);
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powderings.push(powdering);
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}
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let tomes = [ null, null, null, null, null, null, null];
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for (let i in tomes) {
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let equip = getValue(tomeInputs[i]).trim();
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if (equip === "") {
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equip = "No " + tome_names[i]
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}
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else {
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setValue(tomeInputs[i], equip);
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}
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tomes[i] = equip;
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}
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let level = document.getElementById("level-choice").value;
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player_build = new Build(level, equipment, powderings, new Map(), errors, tomes);
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console.log(player_build);
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//isn't this deprecated?
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for (let i of document.getElementsByClassName("hide-container-block")) {
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i.style.display = "block";
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}
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for (let i of document.getElementsByClassName("hide-container-grid")) {
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i.style.display = "grid";
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}
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console.log(player_build.toString());
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displaysq2EquipOrder(document.getElementById("build-order"),player_build.equip_order);
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const assigned = player_build.base_skillpoints;
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const skillpoints = player_build.total_skillpoints;
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for (let i in skp_order){ //big bren
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setText(skp_order[i] + "-skp-base", "Original: " + skillpoints[i]);
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}
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if (save_skp) {
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// TODO: reduce duplicated code, @updateStats
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let skillpoints = player_build.total_skillpoints;
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let delta_total = 0;
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for (let i in skp_order) {
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let manual_assigned = skp[i];
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let delta = manual_assigned - skillpoints[i];
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skillpoints[i] = manual_assigned;
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player_build.base_skillpoints[i] += delta;
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delta_total += delta;
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}
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player_build.assigned_skillpoints += delta_total;
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}
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updateEditableIDs();
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calculateBuildStats();
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if (player_build.errored)
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throw new ListError(player_build.errors);
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}
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catch (error) {
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console.log(error);
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}
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}
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function handleBuilderError(error) {
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if (error instanceof ListError) {
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for (let i of error.errors) {
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if (i instanceof ItemNotFound) {
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i.element.textContent = i.message;
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} else if (i instanceof IncorrectInput) {
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if (document.getElementById(i.id) !== null) {
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document.getElementById(i.id).parentElement.querySelectorAll("p.error")[0].textContent = i.message;
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}
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} else {
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let msg = i.stack;
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let lines = msg.split("\n");
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let header = document.getElementById("header");
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header.textContent = "";
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for (const line of lines) {
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let p = document.createElement("p");
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p.classList.add("itemp");
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p.textContent = line;
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header.appendChild(p);
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}
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let p2 = document.createElement("p");
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p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
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header.appendChild(p2);
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}
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}
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} else {
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let msg = error.stack;
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let lines = msg.split("\n");
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let header = document.getElementById("header");
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header.textContent = "";
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for (const line of lines) {
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let p = document.createElement("p");
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p.classList.add("itemp");
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p.textContent = line;
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header.appendChild(p);
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}
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let p2 = document.createElement("p");
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p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
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header.appendChild(p2);
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}
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}
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/* Updates all build statistics based on (for now) the skillpoint input fields and then calculates build stats.
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*/
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function updateStats() {
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let specialNames = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"];
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for (const sName of specialNames) {
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for (let i = 1; i < 6; i++) {
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let elem = document.getElementById(sName + "-" + i);
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let name = sName.replace("_", " ");
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if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
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elem.classList.remove("toggleOn");
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let special = powderSpecialStats[specialNames.indexOf(sName)];
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console.log(special);
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if (special["weaponSpecialEffects"].has("Damage Boost")) {
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if (name === "Courage" || name === "Curse") { //courage is universal damage boost
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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} else if (name === "Wind Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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}
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}
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}
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}
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}
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let skillpoints = player_build.total_skillpoints;
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let delta_total = 0;
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for (let i in skp_order) {
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let value = document.getElementById(skp_order[i] + "-skp").value;
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if (value === ""){value = 0; setValue(skp_order[i] + "-skp", value)}
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let manual_assigned = 0;
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if (value.includes("+")) {
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let skp = value.split("+");
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for (const s of skp) {
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manual_assigned += parseInt(s,10);
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}
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} else {
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manual_assigned = parseInt(value,10);
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}
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let delta = manual_assigned - skillpoints[i];
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skillpoints[i] = manual_assigned;
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player_build.base_skillpoints[i] += delta;
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delta_total += delta;
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}
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player_build.assigned_skillpoints += delta_total;
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if(player_build){
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updatePowderSpecials("skip", false);
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updateArmorPowderSpecials("skip", false);
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updateBoosts("skip", false);
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for (let id of editable_item_fields) {
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player_build.statMap.set(id, parseInt(getValue(id)));
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}
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}
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player_build.aggregateStats();
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console.log(player_build.statMap);
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calculateBuildStats();
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}
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/* Updates all IDs in the edit IDs section. Resets each input and original value text to the correct text according to the current build.
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*/
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function updateEditableIDs() {
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if (player_build) {
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for (const id of editable_item_fields) {
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let edit_input = document.getElementById(id);
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let val = player_build.statMap.get(id);
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edit_input.value = val;
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edit_input.placeholder = val;
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let value_label = document.getElementById(id + "-base");
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value_label.textContent = "Original Value: " + val;
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//a hack to make resetting easier
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value_label.value = val;
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}
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}
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}
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/* Resets all IDs in the edit IDs section to their "original" values.
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*/
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function resetEditableIDs() {
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if (player_build) {
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for (const id of editable_item_fields) {
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let edit_input = document.getElementById(id);
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let value_label = document.getElementById(id + "-base");
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edit_input.value = value_label.value;
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edit_input.placeholder = value_label.value;
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}
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} else {
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//no player build, reset to 0
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for (const id of editable_item_fields) {
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let edit_input = document.getElementById(id);
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edit_input.value = 0;
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edit_input.placeholder = 0;
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}
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}
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}
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/* Updates all spell boosts
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*/
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function updateBoosts(buttonId, recalcStats) {
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let elem = document.getElementById(buttonId);
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let name = buttonId.split("-")[0];
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if(buttonId !== "skip") {
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if (elem.classList.contains("toggleOn")) {
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player_build.damageMultiplier -= damageMultipliers.get(name);
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if (name === "warscream") {
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player_build.defenseMultiplier -= .20;
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}
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if (name === "vanish") {
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player_build.defenseMultiplier -= .15;
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}
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elem.classList.remove("toggleOn");
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}else{
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player_build.damageMultiplier += damageMultipliers.get(name);
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if (name === "warscream") {
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player_build.defenseMultiplier += .20;
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}
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if (name === "vanish") {
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player_build.defenseMultiplier += .15;
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}
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elem.classList.add("toggleOn");
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}
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updatePowderSpecials("skip", false); //jank pt 1
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} else {
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for (const [key, value] of damageMultipliers) {
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let elem = document.getElementById(key + "-boost")
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if (elem.classList.contains("toggleOn")) {
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elem.classList.remove("toggleOn");
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player_build.damageMultiplier -= value;
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if (key === "warscream") { player_build.defenseMultiplier -= .20 }
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if (key === "vanish") { player_build.defenseMultiplier -= .15 }
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}
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}
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}
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if (recalcStats) {
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calculateBuildStats();
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}
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}
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/* Updates ACTIVE powder special boosts (weapons)
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*/
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function updatePowderSpecials(buttonId, recalcStats) {
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//console.log(player_build.statMap);
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let name = (buttonId).split("-")[0];
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let power = (buttonId).split("-")[1]; // [1, 5]
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let specialNames = ["Quake", "Chain Lightning", "Curse", "Courage", "Wind Prison"];
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let powderSpecials = []; // [ [special, power], [special, power]]
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if(name !== "skip"){
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let elem = document.getElementById(buttonId);
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if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
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elem.classList.remove("toggleOn");
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let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
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if (special.weaponSpecialEffects.has("Damage Boost")) {
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name = name.replace("_", " ");
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if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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//poison?
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} else if (name === "Wind Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[power-1];
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}
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}
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} else {
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for (let i = 1;i < 6; i++) { //toggle all pressed buttons of the same powder special off
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//name is same, power is i
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if(document.getElementById(name.replace(" ", "_") + "-" + i).classList.contains("toggleOn")) {
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document.getElementById(name.replace(" ", "_") + "-" + i).classList.remove("toggleOn");
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let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
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if (special.weaponSpecialEffects.has("Damage Boost")) {
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name = name.replace("_", " "); //might be redundant
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if (name === "Courage" || name === "Curse") { //courage is universal damage boost
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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} else if (name === "Wind Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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}
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}
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}
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}
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//toggle the pressed button on
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elem.classList.add("toggleOn");
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}
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}
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for (const sName of specialNames) {
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for (let i = 1;i < 6; i++) {
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if (document.getElementById(sName.replace(" ","_") + "-" + i).classList.contains("toggleOn")) {
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let powderSpecial = powderSpecialStats[specialNames.indexOf(sName.replace("_"," "))];
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powderSpecials.push([powderSpecial, i]);
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break;
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}
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}
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}
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if (name !== "skip") {
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let elem = document.getElementById(buttonId);
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if (elem.classList.contains("toggleOn")) {
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let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
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if (special["weaponSpecialEffects"].has("Damage Boost")) {
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let name = special["weaponSpecialName"];
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if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
} else if (name === "Wind Prison") {
|
||||
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (recalcStats) {
|
||||
calculateBuildStats();
|
||||
}
|
||||
displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
|
||||
}
|
||||
|
||||
|
||||
/* Updates PASSIVE powder special boosts (armors)
|
||||
*/
|
||||
function updateArmorPowderSpecials(elem_id, recalc_stats) {
|
||||
//we only update the powder special + external stats if the player has a build
|
||||
if (elem_id !== "skip") {
|
||||
if (player_build !== undefined && player_build.weapon !== undefined && player_build.weapon.get("name") !== "No Weapon") {
|
||||
let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi
|
||||
|
||||
//update the label associated w/ the slider
|
||||
let elem = document.getElementById(elem_id);
|
||||
let label = document.getElementById(elem_id + "_label");
|
||||
let prev_label = document.getElementById(elem_id + "_prev");
|
||||
|
||||
let value = elem.value;
|
||||
|
||||
//for use in editing build stats
|
||||
let prev_value = prev_label.value;
|
||||
let value_diff = value - prev_value;
|
||||
|
||||
//update the "previous" label
|
||||
prev_label.value = value;
|
||||
|
||||
label.textContent = label.textContent.split(":")[0] + ": " + value;
|
||||
|
||||
let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct";
|
||||
let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff;
|
||||
|
||||
//update build external stats - the second one is the relevant one for damage calc purposes
|
||||
player_build.externalStats.set(dmg_id, new_dmgboost);
|
||||
player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost;
|
||||
|
||||
//update the slider's graphics
|
||||
let bg_color = elem_colors[skp_names.indexOf(wynn_elem)];
|
||||
let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap);
|
||||
elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
|
||||
|
||||
}
|
||||
} else {
|
||||
if (player_build !== undefined) {
|
||||
for (let i = 0; i < skp_names.length; ++i) {
|
||||
skp_name = skp_names[i];
|
||||
skp_char = elem_chars[i];
|
||||
player_build.externalStats.set(skp_char + "DamPct", player_build.externalStats.get(skp_char + "DamPct") - document.getElementById(skp_name+"_boost_armor").value);
|
||||
player_build.externalStats.get("damageBonus")[i] -= document.getElementById(skp_name+"_boost_armor").value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (recalc_stats && player_build) {
|
||||
//calc build stats and display powder special
|
||||
calculateBuildStats();
|
||||
// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function resetArmorPowderSpecials() {
|
||||
for (const skp of skp_names) {
|
||||
document.getElementById(skp + "_boost_armor").value = 0;
|
||||
document.getElementById(skp + "_boost_armor_prev").value = 0;
|
||||
document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
|
||||
document.getElementById(skp + "_boost_armor_label").textContent = `% ${capitalizeFirst(elem_names[skp_names.indexOf(skp)])} Damage Boost: 0`
|
||||
}
|
||||
}
|
||||
|
||||
/* Calculates all build statistics and updates the entire display.
|
||||
*/
|
||||
function calculateBuildStats() {
|
||||
const assigned = player_build.base_skillpoints;
|
||||
const skillpoints = player_build.total_skillpoints;
|
||||
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
|
||||
for (let i in skp_order){ //big bren
|
||||
setText(skp_order[i] + "-skp-assign", "Assign: " + assigned[i]);
|
||||
setValue(skp_order[i] + "-skp", skillpoints[i]);
|
||||
let linebreak = document.createElement("br");
|
||||
linebreak.classList.add("itemp");
|
||||
document.getElementById(skp_order[i] + "-skp-label");
|
||||
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
|
||||
document.getElementById(skp_order[i]+"-warnings").textContent = ''
|
||||
if (assigned[i] > 100) {
|
||||
let skp_warning = document.createElement("p");
|
||||
skp_warning.classList.add("warning");
|
||||
skp_warning.classList.add("small-text")
|
||||
skp_warning.textContent += "Cannot assign " + assigned[i] + " skillpoints in " + ["Strength","Dexterity","Intelligence","Defense","Agility"][i] + " manually.";
|
||||
document.getElementById(skp_order[i]+"-warnings").textContent = ''
|
||||
document.getElementById(skp_order[i]+"-warnings").appendChild(skp_warning);
|
||||
}
|
||||
}
|
||||
|
||||
let summarybox = document.getElementById("summary-box");
|
||||
summarybox.textContent = "";
|
||||
let skpRow = document.createElement("p");
|
||||
|
||||
let remainingSkp = document.createElement("p");
|
||||
remainingSkp.classList.add("scaled-font");
|
||||
let remainingSkpTitle = document.createElement("b");
|
||||
remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: ";
|
||||
let remainingSkpContent = document.createElement("b");
|
||||
remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
|
||||
remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive");
|
||||
|
||||
remainingSkp.appendChild(remainingSkpTitle);
|
||||
remainingSkp.appendChild(remainingSkpContent);
|
||||
|
||||
|
||||
summarybox.append(skpRow);
|
||||
summarybox.append(remainingSkp);
|
||||
if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
|
||||
let skpWarning = document.createElement("span");
|
||||
//skpWarning.classList.add("itemp");
|
||||
skpWarning.classList.add("warning");
|
||||
skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
|
||||
let skpCount = document.createElement("p");
|
||||
skpCount.classList.add("warning");
|
||||
skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
|
||||
summarybox.append(skpWarning);
|
||||
summarybox.append(skpCount);
|
||||
}
|
||||
let lvlWarning;
|
||||
for (const item of player_build.items) {
|
||||
let item_lvl;
|
||||
if (item.get("crafted")) {
|
||||
//item_lvl = item.get("lvlLow") + "-" + item.get("lvl");
|
||||
item_lvl = item.get("lvlLow");
|
||||
}
|
||||
else {
|
||||
item_lvl = item.get("lvl");
|
||||
}
|
||||
|
||||
if (player_build.level < item_lvl) {
|
||||
if (!lvlWarning) {
|
||||
lvlWarning = document.createElement("p");
|
||||
lvlWarning.classList.add("itemp");
|
||||
lvlWarning.classList.add("warning");
|
||||
lvlWarning.textContent = "WARNING: A level " + player_build.level + " player cannot use some piece(s) of this build."
|
||||
}
|
||||
let baditem = document.createElement("p");
|
||||
baditem.classList.add("nocolor");
|
||||
baditem.classList.add("itemp");
|
||||
baditem.textContent = item.get("displayName") + " requires level " + item.get("lvl") + " to use.";
|
||||
lvlWarning.appendChild(baditem);
|
||||
}
|
||||
}
|
||||
if(lvlWarning){
|
||||
summarybox.append(lvlWarning);
|
||||
}
|
||||
for (const [setName, count] of player_build.activeSetCounts) {
|
||||
const bonus = sets[setName].bonuses[count-1];
|
||||
// console.log(setName);
|
||||
if (bonus["illegal"]) {
|
||||
let setWarning = document.createElement("p");
|
||||
setWarning.classList.add("itemp");
|
||||
setWarning.classList.add("warning");
|
||||
setWarning.textContent = "WARNING: illegal item combination: " + setName
|
||||
summarybox.append(setWarning);
|
||||
}
|
||||
}
|
||||
|
||||
for (let i in player_build.items) {
|
||||
displaysq2ExpandedItem(player_build.items[i], buildFields[i]);
|
||||
collapse_element("#"+equipment_keys[i]+"-tooltip");
|
||||
}
|
||||
|
||||
displaysq2ArmorStats(player_build);
|
||||
displaysq2BuildStats('overall-stats', player_build, build_all_display_commands);
|
||||
displaysq2BuildStats("offensive-stats",player_build, build_offensive_display_commands);
|
||||
displaysq2SetBonuses("set-info",player_build);
|
||||
displaysq2WeaponStats(player_build);
|
||||
|
||||
let meleeStats = player_build.getMeleeStats();
|
||||
displaysq2MeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
|
||||
|
||||
displaysq2DefenseStats(document.getElementById("defensive-stats"),player_build);
|
||||
|
||||
displaysq2PoisonDamage(document.getElementById("build-poison-stats"),player_build);
|
||||
|
||||
let spells = spell_table[player_build.weapon.get("type")];
|
||||
for (let i = 0; i < 4; ++i) {
|
||||
let parent_elem = document.getElementById("spell"+i+"-info");
|
||||
let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
|
||||
displaysq2SpellDamage(parent_elem, overallparent_elem, player_build, spells[i], i+1);
|
||||
}
|
||||
|
||||
location.hash = encodeBuild();
|
||||
clear_highlights();
|
||||
}
|
||||
|
||||
function copyBuild() {
|
||||
if (player_build) {
|
||||
copyTextToClipboard(url_base+location.hash);
|
||||
|
@ -916,107 +330,6 @@ function toggleButton(button_id) {
|
|||
}
|
||||
}
|
||||
|
||||
function optimizeStrDex() {
|
||||
if (!player_build) {
|
||||
return;
|
||||
}
|
||||
const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
|
||||
const base_skillpoints = player_build.base_skillpoints;
|
||||
const max_str_boost = 100 - base_skillpoints[0];
|
||||
const max_dex_boost = 100 - base_skillpoints[1];
|
||||
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
|
||||
|
||||
const base_total_skillpoints = player_build.total_skillpoints;
|
||||
let str_bonus = remaining;
|
||||
let dex_bonus = 0;
|
||||
let best_skillpoints = player_build.total_skillpoints;
|
||||
let best_damage = 0;
|
||||
for (let i = 0; i <= remaining; ++i) {
|
||||
let total_skillpoints = base_total_skillpoints.slice();
|
||||
total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
|
||||
total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
|
||||
|
||||
// Calculate total 3rd spell damage
|
||||
let spell = spell_table[player_build.weapon.get("type")][2];
|
||||
const stats = player_build.statMap;
|
||||
let critChance = skillPointsToPercentage(total_skillpoints[1]);
|
||||
let save_damages = [];
|
||||
let spell_parts;
|
||||
if (spell.parts) {
|
||||
spell_parts = spell.parts;
|
||||
}
|
||||
else {
|
||||
spell_parts = spell.variants.DEFAULT;
|
||||
for (const majorID of stats.get("activeMajorIDs")) {
|
||||
if (majorID in spell.variants) {
|
||||
spell_parts = spell.variants[majorID];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let total_damage = 0;
|
||||
for (const part of spell_parts) {
|
||||
if (part.type === "damage") {
|
||||
let _results = calculateSpellDamage(stats, part.conversion,
|
||||
stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"),
|
||||
part.multiplier / 100, player_build.weapon, total_skillpoints,
|
||||
player_build.damageMultiplier, player_build.externalStats);
|
||||
let totalDamNormal = _results[0];
|
||||
let totalDamCrit = _results[1];
|
||||
let results = _results[2];
|
||||
let tooltipinfo = _results[3];
|
||||
|
||||
for (let i = 0; i < 6; ++i) {
|
||||
for (let j in results[i]) {
|
||||
results[i][j] = results[i][j].toFixed(2);
|
||||
}
|
||||
}
|
||||
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0;
|
||||
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
|
||||
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
|
||||
|
||||
save_damages.push(averageDamage);
|
||||
if (part.summary == true) {
|
||||
total_damage = averageDamage;
|
||||
}
|
||||
} else if (part.type === "total") {
|
||||
total_damage = 0;
|
||||
for (let i in part.factors) {
|
||||
total_damage += save_damages[i] * part.factors[i];
|
||||
}
|
||||
}
|
||||
} // END Calculate total 3rd spell damage (total_damage)
|
||||
if (total_damage > best_damage) {
|
||||
best_damage = total_damage;
|
||||
best_skillpoints = total_skillpoints.slice();
|
||||
}
|
||||
|
||||
str_bonus -= 1;
|
||||
dex_bonus += 1;
|
||||
|
||||
}
|
||||
// TODO: reduce duplicated code, @calculateBuild
|
||||
let skillpoints = player_build.total_skillpoints;
|
||||
let delta_total = 0;
|
||||
for (let i in skp_order) {
|
||||
let manual_assigned = best_skillpoints[i];
|
||||
let delta = manual_assigned - skillpoints[i];
|
||||
skillpoints[i] = manual_assigned;
|
||||
player_build.base_skillpoints[i] += delta;
|
||||
delta_total += delta;
|
||||
}
|
||||
player_build.assigned_skillpoints += delta_total;
|
||||
|
||||
try {
|
||||
calculateBuildStats();
|
||||
if (player_build.errored)
|
||||
throw new ListError(player_build.errors);
|
||||
}
|
||||
catch (error) {
|
||||
handleBuilderError(error);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Learn and use await
|
||||
function init() {
|
||||
console.log("builder.js init");
|
||||
|
@ -1026,6 +339,7 @@ function init() {
|
|||
update_field(i);
|
||||
}
|
||||
}
|
||||
|
||||
function init2() {
|
||||
load_ing_init(init);
|
||||
}
|
||||
|
@ -1033,5 +347,4 @@ function init3() {
|
|||
load_tome_init(init2)
|
||||
}
|
||||
|
||||
|
||||
load_init(init3);
|
||||
|
|
21
js/builder_graph.js
Normal file
21
js/builder_graph.js
Normal file
|
@ -0,0 +1,21 @@
|
|||
|
||||
|
||||
let item_nodes = [];
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
for (const [eq, none_item] of zip(equipment_fields, none_items)) {
|
||||
let input_field = document.getElementById(eq+"-choice");
|
||||
let item_image = document.getElementById(eq+"-img");
|
||||
|
||||
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
|
||||
item_nodes.push(item_input);
|
||||
new ItemInputDisplayNode(eq+'-display', input_field, item_image).link_to(item_input);
|
||||
new PrintNode(eq+'-debug').link_to(item_input);
|
||||
//document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');"); //toggle_plus_minus('" + eq + "-pm');
|
||||
|
||||
}
|
||||
let weapon_image = document.getElementById("weapon-img");
|
||||
new WeaponDisplayNode('weapon-type', weapon_image).link_to(item_nodes[8]);
|
||||
console.log("Set up graph");
|
||||
|
||||
});
|
|
@ -13,6 +13,7 @@ class ComputeNode {
|
|||
this.update_task = null;
|
||||
this.update_time = Date.now();
|
||||
this.fail_cb = false; // Set to true to force updates even if parent failed.
|
||||
this.calc_inputs = new Map();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -23,19 +24,40 @@ class ComputeNode {
|
|||
return;
|
||||
}
|
||||
this.update_time = timestamp;
|
||||
this.set_value(this.compute_func(this.calc_inputs));
|
||||
}
|
||||
|
||||
let value_map = Map();
|
||||
for (const input of this.inputs) {
|
||||
value_map.set(input.name, input.get_value());
|
||||
}
|
||||
this.value = this.compute_func(value_map);
|
||||
/**
|
||||
* Set this node's value directly. Notifies children.
|
||||
*/
|
||||
set_value(value) {
|
||||
let timestamp = Date.now();
|
||||
this.update_time = timestamp;
|
||||
this.value = value;
|
||||
for (const child of this.children) {
|
||||
if (this.value || child.fail_cb) {
|
||||
child.update();
|
||||
child.set_input(this.name, this.value, timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set an input value. Propagates calculation if all inputs are present.
|
||||
*/
|
||||
set_input(input_name, value, timestamp) {
|
||||
if (value || this.fail_cb) {
|
||||
this.calc_inputs.set(input_name, value)
|
||||
if (this.calc_inputs.size === this.inputs.length) {
|
||||
this.update(timestamp)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove cached input values to this calculation.
|
||||
*/
|
||||
clear_cache() {
|
||||
this.calc_inputs = new Map();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get value of this compute node. Can't trigger update cascades (push based update, not pull based.)
|
||||
*/
|
||||
|
@ -72,6 +94,19 @@ function calcSchedule(node) {
|
|||
}, 500);
|
||||
}
|
||||
|
||||
class PrintNode extends ComputeNode {
|
||||
|
||||
constructor(name) {
|
||||
super(name);
|
||||
this.fail_cb = true;
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
console.log([this.name, input_map]);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Node for getting an item's stats from an item input field.
|
||||
*/
|
||||
|
@ -85,9 +120,9 @@ class ItemInputNode extends ComputeNode {
|
|||
*/
|
||||
constructor(name, item_input_field, none_item) {
|
||||
super(name);
|
||||
this.input_field.setAttribute("input", () => calcSchedule(this));
|
||||
this.input_field = item_input_field;
|
||||
this.none_item = expandItem(none_item);
|
||||
this.input_field.addEventListener("input", () => calcSchedule(this));
|
||||
this.none_item = new Item(none_item);
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
|
@ -107,16 +142,22 @@ class ItemInputNode extends ComputeNode {
|
|||
item = getCraftFromHash(item_text);
|
||||
}
|
||||
else if (itemMap.has(item_text)) {
|
||||
item = Item(itemMap.get(item_text));
|
||||
item = new Item(itemMap.get(item_text));
|
||||
}
|
||||
else if (tomeMap.has(item_text)) {
|
||||
item = Item(tomeMap.get(item_text));
|
||||
item = new Item(tomeMap.get(item_text));
|
||||
}
|
||||
|
||||
if (!item || item.statMap.get('type') !== this.none_item.statMap.get('type')) {
|
||||
return null;
|
||||
if (item) {
|
||||
let type_match;
|
||||
if (this.none_item.statMap.get('category') === 'weapon') {
|
||||
type_match = item.statMap.get('category') === 'weapon';
|
||||
} else {
|
||||
type_match = item.statMap.get('type') === this.none_item.statMap.get('type');
|
||||
}
|
||||
if (type_match) { return item; }
|
||||
}
|
||||
return item;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,6 +207,6 @@ class WeaponDisplayNode extends ComputeNode {
|
|||
const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
|
||||
|
||||
const type = item.statMap.get('type');
|
||||
this.image_field.setAttribute('src', '../media/items/new/generic-'+type+'.png');
|
||||
this.image.setAttribute('src', '../media/items/new/generic-'+type+'.png');
|
||||
}
|
||||
}
|
||||
|
|
86
js/load.js
86
js/load.js
|
@ -201,59 +201,61 @@ function load_init(init_func) {
|
|||
}
|
||||
}
|
||||
|
||||
// List of 'raw' "none" items (No Helmet, etc), in order helmet, chestplate... ring1, ring2, brace, neck, weapon.
|
||||
for (const it of itemTypes) {
|
||||
itemLists.set(it, []);
|
||||
}
|
||||
|
||||
let none_items = [
|
||||
["armor", "helmet", "No Helmet"],
|
||||
["armor", "chestplate", "No Chestplate"],
|
||||
["armor", "leggings", "No Leggings"],
|
||||
["armor", "boots", "No Boots"],
|
||||
["accessory", "ring", "No Ring 1"],
|
||||
["accessory", "ring", "No Ring 2"],
|
||||
["accessory", "bracelet", "No Bracelet"],
|
||||
["accessory", "necklace", "No Necklace"],
|
||||
["weapon", "dagger", "No Weapon"],
|
||||
];
|
||||
for (let i = 0; i < none_items.length; i++) {
|
||||
let item = Object();
|
||||
item.slots = 0;
|
||||
item.category = none_items[i][0];
|
||||
item.type = none_items[i][1];
|
||||
item.name = none_items[i][2];
|
||||
item.displayName = item.name;
|
||||
item.set = null;
|
||||
item.quest = null;
|
||||
item.skillpoints = [0, 0, 0, 0, 0];
|
||||
item.has_negstat = false;
|
||||
item.reqs = [0, 0, 0, 0, 0];
|
||||
item.fixID = true;
|
||||
item.tier = "Normal";
|
||||
item.id = 10000 + i;
|
||||
item.nDam = "0-0";
|
||||
item.eDam = "0-0";
|
||||
item.tDam = "0-0";
|
||||
item.wDam = "0-0";
|
||||
item.fDam = "0-0";
|
||||
item.aDam = "0-0";
|
||||
clean_item(item);
|
||||
|
||||
none_items[i] = item;
|
||||
}
|
||||
|
||||
function init_maps() {
|
||||
//warp
|
||||
itemMap = new Map();
|
||||
/* Mapping from item names to set names. */
|
||||
idMap = new Map();
|
||||
redirectMap = new Map();
|
||||
for (const it of itemTypes) {
|
||||
itemLists.set(it, []);
|
||||
}
|
||||
|
||||
let noneItems = [
|
||||
["armor", "helmet", "No Helmet"],
|
||||
["armor", "chestplate", "No Chestplate"],
|
||||
["armor", "leggings", "No Leggings"],
|
||||
["armor", "boots", "No Boots"],
|
||||
["accessory", "ring", "No Ring 1"],
|
||||
["accessory", "ring", "No Ring 2"],
|
||||
["accessory", "bracelet", "No Bracelet"],
|
||||
["accessory", "necklace", "No Necklace"],
|
||||
["weapon", "dagger", "No Weapon"],
|
||||
];
|
||||
for (let i = 0; i < noneItems.length; i++) {
|
||||
let item = Object();
|
||||
item.slots = 0;
|
||||
item.category = noneItems[i][0];
|
||||
item.type = noneItems[i][1];
|
||||
item.name = noneItems[i][2];
|
||||
item.displayName = item.name;
|
||||
item.set = null;
|
||||
item.quest = null;
|
||||
item.skillpoints = [0, 0, 0, 0, 0];
|
||||
item.has_negstat = false;
|
||||
item.reqs = [0, 0, 0, 0, 0];
|
||||
item.fixID = true;
|
||||
item.tier = "Normal";
|
||||
item.id = 10000 + i;
|
||||
item.nDam = "0-0";
|
||||
item.eDam = "0-0";
|
||||
item.tDam = "0-0";
|
||||
item.wDam = "0-0";
|
||||
item.fDam = "0-0";
|
||||
item.aDam = "0-0";
|
||||
clean_item(item);
|
||||
|
||||
noneItems[i] = item;
|
||||
}
|
||||
items = items.concat(noneItems);
|
||||
items = items.concat(none_items);
|
||||
//console.log(items);
|
||||
for (const item of items) {
|
||||
if (item.remapID === undefined) {
|
||||
itemLists.get(item.type).push(item.displayName);
|
||||
itemMap.set(item.displayName, item);
|
||||
if (noneItems.includes(item)) {
|
||||
if (none_items.includes(item)) {
|
||||
idMap.set(item.id, "");
|
||||
}
|
||||
else {
|
||||
|
|
101
js/optimize.js
Normal file
101
js/optimize.js
Normal file
|
@ -0,0 +1,101 @@
|
|||
function optimizeStrDex() {
|
||||
if (!player_build) {
|
||||
return;
|
||||
}
|
||||
const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
|
||||
const base_skillpoints = player_build.base_skillpoints;
|
||||
const max_str_boost = 100 - base_skillpoints[0];
|
||||
const max_dex_boost = 100 - base_skillpoints[1];
|
||||
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
|
||||
|
||||
const base_total_skillpoints = player_build.total_skillpoints;
|
||||
let str_bonus = remaining;
|
||||
let dex_bonus = 0;
|
||||
let best_skillpoints = player_build.total_skillpoints;
|
||||
let best_damage = 0;
|
||||
for (let i = 0; i <= remaining; ++i) {
|
||||
let total_skillpoints = base_total_skillpoints.slice();
|
||||
total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
|
||||
total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
|
||||
|
||||
// Calculate total 3rd spell damage
|
||||
let spell = spell_table[player_build.weapon.get("type")][2];
|
||||
const stats = player_build.statMap;
|
||||
let critChance = skillPointsToPercentage(total_skillpoints[1]);
|
||||
let save_damages = [];
|
||||
let spell_parts;
|
||||
if (spell.parts) {
|
||||
spell_parts = spell.parts;
|
||||
}
|
||||
else {
|
||||
spell_parts = spell.variants.DEFAULT;
|
||||
for (const majorID of stats.get("activeMajorIDs")) {
|
||||
if (majorID in spell.variants) {
|
||||
spell_parts = spell.variants[majorID];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let total_damage = 0;
|
||||
for (const part of spell_parts) {
|
||||
if (part.type === "damage") {
|
||||
let _results = calculateSpellDamage(stats, part.conversion,
|
||||
stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"),
|
||||
part.multiplier / 100, player_build.weapon, total_skillpoints,
|
||||
player_build.damageMultiplier, player_build.externalStats);
|
||||
let totalDamNormal = _results[0];
|
||||
let totalDamCrit = _results[1];
|
||||
let results = _results[2];
|
||||
let tooltipinfo = _results[3];
|
||||
|
||||
for (let i = 0; i < 6; ++i) {
|
||||
for (let j in results[i]) {
|
||||
results[i][j] = results[i][j].toFixed(2);
|
||||
}
|
||||
}
|
||||
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0;
|
||||
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
|
||||
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
|
||||
|
||||
save_damages.push(averageDamage);
|
||||
if (part.summary == true) {
|
||||
total_damage = averageDamage;
|
||||
}
|
||||
} else if (part.type === "total") {
|
||||
total_damage = 0;
|
||||
for (let i in part.factors) {
|
||||
total_damage += save_damages[i] * part.factors[i];
|
||||
}
|
||||
}
|
||||
} // END Calculate total 3rd spell damage (total_damage)
|
||||
if (total_damage > best_damage) {
|
||||
best_damage = total_damage;
|
||||
best_skillpoints = total_skillpoints.slice();
|
||||
}
|
||||
|
||||
str_bonus -= 1;
|
||||
dex_bonus += 1;
|
||||
|
||||
}
|
||||
// TODO: reduce duplicated code, @calculateBuild
|
||||
let skillpoints = player_build.total_skillpoints;
|
||||
let delta_total = 0;
|
||||
for (let i in skp_order) {
|
||||
let manual_assigned = best_skillpoints[i];
|
||||
let delta = manual_assigned - skillpoints[i];
|
||||
skillpoints[i] = manual_assigned;
|
||||
player_build.base_skillpoints[i] += delta;
|
||||
delta_total += delta;
|
||||
}
|
||||
player_build.assigned_skillpoints += delta_total;
|
||||
|
||||
try {
|
||||
calculateBuildStats();
|
||||
if (player_build.errored)
|
||||
throw new ListError(player_build.errors);
|
||||
}
|
||||
catch (error) {
|
||||
handleBuilderError(error);
|
||||
}
|
||||
}
|
||||
|
25
js/utils.js
25
js/utils.js
|
@ -3,31 +3,6 @@ const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.sp
|
|||
|
||||
const zip = (a, b) => a.map((k, i) => [k, b[i]]);
|
||||
|
||||
//updates all the OGP tags for a webpage. Should be called when build changes
|
||||
function updateOGP() {
|
||||
//update the embed URL
|
||||
let url_elem = document.getElementById("ogp-url");
|
||||
if (url_elem) {
|
||||
url_elem.content = url_base+location.hash;
|
||||
}
|
||||
|
||||
//update the embed text content
|
||||
let build_elem = document.getElementById("ogp-build-list");
|
||||
if (build_elem && player_build) {
|
||||
let text = "WynnBuilder build:\n"+
|
||||
"> "+player_build.helmet.get("displayName")+"\n"+
|
||||
"> "+player_build.chestplate.get("displayName")+"\n"+
|
||||
"> "+player_build.leggings.get("displayName")+"\n"+
|
||||
"> "+player_build.boots.get("displayName")+"\n"+
|
||||
"> "+player_build.ring1.get("displayName")+"\n"+
|
||||
"> "+player_build.ring2.get("displayName")+"\n"+
|
||||
"> "+player_build.bracelet.get("displayName")+"\n"+
|
||||
"> "+player_build.necklace.get("displayName")+"\n"+
|
||||
"> "+player_build.weapon.get("displayName")+" ["+player_build.weapon.get("powders").map(x => powderNames.get(x)).join("")+"]";
|
||||
build_elem.content = text;
|
||||
}
|
||||
}
|
||||
|
||||
function clamp(num, low, high){
|
||||
return Math.min(Math.max(num, low), high);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue