Proof of concept (compute nodes to get items from names and highlight)

This commit is contained in:
hppeng 2022-05-22 03:21:34 -07:00
parent 06f745c158
commit 0f4dba258f
7 changed files with 227 additions and 773 deletions

View file

@ -1402,10 +1402,11 @@
<script type="text/javascript" src="../js/sq2build.js"></script>
<script type="text/javascript" src="../js/build_constants.js"></script>
<script type="text/javascript" src="../js/builder.js"></script>
<script type="text/javascript" src="../js/builder_graph.js"></script>
<script type="text/javascript" src="../js/expr_parser.js"></script>
<script type="text/javascript" src="../js/items.js"></script>
<script type="text/javascript" src="../js/sq2items.js"></script>
<script type="text/javascript" src="../js/sq2bs.js"></script>
<script type="text/javascript" src="../js/optimize.js"></script>
</body>
</html>

View file

@ -1,4 +1,3 @@
function getItemNameFromID(id) {
if (redirectMap.has(id)) {
return getItemNameFromID(redirectMap.get(id));
@ -51,7 +50,7 @@ function decodeBuild(url_tag) {
let skillpoints = [0, 0, 0, 0, 0];
let level = 106;
version_number = parseInt(version)
let version_number = parseInt(version)
//equipment (items)
// TODO: use filters
if (version_number < 4) {
@ -147,8 +146,6 @@ function decodeBuild(url_tag) {
for (let i in powderInputs) {
setValue(powderInputs[i], powdering[i]);
}
calculateBuild(save_skp, skillpoints);
}
}
@ -213,589 +210,6 @@ function encodeBuild() {
}
}
function calculateBuild(save_skp, skp){
try {
resetEditableIDs();
if (player_build) {
reset_powder_specials();
updateBoosts("skip", false);
updatePowderSpecials("skip", false);
}
let weaponName = getValue(equipmentInputs[8]);
//bruh @hpp
if (weaponName.startsWith("Morph-")) {
let equipment = [ "Morph-Stardust", "Morph-Steel", "Morph-Iron", "Morph-Gold", "Morph-Topaz", "Morph-Emerald", "Morph-Amethyst", "Morph-Ruby", weaponName.substring(6) ];
for (let i in equipment) {
setValue(equipmentInputs[i], equipment[i]);
}
}
//updatePowderSpecials("skip"); //jank pt 1
save_skp = (typeof save_skp !== 'undefined') ? save_skp : false;
/* TODO: implement level changing
Make this entire function prettier
*/
let equipment = [ null, null, null, null, null, null, null, null, null ];
for (let i in equipment) {
let equip = getValue(equipmentInputs[i]).trim();
if (equip === "") {
equip = "No " + equipment_names[i]
}
else {
setValue(equipmentInputs[i], equip);
}
equipment[i] = equip;
}
let powderings = [];
let errors = [];
for (const i in powderInputs) {
// read in two characters at a time.
// TODO: make this more robust.
let input = getValue(powderInputs[i]).trim();
let powdering = [];
let errorederrors = [];
while (input) {
let first = input.slice(0, 2);
let powder = powderIDs.get(first);
if (powder === undefined) {
errorederrors.push(first);
} else {
powdering.push(powder);
}
input = input.slice(2);
}
if (errorederrors.length > 0) {
if (errorederrors.length > 1)
errors.push(new IncorrectInput(errorederrors.join(""), "t6w6", powderInputs[i]));
else
errors.push(new IncorrectInput(errorederrors[0], "t6 or e3", powderInputs[i]));
}
//console.log("POWDERING: " + powdering);
powderings.push(powdering);
}
let tomes = [ null, null, null, null, null, null, null];
for (let i in tomes) {
let equip = getValue(tomeInputs[i]).trim();
if (equip === "") {
equip = "No " + tome_names[i]
}
else {
setValue(tomeInputs[i], equip);
}
tomes[i] = equip;
}
let level = document.getElementById("level-choice").value;
player_build = new Build(level, equipment, powderings, new Map(), errors, tomes);
console.log(player_build);
//isn't this deprecated?
for (let i of document.getElementsByClassName("hide-container-block")) {
i.style.display = "block";
}
for (let i of document.getElementsByClassName("hide-container-grid")) {
i.style.display = "grid";
}
console.log(player_build.toString());
displaysq2EquipOrder(document.getElementById("build-order"),player_build.equip_order);
const assigned = player_build.base_skillpoints;
const skillpoints = player_build.total_skillpoints;
for (let i in skp_order){ //big bren
setText(skp_order[i] + "-skp-base", "Original: " + skillpoints[i]);
}
if (save_skp) {
// TODO: reduce duplicated code, @updateStats
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let manual_assigned = skp[i];
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
}
updateEditableIDs();
calculateBuildStats();
if (player_build.errored)
throw new ListError(player_build.errors);
}
catch (error) {
console.log(error);
}
}
function handleBuilderError(error) {
if (error instanceof ListError) {
for (let i of error.errors) {
if (i instanceof ItemNotFound) {
i.element.textContent = i.message;
} else if (i instanceof IncorrectInput) {
if (document.getElementById(i.id) !== null) {
document.getElementById(i.id).parentElement.querySelectorAll("p.error")[0].textContent = i.message;
}
} else {
let msg = i.stack;
let lines = msg.split("\n");
let header = document.getElementById("header");
header.textContent = "";
for (const line of lines) {
let p = document.createElement("p");
p.classList.add("itemp");
p.textContent = line;
header.appendChild(p);
}
let p2 = document.createElement("p");
p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
header.appendChild(p2);
}
}
} else {
let msg = error.stack;
let lines = msg.split("\n");
let header = document.getElementById("header");
header.textContent = "";
for (const line of lines) {
let p = document.createElement("p");
p.classList.add("itemp");
p.textContent = line;
header.appendChild(p);
}
let p2 = document.createElement("p");
p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
header.appendChild(p2);
}
}
/* Updates all build statistics based on (for now) the skillpoint input fields and then calculates build stats.
*/
function updateStats() {
let specialNames = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"];
for (const sName of specialNames) {
for (let i = 1; i < 6; i++) {
let elem = document.getElementById(sName + "-" + i);
let name = sName.replace("_", " ");
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
elem.classList.remove("toggleOn");
let special = powderSpecialStats[specialNames.indexOf(sName)];
console.log(special);
if (special["weaponSpecialEffects"].has("Damage Boost")) {
if (name === "Courage" || name === "Curse") { //courage is universal damage boost
//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
} else if (name === "Wind Prison") {
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
}
}
}
}
}
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let value = document.getElementById(skp_order[i] + "-skp").value;
if (value === ""){value = 0; setValue(skp_order[i] + "-skp", value)}
let manual_assigned = 0;
if (value.includes("+")) {
let skp = value.split("+");
for (const s of skp) {
manual_assigned += parseInt(s,10);
}
} else {
manual_assigned = parseInt(value,10);
}
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
if(player_build){
updatePowderSpecials("skip", false);
updateArmorPowderSpecials("skip", false);
updateBoosts("skip", false);
for (let id of editable_item_fields) {
player_build.statMap.set(id, parseInt(getValue(id)));
}
}
player_build.aggregateStats();
console.log(player_build.statMap);
calculateBuildStats();
}
/* Updates all IDs in the edit IDs section. Resets each input and original value text to the correct text according to the current build.
*/
function updateEditableIDs() {
if (player_build) {
for (const id of editable_item_fields) {
let edit_input = document.getElementById(id);
let val = player_build.statMap.get(id);
edit_input.value = val;
edit_input.placeholder = val;
let value_label = document.getElementById(id + "-base");
value_label.textContent = "Original Value: " + val;
//a hack to make resetting easier
value_label.value = val;
}
}
}
/* Resets all IDs in the edit IDs section to their "original" values.
*/
function resetEditableIDs() {
if (player_build) {
for (const id of editable_item_fields) {
let edit_input = document.getElementById(id);
let value_label = document.getElementById(id + "-base");
edit_input.value = value_label.value;
edit_input.placeholder = value_label.value;
}
} else {
//no player build, reset to 0
for (const id of editable_item_fields) {
let edit_input = document.getElementById(id);
edit_input.value = 0;
edit_input.placeholder = 0;
}
}
}
/* Updates all spell boosts
*/
function updateBoosts(buttonId, recalcStats) {
let elem = document.getElementById(buttonId);
let name = buttonId.split("-")[0];
if(buttonId !== "skip") {
if (elem.classList.contains("toggleOn")) {
player_build.damageMultiplier -= damageMultipliers.get(name);
if (name === "warscream") {
player_build.defenseMultiplier -= .20;
}
if (name === "vanish") {
player_build.defenseMultiplier -= .15;
}
elem.classList.remove("toggleOn");
}else{
player_build.damageMultiplier += damageMultipliers.get(name);
if (name === "warscream") {
player_build.defenseMultiplier += .20;
}
if (name === "vanish") {
player_build.defenseMultiplier += .15;
}
elem.classList.add("toggleOn");
}
updatePowderSpecials("skip", false); //jank pt 1
} else {
for (const [key, value] of damageMultipliers) {
let elem = document.getElementById(key + "-boost")
if (elem.classList.contains("toggleOn")) {
elem.classList.remove("toggleOn");
player_build.damageMultiplier -= value;
if (key === "warscream") { player_build.defenseMultiplier -= .20 }
if (key === "vanish") { player_build.defenseMultiplier -= .15 }
}
}
}
if (recalcStats) {
calculateBuildStats();
}
}
/* Updates ACTIVE powder special boosts (weapons)
*/
function updatePowderSpecials(buttonId, recalcStats) {
//console.log(player_build.statMap);
let name = (buttonId).split("-")[0];
let power = (buttonId).split("-")[1]; // [1, 5]
let specialNames = ["Quake", "Chain Lightning", "Curse", "Courage", "Wind Prison"];
let powderSpecials = []; // [ [special, power], [special, power]]
if(name !== "skip"){
let elem = document.getElementById(buttonId);
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
elem.classList.remove("toggleOn");
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
if (special.weaponSpecialEffects.has("Damage Boost")) {
name = name.replace("_", " ");
if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
//poison?
} else if (name === "Wind Prison") {
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[power-1];
}
}
} else {
for (let i = 1;i < 6; i++) { //toggle all pressed buttons of the same powder special off
//name is same, power is i
if(document.getElementById(name.replace(" ", "_") + "-" + i).classList.contains("toggleOn")) {
document.getElementById(name.replace(" ", "_") + "-" + i).classList.remove("toggleOn");
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
if (special.weaponSpecialEffects.has("Damage Boost")) {
name = name.replace("_", " "); //might be redundant
if (name === "Courage" || name === "Curse") { //courage is universal damage boost
//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
} else if (name === "Wind Prison") {
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
}
}
}
}
//toggle the pressed button on
elem.classList.add("toggleOn");
}
}
for (const sName of specialNames) {
for (let i = 1;i < 6; i++) {
if (document.getElementById(sName.replace(" ","_") + "-" + i).classList.contains("toggleOn")) {
let powderSpecial = powderSpecialStats[specialNames.indexOf(sName.replace("_"," "))];
powderSpecials.push([powderSpecial, i]);
break;
}
}
}
if (name !== "skip") {
let elem = document.getElementById(buttonId);
if (elem.classList.contains("toggleOn")) {
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
if (special["weaponSpecialEffects"].has("Damage Boost")) {
let name = special["weaponSpecialName"];
if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
} else if (name === "Wind Prison") {
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1];
}
}
}
}
if (recalcStats) {
calculateBuildStats();
}
displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
}
/* Updates PASSIVE powder special boosts (armors)
*/
function updateArmorPowderSpecials(elem_id, recalc_stats) {
//we only update the powder special + external stats if the player has a build
if (elem_id !== "skip") {
if (player_build !== undefined && player_build.weapon !== undefined && player_build.weapon.get("name") !== "No Weapon") {
let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi
//update the label associated w/ the slider
let elem = document.getElementById(elem_id);
let label = document.getElementById(elem_id + "_label");
let prev_label = document.getElementById(elem_id + "_prev");
let value = elem.value;
//for use in editing build stats
let prev_value = prev_label.value;
let value_diff = value - prev_value;
//update the "previous" label
prev_label.value = value;
label.textContent = label.textContent.split(":")[0] + ": " + value;
let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct";
let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff;
//update build external stats - the second one is the relevant one for damage calc purposes
player_build.externalStats.set(dmg_id, new_dmgboost);
player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost;
//update the slider's graphics
let bg_color = elem_colors[skp_names.indexOf(wynn_elem)];
let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap);
elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
}
} else {
if (player_build !== undefined) {
for (let i = 0; i < skp_names.length; ++i) {
skp_name = skp_names[i];
skp_char = elem_chars[i];
player_build.externalStats.set(skp_char + "DamPct", player_build.externalStats.get(skp_char + "DamPct") - document.getElementById(skp_name+"_boost_armor").value);
player_build.externalStats.get("damageBonus")[i] -= document.getElementById(skp_name+"_boost_armor").value;
}
}
}
if (recalc_stats && player_build) {
//calc build stats and display powder special
calculateBuildStats();
// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
}
}
function resetArmorPowderSpecials() {
for (const skp of skp_names) {
document.getElementById(skp + "_boost_armor").value = 0;
document.getElementById(skp + "_boost_armor_prev").value = 0;
document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
document.getElementById(skp + "_boost_armor_label").textContent = `% ${capitalizeFirst(elem_names[skp_names.indexOf(skp)])} Damage Boost: 0`
}
}
/* Calculates all build statistics and updates the entire display.
*/
function calculateBuildStats() {
const assigned = player_build.base_skillpoints;
const skillpoints = player_build.total_skillpoints;
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
for (let i in skp_order){ //big bren
setText(skp_order[i] + "-skp-assign", "Assign: " + assigned[i]);
setValue(skp_order[i] + "-skp", skillpoints[i]);
let linebreak = document.createElement("br");
linebreak.classList.add("itemp");
document.getElementById(skp_order[i] + "-skp-label");
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
document.getElementById(skp_order[i]+"-warnings").textContent = ''
if (assigned[i] > 100) {
let skp_warning = document.createElement("p");
skp_warning.classList.add("warning");
skp_warning.classList.add("small-text")
skp_warning.textContent += "Cannot assign " + assigned[i] + " skillpoints in " + ["Strength","Dexterity","Intelligence","Defense","Agility"][i] + " manually.";
document.getElementById(skp_order[i]+"-warnings").textContent = ''
document.getElementById(skp_order[i]+"-warnings").appendChild(skp_warning);
}
}
let summarybox = document.getElementById("summary-box");
summarybox.textContent = "";
let skpRow = document.createElement("p");
let remainingSkp = document.createElement("p");
remainingSkp.classList.add("scaled-font");
let remainingSkpTitle = document.createElement("b");
remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: ";
let remainingSkpContent = document.createElement("b");
remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive");
remainingSkp.appendChild(remainingSkpTitle);
remainingSkp.appendChild(remainingSkpContent);
summarybox.append(skpRow);
summarybox.append(remainingSkp);
if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
let skpWarning = document.createElement("span");
//skpWarning.classList.add("itemp");
skpWarning.classList.add("warning");
skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
let skpCount = document.createElement("p");
skpCount.classList.add("warning");
skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
summarybox.append(skpWarning);
summarybox.append(skpCount);
}
let lvlWarning;
for (const item of player_build.items) {
let item_lvl;
if (item.get("crafted")) {
//item_lvl = item.get("lvlLow") + "-" + item.get("lvl");
item_lvl = item.get("lvlLow");
}
else {
item_lvl = item.get("lvl");
}
if (player_build.level < item_lvl) {
if (!lvlWarning) {
lvlWarning = document.createElement("p");
lvlWarning.classList.add("itemp");
lvlWarning.classList.add("warning");
lvlWarning.textContent = "WARNING: A level " + player_build.level + " player cannot use some piece(s) of this build."
}
let baditem = document.createElement("p");
baditem.classList.add("nocolor");
baditem.classList.add("itemp");
baditem.textContent = item.get("displayName") + " requires level " + item.get("lvl") + " to use.";
lvlWarning.appendChild(baditem);
}
}
if(lvlWarning){
summarybox.append(lvlWarning);
}
for (const [setName, count] of player_build.activeSetCounts) {
const bonus = sets[setName].bonuses[count-1];
// console.log(setName);
if (bonus["illegal"]) {
let setWarning = document.createElement("p");
setWarning.classList.add("itemp");
setWarning.classList.add("warning");
setWarning.textContent = "WARNING: illegal item combination: " + setName
summarybox.append(setWarning);
}
}
for (let i in player_build.items) {
displaysq2ExpandedItem(player_build.items[i], buildFields[i]);
collapse_element("#"+equipment_keys[i]+"-tooltip");
}
displaysq2ArmorStats(player_build);
displaysq2BuildStats('overall-stats', player_build, build_all_display_commands);
displaysq2BuildStats("offensive-stats",player_build, build_offensive_display_commands);
displaysq2SetBonuses("set-info",player_build);
displaysq2WeaponStats(player_build);
let meleeStats = player_build.getMeleeStats();
displaysq2MeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
displaysq2DefenseStats(document.getElementById("defensive-stats"),player_build);
displaysq2PoisonDamage(document.getElementById("build-poison-stats"),player_build);
let spells = spell_table[player_build.weapon.get("type")];
for (let i = 0; i < 4; ++i) {
let parent_elem = document.getElementById("spell"+i+"-info");
let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
displaysq2SpellDamage(parent_elem, overallparent_elem, player_build, spells[i], i+1);
}
location.hash = encodeBuild();
clear_highlights();
}
function copyBuild() {
if (player_build) {
copyTextToClipboard(url_base+location.hash);
@ -916,107 +330,6 @@ function toggleButton(button_id) {
}
}
function optimizeStrDex() {
if (!player_build) {
return;
}
const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
const base_skillpoints = player_build.base_skillpoints;
const max_str_boost = 100 - base_skillpoints[0];
const max_dex_boost = 100 - base_skillpoints[1];
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
const base_total_skillpoints = player_build.total_skillpoints;
let str_bonus = remaining;
let dex_bonus = 0;
let best_skillpoints = player_build.total_skillpoints;
let best_damage = 0;
for (let i = 0; i <= remaining; ++i) {
let total_skillpoints = base_total_skillpoints.slice();
total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
// Calculate total 3rd spell damage
let spell = spell_table[player_build.weapon.get("type")][2];
const stats = player_build.statMap;
let critChance = skillPointsToPercentage(total_skillpoints[1]);
let save_damages = [];
let spell_parts;
if (spell.parts) {
spell_parts = spell.parts;
}
else {
spell_parts = spell.variants.DEFAULT;
for (const majorID of stats.get("activeMajorIDs")) {
if (majorID in spell.variants) {
spell_parts = spell.variants[majorID];
break;
}
}
}
let total_damage = 0;
for (const part of spell_parts) {
if (part.type === "damage") {
let _results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"),
part.multiplier / 100, player_build.weapon, total_skillpoints,
player_build.damageMultiplier, player_build.externalStats);
let totalDamNormal = _results[0];
let totalDamCrit = _results[1];
let results = _results[2];
let tooltipinfo = _results[3];
for (let i = 0; i < 6; ++i) {
for (let j in results[i]) {
results[i][j] = results[i][j].toFixed(2);
}
}
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0;
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
save_damages.push(averageDamage);
if (part.summary == true) {
total_damage = averageDamage;
}
} else if (part.type === "total") {
total_damage = 0;
for (let i in part.factors) {
total_damage += save_damages[i] * part.factors[i];
}
}
} // END Calculate total 3rd spell damage (total_damage)
if (total_damage > best_damage) {
best_damage = total_damage;
best_skillpoints = total_skillpoints.slice();
}
str_bonus -= 1;
dex_bonus += 1;
}
// TODO: reduce duplicated code, @calculateBuild
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let manual_assigned = best_skillpoints[i];
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
try {
calculateBuildStats();
if (player_build.errored)
throw new ListError(player_build.errors);
}
catch (error) {
handleBuilderError(error);
}
}
// TODO: Learn and use await
function init() {
console.log("builder.js init");
@ -1026,6 +339,7 @@ function init() {
update_field(i);
}
}
function init2() {
load_ing_init(init);
}
@ -1033,5 +347,4 @@ function init3() {
load_tome_init(init2)
}
load_init(init3);

21
js/builder_graph.js Normal file
View file

@ -0,0 +1,21 @@
let item_nodes = [];
document.addEventListener('DOMContentLoaded', function() {
for (const [eq, none_item] of zip(equipment_fields, none_items)) {
let input_field = document.getElementById(eq+"-choice");
let item_image = document.getElementById(eq+"-img");
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
item_nodes.push(item_input);
new ItemInputDisplayNode(eq+'-display', input_field, item_image).link_to(item_input);
new PrintNode(eq+'-debug').link_to(item_input);
//document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');"); //toggle_plus_minus('" + eq + "-pm');
}
let weapon_image = document.getElementById("weapon-img");
new WeaponDisplayNode('weapon-type', weapon_image).link_to(item_nodes[8]);
console.log("Set up graph");
});

View file

@ -13,6 +13,7 @@ class ComputeNode {
this.update_task = null;
this.update_time = Date.now();
this.fail_cb = false; // Set to true to force updates even if parent failed.
this.calc_inputs = new Map();
}
/**
@ -23,19 +24,40 @@ class ComputeNode {
return;
}
this.update_time = timestamp;
this.set_value(this.compute_func(this.calc_inputs));
}
let value_map = Map();
for (const input of this.inputs) {
value_map.set(input.name, input.get_value());
}
this.value = this.compute_func(value_map);
/**
* Set this node's value directly. Notifies children.
*/
set_value(value) {
let timestamp = Date.now();
this.update_time = timestamp;
this.value = value;
for (const child of this.children) {
if (this.value || child.fail_cb) {
child.update();
child.set_input(this.name, this.value, timestamp);
}
}
/**
* Set an input value. Propagates calculation if all inputs are present.
*/
set_input(input_name, value, timestamp) {
if (value || this.fail_cb) {
this.calc_inputs.set(input_name, value)
if (this.calc_inputs.size === this.inputs.length) {
this.update(timestamp)
}
}
}
/**
* Remove cached input values to this calculation.
*/
clear_cache() {
this.calc_inputs = new Map();
}
/**
* Get value of this compute node. Can't trigger update cascades (push based update, not pull based.)
*/
@ -72,6 +94,19 @@ function calcSchedule(node) {
}, 500);
}
class PrintNode extends ComputeNode {
constructor(name) {
super(name);
this.fail_cb = true;
}
compute_func(input_map) {
console.log([this.name, input_map]);
return null;
}
}
/**
* Node for getting an item's stats from an item input field.
*/
@ -85,9 +120,9 @@ class ItemInputNode extends ComputeNode {
*/
constructor(name, item_input_field, none_item) {
super(name);
this.input_field.setAttribute("input", () => calcSchedule(this));
this.input_field = item_input_field;
this.none_item = expandItem(none_item);
this.input_field.addEventListener("input", () => calcSchedule(this));
this.none_item = new Item(none_item);
}
compute_func(input_map) {
@ -107,16 +142,22 @@ class ItemInputNode extends ComputeNode {
item = getCraftFromHash(item_text);
}
else if (itemMap.has(item_text)) {
item = Item(itemMap.get(item_text));
item = new Item(itemMap.get(item_text));
}
else if (tomeMap.has(item_text)) {
item = Item(tomeMap.get(item_text));
item = new Item(tomeMap.get(item_text));
}
if (!item || item.statMap.get('type') !== this.none_item.statMap.get('type')) {
return null;
if (item) {
let type_match;
if (this.none_item.statMap.get('category') === 'weapon') {
type_match = item.statMap.get('category') === 'weapon';
} else {
type_match = item.statMap.get('type') === this.none_item.statMap.get('type');
}
if (type_match) { return item; }
}
return item;
return null;
}
}
@ -166,6 +207,6 @@ class WeaponDisplayNode extends ComputeNode {
const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
const type = item.statMap.get('type');
this.image_field.setAttribute('src', '../media/items/new/generic-'+type+'.png');
this.image.setAttribute('src', '../media/items/new/generic-'+type+'.png');
}
}

View file

@ -201,59 +201,61 @@ function load_init(init_func) {
}
}
// List of 'raw' "none" items (No Helmet, etc), in order helmet, chestplate... ring1, ring2, brace, neck, weapon.
for (const it of itemTypes) {
itemLists.set(it, []);
}
let none_items = [
["armor", "helmet", "No Helmet"],
["armor", "chestplate", "No Chestplate"],
["armor", "leggings", "No Leggings"],
["armor", "boots", "No Boots"],
["accessory", "ring", "No Ring 1"],
["accessory", "ring", "No Ring 2"],
["accessory", "bracelet", "No Bracelet"],
["accessory", "necklace", "No Necklace"],
["weapon", "dagger", "No Weapon"],
];
for (let i = 0; i < none_items.length; i++) {
let item = Object();
item.slots = 0;
item.category = none_items[i][0];
item.type = none_items[i][1];
item.name = none_items[i][2];
item.displayName = item.name;
item.set = null;
item.quest = null;
item.skillpoints = [0, 0, 0, 0, 0];
item.has_negstat = false;
item.reqs = [0, 0, 0, 0, 0];
item.fixID = true;
item.tier = "Normal";
item.id = 10000 + i;
item.nDam = "0-0";
item.eDam = "0-0";
item.tDam = "0-0";
item.wDam = "0-0";
item.fDam = "0-0";
item.aDam = "0-0";
clean_item(item);
none_items[i] = item;
}
function init_maps() {
//warp
itemMap = new Map();
/* Mapping from item names to set names. */
idMap = new Map();
redirectMap = new Map();
for (const it of itemTypes) {
itemLists.set(it, []);
}
let noneItems = [
["armor", "helmet", "No Helmet"],
["armor", "chestplate", "No Chestplate"],
["armor", "leggings", "No Leggings"],
["armor", "boots", "No Boots"],
["accessory", "ring", "No Ring 1"],
["accessory", "ring", "No Ring 2"],
["accessory", "bracelet", "No Bracelet"],
["accessory", "necklace", "No Necklace"],
["weapon", "dagger", "No Weapon"],
];
for (let i = 0; i < noneItems.length; i++) {
let item = Object();
item.slots = 0;
item.category = noneItems[i][0];
item.type = noneItems[i][1];
item.name = noneItems[i][2];
item.displayName = item.name;
item.set = null;
item.quest = null;
item.skillpoints = [0, 0, 0, 0, 0];
item.has_negstat = false;
item.reqs = [0, 0, 0, 0, 0];
item.fixID = true;
item.tier = "Normal";
item.id = 10000 + i;
item.nDam = "0-0";
item.eDam = "0-0";
item.tDam = "0-0";
item.wDam = "0-0";
item.fDam = "0-0";
item.aDam = "0-0";
clean_item(item);
noneItems[i] = item;
}
items = items.concat(noneItems);
items = items.concat(none_items);
//console.log(items);
for (const item of items) {
if (item.remapID === undefined) {
itemLists.get(item.type).push(item.displayName);
itemMap.set(item.displayName, item);
if (noneItems.includes(item)) {
if (none_items.includes(item)) {
idMap.set(item.id, "");
}
else {

101
js/optimize.js Normal file
View file

@ -0,0 +1,101 @@
function optimizeStrDex() {
if (!player_build) {
return;
}
const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
const base_skillpoints = player_build.base_skillpoints;
const max_str_boost = 100 - base_skillpoints[0];
const max_dex_boost = 100 - base_skillpoints[1];
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
const base_total_skillpoints = player_build.total_skillpoints;
let str_bonus = remaining;
let dex_bonus = 0;
let best_skillpoints = player_build.total_skillpoints;
let best_damage = 0;
for (let i = 0; i <= remaining; ++i) {
let total_skillpoints = base_total_skillpoints.slice();
total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
// Calculate total 3rd spell damage
let spell = spell_table[player_build.weapon.get("type")][2];
const stats = player_build.statMap;
let critChance = skillPointsToPercentage(total_skillpoints[1]);
let save_damages = [];
let spell_parts;
if (spell.parts) {
spell_parts = spell.parts;
}
else {
spell_parts = spell.variants.DEFAULT;
for (const majorID of stats.get("activeMajorIDs")) {
if (majorID in spell.variants) {
spell_parts = spell.variants[majorID];
break;
}
}
}
let total_damage = 0;
for (const part of spell_parts) {
if (part.type === "damage") {
let _results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"),
part.multiplier / 100, player_build.weapon, total_skillpoints,
player_build.damageMultiplier, player_build.externalStats);
let totalDamNormal = _results[0];
let totalDamCrit = _results[1];
let results = _results[2];
let tooltipinfo = _results[3];
for (let i = 0; i < 6; ++i) {
for (let j in results[i]) {
results[i][j] = results[i][j].toFixed(2);
}
}
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0;
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
save_damages.push(averageDamage);
if (part.summary == true) {
total_damage = averageDamage;
}
} else if (part.type === "total") {
total_damage = 0;
for (let i in part.factors) {
total_damage += save_damages[i] * part.factors[i];
}
}
} // END Calculate total 3rd spell damage (total_damage)
if (total_damage > best_damage) {
best_damage = total_damage;
best_skillpoints = total_skillpoints.slice();
}
str_bonus -= 1;
dex_bonus += 1;
}
// TODO: reduce duplicated code, @calculateBuild
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let manual_assigned = best_skillpoints[i];
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
try {
calculateBuildStats();
if (player_build.errored)
throw new ListError(player_build.errors);
}
catch (error) {
handleBuilderError(error);
}
}

View file

@ -3,31 +3,6 @@ const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.sp
const zip = (a, b) => a.map((k, i) => [k, b[i]]);
//updates all the OGP tags for a webpage. Should be called when build changes
function updateOGP() {
//update the embed URL
let url_elem = document.getElementById("ogp-url");
if (url_elem) {
url_elem.content = url_base+location.hash;
}
//update the embed text content
let build_elem = document.getElementById("ogp-build-list");
if (build_elem && player_build) {
let text = "WynnBuilder build:\n"+
"> "+player_build.helmet.get("displayName")+"\n"+
"> "+player_build.chestplate.get("displayName")+"\n"+
"> "+player_build.leggings.get("displayName")+"\n"+
"> "+player_build.boots.get("displayName")+"\n"+
"> "+player_build.ring1.get("displayName")+"\n"+
"> "+player_build.ring2.get("displayName")+"\n"+
"> "+player_build.bracelet.get("displayName")+"\n"+
"> "+player_build.necklace.get("displayName")+"\n"+
"> "+player_build.weapon.get("displayName")+" ["+player_build.weapon.get("powders").map(x => powderNames.get(x)).join("")+"]";
build_elem.content = text;
}
}
function clamp(num, low, high){
return Math.min(Math.max(num, low), high);
}