Remove common (we already have build_utils), edit instances of expandItems
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1e863fd015
commit
0234101262
6 changed files with 160 additions and 144 deletions
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@ -76,3 +76,122 @@ for (const [k, v] of translations) {
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reversetranslations.set(v, k);
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}
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let nonRolledIDs = [
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"name",
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"lore",
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"displayName",
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"tier",
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"set",
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"slots",
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"type",
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"material",
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"drop",
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"quest",
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"restrict",
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"nDam", "fDam", "wDam", "aDam", "tDam", "eDam",
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"atkSpd",
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"hp",
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"fDef", "wDef", "aDef", "tDef", "eDef",
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"lvl",
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"classReq",
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"strReq", "dexReq", "intReq", "defReq", "agiReq",
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"str", "dex", "int", "agi", "def",
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"fixID",
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"category",
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"id",
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"skillpoints",
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"reqs",
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"nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_",
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"majorIds"];
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let rolledIDs = [
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"hprPct",
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"mr",
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"sdPct",
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"mdPct",
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"ls",
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"ms",
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"xpb",
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"lb",
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"ref",
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"thorns",
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"expd",
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"spd",
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"atkTier",
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"poison",
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"hpBonus",
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"spRegen",
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"eSteal",
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"hprRaw",
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"sdRaw",
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"mdRaw",
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"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
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"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
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"spPct1", "spRaw1",
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"spPct2", "spRaw2",
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"spPct3", "spRaw3",
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"spPct4", "spRaw4",
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"rainbowRaw",
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"sprint",
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"sprintReg",
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"jh",
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"lq",
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"gXp",
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"gSpd"
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];
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/**
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* Take an item with id list and turn it into a set of minrolls and maxrolls.
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*/
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function expandItem(item) {
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let minRolls = new Map();
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let maxRolls = new Map();
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let expandedItem = new Map();
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if (item.fixID) { //The item has fixed IDs.
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expandedItem.set("fixID",true);
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for (const id of rolledIDs) { //all rolled IDs are numerical
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let val = (item[id] || 0);
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minRolls.set(id,val);
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maxRolls.set(id,val);
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}
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} else { //The item does not have fixed IDs.
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for (const id of rolledIDs) {
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let val = (item[id] || 0);
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if (val > 0) { // positive rolled IDs
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if (reversedIDs.includes(id)) {
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maxRolls.set(id,idRound(val*0.3));
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minRolls.set(id,idRound(val*1.3));
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} else {
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maxRolls.set(id,idRound(val*1.3));
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minRolls.set(id,idRound(val*0.3));
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}
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} else if (val < 0) { //negative rolled IDs
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if (reversedIDs.includes(id)) {
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maxRolls.set(id,idRound(val*1.3));
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minRolls.set(id,idRound(val*0.7));
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}
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else {
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maxRolls.set(id,idRound(val*0.7));
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minRolls.set(id,idRound(val*1.3));
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}
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}
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else { // if val == 0
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// NOTE: DO NOT remove this case! idRound behavior does not round to 0!
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maxRolls.set(id,0);
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minRolls.set(id,0);
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}
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}
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}
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for (const id of nonRolledIDs) {
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expandedItem.set(id,item[id]);
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}
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expandedItem.set("minRolls",minRolls);
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expandedItem.set("maxRolls",maxRolls);
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expandedItem.set("powders", powders);
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return expandedItem;
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}
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class Item {
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constructor(item_obj) {
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this.statMap = expandItem(item_obj);
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}
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}
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123
js/common.js
123
js/common.js
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@ -1,123 +0,0 @@
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let nonRolledIDs = [
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"name",
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"lore",
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"displayName",
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"tier",
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"set",
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"slots",
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"type",
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"material",
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"drop",
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"quest",
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"restrict",
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"nDam", "fDam", "wDam", "aDam", "tDam", "eDam",
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"atkSpd",
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"hp",
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"fDef", "wDef", "aDef", "tDef", "eDef",
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"lvl",
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"classReq",
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"strReq", "dexReq", "intReq", "defReq", "agiReq",
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"str", "dex", "int", "agi", "def",
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"fixID",
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"category",
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"id",
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"skillpoints",
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"reqs",
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"nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_",
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"majorIds"];
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let rolledIDs = [
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"hprPct",
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"mr",
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"sdPct",
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"mdPct",
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"ls",
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"ms",
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"xpb",
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"lb",
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"ref",
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"thorns",
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"expd",
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"spd",
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"atkTier",
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"poison",
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"hpBonus",
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"spRegen",
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"eSteal",
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"hprRaw",
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"sdRaw",
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"mdRaw",
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"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
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"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
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"spPct1", "spRaw1",
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"spPct2", "spRaw2",
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"spPct3", "spRaw3",
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"spPct4", "spRaw4",
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"rainbowRaw",
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"sprint",
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"sprintReg",
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"jh",
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"lq",
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"gXp",
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"gSpd"
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];
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/**
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* Take an item with id list and turn it into a set of minrolls and maxrolls.
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*/
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function expandItem(item) {
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let minRolls = new Map();
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let maxRolls = new Map();
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let expandedItem = new Map();
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if (item.fixID) { //The item has fixed IDs.
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expandedItem.set("fixID",true);
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for (const id of rolledIDs) { //all rolled IDs are numerical
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let val = (item[id] || 0);
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minRolls.set(id,val);
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maxRolls.set(id,val);
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}
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} else { //The item does not have fixed IDs.
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for (const id of rolledIDs) {
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let val = (item[id] || 0);
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if (val > 0) { // positive rolled IDs
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if (reversedIDs.includes(id)) {
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maxRolls.set(id,idRound(val*0.3));
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minRolls.set(id,idRound(val*1.3));
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} else {
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maxRolls.set(id,idRound(val*1.3));
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minRolls.set(id,idRound(val*0.3));
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}
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} else if (val < 0) { //negative rolled IDs
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if (reversedIDs.includes(id)) {
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maxRolls.set(id,idRound(val*1.3));
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minRolls.set(id,idRound(val*0.7));
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}
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else {
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maxRolls.set(id,idRound(val*0.7));
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minRolls.set(id,idRound(val*1.3));
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}
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}
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else { // if val == 0
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// NOTE: DO NOT remove this case! idRound behavior does not round to 0!
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maxRolls.set(id,0);
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minRolls.set(id,0);
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}
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}
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}
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for (const id of nonRolledIDs) {
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expandedItem.set(id,item[id]);
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}
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expandedItem.set("minRolls",minRolls);
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expandedItem.set("maxRolls",maxRolls);
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expandedItem.set("powders", powders);
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return expandedItem;
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}
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class Item {
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constructor(item_obj) {
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this.statMap = ; //can use the statMap as an expanded Item
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this.atkSpd = attackSpeed;
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this.hash = "CR-" + hash;
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this.initCraftStats();
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this.statMap.set("hash", this.hash);
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}
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}
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@ -1,7 +1,7 @@
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let _ALL_NODES = new Map();
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class ComputeNode {
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/***
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/**
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* Make a generic compute node.
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* Adds the node to the global map of nodenames to nodes (for calling from html listeners).
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*
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@ -21,7 +21,7 @@ class ComputeNode {
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this.fail_cb = false; // Set to true to force updates even if parent failed.
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}
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/***
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/**
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* Request update of this compute node. Pushes updates to children.
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*/
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update(timestamp) {
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@ -42,14 +42,14 @@ class ComputeNode {
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}
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}
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/***
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/**
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* Get value of this compute node. Can't trigger update cascades (push based update, not pull based.)
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*/
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get_value() {
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return this.value
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}
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/***
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/**
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* Abstract method for computing something. Return value is set into this.value
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*/
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compute_func(input_map) {
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@ -62,7 +62,7 @@ class ComputeNode {
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}
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}
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/***
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/**
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* Schedule a ComputeNode to be updated.
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*
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* @param node_name : ComputeNode name to schedule an update for.
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@ -79,11 +79,11 @@ function calcSchedule(node_name) {
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}, 500);
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}
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/***
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/**
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* Node for getting an item's stats from an item input field.
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*/
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class ItemStats extends ComputeNode {
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/***
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class ItemInputNode extends ComputeNode {
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/**
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* Make an item stat pulling compute node.
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*
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* @param name: Name of this node.
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@ -94,7 +94,7 @@ class ItemStats extends ComputeNode {
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super(name);
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this.input_field.setAttribute("onInput", "calcSchedule('"+name+"');");
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this.input_field = item_input_field;
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this.none_item = none_item;
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this.none_item = expandItem(none_item);
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}
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compute_func(input_map) {
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@ -114,23 +114,23 @@ class ItemStats extends ComputeNode {
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item = getCraftFromHash(item_text);
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}
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else if (itemMap.has(item_text)) {
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item = itemMap.get(item_text);
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item = Item(itemMap.get(item_text));
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}
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else if (tomeMap.has(item_text)) {
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item = tomeMap.get(item_text);
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item = Item(tomeMap.get(item_text));
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}
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if (!item || item.) {
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if (!item || item.statMap.get('type') !== this.none_item.statMap.get('type')) {
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return null;
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}
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return item;
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}
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}
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/***
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/**
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* Node for updating item input fields from parsed items.
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*/
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class ItemInputDisplay extends ComputeNode {
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class ItemInputDisplayNode extends ComputeNode {
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constructor(name, item_input_field, item_image) {
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super(name);
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@ -140,10 +140,7 @@ class ItemInputDisplay extends ComputeNode {
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}
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compute_func(input_map) {
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if (input_map.size !== 1) {
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throw "ItemInputDisplay accepts exactly one input (item)";
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}
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if (input_map.size !== 1) { throw "ItemInputDisplayNode accepts exactly one input (item)"; }
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const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
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this.input_field.classList.remove("text-light", "is-invalid", 'Normal', 'Unique', 'Rare', 'Legendary', 'Fabled', 'Mythic', 'Set', 'Crafted', 'Custom');
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@ -154,5 +151,28 @@ class ItemInputDisplay extends ComputeNode {
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this.input_field.classList.add("is-invalid");
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return null;
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}
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const tier = item.statMap.get('tier');
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this.input_field.classList.add(tier);
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this.image.classList.add(tier + "-shadow");
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}
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}
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/**
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* Change the weapon to match correct type.
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*/
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class WeaponDisplayNode extends ComputeNode {
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constructor(name, image_field) {
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super(name);
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this.image = image_field;
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}
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compute_func(input_map) {
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if (input_map.size !== 1) { throw "WeaponDisplayNode accepts exactly one input (item)"; }
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const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
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const type = item.statMap.get('type');
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this.image_field.setAttribute('src', '../media/items/new/generic-'+type+'.png');
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}
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}
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@ -369,7 +369,7 @@ function useBaseItem(elem) {
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//Check items db.
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for (const [name,itemObj] of itemMap) {
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if (itemName === name) {
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baseItem = expandItem(itemObj, []);
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baseItem = expandItem(itemObj);
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break;
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}
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}
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@ -239,7 +239,7 @@ function init_items2() {
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const itemListFooter = document.getElementById('item-list-footer');
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// compile the search db from the item db
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const searchDb = items.filter(i => !i.remapID).map(i => [i, expandItem(i, [])]);
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const searchDb = items.filter(i => !i.remapID).map(i => [i, expandItem(i)]);
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// init item list elements
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const ITEM_LIST_SIZE = 64;
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@ -250,7 +250,7 @@ function resetItemSearch() {
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}
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function init_items() {
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items_expanded = items.filter( (i) => !("remapID" in i) ).map( (i) => expandItem(i, []) );
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items_expanded = items.filter( (i) => !("remapID" in i) ).map( (i) => expandItem(i) );
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}
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load_init(init_items);
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