Finally fix satsujin to work with powder specials

thanks to powder special display refactor
This commit is contained in:
hppeng 2023-04-04 16:35:55 -07:00
parent 997373246c
commit 01865fac7c
3 changed files with 4 additions and 4 deletions

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View file

@ -9188,7 +9188,7 @@ const atrees = {
},
{
"display_name": "Satsujin",
"desc": "If an enemy has 3 Marks and 70% of their health or more, your next Multihit or Main Attack will deal triple damage. (20s Cooldown, per enemy)",
"desc": "If an enemy has 3 Marks, your next Multihit or Damaging Powder Special will deal double damage. (20s Cooldown, per enemy)",
"archetype": "Shadestepper",
"archetype_req": 13,
"parents": [
@ -9225,7 +9225,7 @@ const atrees = {
},
{
"type": "stat",
"name": "damMult.Satsujin:0.Melee",
"name": "damMult.Satsujin:0.Powder Special",
"value": 100
}
]

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