wynnbuilder-forked-for-changes/js/utils.js

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let getUrl = window.location;
const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1];
const zip2 = (a, b) => a.map((k, i) => [k, b[i]]);
const zip3 = (a, b, c) => a.map((k, i) => [k, b[i], c[i]]);
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function clamp(num, low, high){
return Math.min(Math.max(num, low), high);
}
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function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
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// Permutations in js reference (also cool algorithm):
// https://stackoverflow.com/a/41068709
function perm(a){
if (a.length == 0) return [[]];
var r = [[a[0]]],
t = [],
s = [];
if (a.length == 1) return r;
for (var i = 1, la = a.length; i < la; i++){
for (var j = 0, lr = r.length; j < lr; j++){
r[j].push(a[i]);
t.push(r[j]);
for(var k = 1, lrj = r[j].length; k < lrj; k++){
for (var l = 0; l < lrj; l++) s[l] = r[j][(k+l)%lrj];
t[t.length] = s;
s = [];
}
}
r = t;
t = [];
}
return r;
}
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function round_near(value) {
let eps = 0.00000001;
if (Math.abs(value - Math.round(value)) < eps) {
return Math.round(value);
}
return value;
}
function setText(id, text) {
document.getElementById(id).textContent = text;
}
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function setHTML(id, html) {
document.getElementById(id).innerHTML = html;
}
function setValue(id, value) {
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let el = document.getElementById(id);
if (el == null) {
console.log("WARN tried to set text value of id {"+id+"} to ["+value+"] but did not exist!");
return;
}
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el.value = value;
el.dispatchEvent(new Event("change"));
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}
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function getValue(id) {
return document.getElementById(id).value;
}
function log(b, n) {
return Math.log(n) / Math.log(b);
}
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// Base 64 encoding tools
// https://stackoverflow.com/a/27696695
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// Modified for fixed precision
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// Base64.fromInt(-2147483648); // gives "200000"
// Base64.toInt("200000"); // gives -2147483648
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Base64 = (function () {
var digitsStr =
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// 0 8 16 24 32 40 48 56 63
// v v v v v v v v v
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+-";
var digits = digitsStr.split('');
var digitsMap = {};
for (var i = 0; i < digits.length; i++) {
digitsMap[digits[i]] = i;
}
return {
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fromIntV: function(int32) {
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var result = '';
while (true) {
result = digits[int32 & 0x3f] + result;
int32 >>>= 6;
if (int32 === 0)
break;
}
return result;
},
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fromIntN: function(int32, n) {
var result = '';
for (let i = 0; i < n; ++i) {
result = digits[int32 & 0x3f] + result;
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int32 >>= 6;
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}
return result;
},
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toInt: function(digitsStr) {
var result = 0;
var digits = digitsStr.split('');
for (var i = 0; i < digits.length; i++) {
result = (result << 6) + digitsMap[digits[i]];
}
return result;
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},
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toIntSigned: function(digitsStr) {
var result = 0;
var digits = digitsStr.split('');
if (digits[0] && (digitsMap[digits[0]] & 0x20)) {
result = -1;
}
for (var i = 0; i < digits.length; i++) {
result = (result << 6) + digitsMap[digits[i]];
}
return result;
}
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};
})();
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/** A class used to represent an arbitrary length bit vector. Very useful for encoding and decoding.
*
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*/
class BitVector {
/** Constructs an arbitrary-length bit vector.
* @class
* @param {String | Number} data - The data to append.
* @param {Number} length - A set length for the data. Ignored if data is a string.
*
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* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
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*/
constructor(data, length) {
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let bit_vec = [];
if (typeof data === "string") {
let int = 0;
let bv_idx = 0;
length = data.length * 6;
for (let i = 0; i < data.length; i++) {
let char = Base64.toInt(data[i]);
let pre_pos = bv_idx % 32;
int |= (char << bv_idx);
bv_idx += 6;
let post_pos = bv_idx % 32;
if (post_pos < pre_pos) { //we have to have filled up the integer
bit_vec.push(int);
int = (char >>> (6 - post_pos));
}
if (i == data.length - 1 && post_pos != 0) {
bit_vec.push(int);
}
}
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} else if (typeof data === "number") {
if (typeof length === "undefined")
if (length < 0) {
throw new RangeError("BitVector must have nonnegative length.");
}
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//convert to int just in case
data = Math.round(data);
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//range of numbers that won't fit in a uint32
if (data > 2**32 - 1 || data < -(2 ** 32 - 1)) {
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
}
bit_vec.push(data);
} else {
throw new TypeError("BitVector must be instantiated with a Number or a B64 String");
}
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this.length = length;
this.bits = new Uint32Array(bit_vec);
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}
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/** Return value of bit at index idx.
*
* @param {Number} idx - The index to read
*
* @returns The bit value at position idx
*/
read_bit(idx) {
if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot read bit outside the range of the BitVector. ("+idx+" > "+this.length+")");
}
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return ((this.bits[Math.floor(idx / 32)] & (1 << idx)) == 0 ? 0 : 1);
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}
/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
*
* @param {Number} start - The index to start slicing from. Inclusive.
* @param {Number} end - The index to end slicing at. Exclusive.
*
* @returns An integer representation of the sliced bits.
*/
slice(start, end) {
//TO NOTE: JS shifting is ALWAYS in mod 32. a << b will do a << (b mod 32) implicitly.
if (end < start) {
throw new RangeError("Cannot slice a range where the end is before the start.");
} else if (end == start) {
return 0;
} else if (end - start > 32) {
//requesting a slice of longer than 32 bits (safe integer "length")
throw new RangeError("Cannot slice a range of longer than 32 bits (unsafe to store in an integer).");
}
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let res = 0;
if (Math.floor((end - 1) / 32) == Math.floor(start / 32)) {
//the range is within 1 uint32 section - do some relatively fast bit twiddling
res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
} else {
//the number of bits in the uint32s
let start_pos = (start % 32);
let int_idx = Math.floor(start/32);
res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
}
return res;
// General code - slow
// for (let i = start; i < end; i++) {
// res |= (get_bit(i) << (i - start));
// }
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}
/** Assign bit at index idx to 1.
*
* @param {Number} idx - The index to set.
*/
set_bit(idx) {
if (idx < 0 || idx >= this.length) {
throw new RangeError("Cannot set bit outside the range of the BitVector.");
}
this.bits[Math.floor(idx / 32)] |= (1 << idx % 32);
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}
/** Assign bit at index idx to 0.
*
* @param {Number} idx - The index to clear.
*/
clear_bit(idx) {
if (idx < 0 || idx >= this.length) {
throw new RangeError("Cannot clear bit outside the range of the BitVector.");
}
this.bits[Math.floor(idx / 32)] &= ~(1 << idx % 32);
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}
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
*
* @returns A b64 string representation of the BitVector.
*/
toB64() {
if (this.length == 0) {
return "";
}
let b64_str = "";
let i = 0;
while (i < this.length) {
b64_str += Base64.fromIntV(this.slice(i, i + 6), 1);
i += 6;
}
return b64_str;
}
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
*
* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
*/
toString() {
let ret_str = "";
for (let i = 0; i < this.length; i++) {
ret_str = (this.read_bit(i) == 0 ? "0": "1") + ret_str;
}
return ret_str;
}
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
*
* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
*/
toStringR() {
let ret_str = "";
for (let i = 0; i < this.length; i++) {
ret_str += (this.read_bit(i) == 0 ? "0": "1");
}
return ret_str;
}
/** Appends data to the BitVector.
*
* @param {Number | String} data - The data to append.
* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
*/
append(data, length) {
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if (length < 0) {
throw new RangeError("BitVector length must increase by a nonnegative number.");
}
let bit_vec = [];
for (const uint of this.bits) {
bit_vec.push(uint);
}
if (typeof data === "string") {
let int = bit_vec[bit_vec.length - 1];
let bv_idx = this.length;
length = data.length * 6;
let updated_curr = false;
for (let i = 0; i < data.length; i++) {
let char = Base64.toInt(data[i]);
let pre_pos = bv_idx % 32;
int |= (char << bv_idx);
bv_idx += 6;
let post_pos = bv_idx % 32;
if (post_pos < pre_pos) { //we have to have filled up the integer
if (bit_vec.length == this.bits.length && !updated_curr) {
bit_vec[bit_vec.length - 1] = int;
updated_curr = true;
} else {
bit_vec.push(int);
}
int = (char >>> (6 - post_pos));
}
if (i == data.length - 1) {
if (bit_vec.length == this.bits.length && !updated_curr) {
bit_vec[bit_vec.length - 1] = int;
} else if (post_pos != 0) {
bit_vec.push(int);
}
}
}
} else if (typeof data === "number") {
//convert to int just in case
let int = Math.round(data);
//range of numbers that "could" fit in a uint32 -> [0, 2^32) U [-2^31, 2^31)
if (data > 2**32 - 1 || data < -(2 ** 31)) {
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
}
//could be split between multiple new ints
//reminder that shifts implicitly mod 32
bit_vec[bit_vec.length - 1] |= ((int & ~((~0) << length)) << (this.length));
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if (((this.length - 1) % 32 + 1) + length > 32) {
bit_vec.push(int >>> (32 - this.length));
}
} else {
throw new TypeError("BitVector must be appended with a Number or a B64 String");
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}
this.bits = new Uint32Array(bit_vec);
this.length += length;
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}
};
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/*
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Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
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Pct would be 0.80 for 80%, -1.20 for 120%, etc
Example Outputs:
raw: -100
pct: +0.20, output = -80
pct: +1.20, output = 0
pct: -0.20, output = -120
pct: -1.20, output = -220
raw: +100
pct: +0.20, output = 120
pct: +1.20, output = 220
pct: -0.20, output = 80
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pct: -1.20, output = -20
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*/
function rawToPct(raw, pct){
final = 0;
if (raw < 0){
final = (Math.min(0, raw - (raw * pct) ));
}else if(raw > 0){
final = raw + (raw * pct);
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}else{ //do nothing - final's already 0
}
return final;
}
/*
* Clipboard utilities
* From: https://stackoverflow.com/a/30810322
*/
function fallbackCopyTextToClipboard(text) {
var textArea = document.createElement("textarea");
//
// *** This styling is an extra step which is likely not required. ***
//
// Why is it here? To ensure:
// 1. the element is able to have focus and selection.
// 2. if the element was to flash render it has minimal visual impact.
// 3. less flakyness with selection and copying which **might** occur if
// the textarea element is not visible.
//
// The likelihood is the element won't even render, not even a
// flash, so some of these are just precautions. However in
// Internet Explorer the element is visible whilst the popup
// box asking the user for permission for the web page to
// copy to the clipboard.
//
// Place in the top-left corner of screen regardless of scroll position.
textArea.style.position = 'fixed';
textArea.style.top = 0;
textArea.style.left = 0;
// Ensure it has a small width and height. Setting to 1px / 1em
// doesn't work as this gives a negative w/h on some browsers.
textArea.style.width = '2em';
textArea.style.height = '2em';
// We don't need padding, reducing the size if it does flash render.
textArea.style.padding = 0;
// Clean up any borders.
textArea.style.border = 'none';
textArea.style.outline = 'none';
textArea.style.boxShadow = 'none';
// Avoid flash of the white box if rendered for any reason.
textArea.style.background = 'transparent';
textArea.value = text;
document.body.appendChild(textArea);
textArea.focus();
textArea.select();
try {
var successful = document.execCommand('copy');
var msg = successful ? 'successful' : 'unsuccessful';
console.log('Copying text command was ' + msg);
} catch (err) {
console.log('Oops, unable to copy');
}
document.body.removeChild(textArea);
}
function copyTextToClipboard(text) {
if (!navigator.clipboard) {
fallbackCopyTextToClipboard(text);
return;
}
navigator.clipboard.writeText(text).then(function() {
console.log('Async: Copying to clipboard was successful!');
}, function(err) {
console.error('Async: Could not copy text: ', err);
});
}
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/**
* Generates a random color using the #(R)(G)(B) format.
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*/
function randomColor() {
return '#' + Math.round(Math.random() * 0xFFFFFF).toString(16);
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}
/**
* Generates a random color, but lightning must be relatively high (>0.5).
*
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* @returns a random color in RGB 6-bit form.
*/
function randomColorLight() {
return randomColorHSL([0,1],[0,1],[0.5,1]);
}
/** Generates a random color given HSL restrictions.
*
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* @returns a random color in RGB 6-bit form.
*/
function randomColorHSL(h,s,l) {
var letters = '0123456789abcdef';
let h_var = h[0] + (h[1]-h[0])*Math.random(); //hue
let s_var = s[0] + (s[1]-s[0])*Math.random(); //saturation
let l_var = l[0] + (l[1]-l[0])*Math.random(); //lightness
let rgb = hslToRgb(h_var,s_var,l_var);
let color = "#";
for (const c of rgb) {
color += letters[Math.floor(c/16)] + letters[c%16];
}
return color;
}
/**
* Converts an HSL color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes h, s, and l are contained in the set [0, 1] and
* returns r, g, and b in the set [0, 255]. Not written by wynnbuilder devs.
*
* @param {number} h The hue
* @param {number} s The saturation
* @param {number} l The lightness
* @return {Array} The RGB representation
*/
function hslToRgb(h, s, l){
var r, g, b;
if(s == 0){
r = g = b = l; // achromatic
}else{
var hue2rgb = function hue2rgb(p, q, t){
if(t < 0) t += 1;
if(t > 1) t -= 1;
if(t < 1/6) return p + (q - p) * 6 * t;
if(t < 1/2) return q;
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
/** Creates a tooltip.
*
* @param {DOM Element} elem - the element to make a tooltip
* @param {String} element_type - the HTML element type that the tooltiptext should be.
* @param {String} tooltiptext - the text to display in the tooltip.
* @param {DOM Element} parent - the parent elem. optional.
* @param {String[]} classList - a list of classes to add to the element.
*/
function createTooltip(elem, element_type, tooltiptext, parent, classList) {
elem = document.createElement(element_type);
elem.classList.add("tooltiptext");
if (tooltiptext.includes("\n")) {
let texts = tooltiptext.split("\n");
for (const t of texts) {
let child = document.createElement(element_type);
child.textContent = t;
elem.appendChild(child);
}
} else {
elem.textContent = tooltiptext;
}
for (const c of classList) {
elem.classList.add(c);
}
if (parent) {
parent.classList.add("tooltip");
parent.appendChild(elem);
}
return elem;
}
/** A generic function that toggles the on and off state of a button.
*
* @param {String} button_id - the id name of the button.
*/
function toggleButton(button_id) {
let elem = document.getElementById(button_id);
if (elem.tagName === "BUTTON") {
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
elem.classList.remove("toggleOn");
} else {
elem.classList.add("toggleOn");
}
}
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}
/**
* If the input object is undefined, make it "match" the target type
* with default value (0 or empty str).
*/
function matchType(object, target) {
if (typeof object === 'undefined') {
switch (target) {
case 'string':
return "";
case 'number':
return 0;
case 'undefined':
return undefined;
default:
throw new Error(`Incomparable type ${target}`);
}
}
return object;
}
/**
* Add multiple classes to a html element
*/
function addClasses(elem, classes) {
for (let _class of classes) {
elem.classList.add(_class);
}
return elem;
}
/** A utility function that reloads the page forcefully.
*
*/
async function hardReload() {
//https://gist.github.com/rmehner/b9a41d9f659c9b1c3340
const dbs = await window.indexedDB.databases();
await dbs.forEach(db => { window.indexedDB.deleteDatabase(db.name) });
location.reload(true);
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}
function capitalizeFirst(str) {
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return str[0].toUpperCase() + str.substring(1);
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}
/** https://stackoverflow.com/questions/16839698/jquery-getscript-alternative-in-native-javascript
* If we ever want to write something that needs to import other js files
*/
const getScript = url => new Promise((resolve, reject) => {
const script = document.createElement('script');
script.src = url;
script.async = true;
script.onerror = reject;
script.onload = script.onreadystatechange = function () {
const loadState = this.readyState;
if (loadState && loadState !== 'loaded' && loadState !== 'complete') return
script.onload = script.onreadystatechange = null;
resolve();
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}
document.head.appendChild(script);
})
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/*
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GENERIC TEST FUNCTIONS
*/
/** The generic assert function. Fails on all "false-y" values. Useful for non-object equality checks, boolean value checks, and existence checks.
*
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* @param {*} arg - argument to assert.
* @param {String} msg - the error message to throw.
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*/
function assert(arg, msg) {
if (!arg) {
throw new Error(msg ? msg : "Assert failed.");
}
}
/** Asserts object equality of the 2 parameters. For loose and strict asserts, use assert().
*
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* @param {*} arg1 - first argument to compare.
* @param {*} arg2 - second argument to compare.
* @param {String} msg - the error message to throw.
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*/
function assert_equals(arg1, arg2, msg) {
if (!Object.is(arg1, arg2)) {
throw new Error(msg ? msg : "Assert Equals failed. " + arg1 + " is not " + arg2 + ".");
}
}
/** Asserts object inequality of the 2 parameters. For loose and strict asserts, use assert().
*
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* @param {*} arg1 - first argument to compare.
* @param {*} arg2 - second argument to compare.
* @param {String} msg - the error message to throw.
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*/
function assert_not_equals(arg1, arg2, msg) {
if (Object.is(arg1, arg2)) {
throw new Error(msg ? msg : "Assert Not Equals failed. " + arg1 + " is " + arg2 + ".");
}
}
/** Asserts proximity between 2 arguments. Should be used for any floating point datatype.
*
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* @param {*} arg1 - first argument to compare.
* @param {*} arg2 - second argument to compare.
* @param {Number} epsilon - the margin of error (<= del difference is ok). Defaults to -1E5.
* @param {String} msg - the error message to throw.
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*/
function assert_near(arg1, arg2, epsilon = 1E-5, msg) {
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if (Math.abs(arg1 - arg2) > epsilon) {
throw new Error(msg ? msg : "Assert Near failed. " + arg1 + " is not within " + epsilon + " of " + arg2 + ".");
}
}
/** Asserts that the input argument is null.
*
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* @param {*} arg - the argument to test for null.
* @param {String} msg - the error message to throw.
*/
function assert_null(arg, msg) {
if (arg !== null) {
throw new Error(msg ? msg : "Assert Near failed. " + arg + " is not null.");
}
}
/** Asserts that the input argument is undefined.
*
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* @param {*} arg - the argument to test for undefined.
* @param {String} msg - the error message to throw.
*/
function assert_undefined(arg, msg) {
if (arg !== undefined) {
throw new Error(msg ? msg : "Assert Near failed. " + arg + " is not undefined.");
}
}
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/** Asserts that there is an error when a callback function is run.
*
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* @param {Function} func_binding - a function binding to run. Can be passed in with func.bind(null, arg1, ..., argn)
* @param {String} msg - the error message to throw.
*/
function assert_error(func_binding, msg) {
try {
func_binding();
} catch (err) {
return;
}
throw new Error(msg ? msg : "Function didn't throw an error.");
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}
/**
* Deep copy object/array of basic types.
*/
function deepcopy(obj) {
if (typeof(obj) !== 'object' || obj === null) { // null or value type
return obj;
}
let ret = Array.isArray(obj) ? [] : {};
for (let key in obj) {
ret[key] = deepcopy(obj[key]);
}
return ret;
}
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/**
*
*/
function gen_slider_labeled({label_name, label_classlist = [], min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = []}) {
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let slider_container = document.createElement("div");
slider_container.classList.add("row");
let buf_col = document.createElement("div");
buf_col.classList.add("col", "mx-1");
let label = document.createElement("div");
label.classList.add("col");
label.classList.add(...label_classlist);
label.textContent = label_name + ": " + default_val;
let slider = gen_slider(min, max, step, default_val, id, color, classlist, label);
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//we set IDs here because the slider's id is potentially only meaningful after gen_slider() is called
label.id = slider.id + "_label";
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slider_container.id = slider.id + "-container";
buf_col.append(slider, label);
slider_container.appendChild(buf_col);
return slider_container;
}
/** Creates a slider input (input type = range) given styling parameters
*
* @param {Number | String} min - The minimum value for the slider. defaults to 0
* @param {Number | String} max - The maximum value for the slider. defaults to 100
* @param {Number | String} step - The granularity between possible values. defaults to 1
* @param {Number | String} default_val - The default value to set the slider to.
* @param {String} id - The element ID to use for the slider. defaults to the current date time
* @param {String} color - The hex color to use for the slider. Needs the # character.
* @param {Array<String>} classlist - A list of classes to add to the slider.
* @returns
*/
function gen_slider(min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = [], label = undefined) {
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//simple attribute vals
let slider = document.createElement("input");
slider.type = "range";
slider.min = min;
slider.max = max;
slider.step = step;
slider.value = default_val;
slider.autocomplete = "off";
if (id) {
if (document.getElementById(id)) {
throw new Error("ID " + id + " already exists within the DOM.")
} else {
slider.id = id;
}
} else {
slider.id = new Date().toLocaleTimeString();
}
slider.color = color;
slider.classList.add(...classlist); //special spread operator -
//necessary for display purposes
slider.style.webkitAppearance = "none";
slider.style.borderRadius = "30px";
slider.style.height = "0.5rem";
slider.classList.add("px-0", "slider");
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//set up recoloring
slider.addEventListener("change", function(e) {
recolor_slider(slider, label);
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});
//do recoloring for the default val
let pct = Math.round(100 * (parseInt(slider.value) - parseInt(slider.min)) / (parseInt(slider.max) - parseInt(slider.min)));
slider.style.background = `rgba(0, 0, 0, 0) linear-gradient(to right, ${color}, ${color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
//return slider
return slider;
}
/** Recolors a slider. If the corresponding label exists, also update that.
*
* @param {slider} slider - the slider element
* @param {label} label - the label element
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*/
function recolor_slider(slider, label) {
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let color = slider.color;
let pct = Math.round(100 * (parseInt(slider.value) - parseInt(slider.min)) / (parseInt(slider.max) - parseInt(slider.min)));
slider.style.background = `rgba(0, 0, 0, 0) linear-gradient(to right, ${color}, ${color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
if (label) {
//convention is that the number goes at the end... I parse by separating it at ':'
label.textContent = label.textContent.split(":")[0] + ": " + slider.value;
}
}
/**
* Shorthand for making an element in html.
*
* @param {String} type : type of element
* @param {List[String]} classlist : css classes for element
* @param {Map[String, String]} args : Properties for the element
*/
function make_elem(type, classlist = [], args = {}) {
const ret_elem = document.createElement(type);
ret_elem.classList.add(...classlist);
for (const i in args) {
ret_elem[i] = args[i];
}
return ret_elem;
}