wynnbuilder-forked-for-changes/js/items.js

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// commented out filters
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//"Name": "name",
//"Display Name": "displayName",
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//"Tier": "tier",
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//"Set": "set",
//"Type": "type",
//"Drop type": "drop", BROKEN
//"Quest requirement": "quest", BROKEN
//"Restriction": "restrict", BROKEN
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//"Base Neutral Damage": "nDam",
//"Base Fire Damage": "fDam",
//"Base Water Damage": "wDam",
//"Base Air Damage": "aDam",
//"Base Thunder Damage": "tDam",
//"Base Earth Damage": "eDam",
//"Base Attack Speed": "atkSpd",
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//"Class Requirement": "classReq",
// "Fixed IDs": "fixID", BROKEN
// "Custom Skin": "skin", BROKEN
//"Item Category": "category",
const translate_mappings = {
"Powder Slots": "slots",
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"Health": "hp",
"Raw Fire Defense": "fDef",
"Raw Water Defense": "wDef",
"Raw Air Defense": "aDef",
"Raw Thunder Defense": "tDef",
"Raw Earth Defense": "eDef",
"Combat Level": "lvl",
"Req Strength": "strReq",
"Req Dexterity": "dexReq",
"Req Intelligence": "intReq",
"Req Agility": "agiReq",
"Req Defense": "defReq",
"% Health Regen": "hprPct",
"Mana Regen": "mr",
"% Spell Damage": "sdPct",
"% Melee Damage": "mdPct",
"Life Steal": "ls",
"Mana Steal": "ms",
"XP Bonus": "xpb",
"Loot Bonus": "lb",
"Reflection": "ref",
"Strength": "str",
"Dexterity": "dex",
"Intelligence": "int",
"Agility": "agi",
"Defense": "def",
"Thorns": "thorns",
"Exploding": "expd",
"Walk Speed": "spd",
"Attack Speed Bonus": "atkTier",
"Poison": "poison",
"Health Bonus": "hpBonus",
"Soul Point Regen": "spRegen",
"Stealing": "eSteal",
"Raw Health Regen": "hprRaw",
"Spell Damage Raw": "sdRaw",
"Elem. Spell Damage Raw": "rSdRaw",
"Neut. Spell Damage Raw": "nSdRaw",
"Earth Spell Damage Raw": "eSdRaw",
"Thunder Spell Damage Raw": "tSdRaw",
"Water Spell Damage Raw": "wSdRaw",
"Fire Spell Damage Raw": "fSdRaw",
"Air Spell Damage Raw": "aSdRaw",
"Spell Damage %": "sdPct",
"Elem. Spell Damage %": "rSdPct",
"Neut. Spell Damage %": "nSdPct",
"Earth Spell Damage %": "eSdPct",
"Thunder Spell Damage %": "tSdPct",
"Water Spell Damage %": "wSdPct",
"Fire Spell Damage %": "fSdPct",
"Air Spell Damage %": "aSdPct",
"Melee Damage Raw": "mdRaw",
"Elem. Melee Damage Raw": "rMdRaw",
"Neut. Melee Damage Raw": "nMdRaw",
"Earth Melee Damage Raw": "eMdRaw",
"Thunder Melee Damage Raw": "tMdRaw",
"Water Melee Damage Raw": "wMdRaw",
"Fire Melee Damage Raw": "fMdRaw",
"Air Melee Damage Raw": "aMdRaw",
"Melee Damage %": "mdPct",
"Elem. Melee Damage %": "rMdPct",
"Neut. Melee Damage %": "nMdPct",
"Earth Melee Damage %": "eMdPct",
"Thunder Melee Damage %": "tMdPct",
"Water Melee Damage %": "wMdPct",
"Fire Melee Damage %": "fMdPct",
"Air Melee Damage %": "aMdPct",
"Damage Raw": "damRaw",
"Elemental Damage Raw": "rDamRaw",
"Neutral Damage Raw": "nDamRaw",
"Earth Damage Raw": "eDamRaw",
"Thunder Damage Raw": "tDamRaw",
"Water Damage Raw": "wDamRaw",
"Fire Damage Raw": "fDamRaw",
"Air Damage Raw": "aDamRaw",
"Damage %": "damPct",
"Elemental Damage %": "rDamPct",
"Neutral Damage %": "nDamPct",
"Earth Damage %": "eDamPct",
"Thunder Damage %": "tDamPct",
"Water Damage %": "wDamPct",
"Fire Damage %": "fDamPct",
"Air Damage %": "aDamPct",
2.0.3 update (#260) * Mage atree changes * Bump version to 2.0.3.1 just tree for now * Warrior tree :pray: * Shaman tree WIP some things are too jank to stay * Fixes to bamboozle behavior also echo was -60% instead of -65% in the file??? wtf * Shurikens damage boost by echo meme * Fix description text in echo, update old version atree file * Fix shaman tree thanks spegg! * Spegg atree changes assassin tree fixed many of my shaman mistakes and other changes we missed over the months somehow? * Updated archer ability tree Thanks @mr_me! All credit to them. * Fixes to spegg's fixes implement beast lore * Change how Chant of the Lunatic is calculated coursing restraints ingame is 15% damage bonus * Updated ingredients manually thanks @watermelon (snownlite)! * Forgor to bump ing db version * Fix ingredient display jank * 2.0.3 items (#259) * API update also add new IDs to a bunch of places... tech debt whyyy * Forgot to update ingreds... * Change heal power ID name to stack with tree abils, fix multi totem effect on totemic shatter and req for mana traps * Forgot to bump item db version * Implement major IDs not implemented: Gentle Glow, and Forest's Blessing damage increase (since I don't know the exact numbers) and radiance boost is not implemented (radiance is currently handled way too jank) might wait for buffs rework to handle radiance. * patch item searcher TODO: make this not disgusting... build_encode_decode file has gotten too big --------- Co-authored-by: hppeng <hppeng> Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
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"% Fire Defense": "fDefPct",
"% Water Defense": "wDefPct",
"% Air Defense": "aDefPct",
"% Thunder Defense": "tDefPct",
"% Earth Defense": "eDefPct",
2.0.3 update (#260) * Mage atree changes * Bump version to 2.0.3.1 just tree for now * Warrior tree :pray: * Shaman tree WIP some things are too jank to stay * Fixes to bamboozle behavior also echo was -60% instead of -65% in the file??? wtf * Shurikens damage boost by echo meme * Fix description text in echo, update old version atree file * Fix shaman tree thanks spegg! * Spegg atree changes assassin tree fixed many of my shaman mistakes and other changes we missed over the months somehow? * Updated archer ability tree Thanks @mr_me! All credit to them. * Fixes to spegg's fixes implement beast lore * Change how Chant of the Lunatic is calculated coursing restraints ingame is 15% damage bonus * Updated ingredients manually thanks @watermelon (snownlite)! * Forgor to bump ing db version * Fix ingredient display jank * 2.0.3 items (#259) * API update also add new IDs to a bunch of places... tech debt whyyy * Forgot to update ingreds... * Change heal power ID name to stack with tree abils, fix multi totem effect on totemic shatter and req for mana traps * Forgot to bump item db version * Implement major IDs not implemented: Gentle Glow, and Forest's Blessing damage increase (since I don't know the exact numbers) and radiance boost is not implemented (radiance is currently handled way too jank) might wait for buffs rework to handle radiance. * patch item searcher TODO: make this not disgusting... build_encode_decode file has gotten too big --------- Co-authored-by: hppeng <hppeng> Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
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"% Elemental Defense": "rDefPct",
"1st Spell Cost %": "-spPct1",
"1st Spell Cost Raw": "-spRaw1",
"2nd Spell Cost %": "-spPct2",
"2nd Spell Cost Raw": "-spRaw2",
"3rd Spell Cost %": "-spPct3",
"3rd Spell Cost Raw": "-spRaw3",
"4th Spell Cost %": "-spPct4",
"4th Spell Cost Raw": "-spRaw4",
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"Sprint": "sprint",
"Sprint Regen": "sprintReg",
"Jump Height": "jh",
"Loot Quality": "lq",
"Gather XP Bonus": "gXp",
2.0.3 update (#260) * Mage atree changes * Bump version to 2.0.3.1 just tree for now * Warrior tree :pray: * Shaman tree WIP some things are too jank to stay * Fixes to bamboozle behavior also echo was -60% instead of -65% in the file??? wtf * Shurikens damage boost by echo meme * Fix description text in echo, update old version atree file * Fix shaman tree thanks spegg! * Spegg atree changes assassin tree fixed many of my shaman mistakes and other changes we missed over the months somehow? * Updated archer ability tree Thanks @mr_me! All credit to them. * Fixes to spegg's fixes implement beast lore * Change how Chant of the Lunatic is calculated coursing restraints ingame is 15% damage bonus * Updated ingredients manually thanks @watermelon (snownlite)! * Forgor to bump ing db version * Fix ingredient display jank * 2.0.3 items (#259) * API update also add new IDs to a bunch of places... tech debt whyyy * Forgot to update ingreds... * Change heal power ID name to stack with tree abils, fix multi totem effect on totemic shatter and req for mana traps * Forgot to bump item db version * Implement major IDs not implemented: Gentle Glow, and Forest's Blessing damage increase (since I don't know the exact numbers) and radiance boost is not implemented (radiance is currently handled way too jank) might wait for buffs rework to handle radiance. * patch item searcher TODO: make this not disgusting... build_encode_decode file has gotten too big --------- Co-authored-by: hppeng <hppeng> Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
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"Gather Speed Bonus": "gSpd",
"Healing Efficiency": "healPct",
"Knockback": "kb",
"Weaken Enemy": "weakenEnemy",
"Slow Enemy": "slowEnemy"
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};
const special_mappings = {
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"Sum (skill points)": "str+dex+int+def+agi",
"Sum (Mana Sustain)": "mr+ms",
"Sum (Life Sustain)": "hpr+ls",
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"Sum (Health + Health Bonus)": "hp+hpBonus",
"Base DPS": "(nDam+fDam+wDam+aDam+tDam+eDam) * atkspdmod(atkspd)"
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};
for (let x in translate_mappings) {
item_filters.push(x);
}
for (let x in special_mappings) {
item_filters.push(x);
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}
types = {bow: false, spear: false, wand: false, dagger: false, relik: false, helmet: false, chestplate: false, leggings: false, boots: false, ring: false, bracelet: false, necklace: false};
search_tiers = {normal: true, unique: true, set: true, rare: true, legendary: true, fabled: true, mythic: true};
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function display(items_copy) {
let items_parent = document.getElementById("search-results");
for (let i in items_copy) {
if (i > 200) {break;}
let item = items_copy[i].itemExp;
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let box = make_elem('div', ['col-lg-3', 'col-sm-6', 'p-2'], {id: 'item'+i});
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let bckgrdbox = make_elem("div", ["dark-7", "rounded", "px-2", "col-auto"], {id: 'item'+i+'b'});
box.append(bckgrdbox);
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items_parent.appendChild(box);
item.set("powders", []);
if (item.get("category") == "weapon") {
apply_weapon_powders(item);
}
displayExpandedItem(item, bckgrdbox.id, true);
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}
}
function filter_types_tiers(queries) {
// types
let allTypes = true, noTypes = true;
let typeQuery = "f:("
for (const type of Object.keys(types)) {
if (types[type]) {
typeQuery += "type=\"" + type + "\"|";
noTypes = false;
} else {
allTypes = false;
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}
}
if (noTypes) {
document.getElementById("summary").innerHTML = "Error: Cannot search without at least 1 type selected";
return false;
} else if (!allTypes) {
queries.push(typeQuery.substring(0, typeQuery.length - 1) + ")");
}
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// rarities
let allRarities = true, noRarities = true;
let rarityQuery = "f:("
for (const rarity of Object.keys(search_tiers)) {
if (search_tiers[rarity]) {
rarityQuery += "tiername=\"" + rarity + "\"|";
noRarities = false;
} else {
allRarities = false;
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}
}
if (noRarities) {
document.getElementById("summary").innerHTML = "Error: Cannot search without at least 1 rarity selected";
return false;
} else if (!allRarities) {
queries.push(rarityQuery.substring(0, rarityQuery.length - 1) + ")");
}
return true;
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}
function init_values() {
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search_db = items.filter( i => ! i.remapID ).map( i => [i, expandItem(i, [])] );
expr_parser = new ExprParser(itemQueryProps, queryFuncs);
}
(async function() {
2.0.3 update (#260) * Mage atree changes * Bump version to 2.0.3.1 just tree for now * Warrior tree :pray: * Shaman tree WIP some things are too jank to stay * Fixes to bamboozle behavior also echo was -60% instead of -65% in the file??? wtf * Shurikens damage boost by echo meme * Fix description text in echo, update old version atree file * Fix shaman tree thanks spegg! * Spegg atree changes assassin tree fixed many of my shaman mistakes and other changes we missed over the months somehow? * Updated archer ability tree Thanks @mr_me! All credit to them. * Fixes to spegg's fixes implement beast lore * Change how Chant of the Lunatic is calculated coursing restraints ingame is 15% damage bonus * Updated ingredients manually thanks @watermelon (snownlite)! * Forgor to bump ing db version * Fix ingredient display jank * 2.0.3 items (#259) * API update also add new IDs to a bunch of places... tech debt whyyy * Forgot to update ingreds... * Change heal power ID name to stack with tree abils, fix multi totem effect on totemic shatter and req for mana traps * Forgot to bump item db version * Implement major IDs not implemented: Gentle Glow, and Forest's Blessing damage increase (since I don't know the exact numbers) and radiance boost is not implemented (radiance is currently handled way too jank) might wait for buffs rework to handle radiance. * patch item searcher TODO: make this not disgusting... build_encode_decode file has gotten too big --------- Co-authored-by: hppeng <hppeng> Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
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await Promise.resolve(load_init(), load_major_id_data(wynn_version_names[WYNN_VERSION_LATEST]));
init_search();
})();