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let nonRolledIDs = [ "name" , "displayName" , "tier" , "set" , "slots" , "type" , "material" , "drop" , "quest" , "restrict" , "nDam" , "fDam" , "wDam" , "aDam" , "tDam" , "eDam" , "atkSpd" , "hp" , "fDef" , "wDef" , "aDef" , "tDef" , "eDef" , "lvl" , "classReq" , "strReq" , "dexReq" , "intReq" , "defReq" , "agiReq" , "str" , "dex" , "int" , "agi" , "def" , "fixID" , "category" , "id" , "skillpoints" , "reqs" , "nDam_" , "fDam_" , "wDam_" , "aDam_" , "tDam_" , "eDam_" ] ;
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let rolledIDs = [ "hprPct" , "mr" , "sdPct" , "mdPct" , "ls" , "ms" , "xpb" , "lb" , "ref" , "thorns" , "expd" , "spd" , "atkTier" , "poison" , "hpBonus" , "spRegen" , "eSteal" , "hprRaw" , "sdRaw" , "mdRaw" , "fDamPct" , "wDamPct" , "aDamPct" , "tDamPct" , "eDamPct" , "fDefPct" , "wDefPct" , "aDefPct" , "tDefPct" , "eDefPct" , "spPct1" , "spRaw1" , "spPct2" , "spRaw2" , "spPct3" , "spRaw3" , "spPct4" , "spRaw4" , "rainbowRaw" , "sprint" , "sprintReg" , "jh" , "lq" , "gXp" , "gSpd" ] ;
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let damageClasses = [ "Neutral" , "Earth" , "Thunder" , "Water" , "Fire" , "Air" ] ;
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let reversedIDs = [ "spPct1" , "spRaw1" , "spPct2" , "spRaw2" , "spPct3" , "spRaw3" , "spPct4" , "spRaw4" ] ;
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function expandItem ( item , powders ) {
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let minRolls = new Map ( ) ;
let maxRolls = new Map ( ) ;
let expandedItem = new Map ( ) ;
if ( item . fixID ) { //The item has fixed IDs.
expandedItem . set ( "fixID" , true ) ;
for ( const id of rolledIDs ) { //all rolled IDs are numerical
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let val = ( item [ id ] || 0 ) ;
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//if(item[id]) {
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minRolls . set ( id , val ) ;
maxRolls . set ( id , val ) ;
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//}
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}
} else { //The item does not have fixed IDs.
for ( const id of rolledIDs ) {
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let val = ( item [ id ] || 0 ) ;
if ( val > 0 ) { // positive rolled IDs
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if ( reversedIDs . includes ( id ) ) {
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maxRolls . set ( id , idRound ( val * 0.3 ) ) ;
minRolls . set ( id , idRound ( val * 1.3 ) ) ;
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} else {
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maxRolls . set ( id , idRound ( val * 1.3 ) ) ;
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minRolls . set ( id , idRound ( val * 0.3 ) ) ;
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}
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} else if ( val < 0 ) { //negative rolled IDs
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if ( reversedIDs . includes ( id ) ) {
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maxRolls . set ( id , idRound ( val * 1.3 ) ) ;
minRolls . set ( id , idRound ( val * 0.7 ) ) ;
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}
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else {
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minRolls . set ( id , idRound ( val * 1.3 ) ) ;
maxRolls . set ( id , idRound ( val * 0.7 ) ) ;
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}
} else { //Id = 0
minRolls . set ( id , 0 ) ;
maxRolls . set ( id , 0 ) ;
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}
}
}
for ( const id of nonRolledIDs ) {
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expandedItem . set ( id , item [ id ] ) ;
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}
expandedItem . set ( "minRolls" , minRolls ) ;
expandedItem . set ( "maxRolls" , maxRolls ) ;
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expandedItem . set ( "powders" , powders ) ;
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if ( expandedItem . get ( "category" ) == "armor" ) { //item is armor
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for ( const id of powders ) {
//console.log(powderStats[id]);
let powder = powderStats [ id ] ;
let name = powderNames . get ( id ) ;
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expandedItem . set ( name . charAt ( 0 ) + "Def" , ( expandedItem . get ( name . charAt ( 0 ) + "Def" ) || 0 ) + powder [ "defPlus" ] ) ;
expandedItem . set ( skp _elements [ ( skp _elements . indexOf ( name . charAt ( 0 ) ) + 4 ) % 5 ] + "Def" , ( expandedItem . get ( skp _elements [ ( skp _elements . indexOf ( name . charAt ( 0 ) ) + 4 ) % 5 ] + "Def" ) || 0 ) - powder [ "defMinus" ] ) ;
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}
}
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//console.log(expandedItem);
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return expandedItem ;
}
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/ * T a k e s i n a n i n g r e d i e n t o b j e c t a n d r e t u r n s a n e q u i v a l e n t M a p ( ) .
* /
function expandIngredient ( ing ) {
let expandedIng = new Map ( ) ;
let mapIds = [ 'consumableIDs' , 'itemIDs' , 'posMods' ] ;
for ( const id of mapIds ) {
let idMap = new Map ( ) ;
for ( const key of Object . keys ( ing [ id ] ) ) {
idMap . set ( key , ing [ id ] [ key ] ) ;
}
expandedIng . set ( id , idMap ) ;
}
let normIds = [ 'lvl' , 'name' , 'tier' , 'skills' ] ;
for ( const id of normIds ) {
expandedIng . set ( id , ing [ id ] ) ;
}
//now the actually hard one
let idMap = new Map ( ) ;
idMap . set ( "minRolls" , new Map ( ) ) ;
idMap . set ( "maxRolls" , new Map ( ) ) ;
for ( const field of ingFields ) {
let val = ( ing [ 'ids' ] [ field ] || 0 ) ;
idMap . get ( "minRolls" ) . set ( field , val ) ;
idMap . get ( "maxRolls" ) . set ( field , val ) ;
}
expandedIng . set ( "ids" , idMap ) ;
//console.log(expandedIng);
return expandedIng ;
}
/ * T a k e s i n a r e c i p e o b j e c t a n d r e t u r n s a n e q u i v a l e n t M a p ( ) .
* /
function expandRecipe ( recipe ) {
let expandedRecipe = new Map ( ) ;
let normIDs = [ "id" , "skill" , "type" ] ;
for ( const id of normIDs ) {
expandedRecipe . set ( id , recipe [ id ] ) ;
}
let rangeIDs = [ "durability" , "healthOrDamage" , "lvl" , "duration" , "basicDuration" ] ;
for ( const id of rangeIDs ) {
if ( recipe [ id ] ) {
expandedRecipe . set ( id , [ recipe [ id ] [ 'minimum' ] , recipe [ id ] [ 'maximum' ] ] ) ;
}
}
expandedRecipe . set ( "materials" , [ new Map ( [ [ "item" , recipe [ 'materials' ] [ 0 ] [ 'item' ] ] , [ "amount" , recipe [ 'materials' ] [ 0 ] [ 'amount' ] ] ] ) , new Map ( [ [ "item" , recipe [ 'materials' ] [ 1 ] [ 'item' ] ] , [ "amount" , recipe [ 'materials' ] [ 0 ] [ 'amount' ] ] ] ) ] ) ;
//console.log(expandedRecipe);
return expandedRecipe ;
}
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/ * A n i n d e p e n d e n t h e l p e r f u n c t i o n t h a t r o u n d s a r o l l e d I D t o t h e n e a r e s t i n t e g e r O R b r i n g s t h e r o l l a w a y f r o m 0 .
* @ param id
* /
function idRound ( id ) {
rounded = Math . round ( id ) ;
if ( rounded == 0 ) {
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return 1 ; //this is a hack, will need changing along w/ rest of ID system if anything changes
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} else {
return rounded ;
}
}
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let idPrefixes = { "displayName" : "" , "lvl" : "Combat Level Min: " , "classReq" : "Class Req: " , "strReq" : "Strength Min: " , "dexReq" : "Dexterity Min: " , "intReq" : "Intelligence Min: " , "defReq" : "Defense Min: " , "agiReq" : "Agility Min: " , "nDam_" : "Neutral Damage: " , "eDam_" : "Earth Damage: " , "tDam_" : "Thunder Damage: " , "wDam_" : "Water Damage: " , "fDam_" : "Fire Damage: " , "aDam_" : "Air Damage: " , "atkSpd" : "Attack Speed: " , "hp" : "Health : " , "eDef" : "Earth Defense: " , "tDef" : "Thunder Defense: " , "wDef" : "Water Defense: " , "fDef" : "Fire Defense: " , "aDef" : "Air Defense: " , "str" : "Strength: " , "dex" : "Dexterity: " , "int" : "Intelligence: " , "def" : "Defense: " , "agi" : "Agility: " , "hpBonus" : "Health Bonus: " , "hprRaw" : "Health Regen Raw: " , "hprPct" : "Health Regen %: " , "sdRaw" : "Raw Spell Damage: " , "sdPct" : "Spell Damage %: " , "mdRaw" : "Raw Melee Damage: " , "mdPct" : "Melee Damage %: " , "mr" : "Mana Regen: " , "ms" : "Mana Steal: " , "ref" : "Reflection: " , "ls" : "Life Steal: " , "poison" : "Poison: " , "thorns" : "Thorns: " , "expd" : "Exploding: " , "spd" : "Walk Speed Bonus: " , "atkTier" : "Attack Speed Bonus: " , "eDamPct" : "Earth Damage %: " , "tDamPct" : "Thunder Damage %: " , "wDamPct" : "Water Damage %: " , "fDamPct" : "Fire Damage %: " , "aDamPct" : "Air Damage %: " , "eDefPct" : "Earth Defense %: " , "tDefPct" : "Thunder Defense %: " , "wDefPct" : "Water Defense %: " , "fDefPct" : "Fire Defense %: " , "aDefPct" : "Air Defense %: " , "spPct1" : "1st Spell Cost %: " , "spRaw1" : "1st Spell Cost Raw: " , "spPct2" : "2nd Spell Cost %: " , "spRaw2" : "2nd Spell Cost Raw: " , "spPct3" : "3rd Spell Cost %: " , "spRaw3" : "3rd Spell Cost Raw: " , "spPct4" : "4th Spell Cost %: " , "spRaw4" : "4th Spell Cost Raw: " , "rainbowRaw" : "Rainbow Spell Damage Raw: " , "sprint" : "Sprint Bonus: " , "sprintReg" : "Sprint Regen Bonus: " , "jh" : "Jump Height: " , "xpb" : "Combat XP Bonus: " , "lb" : "Loot Bonus: " , "lq" : "Loot Quality: " , "spRegen" : "Soul Point Regen: " , "eSteal" : "Stealing: " , "gXp" : "Gathering XP Bonus: " , "gSpd" : "Gathering Speed Bonus: " , "slots" : "Powder Slots: " , "set" : "Set: " , "quest" : "Quest Req: " , "restrict" : "" } ;
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let idSuffixes = { "displayName" : "" , "lvl" : "" , "classReq" : "" , "strReq" : "" , "dexReq" : "" , "intReq" : "" , "defReq" : "" , "agiReq" : "" , "nDam_" : "" , "eDam_" : "" , "tDam_" : "" , "wDam_" : "" , "fDam_" : "" , "aDam_" : "" , "atkSpd" : "" , "hp" : "" , "eDef" : "" , "tDef" : "" , "wDef" : "" , "fDef" : "" , "aDef" : "" , "str" : "" , "dex" : "" , "int" : "" , "def" : "" , "agi" : "" , "hpBonus" : "" , "hprRaw" : "" , "hprPct" : "%" , "sdRaw" : "" , "sdPct" : "%" , "mdRaw" : "" , "mdPct" : "%" , "mr" : "/4s" , "ms" : "/4s" , "ref" : "%" , "ls" : "/4s" , "poison" : "/3s" , "thorns" : "%" , "expd" : "%" , "spd" : "%" , "atkTier" : " tier" , "eDamPct" : "%" , "tDamPct" : "%" , "wDamPct" : "%" , "fDamPct" : "%" , "aDamPct" : "%" , "eDefPct" : "%" , "tDefPct" : "%" , "wDefPct" : "%" , "fDefPct" : "%" , "aDefPct" : "%" , "spPct1" : "%" , "spRaw1" : "" , "spPct2" : "%" , "spRaw2" : "" , "spPct3" : "%" , "spRaw3" : "" , "spPct4" : "%" , "spRaw4" : "" , "rainbowRaw" : "" , "sprint" : "%" , "sprintReg" : "%" , "jh" : "" , "xpb" : "%" , "lb" : "%" , "lq" : "%" , "spRegen" : "%" , "eSteal" : "%" , "gXp" : "%" , "gSpd" : "%" , "slots" : "" , "set" : " set." , "quest" : "" , "restrict" : "" } ;
function apply _elemental _format ( p _elem , id , suffix ) {
suffix = ( typeof suffix !== 'undefined' ) ? suffix : "" ;
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
let parts = idPrefixes [ id ] . split ( / (.*)/ ) ;
let element _prefix = parts [ 0 ] ;
let desc = parts [ 1 ] ;
let i _elem = document . createElement ( 'b' ) ;
i _elem . classList . add ( element _prefix ) ;
i _elem . textContent = element _prefix ;
p _elem . appendChild ( i _elem ) ;
let i _elem2 = document . createElement ( 'b' ) ;
i _elem2 . textContent = " " + desc + suffix ;
p _elem . appendChild ( i _elem2 ) ;
}
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function displaySetBonuses ( parent _id , build ) {
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setHTML ( parent _id , "" ) ;
let parent _div = document . getElementById ( parent _id ) ;
let set _summary _elem = document . createElement ( 'p' ) ;
set _summary _elem . classList . add ( 'itemcenter' ) ;
set _summary _elem . textContent = "Set Bonuses:" ;
parent _div . append ( set _summary _elem ) ;
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if ( build . activeSetCounts . size ) {
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parent _div . parentElement . style . display = "block" ;
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} else {
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parent _div . parentElement . style . display = "none" ;
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}
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for ( const [ setName , count ] of build . activeSetCounts ) {
let set _elem = document . createElement ( 'p' ) ;
set _elem . id = "set-" + setName ;
set _summary _elem . append ( set _elem ) ;
const bonus = sets [ setName ] . bonuses [ count - 1 ] ;
let mock _item = new Map ( ) ;
mock _item . set ( "fixID" , true ) ;
mock _item . set ( "displayName" , setName + " Set: " + count + "/" + sets [ setName ] . items . length ) ;
let mock _minRolls = new Map ( ) ;
mock _item . set ( "minRolls" , mock _minRolls ) ;
for ( const id in bonus ) {
if ( rolledIDs . includes ( id ) ) {
mock _minRolls . set ( id , bonus [ id ] ) ;
}
else {
mock _item . set ( id , bonus [ id ] ) ;
}
}
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mock _item . set ( "powders" , [ ] ) ;
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displayExpandedItem ( mock _item , set _elem . id ) ;
}
}
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function displayBuildStats ( parent _id , build ) {
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// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
let display _commands = [
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// "#ldiv",
// "!elemental",
// "hp",
// "fDef", "wDef", "aDef", "tDef", "eDef",
// "!elemental",
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"#table" ,
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"mr" , "ms" ,
// "hprRaw", "hprPct",
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"#table" ,
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"sdRaw" , "sdPct" ,
"mdRaw" , "mdPct" ,
"ref" , "thorns" ,
"ls" ,
"poison" ,
"expd" ,
"spd" ,
"atkTier" ,
"!elemental" ,
"fDamPct" , "wDamPct" , "aDamPct" , "tDamPct" , "eDamPct" ,
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// "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
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"!elemental" ,
"spPct1" , "spRaw1" , "spPct2" , "spRaw2" , "spPct3" , "spRaw3" , "spPct4" , "spRaw4" ,
"rainbowRaw" ,
"sprint" , "sprintReg" ,
"jh" ,
"xpb" , "lb" , "lq" ,
"spRegen" ,
"eSteal" ,
"gXp" , "gSpd" ,
] ;
// Clear the parent div.
setHTML ( parent _id , "" ) ;
let parent _div = document . getElementById ( parent _id ) ;
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let title = document . createElement ( "p" ) ;
title . classList . add ( "itemcenter" ) ;
title . classList . add ( "itemp" ) ;
title . classList . add ( "title" ) ;
title . classList . add ( "Normal" ) ;
title . textContent = "Overall Build Stats" ;
parent _div . append ( title ) ;
parent _div . append ( document . createElement ( "br" ) ) ;
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if ( build . activeSetCounts . size > 0 ) {
let set _summary _elem = document . createElement ( 'p' ) ;
set _summary _elem . classList . add ( 'itemp' ) ;
set _summary _elem . classList . add ( 'left' ) ;
set _summary _elem . textContent = "Set Summary:" ;
parent _div . append ( set _summary _elem ) ;
for ( const [ setName , count ] of build . activeSetCounts ) {
let set _elem = document . createElement ( 'p' ) ;
set _elem . classList . add ( 'itemp' ) ;
set _elem . classList . add ( 'left' ) ;
set _elem . textContent = " " + setName + " Set: " + count + "/" + sets [ setName ] . items . length ;
set _summary _elem . append ( set _elem ) ;
}
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}
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displayDefenseStats ( parent _div , build , true ) ;
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let stats = build . statMap ;
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//console.log(build.statMap);
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let active _elem ;
let elemental _format = false ;
//TODO this is put here for readability, consolidate with definition in build.js
let staticIDs = [ "hp" , "eDef" , "tDef" , "wDef" , "fDef" , "aDef" ] ;
for ( const command of display _commands ) {
if ( command . charAt ( 0 ) === "#" ) {
if ( command === "#cdiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemcenter' ) ;
}
else if ( command === "#ldiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemleft' ) ;
}
else if ( command === "#table" ) {
active _elem = document . createElement ( 'table' ) ;
active _elem . classList . add ( 'itemtable' ) ;
}
parent _div . appendChild ( active _elem ) ;
}
else if ( command . charAt ( 0 ) === "!" ) {
// TODO: This is sooo incredibly janky.....
if ( command === "!elemental" ) {
elemental _format = ! elemental _format ;
}
}
else {
let id = command ;
if ( stats . get ( id ) ) {
let style = null ;
if ( ! staticIDs . includes ( id ) ) {
style = "positive" ;
if ( stats . get ( id ) < 0 ) {
style = "negative" ;
}
}
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let id _val = stats . get ( id ) ;
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if ( reversedIDs . filter ( e => e !== "atkTier" ) . includes ( id ) ) {
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style === "positive" ? style = "negative" : style = "positive" ;
}
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if ( id === "poison" && id _val > 0 ) {
id _val = Math . round ( id _val * ( build . statMap . get ( "poisonPct" ) + build . externalStats . get ( "poisonPct" ) ) / 100 ) ;
}
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displayFixedID ( active _elem , id , id _val , elemental _format , style ) ;
if ( id === "poison" && id _val > 0 ) {
let style = "positive" ;
let row = document . createElement ( 'tr' ) ;
let value _elem = document . createElement ( 'td' ) ;
value _elem . classList . add ( 'right' ) ;
value _elem . setAttribute ( "colspan" , "2" ) ;
let prefix _elem = document . createElement ( 'b' ) ;
prefix _elem . textContent = "-> With Strength: " ;
let number _elem = document . createElement ( 'b' ) ;
number _elem . classList . add ( style ) ;
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number _elem . textContent = ( id _val * ( 1 + skillPointsToPercentage ( build . total _skillpoints [ 0 ] ) ) ) . toFixed ( 0 ) + idSuffixes [ id ] ;
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value _elem . append ( prefix _elem ) ;
value _elem . append ( number _elem ) ;
row . appendChild ( value _elem ) ;
active _elem . appendChild ( row ) ;
}
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}
}
}
}
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function displayExpandedItem ( item , parent _id ) {
// Commands to "script" the creation of nice formatting.
// #commands create a new element.
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// !elemental is some janky hack for elemental damage.
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// normals just display a thing.
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if ( item . get ( "category" ) === "weapon" ) {
let stats = new Map ( ) ;
stats . set ( "atkSpd" , item . get ( "atkSpd" ) ) ;
stats . set ( "damageBonus" , [ 0 , 0 , 0 , 0 , 0 ] ) ;
stats . set ( "damageRaw" , [ item . get ( "nDam" ) , item . get ( "eDam" ) , item . get ( "tDam" ) , item . get ( "wDam" ) , item . get ( "fDam" ) , item . get ( "aDam" ) ] ) ;
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let results = calculateSpellDamage ( stats , [ 100 , 0 , 0 , 0 , 0 , 0 ] , 0 , 0 , 0 , item , [ 0 , 0 , 0 , 0 , 0 ] , 1 , undefined ) ;
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let damages = results [ 2 ] ;
let damage _keys = [ "nDam_" , "eDam_" , "tDam_" , "wDam_" , "fDam_" , "aDam_" ] ;
for ( const i in damage _keys ) {
item . set ( damage _keys [ i ] , damages [ i ] [ 0 ] + "-" + damages [ i ] [ 1 ] ) ;
}
}
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let display _commands = [
"#cdiv" ,
"displayName" ,
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//"type", //REPLACE THIS WITH SKIN
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"#ldiv" ,
"atkSpd" ,
"#ldiv" ,
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"!elemental" ,
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"hp" ,
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"nDam_" , "fDam_" , "wDam_" , "aDam_" , "tDam_" , "eDam_" ,
"fDef" , "wDef" , "aDef" , "tDef" , "eDef" ,
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"!elemental" ,
"#ldiv" ,
"classReq" ,
"lvl" ,
"strReq" , "dexReq" , "intReq" , "defReq" , "agiReq" ,
"#ldiv" ,
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"str" , "dex" , "int" , "def" , "agi" ,
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"#table" ,
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"hpBonus" ,
"hprRaw" , "hprPct" ,
"sdRaw" , "sdPct" ,
"mdRaw" , "mdPct" ,
"mr" , "ms" ,
"ref" , "thorns" ,
"ls" ,
"poison" ,
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"expd" ,
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"spd" ,
"atkTier" ,
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"!elemental" ,
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"fDamPct" , "wDamPct" , "aDamPct" , "tDamPct" , "eDamPct" ,
"fDefPct" , "wDefPct" , "aDefPct" , "tDefPct" , "eDefPct" ,
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"!elemental" ,
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"spPct1" , "spRaw1" , "spPct2" , "spRaw2" , "spPct3" , "spRaw3" , "spPct4" , "spRaw4" ,
"rainbowRaw" ,
"sprint" , "sprintReg" ,
"jh" ,
"xpb" , "lb" , "lq" ,
"spRegen" ,
"eSteal" ,
"gXp" , "gSpd" ,
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"#ldiv" ,
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"!elemental" ,
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"slots" ,
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"!elemental" ,
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"set" ,
"quest" ,
"restrict" ] ;
// Clear the parent div.
setHTML ( parent _id , "" ) ;
let parent _div = document . getElementById ( parent _id ) ;
let active _elem ;
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let fix _id = item . has ( "fixID" ) && item . get ( "fixID" ) ;
let elemental _format = false ;
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for ( const command of display _commands ) {
if ( command . charAt ( 0 ) === "#" ) {
if ( command === "#cdiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemcenter' ) ;
}
else if ( command === "#ldiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemleft' ) ;
}
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else if ( command === "#table" ) {
active _elem = document . createElement ( 'table' ) ;
active _elem . classList . add ( 'itemtable' ) ;
}
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parent _div . appendChild ( active _elem ) ;
}
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else if ( command . charAt ( 0 ) === "!" ) {
// TODO: This is sooo incredibly janky.....
if ( command === "!elemental" ) {
elemental _format = ! elemental _format ;
}
}
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else {
let id = command ;
if ( nonRolledIDs . includes ( id ) && item . get ( id ) ) { //nonRolledID & non-0/non-null/non-und ID
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if ( id === "slots" ) {
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let p _elem = document . createElement ( "p" ) ;
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// PROPER POWDER DISPLAYING EZ CLAP
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let numerals = new Map ( [ [ 1 , "I" ] , [ 2 , "II" ] , [ 3 , "III" ] , [ 4 , "IV" ] , [ 5 , "V" ] , [ 6 , "VI" ] ] ) ;
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/ * p _ e l e m . t e x t C o n t e n t = i d P r e f i x e s [ i d ] . c o n c a t ( i t e m . g e t ( i d ) , i d S u f f i x e s [ i d ] ) +
" [ " + item . get ( "powders" ) . map ( x => powderNames . get ( x ) ) + " ]" ; * /
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let powderPrefix = document . createElement ( "b" ) ;
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powderPrefix . classList . add ( "itemp" ) ;
powderPrefix . classList . add ( "left" ) ;
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powderPrefix . textContent = "Powder Slots: " + item . get ( id ) + " [" ;
p _elem . appendChild ( powderPrefix ) ;
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let powders = item . get ( "powders" ) ;
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//console.log(powders);
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for ( let i = 0 ; i < powders . length ; i ++ ) {
let powder = document . createElement ( "b" ) ;
powder . textContent = numerals . get ( ( powders [ i ] % 6 ) + 1 ) + " " ;
powder . classList . add ( damageClasses [ Math . floor ( powders [ i ] / 6 ) + 1 ] + "_powder" ) ;
p _elem . appendChild ( powder ) ;
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}
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let powderSuffix = document . createElement ( "b" ) ;
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powderSuffix . classList . add ( "itemp" ) ;
powderSuffix . classList . add ( "left" ) ;
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powderSuffix . textContent = "]" ;
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p _elem . appendChild ( powderSuffix ) ;
active _elem . appendChild ( p _elem ) ;
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}
else {
let p _elem = displayFixedID ( active _elem , id , item . get ( id ) , elemental _format ) ;
if ( id === "displayName" ) {
p _elem . classList . add ( "title" ) ;
if ( item . get ( "tier" ) !== " " ) {
p _elem . classList . add ( item . get ( "tier" ) ) ;
}
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/ * l e t v a l i d T y p e s = [ " h e l m e t " , " c h e s t p l a t e " , " l e g g i n g s " , " b o o t s " , " r e l i k " , " w a n d " , " b o w " , " s p e a r " , " d a g g e r " , " r i n g " , " b r a c e l e t " , " n e c k l a c e " ] ;
if ( item . has ( "type" ) && validTypes . includes ( item . get ( "type" ) ) ) {
p = document . createElement ( "p" ) ;
img = document . createElement ( "img" ) ;
img . src = "./media/items/generic-" + item . get ( "type" ) + ".png" ;
img . alt = "image no display :(" ;
img . classList . add ( "center" ) ;
p . append ( img ) ;
p . classList . add ( "itemp" ) ;
p _elem . append ( p ) ;
} * /
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} else if ( skp _order . includes ( id ) ) { //id = str, dex, int, def, or agi
p _elem . textContent = "" ;
p _elem . classList . add ( "itemtable" ) ;
let row = document . createElement ( "tr" ) ;
let title = document . createElement ( "td" ) ;
title . textContent = idPrefixes [ id ] + " " ;
let boost = document . createElement ( "td" ) ;
if ( item . get ( id ) < 0 ) {
boost . classList . add ( "negative" ) ;
} else { //boost = 0 SHOULD not come up
boost . classList . add ( "positive" ) ;
}
boost . classList . add ( "spaceLeft" ) ;
boost . textContent = item . get ( id ) ;
row . appendChild ( title ) ;
row . appendChild ( boost ) ;
p _elem . appendChild ( row ) ;
} else if ( id === "restrict" ) {
p _elem . classList . add ( "restrict" ) ;
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}
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}
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}
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else if ( rolledIDs . includes ( id ) && item . get ( "minRolls" ) . get ( id ) ) { // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
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let style = "positive" ;
if ( item . get ( "minRolls" ) . get ( id ) < 0 ) {
style = "negative" ;
}
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//let flipPosNeg = ["spRaw1","spRaw2","spRaw3","spRaw4","spPct1","spPct2","spPct3","spPct4"];
if ( reversedIDs . filter ( e => e !== "atkTier" ) . includes ( id ) ) {
style === "positive" ? style = "negative" : style = "positive" ;
}
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if ( fix _id ) {
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displayFixedID ( active _elem , id , item . get ( "minRolls" ) . get ( id ) , elemental _format , style ) ;
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}
else {
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let row = document . createElement ( 'tr' ) ;
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let min _elem = document . createElement ( 'td' ) ;
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min _elem . classList . add ( 'left' ) ;
min _elem . classList . add ( style ) ;
min _elem . textContent = item . get ( "minRolls" ) . get ( id ) + idSuffixes [ id ] ;
row . appendChild ( min _elem ) ;
let desc _elem = document . createElement ( 'td' ) ;
desc _elem . classList . add ( 'center' ) ;
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//TODO elemental format jank
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if ( elemental _format ) {
apply _elemental _format ( desc _elem , id ) ;
}
else {
desc _elem . textContent = idPrefixes [ id ] ;
}
row . appendChild ( desc _elem ) ;
let max _elem = document . createElement ( 'td' ) ;
max _elem . classList . add ( 'right' ) ;
max _elem . classList . add ( style ) ;
max _elem . textContent = item . get ( "maxRolls" ) . get ( id ) + idSuffixes [ id ] ;
row . appendChild ( max _elem ) ;
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active _elem . appendChild ( row ) ;
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}
} //Just don't do anything if else
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}
}
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//Show powder specials ;-;
let powder _special = document . createElement ( "p" ) ;
powder _special . classList . add ( "left" ) ;
let powders = item . get ( "powders" ) ;
let element = "" ;
let power = 0 ;
for ( let i = 0 ; i < powders . length ; i ++ ) {
let firstPowderType = skp _elements [ Math . floor ( powders [ i ] / 6 ) ] ;
if ( element !== "" ) break ;
else if ( powders [ i ] % 6 > 2 ) { //t4+
for ( let j = i + 1 ; j < powders . length ; j ++ ) {
let currentPowderType = skp _elements [ Math . floor ( powders [ j ] / 6 ) ]
if ( powders [ j ] % 6 > 2 && firstPowderType === currentPowderType ) {
element = currentPowderType ;
power = Math . round ( ( ( powders [ i ] % 6 + powders [ j ] % 6 + 2 ) / 2 - 4 ) * 2 ) ;
break ;
}
}
}
}
if ( element !== "" ) { //powder special is "[e,t,w,f,a]+[0,1,2,3,4]"
let powderSpecial = powderSpecialStats [ skp _elements . indexOf ( element ) ] ;
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let specialSuffixes = new Map ( [ [ "Duration" , " sec" ] , [ "Radius" , " blocks" ] , [ "Chains" , "" ] , [ "Damage" , "%" ] , [ "Damage Boost" , "%" ] , [ "Knockback" , " blocks" ] ] ) ;
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let specialTitle = document . createElement ( "p" ) ;
let specialEffects = document . createElement ( "p" ) ;
specialTitle . classList . add ( "left" ) ;
specialTitle . classList . add ( "itemp" ) ;
specialTitle . classList . add ( damageClasses [ skp _elements . indexOf ( element ) + 1 ] ) ;
specialEffects . classList . add ( "left" ) ;
specialEffects . classList . add ( "itemp" ) ;
specialEffects . classList . add ( "nocolor" ) ;
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let effects ;
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if ( item . get ( "category" ) === "weapon" ) { //weapon
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effects = powderSpecial [ "weaponSpecialEffects" ] ;
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specialTitle . textContent = powderSpecial [ "weaponSpecialName" ] ;
} else if ( item . get ( "category" ) === "armor" ) { //armor
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effects = powderSpecial [ "armorSpecialEffects" ] ;
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specialTitle . textContent += powderSpecial [ "armorSpecialName" ] + ": " ;
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}
for ( const [ key , value ] of effects ) {
if ( key !== "Description" ) {
let effect = document . createElement ( "p" ) ;
effect . classList . add ( "itemp" ) ;
effect . textContent += key + ": " + value [ power ] + specialSuffixes . get ( key ) ;
if ( key === "Damage" ) {
effect . textContent += elementIcons [ skp _elements . indexOf ( element ) ] ;
}
if ( element === "w" ) {
effect . textContent += " / Mana Used" ;
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}
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specialEffects . appendChild ( effect ) ;
} else {
specialTitle . textContent += "[ " + effects . get ( "Description" ) + " ]" ;
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}
}
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specialTitle . append ( specialEffects ) ;
powder _special . appendChild ( specialTitle ) ;
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parent _div . append ( powder _special ) ;
}
//Show item tier
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if ( item . get ( "tier" ) && item . get ( "tier" ) !== " " ) {
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let item _desc _elem = document . createElement ( 'p' ) ;
item _desc _elem . classList . add ( 'left' ) ;
item _desc _elem . classList . add ( item . get ( "tier" ) ) ;
item _desc _elem . textContent = item . get ( "tier" ) + " " + item . get ( "type" ) ;
parent _div . append ( item _desc _elem ) ;
}
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}
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function displayCraftStats ( craft , parent _id ) {
}
function displayExpandedRecipe ( recipe , parent _id ) {
}
function displayExpandedIngredient ( ingred , parent _id ) {
let elem = document . getElementById ( parent _id ) ;
let display _order = [
"#cdiv" ,
"name" , //tier will be displayed w/ name
"#table" ,
"ids" ,
"#ldiv" ,
"posMods" ,
"itemIDs" ,
"consumableIDs" ,
"#ldiv" ,
"lvl" ,
"skills" ,
]
let id _display _commands = [ //all center div!
"eDefPct" ,
"tDefPct" ,
"wDefPct" ,
"fDefPct" ,
"aDefPct" ,
"eDamPct" ,
"tDamPct" ,
"wDamPct" ,
"fDamPct" ,
"aDamPct" ,
"str" ,
"dex" ,
"int" ,
"agi" ,
"def" ,
"hpBonus" ,
"mr" ,
"ms" ,
"ls" ,
"hprRaw" ,
"hprPct" ,
"sdRaw" ,
"sdPct" ,
"mdRaw" ,
"mdPct" ,
"xpb" ,
"lb" ,
"lq" ,
"ref" ,
"thorns" ,
"expd" ,
"spd" ,
"atkTier" ,
"poison" ,
"spRegen" ,
"eSteal" ,
"spRaw1" ,
"spRaw2" ,
"spRaw3" ,
"spRaw4" ,
"spPct1" ,
"spPct2" ,
"spPct3" ,
"spPct4" ,
"jh" ,
"sprint" ,
"sprintReg" ,
"gXp" ,
"gSpd" ,
] ;
if ( command . charAt ( 0 ) === "#" ) {
if ( command === "#cdiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemcenter' ) ;
}
else if ( command === "#ldiv" ) {
active _elem = document . createElement ( 'div' ) ;
active _elem . classList . add ( 'itemleft' ) ;
}
else if ( command === "#table" ) {
active _elem = document . createElement ( 'table' ) ;
active _elem . classList . add ( 'itemtable' ) ;
}
parent _div . appendChild ( active _elem ) ;
}
}
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function displayNextCosts ( parent _id , build ) {
let p _elem = document . getElementById ( parent _id ) ;
let int = build . total _skillpoints [ 2 ] ;
let spells = spell _table [ build . weapon . get ( "type" ) ] ;
p _elem . textContent = "" ;
let title = document . createElement ( "p" ) ;
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title . classList . add ( "title" ) ;
title . classList . add ( "Normal" ) ;
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title . textContent = "Next Spell Costs" ;
let int _title = document . createElement ( "p" ) ;
int _title . classList . add ( "itemp" ) ;
int _title . textContent = int + " Intelligence points." ;
p _elem . append ( title ) ;
p _elem . append ( int _title ) ;
for ( const spell of spells ) { //warp
let spellp = document . createElement ( "p" ) ;
let spelltitle = document . createElement ( "p" ) ;
spelltitle . classList . add ( "itemp" ) ;
spelltitle . textContent = spell . title ;
spellp . appendChild ( spelltitle ) ;
let row = document . createElement ( "p" ) ;
row . classList . add ( "itemp" ) ;
let init _cost = document . createElement ( "b" ) ;
init _cost . textContent = build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) ;
init _cost . classList . add ( "Mana" ) ;
let arrow = document . createElement ( "b" ) ;
arrow . textContent = "\u279C" ;
let next _cost = document . createElement ( "b" ) ;
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next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ) ;
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next _cost . classList . add ( "Mana" ) ;
let int _needed = document . createElement ( "b" ) ;
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if ( init _cost . textContent === "1" ) {
int _needed . textContent = ": n/a (+0)" ;
} else { //do math
let target = build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ;
let needed = int ;
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let noUpdate = false ;
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//forgive me... I couldn't inverse ceil, floor, and max.
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while ( build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) > target ) {
if ( needed > 150 ) {
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noUpdate = true ;
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break ;
}
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needed ++ ;
build . total _skillpoints [ 2 ] = needed ;
}
let missing = needed - int ;
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//in rare circumstances, the next spell cost can jump.
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if ( noUpdate ) {
next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) - 1 ) ;
} else {
next _cost . textContent = ( init _cost . textContent === "1" ? 1 : build . getSpellCost ( spells . indexOf ( spell ) + 1 , spell . cost ) ) ;
}
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build . total _skillpoints [ 2 ] = int ; //forgive me pt 2
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int _needed . textContent = ": " + ( needed > 150 ? ">150" : needed ) + " int (+" + ( needed > 150 ? "n/a" : missing ) + ")" ;
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}
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row . appendChild ( init _cost ) ;
row . appendChild ( arrow ) ;
row . appendChild ( next _cost ) ;
row . appendChild ( int _needed ) ;
spellp . appendChild ( row ) ;
p _elem . append ( spellp ) ;
}
}
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function displayFixedID ( active , id , value , elemental _format , style ) {
if ( style ) {
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/ * i f ( r e v e r s e d I D s . f i l t e r ( e = > e ! = = " a t k T i e r " ) . i n c l u d e s ( i d ) ) {
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style === "positive" ? style = "negative" : style = "positive" ;
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} * /
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let row = document . createElement ( 'tr' ) ;
let desc _elem = document . createElement ( 'td' ) ;
desc _elem . classList . add ( 'left' ) ;
if ( elemental _format ) {
apply _elemental _format ( desc _elem , id ) ;
}
else {
desc _elem . textContent = idPrefixes [ id ] ;
}
row . appendChild ( desc _elem ) ;
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let value _elem = document . createElement ( 'td' ) ;
value _elem . classList . add ( 'right' ) ;
value _elem . classList . add ( style ) ;
value _elem . textContent = value + idSuffixes [ id ] ;
row . appendChild ( value _elem ) ;
active . appendChild ( row ) ;
return row ;
}
else {
// HACK TO AVOID DISPLAYING ZERO DAMAGE! TODO
if ( value === "0-0" ) {
return ;
}
let p _elem = document . createElement ( 'p' ) ;
p _elem . classList . add ( 'itemp' ) ;
if ( elemental _format ) {
apply _elemental _format ( p _elem , id , value ) ;
}
else {
p _elem . textContent = idPrefixes [ id ] . concat ( value , idSuffixes [ id ] ) ;
}
active . appendChild ( p _elem ) ;
return p _elem ;
}
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}
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function displayEquipOrder ( parent _elem , buildOrder ) {
parent _elem . textContent = "" ;
const order = buildOrder . slice ( ) ;
let title _elem = document . createElement ( "p" ) ;
title _elem . textContent = "Equip order " ;
title _elem . classList . add ( "title" ) ;
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title _elem . classList . add ( "Normal" ) ;
title _elem . classList . add ( "itemp" ) ;
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parent _elem . append ( title _elem ) ;
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parent _elem . append ( document . createElement ( "br" ) ) ;
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for ( const item of order ) {
let p _elem = document . createElement ( "p" ) ;
p _elem . classList . add ( "itemp" ) ;
p _elem . classList . add ( "left" ) ;
p _elem . textContent = item . get ( "displayName" ) ;
parent _elem . append ( p _elem ) ;
}
}
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function displayPoisonDamage ( overallparent _elem , build ) {
overallparent _elem . textContent = "" ;
//Title
let title _elemavg = document . createElement ( "p" ) ;
title _elemavg . classList . add ( "smalltitle" ) ;
title _elemavg . classList . add ( "Normal" ) ;
title _elemavg . textContent = "Poison Stats" ;
overallparent _elem . append ( title _elemavg ) ;
let overallpoisonDamage = document . createElement ( "p" ) ;
overallpoisonDamage . classList . add ( "itemp" ) ;
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let overallpoisonDamageFirst = document . createElement ( "b" ) ;
let overallpoisonDamageSecond = document . createElement ( "b" ) ;
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let poison _tick = Math . round ( build . statMap . get ( "poison" ) * ( 1 + skillPointsToPercentage ( build . total _skillpoints [ 0 ] ) ) * ( build . statMap . get ( "poisonPct" ) + build . externalStats . get ( "poisonPct" ) ) / 100 / 3 ) ;
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overallpoisonDamageFirst . textContent = "Poison Tick: " ;
overallpoisonDamageSecond . textContent = Math . max ( poison _tick , 0 ) ;
overallpoisonDamageSecond . classList . add ( "Damage" ) ;
overallpoisonDamage . appendChild ( overallpoisonDamageFirst ) ;
overallpoisonDamage . appendChild ( overallpoisonDamageSecond ) ;
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overallparent _elem . append ( overallpoisonDamage ) ;
overallparent _elem . append ( document . createElement ( "br" ) ) ;
}
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function displayMeleeDamage ( parent _elem , overallparent _elem , meleeStats ) {
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let attackSpeeds = [ "Super Slow" , "Very Slow" , "Slow" , "Normal" , "Fast" , "Very Fast" , "Super Fast" ] ;
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//let damagePrefixes = ["Neutral Damage: ","Earth Damage: ","Thunder Damage: ","Water Damage: ","Fire Damage: ","Air Damage: "];
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parent _elem . textContent = "" ;
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overallparent _elem . textContent = "" ;
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const stats = meleeStats . slice ( ) ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in stats [ i ] ) {
stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
for ( let i = 6 ; i < 8 ; ++ i ) {
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for ( let j = 0 ; j < 2 ; j ++ ) {
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stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
for ( let i = 8 ; i < 11 ; ++ i ) {
stats [ i ] = stats [ i ] . toFixed ( 2 ) ;
}
//title
let title _elem = document . createElement ( "p" ) ;
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title _elem . classList . add ( "title" ) ;
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title _elem . classList . add ( "Normal" ) ;
title _elem . classList . add ( "itemp" ) ;
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title _elem . textContent = "Melee Stats" ;
parent _elem . append ( title _elem ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
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//overall title
let title _elemavg = document . createElement ( "p" ) ;
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title _elemavg . classList . add ( "smalltitle" ) ;
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title _elemavg . classList . add ( "Normal" ) ;
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title _elemavg . textContent = "Melee Stats" ;
overallparent _elem . append ( title _elemavg ) ;
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//average DPS
let averageDamage = document . createElement ( "p" ) ;
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averageDamage . classList . add ( "left" ) ;
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averageDamage . classList . add ( "itemp" ) ;
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averageDamage . textContent = "Average DPS: " + stats [ 10 ] ;
parent _elem . append ( averageDamage ) ;
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//overall average DPS
let overallaverageDamage = document . createElement ( "p" ) ;
overallaverageDamage . classList . add ( "itemp" ) ;
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let overallaverageDamageFirst = document . createElement ( "b" ) ;
overallaverageDamageFirst . textContent = "Average DPS: "
let overallaverageDamageSecond = document . createElement ( "b" ) ;
overallaverageDamageSecond . classList . add ( "Damage" ) ;
overallaverageDamageSecond . textContent = stats [ 10 ] ;
overallaverageDamage . appendChild ( overallaverageDamageFirst ) ;
overallaverageDamage . appendChild ( overallaverageDamageSecond ) ;
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overallparent _elem . append ( overallaverageDamage ) ;
overallparent _elem . append ( document . createElement ( "br" ) ) ;
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//attack speed
let atkSpd = document . createElement ( "p" ) ;
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atkSpd . classList . add ( "left" ) ;
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atkSpd . classList . add ( "itemp" ) ;
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atkSpd . textContent = "Attack Speed: " + attackSpeeds [ stats [ 11 ] ] ;
parent _elem . append ( atkSpd ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
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//overall attack speed
let overallatkSpd = document . createElement ( "p" ) ;
overallatkSpd . classList . add ( "center" ) ;
overallatkSpd . classList . add ( "itemp" ) ;
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let overallatkSpdFirst = document . createElement ( "b" ) ;
overallatkSpdFirst . textContent = "Attack Speed: " ;
let overallatkSpdSecond = document . createElement ( "b" ) ;
overallatkSpdSecond . classList . add ( "Damage" ) ;
overallatkSpdSecond . textContent = attackSpeeds [ stats [ 11 ] ] ;
overallatkSpd . appendChild ( overallatkSpdFirst ) ;
overallatkSpd . appendChild ( overallatkSpdSecond ) ;
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overallparent _elem . append ( overallatkSpd ) ;
overallparent _elem . append ( document . createElement ( "br" ) ) ;
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//Non-Crit: n->elem, total dmg, DPS
let nonCritStats = document . createElement ( "p" ) ;
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nonCritStats . classList . add ( "left" ) ;
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nonCritStats . classList . add ( "itemp" ) ;
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nonCritStats . textContent = "Non-Crit Stats: " ;
nonCritStats . append ( document . createElement ( "br" ) ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 0 ] > 0 ) {
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let dmg = document . createElement ( "p" ) ;
dmg . textContent = stats [ i ] [ 0 ] + "-" + stats [ i ] [ 1 ] ;
dmg . classList . add ( damageClasses [ i ] ) ;
dmg . classList . add ( "itemp" ) ;
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nonCritStats . append ( dmg ) ;
}
}
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let normalDamage = document . createElement ( "p" ) ;
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normalDamage . textContent = "Total: " + stats [ 6 ] [ 0 ] + "-" + stats [ 6 ] [ 1 ] ;
normalDamage . classList . add ( "itemp" ) ;
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nonCritStats . append ( normalDamage ) ;
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let normalDPS = document . createElement ( "p" ) ;
normalDPS . textContent = "Normal DPS: " + stats [ 8 ] ;
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normalDPS . classList . add ( "itemp" ) ;
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nonCritStats . append ( normalDPS ) ;
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//overall average DPS
let singleHitDamage = document . createElement ( "p" ) ;
singleHitDamage . classList . add ( "itemp" ) ;
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let singleHitDamageFirst = document . createElement ( "b" ) ;
singleHitDamageFirst . textContent = "Single Hit Average: " ;
let singleHitDamageSecond = document . createElement ( "b" ) ;
singleHitDamageSecond . classList . add ( "Damage" ) ;
singleHitDamageSecond . textContent = stats [ 12 ] . toFixed ( 2 ) ;
singleHitDamage . appendChild ( singleHitDamageFirst ) ;
singleHitDamage . appendChild ( singleHitDamageSecond ) ;
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overallparent _elem . append ( singleHitDamage ) ;
overallparent _elem . append ( document . createElement ( "br" ) ) ;
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let normalChance = document . createElement ( "p" ) ;
normalChance . textContent = "Non-Crit Chance: " + ( stats [ 6 ] [ 2 ] * 100 ) . toFixed ( 2 ) + "%" ;
normalChance . classList . add ( "itemp" ) ;
normalChance . append ( document . createElement ( "br" ) ) ;
normalChance . append ( document . createElement ( "br" ) ) ;
nonCritStats . append ( normalChance ) ;
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parent _elem . append ( nonCritStats ) ;
parent _elem . append ( document . createElement ( "br" ) ) ;
//Crit: n->elem, total dmg, DPS
let critStats = document . createElement ( "p" ) ;
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critStats . classList . add ( "left" ) ;
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critStats . classList . add ( "itemp" ) ;
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critStats . textContent = "Crit Stats: " ;
critStats . append ( document . createElement ( "br" ) ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( stats [ i ] [ 2 ] > 0 ) {
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dmg = document . createElement ( "p" ) ;
dmg . textContent = stats [ i ] [ 2 ] + "-" + stats [ i ] [ 3 ] ;
dmg . classList . add ( damageClasses [ i ] ) ;
dmg . classList . add ( "itemp" ) ;
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critStats . append ( dmg ) ;
}
}
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let critDamage = document . createElement ( "p" ) ;
critDamage . textContent = "Total: " + stats [ 7 ] [ 0 ] + "-" + stats [ 7 ] [ 1 ] ;
critDamage . classList . add ( "itemp" ) ;
critStats . append ( critDamage ) ;
let critDPS = document . createElement ( "p" ) ;
critDPS . textContent = "Crit DPS: " + stats [ 9 ] ;
critDPS . classList . add ( "itemp" ) ;
critStats . append ( critDPS ) ;
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let critChance = document . createElement ( "p" ) ;
critChance . textContent = "Crit Chance: " + ( stats [ 7 ] [ 2 ] * 100 ) . toFixed ( 2 ) + "%" ;
critChance . classList . add ( "itemp" ) ;
critChance . append ( document . createElement ( "br" ) ) ;
critChance . append ( document . createElement ( "br" ) ) ;
critStats . append ( critChance ) ;
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parent _elem . append ( critStats ) ;
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}
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function displayDefenseStats ( parent _elem , build , insertSummary ) {
let defenseStats = build . getDefenseStats ( ) ;
insertSummary = ( typeof insertSummary !== 'undefined' ) ? insertSummary : false ;
if ( ! insertSummary ) {
parent _elem . textContent = "" ;
}
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const stats = defenseStats . slice ( ) ;
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if ( ! insertSummary ) {
let title _elem = document . createElement ( "p" ) ;
title _elem . textContent = "Defense Stats" ;
title _elem . classList . add ( "title" ) ;
title _elem . classList . add ( "Normal" ) ;
title _elem . classList . add ( "itemp" ) ;
parent _elem . append ( title _elem ) ;
let base _stat _elem = document . createElement ( "p" ) ;
base _stat _elem . id = "base-stat" ;
parent _elem . append ( base _stat _elem ) ;
let mock _item = new Map ( ) ;
mock _item . set ( "fixID" , true ) ;
let mock _minRolls = new Map ( ) ;
mock _item . set ( "minRolls" , mock _minRolls ) ;
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const stats = [ "hp" , "hpBonus" , "hprRaw" , "hprPct" , "fDef" , "wDef" , "aDef" , "tDef" , "eDef" ,
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"fDefPct" , "wDefPct" , "aDefPct" , "tDefPct" , "eDefPct" ] ;
for ( const stat of stats ) {
if ( rolledIDs . includes ( stat ) ) {
mock _minRolls . set ( stat , build . statMap . get ( stat ) ) ;
}
else {
mock _item . set ( stat , build . statMap . get ( stat ) ) ;
}
}
mock _item . set ( "powders" , [ ] ) ;
displayExpandedItem ( mock _item , base _stat _elem . id ) ;
}
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parent _elem . append ( document . createElement ( "br" ) ) ;
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let statsTable = document . createElement ( "table" ) ;
statsTable . classList . add ( "itemtable" ) ;
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//[total hp, ehp, total hpr, ehpr, [def%, agi%], [edef,tdef,wdef,fdef,adef]]
for ( const i in stats ) {
if ( typeof stats [ i ] === "number" ) {
stats [ i ] = stats [ i ] . toFixed ( 2 ) ;
} else {
for ( const j in stats [ i ] ) {
stats [ i ] [ j ] = stats [ i ] [ j ] . toFixed ( 2 ) ;
}
}
}
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//total HP
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let hpRow = document . createElement ( "tr" ) ;
let hp = document . createElement ( "td" ) ;
hp . classList . add ( "Health" ) ;
hp . classList . add ( "left" ) ;
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hp . textContent = "Total HP:" ;
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let boost = document . createElement ( "td" ) ;
boost . textContent = stats [ 0 ] ;
boost . classList . add ( "right" ) ;
hpRow . appendChild ( hp ) ;
hpRow . append ( boost ) ;
statsTable . appendChild ( hpRow ) ;
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//EHP
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let ehpRow = document . createElement ( "tr" ) ;
let ehp = document . createElement ( "td" ) ;
ehp . classList . add ( "left" ) ;
ehp . textContent = "Effective HP:" ;
boost = document . createElement ( "td" ) ;
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boost . textContent = stats [ 1 ] [ 0 ] ;
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boost . classList . add ( "right" ) ;
ehpRow . appendChild ( ehp ) ;
ehpRow . append ( boost ) ;
statsTable . append ( ehpRow ) ;
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ehpRow = document . createElement ( "tr" ) ;
ehp = document . createElement ( "td" ) ;
ehp . classList . add ( "left" ) ;
ehp . textContent = "Effective HP (no agi):" ;
boost = document . createElement ( "td" ) ;
boost . textContent = stats [ 1 ] [ 1 ] ;
boost . classList . add ( "right" ) ;
ehpRow . appendChild ( ehp ) ;
ehpRow . append ( boost ) ;
statsTable . append ( ehpRow ) ;
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//total HPR
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let hprRow = document . createElement ( "tr" ) ;
let hpr = document . createElement ( "td" ) ;
hpr . classList . add ( "Health" ) ;
hpr . classList . add ( "left" ) ;
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hpr . textContent = "HP Regen (Total):" ;
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boost = document . createElement ( "td" ) ;
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boost . textContent = stats [ 2 ] ;
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boost . classList . add ( "right" ) ;
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hprRow . appendChild ( hpr ) ;
hprRow . appendChild ( boost ) ;
statsTable . appendChild ( hprRow ) ;
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/*/ / EHPR
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let ehprRow = document . createElement ( "tr" ) ;
let ehpr = document . createElement ( "td" ) ;
ehpr . classList . add ( "left" ) ;
ehpr . textContent = "Effective HP Regen:" ;
boost = document . createElement ( "td" ) ;
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boost . textContent = stats [ 3 ] [ 0 ] ;
boost . classList . add ( "right" ) ;
ehprRow . appendChild ( ehpr ) ;
ehprRow . append ( boost ) ;
statsTable . append ( ehprRow ) ;
ehprRow = document . createElement ( "tr" ) ;
ehpr = document . createElement ( "td" ) ;
ehpr . classList . add ( "left" ) ;
ehpr . textContent = "Effective HP Regen (no agi):" ;
boost = document . createElement ( "td" ) ;
boost . textContent = stats [ 3 ] [ 1 ] ;
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boost . classList . add ( "right" ) ;
ehprRow . appendChild ( ehpr ) ;
ehprRow . append ( boost ) ;
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statsTable . append ( ehprRow ) ; * /
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//eledefs
let eledefs = stats [ 5 ] ;
for ( let i = 0 ; i < eledefs . length ; i ++ ) {
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let eledefElemRow = document . createElement ( "tr" ) ;
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let eledef = document . createElement ( "td" ) ;
eledef . classList . add ( "left" )
let eledefTitle = document . createElement ( "b" ) ;
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eledefTitle . textContent = damageClasses [ i + 1 ] ;
eledefTitle . classList . add ( damageClasses [ i + 1 ] ) ;
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let defense = document . createElement ( "b" ) ;
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defense . textContent = " Def (Total): " ;
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eledef . appendChild ( eledefTitle ) ;
eledef . appendChild ( defense ) ;
eledefElemRow . appendChild ( eledef ) ;
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let boost = document . createElement ( "td" ) ;
boost . textContent = eledefs [ i ] ;
boost . classList . add ( "right" ) ;
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eledefElemRow . appendChild ( boost ) ;
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statsTable . appendChild ( eledefElemRow ) ;
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}
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if ( ! insertSummary ) {
//skp
let defRow = document . createElement ( "tr" ) ;
let defElem = document . createElement ( "td" ) ;
defElem . classList . add ( "left" ) ;
defElem . textContent = "Damage Absorbed %:" ;
boost = document . createElement ( "td" ) ;
boost . classList . add ( "right" ) ;
boost . textContent = stats [ 4 ] [ 0 ] + "%" ;
defRow . appendChild ( defElem ) ;
defRow . appendChild ( boost ) ;
statsTable . append ( defRow ) ;
let agiRow = document . createElement ( "tr" ) ;
let agiElem = document . createElement ( "td" ) ;
agiElem . classList . add ( "left" ) ;
agiElem . textContent = "Dodge Chance %:" ;
boost = document . createElement ( "td" ) ;
boost . classList . add ( "right" ) ;
boost . textContent = stats [ 4 ] [ 1 ] + "%" ;
agiRow . appendChild ( agiElem ) ;
agiRow . appendChild ( boost ) ;
statsTable . append ( agiRow ) ;
}
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parent _elem . append ( statsTable ) ;
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}
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function displayPowderSpecials ( parent _elem , powderSpecials , build ) {
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parent _elem . textContent = "Powder Specials" ;
let specials = powderSpecials . slice ( ) ;
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let stats = build . statMap ;
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let expandedStats = new Map ( ) ;
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//each entry of powderSpecials is [ps, power]
for ( special of specials ) {
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//iterate through the special and display its effects.
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let powder _special = document . createElement ( "p" ) ;
powder _special . classList . add ( "left" ) ;
let specialSuffixes = new Map ( [ [ "Duration" , " sec" ] , [ "Radius" , " blocks" ] , [ "Chains" , "" ] , [ "Damage" , "%" ] , [ "Damage Boost" , "%" ] , [ "Knockback" , " blocks" ] ] ) ;
let specialTitle = document . createElement ( "p" ) ;
let specialEffects = document . createElement ( "p" ) ;
specialTitle . classList . add ( "left" ) ;
specialTitle . classList . add ( "itemp" ) ;
specialTitle . classList . add ( damageClasses [ powderSpecialStats . indexOf ( special [ 0 ] ) + 1 ] ) ;
specialEffects . classList . add ( "left" ) ;
specialEffects . classList . add ( "itemp" ) ;
specialEffects . classList . add ( "nocolor" ) ;
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let effects = special [ 0 ] [ "weaponSpecialEffects" ] ;
let power = special [ 1 ] ;
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specialTitle . textContent = special [ 0 ] [ "weaponSpecialName" ] + " " + Math . floor ( ( power - 1 ) * 0.5 + 4 ) + ( power % 2 == 0 ? ".5" : "" ) ;
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for ( const [ key , value ] of effects ) {
let effect = document . createElement ( "p" ) ;
effect . classList . add ( "itemp" ) ;
effect . textContent += key + ": " + value [ power - 1 ] + specialSuffixes . get ( key ) ;
if ( key === "Damage" ) {
effect . textContent += elementIcons [ powderSpecialStats . indexOf ( special [ 0 ] ) ] ;
}
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if ( special [ 0 ] [ "weaponSpecialName" ] === "Air Prison" && key === "Damage Boost" ) {
effect . textContent += " (only 1st hit)" ;
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}
specialEffects . appendChild ( effect ) ;
}
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powder _special . appendChild ( specialTitle ) ;
powder _special . appendChild ( specialEffects ) ;
//if this special is an instant-damage special (Quake, Chain Lightning, Courage Burst), display the damage.
let specialDamage = document . createElement ( "p" ) ;
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let spells = spell _table [ "powder" ] ;
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if ( powderSpecialStats . indexOf ( special [ 0 ] ) == 0 || powderSpecialStats . indexOf ( special [ 0 ] ) == 1 || powderSpecialStats . indexOf ( special [ 0 ] ) == 3 ) { //Quake, Chain Lightning, or Courage
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let spell = ( powderSpecialStats . indexOf ( special [ 0 ] ) == 3 ? spells [ 2 ] : spells [ powderSpecialStats . indexOf ( special [ 0 ] ) ] ) ;
let part = spell [ "parts" ] [ 0 ] ;
let _results = calculateSpellDamage ( stats , part . conversion ,
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stats . get ( "mdRaw" ) , stats . get ( "mdPct" ) + build . externalStats . get ( "mdPct" ) ,
0 , build . weapon , build . total _skillpoints , build . damageMultiplier * ( ( part . multiplier [ power - 1 ] / 100 ) ) , build . externalStats ) ; //part.multiplier[power] / 100
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let critChance = skillPointsToPercentage ( build . total _skillpoints [ 1 ] ) ;
let save _damages = [ ] ;
let totalDamNormal = _results [ 0 ] ;
let totalDamCrit = _results [ 1 ] ;
let results = _results [ 2 ] ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in results [ i ] ) {
results [ i ] [ j ] = results [ i ] [ j ] . toFixed ( 2 ) ;
}
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}
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let nonCritAverage = ( totalDamNormal [ 0 ] + totalDamNormal [ 1 ] ) / 2 || 0 ;
let critAverage = ( totalDamCrit [ 0 ] + totalDamCrit [ 1 ] ) / 2 || 0 ;
let averageDamage = ( 1 - critChance ) * nonCritAverage + critChance * critAverage || 0 ;
let averageLabel = document . createElement ( "p" ) ;
averageLabel . textContent = "Average: " + averageDamage . toFixed ( 2 ) ;
averageLabel . classList . add ( "damageSubtitle" ) ;
specialDamage . append ( averageLabel ) ;
let nonCritLabel = document . createElement ( "p" ) ;
nonCritLabel . textContent = "Non-Crit Average: " + nonCritAverage . toFixed ( 2 ) ;
nonCritLabel . classList . add ( "damageSubtitle" ) ;
specialDamage . append ( nonCritLabel ) ;
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for ( let i = 0 ; i < 6 ; i ++ ) {
if ( results [ i ] [ 1 ] > 0 ) {
let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 0 ] + "-" + results [ i ] [ 1 ] ;
specialDamage . append ( p ) ;
}
}
let normalDamage = document . createElement ( "p" ) ;
normalDamage . textContent = "Total: " + totalDamNormal [ 0 ] . toFixed ( 2 ) + "-" + totalDamNormal [ 1 ] . toFixed ( 2 ) ;
normalDamage . classList . add ( "itemp" ) ;
specialDamage . append ( normalDamage ) ;
let nonCritChanceLabel = document . createElement ( "p" ) ;
nonCritChanceLabel . textContent = "Non-Crit Chance: " + ( ( 1 - critChance ) * 100 ) . toFixed ( 2 ) + "%" ;
specialDamage . append ( nonCritChanceLabel ) ;
let critLabel = document . createElement ( "p" ) ;
critLabel . textContent = "Crit Average: " + critAverage . toFixed ( 2 ) ;
critLabel . classList . add ( "damageSubtitle" ) ;
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specialDamage . append ( critLabel ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
if ( results [ i ] [ 1 ] > 0 ) {
let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 2 ] + "-" + results [ i ] [ 3 ] ;
specialDamage . append ( p ) ;
}
}
let critDamage = document . createElement ( "p" ) ;
critDamage . textContent = "Total: " + totalDamCrit [ 0 ] . toFixed ( 2 ) + "-" + totalDamCrit [ 1 ] . toFixed ( 2 ) ;
critDamage . classList . add ( "itemp" ) ;
specialDamage . append ( critDamage ) ;
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let critChanceLabel = document . createElement ( "p" ) ;
critChanceLabel . textContent = "Crit Chance: " + ( critChance * 100 ) . toFixed ( 2 ) + "%" ;
specialDamage . append ( critChanceLabel ) ;
save _damages . push ( averageDamage ) ;
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powder _special . append ( specialDamage ) ;
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}
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parent _elem . appendChild ( powder _special ) ;
}
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}
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function displaySpellDamage ( parent _elem , overallparent _elem , build , spell , spellIdx ) {
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parent _elem . textContent = "" ;
const stats = build . statMap ;
let title _elem = document . createElement ( "p" ) ;
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title _elem . classList . add ( "smalltitle" ) ;
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title _elem . classList . add ( "Normal" ) ;
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overallparent _elem . textContent = "" ;
let title _elemavg = document . createElement ( "p" ) ;
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title _elemavg . classList . add ( 'smalltitle' ) ;
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title _elemavg . classList . add ( 'Normal' ) ;
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if ( spellIdx != 0 ) {
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let first = document . createElement ( "b" ) ;
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first . textContent = spell . title + " (" ;
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title _elem . appendChild ( first . cloneNode ( true ) ) ; //cloneNode is needed here.
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title _elemavg . appendChild ( first ) ;
let second = document . createElement ( "b" ) ;
second . textContent = build . getSpellCost ( spellIdx , spell . cost ) ;
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second . classList . add ( "Mana" ) ;
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title _elem . appendChild ( second . cloneNode ( true ) ) ;
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title _elemavg . appendChild ( second ) ;
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let third = document . createElement ( "b" ) ;
third . textContent = ")" ;
title _elem . appendChild ( third . cloneNode ( true ) ) ;
title _elemavg . appendChild ( third ) ;
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}
else {
title _elem . textContent = spell . title ;
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title _elemavg . textContent = spell . title ;
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}
parent _elem . append ( title _elem ) ;
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overallparent _elem . append ( title _elemavg ) ;
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let critChance = skillPointsToPercentage ( build . total _skillpoints [ 1 ] ) ;
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let save _damages = [ ] ;
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for ( const part of spell . parts ) {
parent _elem . append ( document . createElement ( "br" ) ) ;
let part _div = document . createElement ( "p" ) ;
parent _elem . append ( part _div ) ;
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let part _divavg = document . createElement ( "p" ) ;
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//part_divavg.classList.add("Normal");
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overallparent _elem . append ( part _divavg ) ;
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let subtitle _elem = document . createElement ( "p" ) ;
subtitle _elem . textContent = part . subtitle ;
part _div . append ( subtitle _elem ) ;
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if ( part . summary == true ) {
let subtitle _elemavg = document . createElement ( "p" ) ;
subtitle _elemavg . textContent = part . subtitle ;
part _divavg . append ( subtitle _elemavg ) ;
}
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if ( part . type === "damage" ) {
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//console.log(build.expandedStats);
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let _results = calculateSpellDamage ( stats , part . conversion ,
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stats . get ( "sdRaw" ) , stats . get ( "sdPct" ) + build . externalStats . get ( "sdPct" ) ,
part . multiplier / 100 , build . weapon , build . total _skillpoints , build . damageMultiplier , build . externalStats ) ;
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let totalDamNormal = _results [ 0 ] ;
let totalDamCrit = _results [ 1 ] ;
let results = _results [ 2 ] ;
for ( let i = 0 ; i < 6 ; ++ i ) {
for ( let j in results [ i ] ) {
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results [ i ] [ j ] = results [ i ] [ j ] . toFixed ( 2 ) ;
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}
}
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let nonCritAverage = ( totalDamNormal [ 0 ] + totalDamNormal [ 1 ] ) / 2 || 0 ;
let critAverage = ( totalDamCrit [ 0 ] + totalDamCrit [ 1 ] ) / 2 || 0 ;
let averageDamage = ( 1 - critChance ) * nonCritAverage + critChance * critAverage || 0 ;
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let averageLabel = document . createElement ( "p" ) ;
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averageLabel . textContent = "Average: " + averageDamage . toFixed ( 2 ) ;
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averageLabel . classList . add ( "damageSubtitle" ) ;
part _div . append ( averageLabel ) ;
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if ( part . summary == true ) {
let overallaverageLabel = document . createElement ( "p" ) ;
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let first = document . createElement ( "b" ) ;
let second = document . createElement ( "b" ) ;
first . textContent = "Average: " ;
second . textContent = averageDamage . toFixed ( 2 ) ;
overallaverageLabel . appendChild ( first ) ;
overallaverageLabel . appendChild ( second ) ;
second . classList . add ( "Damage" ) ;
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overallaverageLabel . classList . add ( "damageSubtitle" ) ;
part _divavg . append ( overallaverageLabel ) ;
}
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let nonCritLabel = document . createElement ( "p" ) ;
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nonCritLabel . textContent = "Non-Crit Average: " + nonCritAverage . toFixed ( 2 ) ;
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nonCritLabel . classList . add ( "damageSubtitle" ) ;
part _div . append ( nonCritLabel ) ;
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for ( let i = 0 ; i < 6 ; i ++ ) {
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if ( results [ i ] [ 1 ] > 0 ) {
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let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 0 ] + "-" + results [ i ] [ 1 ] ;
part _div . append ( p ) ;
}
}
//part_div.append(document.createElement("br"));
let critLabel = document . createElement ( "p" ) ;
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critLabel . textContent = "Crit Average: " + critAverage . toFixed ( 2 ) ;
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critLabel . classList . add ( "damageSubtitle" ) ;
part _div . append ( critLabel ) ;
for ( let i = 0 ; i < 6 ; i ++ ) {
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if ( results [ i ] [ 1 ] > 0 ) {
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let p = document . createElement ( "p" ) ;
p . classList . add ( "damagep" ) ;
p . classList . add ( damageClasses [ i ] ) ;
p . textContent = results [ i ] [ 2 ] + "-" + results [ i ] [ 3 ] ;
part _div . append ( p ) ;
}
}
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save _damages . push ( averageDamage ) ;
}
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else if ( part . type === "heal" ) {
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let heal _amount = ( part . strength * build . getDefenseStats ( ) [ 0 ] * Math . max ( 0.5 , Math . min ( 1.75 , 1 + 0.5 * stats . get ( "wDamPct" ) / 100 ) ) ) . toFixed ( 2 ) ;
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let healLabel = document . createElement ( "p" ) ;
healLabel . textContent = heal _amount ;
healLabel . classList . add ( "damagep" ) ;
part _div . append ( healLabel ) ;
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if ( part . summary == true ) {
let overallhealLabel = document . createElement ( "p" ) ;
overallhealLabel . textContent = heal _amount ;
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overallhealLabel . classList . add ( "damagep" ) ;
overallhealLabel . classList . add ( "Set" ) ;
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part _divavg . append ( overallhealLabel ) ;
}
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}
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else if ( part . type === "total" ) {
let total _damage = 0 ;
for ( let i in part . factors ) {
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total _damage += save _damages [ i ] * part . factors [ i ] ;
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}
let averageLabel = document . createElement ( "p" ) ;
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averageLabel . textContent = "Average: " + total _damage . toFixed ( 2 ) ;
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averageLabel . classList . add ( "damageSubtitle" ) ;
part _div . append ( averageLabel ) ;
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let overallaverageLabel = document . createElement ( "p" ) ;
overallaverageLabel . classList . add ( "damageSubtitle" ) ;
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let overallaverageLabelFirst = document . createElement ( "b" ) ;
let overallaverageLabelSecond = document . createElement ( "b" ) ;
overallaverageLabelFirst . textContent = "Average: " ;
overallaverageLabelSecond . textContent = total _damage . toFixed ( 2 ) ;
overallaverageLabelSecond . classList . add ( "Damage" ) ;
overallaverageLabel . appendChild ( overallaverageLabelFirst ) ;
overallaverageLabel . appendChild ( overallaverageLabelSecond ) ;
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part _divavg . append ( overallaverageLabel ) ;
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}
}
}