shits fucked
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3 changed files with 74 additions and 48 deletions
5
log.txt
Normal file
5
log.txt
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@ -0,0 +1,5 @@
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input path DIR
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Filepath: "/new2/git/wynn-pack-temp/assets/minecraft/textures/colormap/foliage.png"
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Dimensions: (256, 256)
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Colorspace: RGB
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BitDepth: Eight
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23
readme.md
23
readme.md
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@ -1,15 +1,30 @@
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# respack-decrypter
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This tool
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This tool allows you to unfuck corrupted images in a resource pack that have been corrupted to be protected.
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# I want some logs
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# Usage
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- download the Rust-Lang for your system
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- download this repository
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- run `cargo build --release` in the directory
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- check `./target/release`
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- run `respack-decrypter` if you are on linux/mac (RUN `chmod +x respack-decrypter` ON IT FIRST)
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- run `respack-decrypter.exe` if you are on windows
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# syntax
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Check `--help` for syntax or `-h` for shortened explanation
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# I want some logs for checking wtf is happening
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Pipe your output to a new filename.
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Note: It might not work for SOME linux shells. But major ones e.g. `zsh`,`bash` support it.
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`respack-decrypter --path ~/somedir > ~/log.txt`
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`respack-decrypter --path ~/somedir/ --debug > ~/log.txt`
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# License
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It's all MIT, except the example inventory.png which is courtesy of Wynncraft. Zeer you better not come after me for this one
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It's all MIT, except the example corrupted inventory.png which is courtesy of Wynncraft.
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Zeer you better not come after me for this one, you still haven't answered my gdpr req yet
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90
src/main.rs
90
src/main.rs
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@ -1,9 +1,12 @@
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use image::ImageBuffer;
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use zune_png::{zune_core::options::DecoderOptions, PngDecoder};
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use clap::Parser;
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use glob::glob;
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use std::fs::metadata;
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use std::path::{Path, PathBuf};
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use image::ImageBuffer;
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use std::io::{BufReader, Read};
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use std::{
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fs::{metadata, File},
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path::{Path, PathBuf},
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};
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use zune_png::{zune_core::options::DecoderOptions, PngDecoder};
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#[derive(Parser, Debug)]
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#[command(version, about, long_about = None)]
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@ -11,75 +14,70 @@ struct Args {
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/// Input path
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///
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/// Include a file path or a directory path. Do not use any asterisks or wildcards.
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/// If the path includes spaces you may find it useful to use speechmarks (" ") around the path.
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#[arg(short, long)]
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path: PathBuf,
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/// Output path
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#[arg(short, long,default_value="")]
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out: PathBuf,
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// /// Output path
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// #[arg(short, long,default_value="")]
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// out: PathBuf,
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/// Debug mode
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///
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/// Either "true" or "false"
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#[arg(short, long, default_value_t = false)]
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debug: bool,
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}
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fn main() {
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// argument parsing yep
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let Args: Args = Args::parse();
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let pathfr = Args.path.clone();
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let outfr = match Args.out {
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Some(realoutpath) => {
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realoutpath
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},
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None => {
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Args.path
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}
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};
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let realdebugmode = Args.debug;
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let mut filelist: Vec<String> = Vec::new();
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let debugmode = Args.debug;
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let mut filelist: Vec<PathBuf> = Vec::new();
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let pathtype = metadata(&pathfr).unwrap();
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if pathtype.is_file() {
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}
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else if pathtype.is_dir() {
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filelist.push(PathBuf::from(format!("{:?}", pathtype)));
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println!("input path FILE");
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} else if pathtype.is_dir() {
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println!("input path DIR");
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// parse file list if it's a dir
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for entry in glob(&format!("{}/**/*.png", pathfr.clone().display())).expect("Failed to read glob pattern (you should panic)") {
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for entry in glob(&format!("{}/**/*.png", pathfr.clone().display()))
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.expect("Failed to read glob pattern (you should panic)")
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{
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match entry {
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Ok(path) => {
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// println!("{:?}", path.display());
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filelist.push(path.display().to_string());
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},
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filelist.push(path.display().to_string().parse().unwrap());
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}
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Err(e) => {
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println!("Shell globbing error");
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}
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}
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}
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}
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else {
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panic!("that input is neither file nor dir and thats scary")
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} else {
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panic!("that input is neither file nor dir and thats scary...")
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}
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// if debugmode {
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// for i in filelist.clone() {
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// println!("List of files: {}",i.display())
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// }
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// }
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if realdebugmode {
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for i in filelist {
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println!("List of files: {i}")
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for thatpath in filelist {
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encoder(thatpath, debugmode)
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}
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}
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fn encoder(filepath: PathBuf, modeDebug: bool) {
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let file = File::open(&filepath).unwrap();
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let mut data = BufReader::new(file);
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let mut buf = Vec::new();
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data.read_to_end(&mut buf).unwrap();
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let data = include_bytes!("../inventory.png");
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let mut decoder = PngDecoder::new_with_options(data, DecoderOptions::new_cmd());
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let mut decoder = PngDecoder::new_with_options(buf, DecoderOptions::new_cmd());
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decoder.decode_headers().unwrap();
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let dim = decoder.get_dimensions().unwrap();
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//dbg!(dim);
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//dbg!(&data);
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let depth = decoder.get_depth().unwrap();
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if modeDebug {
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println!("Filepath: {:?}", filepath);
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println!("Dimensions: {:?}", dim);
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println!("Colorspace: {:?}", col);
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println!("BitDepth: {:?}", depth);
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}
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// TODO: figure out propper color checks rn we assume data is RGBA
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let out: ImageBuffer<image::Rgba<u8>, Vec<u8>> =
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ImageBuffer::from_raw(dim.0 as u32, dim.1 as u32, data).unwrap();
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out.save("out.png").unwrap();
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out.save(filepath.clone()).unwrap();
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println!("wrote file {:?}\n",filepath)
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}
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