fixed an error in documentation for Identifications oops

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endernon 2024-09-10 20:18:01 +01:00
parent a5d3b372b8
commit 19ee4c7742

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@ -44,7 +44,7 @@ Inside the "ids":[] array, set it up in the following structure.
**{"id": "$ID","base": $BASE,"roll": $ROLL}** **{"id": "$ID","base": $BASE,"roll": $ROLL}**
**ID** is stored as a string corresponding to the Wynntils internal ID string of any roll. See here for a list: https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/id_keys.json . **ID** is stored as a string corresponding to the Wynntils internal ID string of any roll. See here for a list: https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/id_keys.json .
**BASE** is the base roll. The default base data is defined in (WARNING: EXTREMELY MASSIVE TEXT FILE) https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/gear.json . **BASE** is the base roll. The default base data is defined in (WARNING: EXTREMELY MASSIVE TEXT FILE) https://raw.githubusercontent.com/Wynntils/Static-Storage/main/Reference/gear.json .
Beautify it then look for `ITEMNAME > base > IDENTIFICATION > raw` for default value. This base value defines the listed ID ranges. Beautify it then look for `ITEMNAME > identifications > IDENTIFICATIONNAME > raw` for default value. This base value defines the listed ID ranges.
**ROLL** defines the actual rolled value for the Identification. The formula is `BASE * ROLL / 100`. Most values are in the range 30-130 due to how Wynncraft handles many Identifications as 30-130 percent of a base stat. Thus, if you are trying to find the ROLL value, try your desired roll **(NOT the roll percentage 1-100)** divided by the BASE then round it to the nearest integer. This value is optional, and you should only exclude it when it is a fixed value e.g. Skill Points. **ROLL** defines the actual rolled value for the Identification. The formula is `BASE * ROLL / 100`. Most values are in the range 30-130 due to how Wynncraft handles many Identifications as 30-130 percent of a base stat. Thus, if you are trying to find the ROLL value, try your desired roll **(NOT the roll percentage 1-100)** divided by the BASE then round it to the nearest integer. This value is optional, and you should only exclude it when it is a fixed value e.g. Skill Points.
## Rerolls ## Rerolls