PGRData/Script/matrix/xui/xuitrial/XUiPanelTrialGrid.lua

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local XUiPanelTrialGrid = XClass(nil, "XUiPanelTrialGrid")
function XUiPanelTrialGrid:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.RewardPanelList = {}
XTool.InitUiObject(self)
self:InitUiAfterAuto()
XEventManager.AddEventListener(XEventId.EVENT_TRIAL_LEVEL_FINISH, self.OnSettleTrial, self)
end
function XUiPanelTrialGrid:InitUiAfterAuto()
end
function XUiPanelTrialGrid:Init(uiRoot, parent)
self.UiRoot = uiRoot
self.Parent = parent
self:CloseFx()
end
-- 更新数据
function XUiPanelTrialGrid:OnRefresh(itemData)
if not itemData then
return
end
self.ItemData = itemData
-- 设Icon
local iconpath = self.ItemData.Picture
self.UiRoot:SetUiSprite(self.ImgIcon, iconpath)
-- 设置状态
self:SetTrialItemState()
if self.IsNotFirstFx then
self:SetTrialItemRewardFx()
else
self.IsNotFirstFx = true
end
-- 设置名字
self.TxtNameB.text = itemData.Name
-- 推荐等级
local stagecfg = XDataCenter.FubenManager.GetStageCfg(itemData.StageId)
local level = stagecfg.RecommandLevel or 1
self.TxtLevel.text = CS.XTextManager.GetText("RecommendLevelDesc", level)
-- 解锁条件
if itemData.ConditionExplain then
local conditiontext = ""
for _, v in ipairs(itemData.ConditionExplain) do
conditiontext = conditiontext .. v .. "\n"
end
self.TxtLock.text = conditiontext
end
-- 设置奖励
self:SetReward(itemData)
end
function XUiPanelTrialGrid:SetReward(itemData)
local rewards = XRewardManager.GetRewardList(itemData.RewardId)
self.RewardListData = rewards
local rewardCount = #rewards
for i = 1, rewardCount do
local panel = self.RewardPanelList[i]
if not panel then
local ui = CS.UnityEngine.Object.Instantiate(self.PanelReward)
ui.transform:SetParent(self.UiContent, false)
ui.gameObject:SetActive(true)
ui.gameObject.name = string.format("PanelReward%d", i)
panel = XUiGridCommon.New(self.UiRoot, ui)
table.insert(self.RewardPanelList, i, panel)
end
end
for i = 1, #self.RewardPanelList do
self.RewardPanelList[i].GameObject:SetActive(i <= rewardCount)
if i <= rewardCount then
self.RewardPanelList[i]:Refresh(rewards[i])
end
end
end
-- 通关改状态
function XUiPanelTrialGrid:OnSettleTrial(res)
if res then
if self.ItemData then
local StageId = res
if self.ItemData.StageId == StageId then
XDataCenter.TrialManager.TrialLevelPassState(self.ItemData.Id)
self:SetTrialItemState()
end
end
end
end
-- 奖励领取后改进度
function XUiPanelTrialGrid:AfterRewardGetedPro(cb)
local prolen = XTrialConfigs.GetForTotalLength()
if self.ItemData.Id > prolen then
local index = self.ItemData.Id - prolen
self.Parent:SetTypeTrialSignlePro(index, cb)
else
self.Parent:SetTypeTrialSignlePro(self.ItemData.Id, cb)
end
end
-- 设置状态
function XUiPanelTrialGrid:SetTrialItemState()
local id = self.ItemData.Id
if XDataCenter.TrialManager.TrialLevelLock(id) then --解锁的
self.ImgLock.gameObject:SetActiveEx(false)
if XDataCenter.TrialManager.TrialLevelFinished(id) then
if XDataCenter.TrialManager.TrialRewardGeted(id) then
self.ImgCanGet.gameObject:SetActiveEx(false)
self.ImgGeted.gameObject:SetActiveEx(true)
else
self.ImgCanGet.gameObject:SetActiveEx(true)
self.ImgGeted.gameObject:SetActiveEx(false)
end
else
self.ImgCanGet.gameObject:SetActiveEx(false)
self.ImgGeted.gameObject:SetActiveEx(false)
end
else
self.ImgLock.gameObject:SetActiveEx(true)
self.ImgCanGet.gameObject:SetActiveEx(false)
self.ImgGeted.gameObject:SetActiveEx(false)
end
end
-- 关闭特效防止特效透ui。
function XUiPanelTrialGrid:CloseFx()
self.ImgSelect.gameObject:SetActiveEx(false)
end
function XUiPanelTrialGrid:OpenFx()
self.ImgSelect.gameObject:SetActiveEx(true)
end
function XUiPanelTrialGrid:SetTrialItemRewardFx()
if self.ItemData and self.ItemData.Id then
local id = self.ItemData.Id
if XDataCenter.TrialManager.TrialLevelLock(id) and XDataCenter.TrialManager.TrialLevelFinished(id) and not XDataCenter.TrialManager.TrialRewardGeted(id) then
self:OpenFx()
return
end
end
self:CloseFx()
end
return XUiPanelTrialGrid