463 lines
No EOL
15 KiB
Lua
463 lines
No EOL
15 KiB
Lua
XUiGridFashionShop = XClass(nil, "XUiGridFashionShop")
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local Application = CS.UnityEngine.Application
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local Platform = Application.platform
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local RuntimePlatform = CS.UnityEngine.RuntimePlatform
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local BuyCount = 1
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function XUiGridFashionShop:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:SetButtonCallback()
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self.PanelPrice = {
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self.PanelPrice1
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}
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self.TxtOldPrice = {
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self.TxtOldPrice1
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}
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self.TxtNewPrice = {
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self.TxtNewPrice1
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}
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self.RImgPrice = {
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self.RImgPrice1
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}
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self.Timer = nil
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end
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function XUiGridFashionShop:Init(parent, rootUi)
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self.Parent = parent
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self.RootUi = rootUi or parent
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end
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function XUiGridFashionShop:OnRecycle()
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self:RemoveTimer()
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self:RemoveOnSaleTimer()
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end
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function XUiGridFashionShop:SetButtonCallback()
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self.BtnCondition.CallBack = function()
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self:OnBtnBuyClick()
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end
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self.BtnBuy.CallBack = function()
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self:OnBtnBuyClick()
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end
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end
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function XUiGridFashionShop:OnBtnBuyClick()
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if self.IsShopOnSaleLock then
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XUiManager.TipError(self.ShopOnSaleLockDecs)
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return
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end
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local buyData = {}
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if XWeaponFashionConfigs.IsWeaponFashion(self.Id) then
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--v1.31武器时装
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self.IsHaveFashion = XDataCenter.WeaponFashionManager.CheckHasFashion(self.Id) and
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not XDataCenter.WeaponFashionManager.IsFashionTimeLimit(self.Id)
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else
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--v1.28-采购优化-记录是否当前皮肤是否已拥有
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self.IsHaveFashion = XRewardManager.CheckRewardGoodsListIsOwnWithAll({XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Id)})
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end
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buyData.IsHave = self.IsHaveFashion
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buyData.ItemIcon = self.ItemIcon
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buyData.ItemCount = self.NeedCount
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buyData.GiftRewardId = self.GiftRewardId
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buyData.PayKeySuffix = self.Data.PayKeySuffix
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buyData.BuyCallBack = function()
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if self.Data.PayKeySuffix then
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local key = XPayConfigs.GetProductKey(self.Data.PayKeySuffix)
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XDataCenter.PayManager.Pay(key, 2, { self.Parent:GetCurShopId(), self.Data.Id }, self.Data.Id, function()
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XShopManager.SetGiftFashionID(buyData.GiftRewardId)
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XShopManager.SetBuyCallback(self.Parent:GetCurShopId(), function()
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if not XLuaUiManager.IsUiShow("UiShop") then
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return
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end
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self:RefreshSellOut()
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self:RefreshCondition()
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self:RefreshOnSales()
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self:RefreshPrice()
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self:RefreshBuyCount()
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local text = CS.XTextManager.GetText("BuySuccess")
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XUiManager.TipMsg(text, nil, function()
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local GiftRewardId = XShopManager.GetGiftFashionID()
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if GiftRewardId and GiftRewardId ~= 0 then
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local rewardGoodList = XRewardManager.GetRewardList(GiftRewardId)
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XShopManager.SetGiftFashionID(nil)
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XUiManager.OpenUiObtain(rewardGoodList)
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end
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end)
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self.Parent:RefreshBuy()
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end)
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end)
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else
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for _, consume in pairs(self.Data.ConsumeList) do
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if consume.Id == XDataCenter.ItemManager.ItemId.HongKa then
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local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, consume.Count)
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if not result then
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XUiManager.TipText("ShopItemHongKaNotEnough")
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XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Pay)
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return
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end
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elseif consume.Id == XDataCenter.ItemManager.ItemId.PaidGem then
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local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, consume.Count)
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if not result then
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XUiManager.TipText("ShopItemPaidGemNotEnough")
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XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.HK)
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return
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end
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end
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end
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XShopManager.BuyShop(self.Parent:GetCurShopId(), self.Data.Id, BuyCount, function()
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self:RefreshSellOut()
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self:RefreshCondition()
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self:RefreshOnSales()
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self:RefreshPrice()
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self:RefreshBuyCount()
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local text = CS.XTextManager.GetText("BuySuccess")
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XUiManager.TipMsg(text, nil, function()
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if buyData.GiftRewardId and buyData.GiftRewardId ~= 0 then
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local rewardGoodList = XRewardManager.GetRewardList(buyData.GiftRewardId)
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XUiManager.OpenUiObtain(rewardGoodList)
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end
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end)
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self.Parent:RefreshBuy()
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end)
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end
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end
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XLuaUiManager.Open("UiFashionDetail", self.Id, self.IsWeaponFashion, buyData)
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end
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function XUiGridFashionShop:UpdateData(data)
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self.Data = data
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self:RefreshSellOut()
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self:RefreshCondition()
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self:RefreshIcon()
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self:RefreshOnSales()
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self:RefreshPrice()
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self:RemoveTimer()
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self:RemoveOnSaleTimer()
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self:RefreshBuyCount()
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self:RefreshTimer(self.Data.SelloutTime)
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self:RefreshOnSaleTime(self.Data.OnSaleTime)
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self:RefreshGift()
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end
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function XUiGridFashionShop:RefreshBuyCount()
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if not self.ImgLimitLable then
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return
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end
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if not self.TxtLimitLable then
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return
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end
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if self.Data.BuyTimesLimit <= 0 then
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self.TxtLimitLable.gameObject:SetActiveEx(false)
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self.ImgLimitLable.gameObject:SetActiveEx(false)
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else
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local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
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local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
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local text = string.format(limitLabel, buynumber)
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self.TxtLimitLable.text = text
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self.TxtLimitLable.gameObject:SetActiveEx(true)
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self.ImgLimitLable.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridFashionShop:RefreshCondition()
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if not self.BtnCondition then return end
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self.BtnCondition.gameObject:SetActiveEx(false)
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local conditionIds = self.Data.ConditionIds
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if not conditionIds or #conditionIds <= 0 then return end
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for _, id in pairs(conditionIds) do
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local ret, desc = XConditionManager.CheckCondition(id)
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if not ret then
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self.BtnCondition.gameObject:SetActiveEx(true)
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self.ImgSellOut.gameObject:SetActiveEx(false)
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self.ConditionText.text = desc
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return
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end
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end
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end
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function XUiGridFashionShop:RefreshSellOut()
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if not self.ImgSellOut then
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return
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end
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self.IsSellOut = false
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if self.Data.BuyTimesLimit <= 0 then
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self.ImgSellOut.gameObject:SetActiveEx(false)
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else
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if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
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self.ImgSellOut.gameObject:SetActiveEx(true)
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self.IsSellOut = true
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else
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self.ImgSellOut.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiGridFashionShop:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiGridFashionShop:RemoveOnSaleTimer()
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if self.OnSaleTimer then
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XScheduleManager.UnSchedule(self.OnSaleTimer)
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self.OnSaleTimer = nil
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end
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end
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function XUiGridFashionShop:RefreshIcon()
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if type(self.Data.RewardGoods) == "number" then
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self.TemplateId = self.Data.RewardGoods
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else
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self.TemplateId = (self.Data.RewardGoods.TemplateId and self.Data.RewardGoods.TemplateId > 0) and
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self.Data.RewardGoods.TemplateId or
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self.Data.RewardGoods.Id
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end
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self.IsWeaponFashion = XDataCenter.ItemManager.IsWeaponFashion(self.TemplateId)
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self.Id = self.IsWeaponFashion and XDataCenter.ItemManager.GetWeaponFashionId(self.TemplateId) or self.TemplateId
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self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Id)
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if self.GoodsShowParams.Name then
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if self.GoodsShowParams.RewardType == XArrangeConfigs.Types.Character then
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self.TxtName.text = self.GoodsShowParams.TradeName
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else
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self.TxtName.text = self.GoodsShowParams.Name
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end
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end
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local characterIcon = self.IsWeaponFashion and self.GoodsShowParams.ShopIcon or self.GoodsShowParams.CharacterIcon
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if characterIcon then
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self.RImgIcon:SetRawImage(characterIcon)
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end
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end
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function XUiGridFashionShop:RefreshPrice()
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local panelCount = #self.PanelPrice
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for i = 1, panelCount do
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self.PanelPrice[i].gameObject:SetActiveEx(false)
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end
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local index = 1
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if self.Data.PayKeySuffix then
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if self.Count and self.Count:Exist() then
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self.Count.gameObject:SetActiveEx(false)
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end
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if self.TxtYuan and self.TxtYuan:Exist() then
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self.TxtYuan.gameObject:SetActiveEx(true)
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self.TxtYuan.text = self:GetPayAmount()
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end
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else
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if self.Count and self.Count:Exist() then
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self.Count.gameObject:SetActiveEx(true)
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end
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if self.TxtYuan and self.TxtYuan:Exist() then
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self.TxtYuan.gameObject:SetActiveEx(false)
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end
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for _, count in pairs(self.Data.ConsumeList) do
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if index > panelCount then
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return
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end
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local txtOldPrice = self.TxtOldPrice[index]
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if txtOldPrice then
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if self.Sales == 100 then
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txtOldPrice.gameObject:SetActiveEx(false)
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else
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txtOldPrice.text = count.Count
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txtOldPrice.gameObject:SetActiveEx(true)
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end
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end
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local rImgPrice = self.RImgPrice[index]
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if rImgPrice then
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self.ItemIcon = XDataCenter.ItemManager.GetItemIcon(count.Id)
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if self.ItemIcon ~= nil then
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rImgPrice:SetRawImage(self.ItemIcon)
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end
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end
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local txtNewPrice = self.TxtNewPrice[index]
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if txtNewPrice then
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self.NeedCount = math.floor(count.Count * self.Sales / 100)
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txtNewPrice.text = self.NeedCount
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local itemCount = XDataCenter.ItemManager.GetCount(count.Id)
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if itemCount < self.NeedCount then
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txtNewPrice.color = CS.UnityEngine.Color(1, 0, 0)
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else
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txtNewPrice.color = CS.UnityEngine.Color(0, 0, 0)
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end
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end
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self.PanelPrice[index].gameObject:SetActiveEx(true)
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index = index + 1
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end
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end
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end
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function XUiGridFashionShop:GetPayAmount()
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local key = XPayConfigs.GetProductKey(self.Data.PayKeySuffix)
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local payConfig = XPayConfigs.GetPayTemplate(key)
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return payConfig and payConfig.Amount or 0
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end
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function XUiGridFashionShop:RefreshOnSales()
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self.OnSales = {}
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self.OnSalesLongTest = {}
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XTool.LoopMap(self.Data.OnSales, function(k, sales)
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self.OnSales[k] = sales
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table.insert(self.OnSalesLongTest, sales)
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end)
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self.Sales = 100
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if #self.OnSalesLongTest ~= 0 then
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local sortedKeys = {}
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for k, _ in pairs(self.OnSales) do
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table.insert(sortedKeys, k)
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end
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table.sort(sortedKeys)
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for i = 1, #sortedKeys do
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if self.Data.TotalBuyTimes >= sortedKeys[i] - 1 then
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self.Sales = self.OnSales[sortedKeys[i]]
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end
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end
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end
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self:RefreshPanelSale()
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end
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function XUiGridFashionShop:RefreshPanelSale()
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local hideSales = false
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if self.TxtSaleRate then
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if self.Data.Tags == XShopManager.ShopTags.DisCount then
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if self.Sales < 100 then
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self.TxtSaleRate.text = self.Sales / 10 .. CS.XTextManager.GetText("Snap")
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else
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hideSales = true
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end
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end
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if self.Data.Tags == XShopManager.ShopTags.TimeLimit then
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self.TxtSaleRate.text = CS.XTextManager.GetText("TimeLimit")
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end
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if self.Data.Tags == XShopManager.ShopTags.Recommend then
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self.TxtSaleRate.text = CS.XTextManager.GetText("Recommend")
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end
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if self.Data.Tags == XShopManager.ShopTags.HotSale then
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self.TxtSaleRate.text = CS.XTextManager.GetText("HotSell")
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end
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if self.Data.Tags == XShopManager.ShopTags.Not or hideSales then
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self.TxtSaleRate.gameObject:SetActiveEx(false)
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self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(false)
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else
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self.TxtSaleRate.gameObject:SetActiveEx(true)
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self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(true)
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end
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end
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end
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function XUiGridFashionShop:RefreshTimer(time)
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if not self.ImgLeftTime then
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return
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end
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if not self.TxtLeftTime then
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return
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end
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if time <= 0 then
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self.TxtLeftTime.gameObject:SetActiveEx(false)
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self.ImgLeftTime.gameObject:SetActiveEx(false)
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return
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end
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self.TxtLeftTime.gameObject:SetActiveEx(true)
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self.ImgLeftTime.gameObject:SetActiveEx(true)
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local leftTime = XShopManager.GetLeftTime(time)
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local func = function()
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leftTime = leftTime > 0 and leftTime or 0
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local dataTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.SHOP)
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if self.TxtLeftTime then
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self.TxtLeftTime.text = CS.XTextManager.GetText("TimeSoldOut", dataTime)
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end
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if leftTime <= 0 then
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self:RemoveTimer()
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if self.ImgSellOut then
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self.ImgSellOut.gameObject:SetActiveEx(true)
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self.IsSellOut = true
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end
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end
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end
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func()
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self.Timer = XScheduleManager.ScheduleForever(function()
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leftTime = leftTime - 1
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func()
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end, 1000)
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end
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function XUiGridFashionShop:RefreshGift()
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if self.Data.GiftRewardId and self.Data.GiftRewardId ~= 0 then
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self.ImgTabLb.gameObject:SetActiveEx(true)
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self.GiftRewardId = self.Data.GiftRewardId
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else
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self.GiftRewardId = 0
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self.ImgTabLb.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridFashionShop:RefreshOnSaleTime(time)
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if not self.TxtOnSaleTime then
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return
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end
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if time <= 0 then
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self.TxtOnSaleTime.gameObject:SetActiveEx(false)
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return
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end
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self.TxtOnSaleTime.gameObject:SetActiveEx(true)
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self.ShopOnSaleLockDecs = CS.XTextManager.GetText("ActivityBriefShopOnSaleLock")
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local SaleTime = XShopManager.GetLeftTime(time)
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local func = function()
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SaleTime = SaleTime > 0 and SaleTime or 0
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local dataTime = XUiHelper.GetTime(SaleTime, XUiHelper.TimeFormatType.ACTIVITY)
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if self.TxtOnSaleTime then
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self.TxtOnSaleTime.text = CS.XTextManager.GetText("TimeOnSale", dataTime)
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end
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if SaleTime <= 0 then
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self:RemoveOnSaleTimer()
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if self.TxtOnSaleTime then
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self.TxtOnSaleTime.gameObject:SetActiveEx(false)
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end
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self.IsShopOnSaleLock = false
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else
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self.IsShopOnSaleLock = true
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end
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end
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func()
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self.OnSaleTimer = XScheduleManager.ScheduleForever(function()
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SaleTime = SaleTime - 1
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func()
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end, 1000)
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end |