87 lines
No EOL
2.9 KiB
Lua
87 lines
No EOL
2.9 KiB
Lua
--######################## XUiReform2ndChildPanel ########################
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local XUiReform2ndChildPanel = XClass(nil, "XUiReform2ndChildPanel")
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function XUiReform2ndChildPanel:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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self.RootUi = nil
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end
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function XUiReform2ndChildPanel:SetData(rootUi)
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self.RootUi = rootUi
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end
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function XUiReform2ndChildPanel:Refresh(currentEntityId)
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local hasRecommend, txt = XDataCenter.Reform2ndManager.GetRecommendDescByStageIdAndEntityId(self.RootUi:GetStageId(), currentEntityId)
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self.GameObject:SetActiveEx(hasRecommend)
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if hasRecommend then
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self.TxtScore.text = txt
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end
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end
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--######################## XUiReform2ndBattleRoomRoleDetail ########################
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local XUiBattleRoomRoleDetailDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoomRoleDetailDefaultProxy")
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local XUiReform2ndBattleRoomRoleDetail = XClass(XUiBattleRoomRoleDetailDefaultProxy, "XUiReform2ndBattleRoomRoleDetail")
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local XRobot = require("XEntity/XRobot/XRobot")
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-- team : XTeam
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function XUiReform2ndBattleRoomRoleDetail:Ctor(stageId, team, pos)
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self.StageId = stageId
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self.Team = team
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self.Pos = pos
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end
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function XUiReform2ndBattleRoomRoleDetail:GetStageId()
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return self.StageId
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end
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function XUiReform2ndBattleRoomRoleDetail:GetEntities(characterType)
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return XDataCenter.Reform2ndManager.GetOwnCharacterListByStageId(self:GetStageId(), characterType)
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end
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function XUiReform2ndBattleRoomRoleDetail:SortEntitiesWithTeam(team, entities, sortTagType)
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return XDataCenter.Reform2ndManager.SortEntitiesInStage(entities, self:GetStageId())
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end
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function XUiReform2ndBattleRoomRoleDetail:GetAutoCloseInfo()
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local endTime = XDataCenter.Reform2ndManager.GetActivityEndTime()
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return true, endTime, function(isClose)
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if isClose then
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XDataCenter.Reform2ndManager.HandleActivityEndTime()
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end
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end
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end
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function XUiReform2ndBattleRoomRoleDetail:AOPOnDynamicTableEventAfter(rootUi, event, index, grid)
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---@type XCharacter
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local entity = rootUi.DynamicTable.DataSource[index]
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local characterList = XDataCenter.Reform2ndManager.GetStageCharacterListByStageId(self.StageId)
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local isInList = false
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for i = 1, #characterList do
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if entity:GetId() == characterList[i] then
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isInList = true
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end
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end
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grid.PanelRecommend.gameObject:SetActiveEx(isInList)
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end
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-- 获取子面板数据,主要用来增加编队界面自身玩法信息,就不用污染通用的预制体
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--[[
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return : {
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assetPath : 资源路径
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proxy : 子面板代理
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proxyArgs : 子面板SetData传入的参数列表
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}
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]]
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function XUiReform2ndBattleRoomRoleDetail:GetChildPanelData()
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return {
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assetPath = XUiConfigs.GetComponentUrl("PanelReformBattleRoomDetail"),
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proxy = XUiReform2ndChildPanel,
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proxyArgs = { self },
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}
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end
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return XUiReform2ndBattleRoomRoleDetail |