72 lines
No EOL
2.6 KiB
Lua
72 lines
No EOL
2.6 KiB
Lua
XUiPanelCharSkillOther = XClass(nil, "XUiPanelCharSkillOther")
|
|
|
|
function XUiPanelCharSkillOther:Ctor(ui, parent, character, equipList, assignChapterRecords)
|
|
self.Parent = parent
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self.AssignChapterRecords = assignChapterRecords
|
|
self:InitAutoScript()
|
|
|
|
self.NpcData = {Character = character,Equips = equipList}
|
|
|
|
self.SkillTeach.gameObject:SetActiveEx(false)
|
|
self.PanelSkillInfo.gameObject:SetActive(false)
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:InitAutoScript()
|
|
self:AutoInitUi()
|
|
XTool.InitUiObject(self)
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:AutoInitUi()
|
|
self.PanelSkillItems = self.Transform:Find("PanelSkillItems")
|
|
|
|
self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4")
|
|
self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3")
|
|
self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2")
|
|
self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1")
|
|
|
|
self.SkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach")
|
|
self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo")
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:ShowPanel(character,equipList)
|
|
self.CharacterId = character.Id
|
|
self.EquipList = equipList
|
|
self.GameObject:SetActiveEx(true)
|
|
self:ShowSkillItemPanel()
|
|
self:UpdatePanel(character)
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:ShowSkillItemPanel()
|
|
self.PanelSkillItems.gameObject:SetActive(true)
|
|
self.SkillItemsQiehuan:PlayTimelineAnimation()
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:HidePanel()
|
|
self:HideSkillItemPanel()
|
|
self.GameObject:SetActive(false)
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:HideSkillItemPanel()
|
|
self.PanelSkillItems.gameObject:SetActive(false)
|
|
end
|
|
|
|
function XUiPanelCharSkillOther:UpdatePanel(character)
|
|
local skills = XCharacterConfigs.GetCharacterSkillsByCharacter(character)
|
|
|
|
if (self.SkillGrids and #self.SkillGrids > 0) then
|
|
for i = 1, XCharacterConfigs.MAX_SHOW_SKILL_POS do
|
|
self.SkillGrids[i]:UpdateInfo(skills[i])
|
|
end
|
|
else
|
|
self.SkillGrids = {}
|
|
for i = 1, XCharacterConfigs.MAX_SHOW_SKILL_POS do
|
|
self.SkillGrids[i] = XUiGridSkillItemOther.New(self.Parent, self["GridSkillItem" .. i], skills[i], character, self.EquipList, self.AssignChapterRecords,
|
|
function()
|
|
self:HideSkillItemPanel()
|
|
XLuaUiManager.Open("UiSkillDetailsOther", self.CharacterId, skills, i ,self.NpcData, self.AssignChapterRecords)
|
|
end)
|
|
end
|
|
end
|
|
end |