387 lines
13 KiB
Lua
387 lines
13 KiB
Lua
local XUiGuildWarCharacterSelectAssistantGrid = require("XUi/XUiGuildWar/Assistant/XUiGuildWarCharacterSelectAssistantGrid")
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local XUiExpeditionEquipGrid = require("XUi/XUiExpedition/RoleList/XUiExpeditionEquipGrid/XUiExpeditionEquipGrid")
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---@class XUiGuildWarCharacterSelectAssistant@refer to XUiPanelStrongholdRoomCharacterOthers
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local XUiGuildWarCharacterSelectAssistant = XClass(nil, "XUiGuildWarCharacterSelectAssistant")
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function XUiGuildWarCharacterSelectAssistant:Ctor(ui, selectCharacterCb, closeUiFunc, playAnimationCb, team, pos, rootUi, filter)
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self.RootUi = rootUi
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---@type XGuildWarTeam
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self._Team = team
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self._Pos = pos
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self._Index = false
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self.WearingAwarenessGrids = {}
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self._Timer = false
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self._FilterKey = false
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self._MemberData = false
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---@type XUiGuildWarCharacterFilter
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self._Filter = filter
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self.SelectCharacterCb = selectCharacterCb
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self.CloseUiFunc = closeUiFunc
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self.PlayAnimationCb = playAnimationCb
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XTool.InitUiObjectByUi(self, ui)
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self:Init()
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end
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function XUiGuildWarCharacterSelectAssistant:Init()
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---@type XDynamicTableNormal
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--self.DynamicTable = XDynamicTableNormal.New(self.SViewCharacterList)
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--self.DynamicTable:SetProxy(XUiGuildWarCharacterSelectAssistantGrid)
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--self.DynamicTable:SetDelegate(self)
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self.GridCharacter.gameObject:SetActiveEx(false)
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XUiHelper.RegisterClickEvent(self, self.BtnJoinTeam, self.OnBtnJoinTeamClicked)
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XUiHelper.RegisterClickEvent(self, self.BtnQuitTeam, self.OnBtnQuitTeamClick)
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self.PanelEmptyListOthers.gameObject:SetActiveEx(true)
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self.ImgEmptyShougezhe.gameObject:SetActiveEx(false)
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self.SViewCharacterList.gameObject:SetActiveEx(true)
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end
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function XUiGuildWarCharacterSelectAssistant:Hide()
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self.GameObject:SetActiveEx(false)
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end
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function XUiGuildWarCharacterSelectAssistant:Show(filterKey)
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--self._FilterKey = filterKey
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self.GameObject:SetActiveEx(true)
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--self._Index = false
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--self:UpdateData()
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--self:SelectCharacter(1)
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--if not self:GetCharacterData() then
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-- self._Index = false
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--end
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--if self._Index then
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-- self.DynamicTable:ReloadDataSync(self._Index)
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--end
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--
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--self.ImgEmpty.gameObject:SetActiveEx(false)
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--self.ImgEmptyShougezhe.gameObject:SetActiveEx(false)
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self:UpdateEmpty(true)
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self:OnEnable()
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end
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function XUiGuildWarCharacterSelectAssistant:OnEnable()
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XDataCenter.GuildWarManager.RequestAssistCharacterList()
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self:StartTimerCd()
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end
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function XUiGuildWarCharacterSelectAssistant:OnDisable()
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self:StopTimerCd()
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end
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function XUiGuildWarCharacterSelectAssistant:SelectCharacter(index)
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if self._Index == index then
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return
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end
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self._Index = index
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for _, tempGrid in pairs(self.DynamicTable:GetGrids()) do
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tempGrid:SetSelect(false)
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end
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local grid = self.DynamicTable:GetGridByIndex(self._Index)
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if grid then
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grid:SetSelect(true)
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end
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self:UpdateCharacterData()
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-- model
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self.SelectCharacterCb(self:GetCharacterData())
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end
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function XUiGuildWarCharacterSelectAssistant:GetEntities(notFilter)
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local list = XDataCenter.GuildWarManager.GetAssistantCharacterList()
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if not notFilter then
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for i = 1, #list do
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local data = list[i]
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if not data.Id then
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-- 有危险
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data.Id = data.FightNpcData.Character.Id
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end
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end
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local filterData = XDataCenter.CommonCharacterFiltManager.GetSelectTagData(self._FilterKey)
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if filterData then
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list = XDataCenter.CommonCharacterFiltManager.DoFilter(list, filterData)
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end
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end
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--同级按照战斗力和ID排序
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local SortNormal = function(A1, A2, ID1, ID2)
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if A1 ~= A2 then
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return A1 > A2
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end
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return ID1 > ID2
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end
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local team = XDataCenter.GuildWarManager.GetBattleManager():GetTeam()
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table.sort(list, function(CA, CB)
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local EntityIdA = CA.Id
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local EntityIdB = CB.Id
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local AbilityA = CA.Ability
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local AbilityB = CB.Ability
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--判断是否特攻角色 特攻优先
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local SpecialA = XDataCenter.GuildWarManager.CheckIsSpecialRole(EntityIdA)
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local SpecialB = XDataCenter.GuildWarManager.CheckIsSpecialRole(EntityIdB)
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if SpecialA and SpecialB and EntityIdA ~= EntityIdB then
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--判断是否头牌特攻角色
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local isCenterSpecialA = XDataCenter.GuildWarManager.CheckIsCenterSpecialRole(EntityIdA)
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local isCenterSpecialB = XDataCenter.GuildWarManager.CheckIsCenterSpecialRole(EntityIdB)
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if isCenterSpecialA ~= isCenterSpecialB then
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return isCenterSpecialA
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end
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return SortNormal(AbilityA, AbilityB, EntityIdA, EntityIdB)
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end
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if EntityIdA ~= EntityIdB and SpecialA ~= SpecialB then
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return SpecialA
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end
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--判断是否在队伍 队伍中的优先
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local PlayerA = CA.PlayerId
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local PlayerB = CB.PlayerId
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local InTeamA = team:CheckHasSameMember({
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EntityId = EntityIdA,
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PlayerId = PlayerA
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})
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local InTeamB = team:CheckHasSameMember({
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EntityId = EntityIdB,
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PlayerId = PlayerB
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})
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if InTeamA ~= InTeamB then
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return InTeamA
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end
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return SortNormal(AbilityA, AbilityB, EntityIdA, EntityIdB)
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end)
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-- 队伍中的优先, 支援角色最多一个
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local team = XDataCenter.GuildWarManager.GetBattleManager():GetTeam()
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local flag = 1
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for i = 1, #list do
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local data = list[i]
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if team:CheckHasSameMember({
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EntityId = data.FightNpcData.Character.Id,
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PlayerId = data.PlayerId
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}) then
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list[i] = list[flag]
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list[flag] = data
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flag = flag + 1
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end
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end
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return list
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateData()
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local dataSource = self:GetEntities()
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self.DynamicTable:SetDataSource(dataSource)
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end
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function XUiGuildWarCharacterSelectAssistant:GetCharacterData()
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return self._MemberData
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end
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---@param grid XUiGuildWarCharacterSelectAssistantGrid
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function XUiGuildWarCharacterSelectAssistant:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local dataSource = self.DynamicTable.DataSource
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local data = dataSource[index]
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grid:Refresh(data)
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grid:SetSelect(index == self._Index)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self:SelectCharacter(index)
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end
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end
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---@type XGuildWarMember
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function XUiGuildWarCharacterSelectAssistant:UpdateCharacterData(member)
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self._MemberData = member
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self:UpdateBtns()
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self:UpdateEquips()
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self:StartTimerCd()
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateBtns()
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local data = self._MemberData
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if not data then
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self.BtnQuitTeam.gameObject:SetActiveEx(false)
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self.BtnJoinTeam.gameObject:SetActiveEx(false)
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self.BtnJoinDisable.gameObject:SetActiveEx(false)
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self.BtnLock.gameObject:SetActiveEx(false)
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self.PanelCD.gameObject:SetActiveEx(false)
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return
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end
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local character = data.FightNpcData.Character
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local characterId = character.Id
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self.BtnJoinDisable.gameObject:SetActiveEx(false)
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self.PanelCD.gameObject:SetActiveEx(false)
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-- 支援角色冷却中
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local cd = self:GetAssistantCd()
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if cd > 0 then
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self.BtnQuitTeam.gameObject:SetActiveEx(false)
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self.BtnJoinTeam.gameObject:SetActiveEx(false)
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self.BtnJoinDisable.gameObject:SetActiveEx(false)
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self.BtnLock.gameObject:SetActiveEx(true)
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self.PanelCD.gameObject:SetActiveEx(true)
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return
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end
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-- 在队伍中
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if XDataCenter.GuildWarManager.GetBattleManager():GetTeam():GetEntityIdIsInTeam(characterId) then
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self.BtnQuitTeam.gameObject:SetActiveEx(true)
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self.BtnJoinTeam.gameObject:SetActiveEx(false)
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self.BtnJoinDisable.gameObject:SetActiveEx(false)
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self.BtnLock.gameObject:SetActiveEx(false)
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self.PanelCD.gameObject:SetActiveEx(false)
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return
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end
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-- 授格者
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if XCharacterConfigs.IsIsomer(characterId) and not XFunctionManager.JudgeOpen(XFunctionManager.FunctionName.Isomer) then
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self.BtnQuitTeam.gameObject:SetActiveEx(false)
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self.BtnJoinTeam.gameObject:SetActiveEx(false)
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self.BtnJoinDisable.gameObject:SetActiveEx(true)
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self.BtnLock.gameObject:SetActiveEx(false)
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self.PanelCD.gameObject:SetActiveEx(false)
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return
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end
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-- 可加入
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self.BtnQuitTeam.gameObject:SetActiveEx(false)
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self.BtnJoinTeam.gameObject:SetActiveEx(true)
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self.BtnJoinDisable.gameObject:SetActiveEx(false)
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self.BtnLock.gameObject:SetActiveEx(false)
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self.PanelCD.gameObject:SetActiveEx(false)
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end
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function XUiGuildWarCharacterSelectAssistant:GetAssistantCd()
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local data = self:GetCharacterData()
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return XDataCenter.GuildWarManager.GetCdUsingAssistantCharacter(data)
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end
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function XUiGuildWarCharacterSelectAssistant:IsEmpty()
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--local dataSource = self.DynamicTable.DataSource
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--return #dataSource == 0
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return not self._MemberData
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateEmpty(visible)
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if visible then
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self.PanelEquipment.gameObject:SetActiveEx(true)
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self.ImgEmpty.gameObject:SetActiveEx(false)
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return
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end
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self.PanelEquipment.gameObject:SetActiveEx(false)
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self.ImgEmpty.gameObject:SetActiveEx(true)
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateEquips()
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if self:IsEmpty() then
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self.PanelEquipment.gameObject:SetActiveEx(false)
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return
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end
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self.PanelEquipment.gameObject:SetActiveEx(true)
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local data = self._MemberData
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local equips = data and data.FightNpcData.Equips or {}
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local weapon = {}
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local equipSiteDic = {}
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local weaponResonanceCount = 0
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for _, equip in pairs(equips) do
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if XDataCenter.EquipManager.IsWeaponByTemplateId(equip.TemplateId) then
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weapon = equip
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weaponResonanceCount = #equip.ResonanceInfo
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else
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local site = XDataCenter.EquipManager.GetEquipSiteByEquipData(equip)
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equipSiteDic[site] = equip
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end
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end
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self.WeaponGrid = self.WeaponGrid or XUiExpeditionEquipGrid.New(self.GridWeapon, nil, self.RootUi)
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local usingWeaponId = weapon.TemplateId
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if usingWeaponId then
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self.WeaponGrid:Refresh(usingWeaponId, weapon.Breakthrough, 0, true, weapon.Level, weaponResonanceCount)
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end
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for i = 1, 6 do
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self.WearingAwarenessGrids[i] = self.WearingAwarenessGrids[i] or XUiExpeditionEquipGrid.New(CS.UnityEngine.Object.Instantiate(self.GridAwareness), nil, self.RootUi)
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self.WearingAwarenessGrids[i].Transform:SetParent(self["PanelAwareness" .. i], false)
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local equip = equipSiteDic[i]
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if not equip then
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self.WearingAwarenessGrids[i].GameObject:SetActiveEx(false)
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else
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local resonanceCount = #equip.ResonanceInfo
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self.WearingAwarenessGrids[i].GameObject:SetActiveEx(true)
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self.WearingAwarenessGrids[i]:Refresh(equip.TemplateId, equip.Breakthrough, i, false, equip.Level, resonanceCount)
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end
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end
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-- partner
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local partnerId = data and data.FightNpcData.Partner and data.FightNpcData.Partner.TemplateId
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if partnerId then
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local icon = XPartnerConfigs.GetPartnerTemplateIcon(partnerId)
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self.PartnerIcon:SetRawImage(icon)
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self.PartnerIcon.gameObject:SetActiveEx(true)
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else
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self.PartnerIcon.gameObject:SetActiveEx(false)
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end
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end
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function XUiGuildWarCharacterSelectAssistant:StartTimerCd()
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self:UpdateTime()
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if not self._Timer then
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self._Timer = XScheduleManager.ScheduleForever(function()
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self:UpdateTime()
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self:UpdateGridCd()
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end, 1)
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end
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end
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function XUiGuildWarCharacterSelectAssistant:StopTimerCd()
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if self._Timer then
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XScheduleManager.UnSchedule(self._Timer)
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self._Timer = false
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end
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateTime()
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local cd = self:GetAssistantCd()
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if cd <= 0 then
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self:UpdateBtns()
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self:StopTimerCd()
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return
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end
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self.TextCd.text = XUiHelper.GetText("GuildWarAssistantCD", XUiHelper.GetTime(cd, XUiHelper.TimeFormatType.HOUR_MINUTE_SECOND))
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end
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function XUiGuildWarCharacterSelectAssistant:OnBtnJoinTeamClicked()
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local data = self:GetCharacterData()
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local character = data.FightNpcData.Character
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local characterId = character.Id
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local memberData = {
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EntityId = characterId,
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PlayerId = data.PlayerId
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}
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self._Team:UpdateEntityTeamPos(memberData, self._Pos, true)
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self.CloseUiFunc(true, memberData)
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end
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function XUiGuildWarCharacterSelectAssistant:OnBtnQuitTeamClick()
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local data = self:GetCharacterData()
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local character = data.FightNpcData.Character
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local characterId = character.Id
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self._Team:KickOut(characterId)
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self.CloseUiFunc(true, false)
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end
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function XUiGuildWarCharacterSelectAssistant:UpdateGridCd()
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---@type XUiGuildWarCharacterSelectAssistantGrid[]
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local grids = self._Filter.DynamicTableSupport:GetGrids()
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for i, grid in pairs(grids) do
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grid:UpdateCdAndInTeam()
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end
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end
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return XUiGuildWarCharacterSelectAssistant
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