48 lines
No EOL
1.6 KiB
Lua
48 lines
No EOL
1.6 KiB
Lua
local XUiGridRankRewardItem = XClass(nil, "XUiGridRankRewardItem")
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function XUiGridRankRewardItem:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.MailRewardList = {}
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XTool.InitUiObject(self)
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end
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function XUiGridRankRewardItem:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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-- 刷新排名奖励
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function XUiGridRankRewardItem:Refresh(rewardInfo)
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local minRank = rewardInfo.MinRank * 100
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local maxRank = rewardInfo.MaxRank * 100
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if minRank <= 0 then
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self.TxtScore.text = string.format("%d%%", maxRank)
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else
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self.TxtScore.text = string.format("%d%%-%d%%", minRank, maxRank)
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end
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local _, curRank, totalRank = XDataCenter.FubenBabelTowerManager.GetScoreInfos()
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local playerRank = (curRank * 1.0) / totalRank * 100
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self.PanelCurRank.gameObject:SetActiveEx(playerRank > minRank and playerRank <= maxRank)
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---@type XMailAgency
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local mailAgency = XMVCA:GetAgency(ModuleId.XMail)
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local rewardList = mailAgency:GetRewardList(rewardInfo.MailId)
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for i, reward in pairs(rewardList or {}) do
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if not self.MailRewardList[i] then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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ui.transform:SetParent(self.PanelRewardContent, false)
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local common = XUiGridCommon.New(self.UiRoot, ui)
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self.MailRewardList[i] = common
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end
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self.MailRewardList[i]:Refresh(reward)
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end
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for i = #rewardList + 1, #self.MailRewardList do
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self.MailRewardList[i].GameObject:SetActiveEx(false)
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end
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end
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return XUiGridRankRewardItem |