24 lines
No EOL
801 B
Lua
24 lines
No EOL
801 B
Lua
local XUiFightMaze = XLuaUiManager.Register(XLuaUi, "UiFightMaze")
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local tostring = tostring
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function XUiFightMaze:OnAwake()
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self.FxObj = self.ImgProgress.transform:Find("FxObj").gameObject
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self.FxObj:SetActiveEx(false)
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end
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function XUiFightMaze:OnDisable()
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self.FxObj:SetActiveEx(false)
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end
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function XUiFightMaze:SetProcess(process)
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local fillAmount = process / 100.0
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if fillAmount < self.ImgProgress.fillAmount then
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local fxPos = self.FxObj.transform.anchoredPosition
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fxPos.x = fillAmount * self.ImgProgress.transform.rect.width
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self.FxObj.transform.anchoredPosition = fxPos
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self.FxObj:SetActiveEx(false)
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self.FxObj:SetActiveEx(true)
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end
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self.ImgProgress.fillAmount = fillAmount
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self.TxtProgress.text = tostring(process)
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end |