PGRData/Script/matrix/xui/xuidormtemplate/XUiGridTemplateSelectRoom.lua

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local XUiGridTemplateSelectRoom = XClass(nil, "XUiGridTemplateSelectRoom")
function XUiGridTemplateSelectRoom:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridTemplateSelectRoom:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridTemplateSelectRoom:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridTemplateSelectRoom:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridTemplateSelectRoom:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
function XUiGridTemplateSelectRoom:OnBtnClickClick()
if self.SelectCb then
self.SelectCb(self.RoomId)
end
end
function XUiGridTemplateSelectRoom:SetSelected(status)
self.PanelSelect.gameObject:SetActiveEx(status)
end
function XUiGridTemplateSelectRoom:Refresh(roomData, connectId, selectCb, curDormId)
self.RoomData = roomData
self.SelectCb = selectCb
self.RoomId = roomData:GetRoomId()
self:SetSelected(connectId == self.RoomId)
local name = roomData:GetRoomName()
self.TxtCategoryName.text = name
self.TxtCategoryNameSelect.text = name
self.TxtTag.gameObject:SetActiveEx(curDormId == self.RoomId)
end
return XUiGridTemplateSelectRoom