57 lines
2.3 KiB
Lua
57 lines
2.3 KiB
Lua
local XUiBiancaTheatreItemGrid = require("XUi/XUiBiancaTheatre/Common/XUiBiancaTheatreItemGrid")
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local XUiRewardEventNodePanel = XClass(nil, "XUiRewardEventNodePanel")
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function XUiRewardEventNodePanel:Ctor(ui, rootUi)
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XUiHelper.InitUiClass(self, ui)
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self.RootUi = rootUi
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-- XALocalRewardEventNode | XAGlobalRewardEventNode
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self.Node = nil
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XUiHelper.RegisterClickEvent(self, self.BtnOK, self.OnBtnComfirmClicked)
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self.PanelIcon = XUiHelper.TryGetComponent(ui.transform, "PanelIcon")
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self.Bg = XUiHelper.TryGetComponent(ui.transform, "Bg")
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self.ItemGridList = {}
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end
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-- node : XALocalRewardEventNode | XAGlobalRewardEventNode
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function XUiRewardEventNodePanel:SetData(node)
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self.Node = node
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self.TxtContent.text = node:GetDesc()
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self.BtnOK:SetName(node:GetBtnConfirmText())
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if self.Node.EventConfig.StepRewardItemType == XBiancaTheatreConfigs.XEventStepItemType.OpenVision or
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self.Node.EventConfig.StepRewardItemType == XBiancaTheatreConfigs.XEventStepItemType.ObtainVision
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then
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self.Bg.gameObject:SetActiveEx(false)
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self.PanelReward.gameObject:SetActiveEx(false)
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return
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end
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-- 创建奖励
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local itemIdList = node:GetItemIdList()
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local itemType = node:GetStepRewardItemType()
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local count
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for i, itemId in ipairs(itemIdList) do
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count = node:GetItemCount(i)
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local itemGrid = self.ItemGridList[i]
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if not itemGrid then
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local gridPanel = i ~= 1 and XUiHelper.Instantiate(self.PanelReward, self.PanelIcon.transform)
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itemGrid = XUiBiancaTheatreItemGrid.New(i == 1 and self.GridReward or XUiHelper.TryGetComponent(gridPanel.transform, "Grid256New"), nil, gridPanel)
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self.ItemGridList[i] = itemGrid
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end
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itemGrid:Refresh(itemId, nil, count, itemType)
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if itemGrid.RootUi then
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itemGrid.RootUi.gameObject:SetActiveEx(true)
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end
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end
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for i = #itemIdList + 1, #self.ItemGridList do
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if self.ItemGridList[i].RootUi then
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self.ItemGridList[i].RootUi.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiRewardEventNodePanel:OnBtnComfirmClicked()
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self.Node:RequestTriggerNode(function(newEventNode)
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self.RootUi:RefreshNode(newEventNode)
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end)
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end
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return XUiRewardEventNodePanel
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