266 lines
No EOL
11 KiB
Lua
266 lines
No EOL
11 KiB
Lua
local XUiBiancaTheatreItemGrid = require("XUi/XUiBiancaTheatre/Common/XUiBiancaTheatreItemGrid")
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--############# 羁绊面板的格子 #############
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local XUiComboGrid = XClass(nil, "XUiComboGrid")
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function XUiComboGrid:Ctor(ui, adventureRoles)
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self.Gameobject = ui.gameObject
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self.Transform = ui.transform
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self.AdventureRoles = adventureRoles
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XTool.InitUiObject(self)
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self.ComboList = XDataCenter.BiancaTheatreManager.GetComboList()
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self.ImgQuality.gameObject:SetActiveEx(false)
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end
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function XUiComboGrid:Refresh(combo)
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self.RImgIcon:SetRawImage(combo:GetIconPath())
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self.TextCount.text = combo:GetTotalRank(self.AdventureRoles)
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end
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--############# 羁绊面板 #############
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local XUiComboPanel = XClass(nil, "XUiComboPanel")
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--activeComboList:已激活的羁绊列表
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function XUiComboPanel:Ctor(ui, activeComboList, adventureRoles)
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self.Gameobject = ui.gameObject
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self.Transform = ui.transform
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self.AdventureRoles = adventureRoles
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XTool.InitUiObject(self)
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self:InitDynamicTable(activeComboList)
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end
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function XUiComboPanel:InitDynamicTable(activeComboList)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelNormalBuffList)
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self.DynamicTable:SetProxy(XUiComboGrid, self.AdventureRoles)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetDataSource(activeComboList)
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self.DynamicTable:ReloadDataASync(1)
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self.TxtComboNone.gameObject:SetActiveEx(not XTool.IsNumberValid(#activeComboList))
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self.Grid.gameObject:SetActiveEx(false)
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end
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function XUiComboPanel:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.DynamicTable.DataSource[index])
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end
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end
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--############# 本局拥有道具面板 #############
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local XUiItemPanel = XClass(nil, "XUiItemPanel")
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function XUiItemPanel:Ctor(ui, theatreItemIdList)
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self.Gameobject = ui.gameObject
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self.Transform = ui.transform
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self.TheatreItemIdList = theatreItemIdList
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XTool.InitUiObject(self)
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self:InitDynamicTable(theatreItemIdList)
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end
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function XUiItemPanel:InitDynamicTable(theatreItemIdList)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelBuffList)
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self.DynamicTable:SetProxy(XUiBiancaTheatreItemGrid)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetDataSource(theatreItemIdList)
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self.DynamicTable:ReloadDataASync(1)
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self.TxtItemNone.gameObject:SetActiveEx(not XTool.IsNumberValid(#theatreItemIdList))
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self.Grid.gameObject:SetActiveEx(false)
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end
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function XUiItemPanel:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.DynamicTable.DataSource[index])
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end
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end
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--############# 总结算 #############
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local XUiBiancaTheatreInfiniteSettleWin = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreInfiniteSettleWin")
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function XUiBiancaTheatreInfiniteSettleWin:OnAwake()
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self.Transform:GetComponent("XPlayMusic").enabled = false
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self.TheatreManager = XDataCenter.BiancaTheatreManager
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self.AdventureManager = self.TheatreManager:GetCurrentAdventureManager()
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self.CurrentChapter = self.AdventureManager:GetCurrentChapter()
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-- 结算数据 XAdventureEnd
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self.AdventureEnd = nil
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self:RegisterUiEvents()
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end
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-- adventureEnd : XAdventureEnd
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function XUiBiancaTheatreInfiniteSettleWin:OnStart(adventureEnd, lastChapteEndStoryId)
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self.UiEnable:Play()
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self.AdventureManager:ShowNextOperation()
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self.AdventureEnd = adventureEnd
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-- 结局标题
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self.TxtTitle.text = adventureEnd:GetTitle()
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-- 结局描述
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self.TxtEndDetail.text = adventureEnd:GetDesc()
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-- 新结局
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self.NewTag.gameObject:SetActiveEx(adventureEnd:GetIsNewEnd())
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-- 玩家名字
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self.TxtPlayerName.text = XPlayer.Name
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-- 时间
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self.TxtTime.text = XTime.TimestampToGameDateTimeString(XTime.GetServerNowTimestamp(), "yyyy/MM/dd")
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-- 章节名字
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self.TxtName.text = self.CurrentChapter and self.CurrentChapter:GetTitle() or ""
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-- 角色总星级数
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self.TxtLevel.text = adventureEnd:GetTotalCharacterLevel()
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-- 平均战力
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self.TxtPower.text = adventureEnd:GetRoleAveragePower()
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-- 角色数量
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self.TxtRoleCount.text = adventureEnd:GetRolesCount()
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-- 分队
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local teamId = adventureEnd:GetTeamId()
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if XTool.IsNumberValid(teamId) then
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self.TextTeam.text = XBiancaTheatreConfigs.GetTeamName(teamId)
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self.ImageTeam:SetSprite(XBiancaTheatreConfigs.GetTeamIcon(teamId))
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else
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self.TextTeam.gameObject:SetActiveEx(false)
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self.ImageTeam.gameObject:SetActiveEx(false)
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end
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-- 本局拥有道具
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XUiItemPanel.New(self.PanelBuffList, adventureEnd:GetItems())
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-- 获得的羁绊
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XUiComboPanel.New(self.PanelNormalBuffList, adventureEnd:GetActiveComboList(), adventureEnd:GetCurrentRoles())
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local currentDifficulty = self.AdventureManager:GetCurrentDifficulty() or self.TheatreManager:GetCurrentDifficulty()
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local endFactor = adventureEnd:GetEndFactor()
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local titleIcon = currentDifficulty and currentDifficulty:GetTitleIcon()
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-- 数据统计
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local scoreDatas = adventureEnd:GetScoreDatas()
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self.GridScore.gameObject:SetActiveEx(false)
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local scoreData, scoreUiObject
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for i = 1, #scoreDatas + 1 do
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scoreData = scoreDatas[i]
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scoreUiObject = XUiHelper.Instantiate(self.GridScore, self.PanelScore):GetComponent("UiObject")
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scoreUiObject:GetObject("TxtName").text = scoreData and scoreData.Name or ""
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scoreUiObject:GetObject("TxtCount").text = scoreData and scoreData.Count or ""
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scoreUiObject:GetObject("TxtScore").text = scoreData and string.format( "+%s", scoreData.Score)
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or string.format( "X%s", endFactor)
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scoreUiObject:GetObject("TextEndName").text = adventureEnd:GetTitle()
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scoreUiObject:GetObject("PanelText").gameObject:SetActiveEx(i ~= #scoreDatas + 1)
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scoreUiObject:GetObject("PanelDifficulty").gameObject:SetActiveEx(i == #scoreDatas + 1)
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scoreUiObject.gameObject:SetActiveEx(true)
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end
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-- 总分数
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self.TxtTotalScore.text = adventureEnd:GetTotalScore()
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-- 新记录
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self.TxtNewNumber.gameObject:SetActiveEx(adventureEnd:GetIsNewScore())
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-- 难度标题
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if currentDifficulty then
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self.RImgDifficultyIcon:SetRawImage(currentDifficulty:GetTitleIcon())
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end
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-- 难度掉落概率
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self.TxtDifficultyRate.text = XUiHelper.GetText("TheatreDifficultyRateTip"
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, adventureEnd:GetDifficultyFactor())
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-- 本轮奖励一览
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self:UpdateReward(adventureEnd)
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-- 上一步隐藏
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self.BtnPreviousStep.gameObject:SetActiveEx(false)
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-- 结局背景音乐
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XDataCenter.BiancaTheatreManager.CheckEndBgmPlay(adventureEnd)
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-- 播放最后一章剧情
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if lastChapteEndStoryId then
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XDataCenter.MovieManager.PlayMovie(lastChapteEndStoryId)
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-- XDataCenter.MovieManager.PlayMovie(lastChapteEndStoryId, handler(self, self.PlayMoveAnima))
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-- else
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-- self:PlayMoveAnima()
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end
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end
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function XUiBiancaTheatreInfiniteSettleWin:OnEnable()
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local adventureManager = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager()
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local visionValue = adventureManager:GetOldVisionValue() or 0
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if XTool.IsNumberValid(visionValue) then
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XLuaUiManager.Open("UiBiancaTheatrePsionicVision", nil, nil, nil, nil, true)
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end
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end
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--自动滑动到底部
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function XUiBiancaTheatreInfiniteSettleWin:PlayMoveAnima()
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self:PlayAnimation("UiMove")
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end
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function XUiBiancaTheatreInfiniteSettleWin:StopMoveAnima()
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self.UiMove:Stop()
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if self.UiEnable.state == CS.UnityEngine.Playables.PlayState.Playing and self.UiEnable.time < self.UiEnable.duration then
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self.UiEnable:Play()
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self.UiEnable.time = self.UiEnable.duration
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end
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end
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function XUiBiancaTheatreInfiniteSettleWin:UpdateReward(adventureEnd)
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--等级经验奖励
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local count = adventureEnd:GetTotalExp()
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if XTool.IsNumberValid(count) then
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local totalExpGrid = XUiGridCommon.New(XUiHelper.Instantiate(self.GridReward, self.PanelItemScrollView))
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totalExpGrid:Refresh({TemplateId = XBiancaTheatreConfigs.GetLevelItemId(), Count = count})
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XUiHelper.RegisterClickEvent(totalExpGrid, totalExpGrid.BtnClick, function()
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XLuaUiManager.Open("UiBiancaTheatreTips", XBiancaTheatreConfigs.GetLevelItemId())
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end)
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end
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--外循环材料奖励
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count = adventureEnd:GetOutItemCount()
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if XTool.IsNumberValid(count) then
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local outItemGrid = XUiGridCommon.New(XUiHelper.Instantiate(self.GridReward, self.PanelItemScrollView))
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outItemGrid:Refresh({TemplateId = XBiancaTheatreConfigs.GetStrengthenCoinId(), Count = count})
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XUiHelper.RegisterClickEvent(outItemGrid, outItemGrid.BtnClick, function()
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XLuaUiManager.Open("UiBiancaTheatreTips", XBiancaTheatreConfigs.GetStrengthenCoinId())
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end)
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end
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self.GridReward.gameObject:SetActiveEx(false)
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end
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-- Ui交互相关
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--------------------------------------------------------------------------------
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function XUiBiancaTheatreInfiniteSettleWin:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
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XUiHelper.RegisterClickEvent(self, self.BtnNext, self.OnBtnNextClick)
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XUiHelper.RegisterClickEvent(self, self.BtnPreviousStep, self.OnBtnPreviousStepClick)
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-- ScrollRect的点击和滑动监听
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XUiHelper.RegisterClickEvent(self, self.SafeAreaContentPane, self.StopMoveAnima)
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local dragProxy = self.SafeAreaContentPane.gameObject:AddComponent(typeof(CS.XUguiDragProxy))
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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end
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function XUiBiancaTheatreInfiniteSettleWin:OnBtnNextClick()
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self:PlayAnimationWithMask("NextEnable")
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self.Viewpoet.gameObject:SetActiveEx(false)
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self.Viewpoet2.gameObject:SetActiveEx(true)
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self.BtnNext.gameObject:SetActiveEx(false)
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self.BtnPreviousStep.gameObject:SetActiveEx(true)
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self.BtnClose.gameObject:SetActiveEx(true)
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end
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function XUiBiancaTheatreInfiniteSettleWin:OnBtnPreviousStepClick()
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self:PlayAnimationWithMask("PreviousStepEnable")
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self.Viewpoet.gameObject:SetActiveEx(true)
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self.Viewpoet2.gameObject:SetActiveEx(false)
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self.BtnNext.gameObject:SetActiveEx(true)
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self.BtnPreviousStep.gameObject:SetActiveEx(false)
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self.BtnClose.gameObject:SetActiveEx(false)
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end
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function XUiBiancaTheatreInfiniteSettleWin:OnDragProxy(dragType)
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if dragType == 0 then
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self:StopMoveAnima()
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end
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end
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function XUiBiancaTheatreInfiniteSettleWin:Close()
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self.TheatreManager.UpdateCurrentAdventureManager(nil)
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XDataCenter.BiancaTheatreManager.RemoveStepView()
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self.Super.Close(self)
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end
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--------------------------------------------------------------------------------
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return XUiBiancaTheatreInfiniteSettleWin |