31 lines
No EOL
1.1 KiB
Lua
31 lines
No EOL
1.1 KiB
Lua
local XMovieActionSetActorTransform = XClass(XMovieActionBase,"XMovieActionSetActorTransform")
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function XMovieActionSetActorTransform:Ctor(actionData)
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local params = actionData.Params
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local paramToNumber = XDataCenter.MovieManager.ParamToNumber
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self.RoleId = params[1]
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if params[2] then
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local pos = string.Split(params[2], "|")
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self.Position = CS.UnityEngine.Vector3(paramToNumber(pos[1]), paramToNumber(pos[2]), paramToNumber(pos[3]))
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end
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if params[3] then
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local rotation = string.Split(params[3],"|")
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self.Rotation = CS.UnityEngine.Vector3(paramToNumber(rotation[1]),paramToNumber(rotation[2]),paramToNumber(rotation[3]))
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end
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end
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function XMovieActionSetActorTransform:OnInit()
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---@type Movie.XMovie3DRole
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local actor = self.UiRoot:GetModelActor(self.RoleId)
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if not actor then
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return
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end
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if self.Position then
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actor.transform.position = self.Position
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end
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if self.Rotation then
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actor.transform.localEulerAngles = self.Rotation
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end
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end
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return XMovieActionSetActorTransform |