PGRData/Script/matrix/xmanager/XFubenSpecialTrainManager.lua
2024-09-01 22:49:41 +02:00

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local XExFubenBaseManager = require("XEntity/XFuben/XExFubenBaseManager")
XFubenSpecialTrainManagerCreator = function()
---@class XFubenSpecialTrainManager:XExFubenBaseManager
local XFubenSpecialTrainManager = XExFubenBaseManager.New(XFubenConfigs.ChapterType.SpecialTrain)
local ActivityId --开启的活动
local RewardIds --已经领取的奖励
local PointRewardDic = {} --积分奖励
local Score --奖杯数
local IsHellMod --困难模式
local StageId --选择的关卡
local Proto = {
SpecialTrainGetRewardRequest = "SpecialTrainGetRewardRequest", --领奖
SpecialTrainGetWeeklyRewardRequest = "SpecialTrainGetWeeklyRewardRequest", --领奖
SpecialTrainPointRewardRequest = "SpecialTrainPointRewardRequest", --领奖
--region 魔方
--SpecialTrainSetRobotIdRequest = "SpecialTrainSetRobotIdRequest", --设置活动主界面的模型显示 魔方1.0
SpecialTrainSetRobotIdRequest = "SpecialTrainCubeSetRobotRequest", --设置活动主界面的模型显示 魔方2.0
SpecialTrainCubeGetPersonRankListRequest = "SpecialTrainCubeGetPersonRankListRequest", -- 个人排行榜 魔方2.0
SpecialTrainCubeGetTeamRankListRequest = "SpecialTrainCubeGetTeamRankListRequest", -- 队伍排行榜 魔方2.0
--endregion 魔方
--region 元宵2023
SetSpecialTrainRhythmSkillRequest = "SetSpecialTrainRhythmSkillRequest", -- 元宵活动技能
--endregion 元宵2023
-- 冰雪感谢祭3
SpecialTrainRankSetRobotRequest = "SpecialTrainRankSetRobotRequest", -- 设置机器人
}
--活动类型
XFubenSpecialTrainManager.RewardType = {
Task = 1,
StarReward = 2
}
--当前活动Id
XFubenSpecialTrainManager.CurActiveId = -1
function XFubenSpecialTrainManager.Init()
IsHellMod = XSaveTool.GetData(XFubenSpecialTrainManager.GetSaveHellModeKey()) == 1
XEventManager.AddEventListener(XEventId.EVENT_ROOM_LEAVE_ROOM, function()
XFubenSpecialTrainManager.ClearYuanXiaoSkill()
end)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, function()
XFubenSpecialTrainManager.SetSkillFromRoom()
end)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_PLAYER_ENTER, function(playerData)
XFubenSpecialTrainManager.SetSkillFromRoomPlayerData(playerData)
end)
end
--检查过期
function XFubenSpecialTrainManager.CheckActivityTimeout(id, isShowTip)
if id <= 0 then
return true
end
local curTime = XTime.GetServerNowTimestamp()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(id)
local startTime, endTime = XFunctionManager.GetTimeByTimeId(config.TimeId)
if curTime < startTime then
if isShowTip then
XUiManager.TipMsg(CS.XTextManager.GetText("SpecialTrainNotOpen"))
end
return true
end
if curTime > endTime then
if isShowTip then
XUiManager.TipMsg(CS.XTextManager.GetText("SpecialTrainTimeOut"))
end
return true
end
return false
end
--返回当前活动
function XFubenSpecialTrainManager.GetSpecialTrainAcitity()
if not ActivityId then
return
end
local specialData = {}
local curTime = XTime.GetServerNowTimestamp()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local startTime, endTime = XFunctionManager.GetTimeByTimeId(config.TimeId)
if curTime >= startTime and curTime < endTime then
local data = {}
data.Id = ActivityId
data.Type = XDataCenter.FubenManager.ChapterType.SpecialTrain
data.Config = config
table.insert(specialData, data)
end
return specialData
end
function XFubenSpecialTrainManager.GetCurActivityId()
if not ActivityId then
return
end
return ActivityId
end
--获取章节的星星数
function XFubenSpecialTrainManager.GetSpecialTrainNormalChapterStar(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return 0
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.StarReward then
return 0
end
local totalStar = 0
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if not stageCfg.IsMultiplayer then
totalStar = totalStar + stageInfo.Stars
end
end
return totalStar
end
--获取奖励
function XFubenSpecialTrainManager.GetSpecialTrainNormalChapterReward(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.StarReward then
return
end
local totalStar = 0
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if not stageCfg.IsMultiplayer then
totalStar = totalStar + stageInfo.Stars
end
end
local specialStarReward = {}
for i, v in ipairs(chapterCfg.RewardParams) do
local cfg = XFubenSpecialTrainConfig.GetStarRewardConfigById(v)
if cfg then
local data = {}
data.Id = cfg.Id
data.RequireStar = cfg.RequireStar
data.RewardId = cfg.RewardId
data.IsFinish = totalStar >= cfg.RequireStar
data.IsReward = XFubenSpecialTrainManager.IsReward(cfg.Id)
specialStarReward[i] = data
end
end
return specialStarReward
end
--获取任务
function XFubenSpecialTrainManager.GetSpecialTrainChapterTask(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.Task then
return
end
local specialStarReward = {}
for i, v in ipairs(chapterCfg.RewardParams) do
specialStarReward[i] = v
end
return specialStarReward
end
function XFubenSpecialTrainManager.GetStagesByActivityId(activityId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(activityId)
local stages = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for _, stageId in pairs(chapterCfg.StageIds) do
table.insert(stages, stageId)
end
end
return stages
end
function XFubenSpecialTrainManager.GetAllStageIdByActivityId(activityId, isRandomStageId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(activityId)
local stages = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
--随机关卡Id
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if isRandomStageId and XTool.IsNumberValid(chapterCfg.RandomStageId) then
table.insert(stages, chapterCfg.RandomStageId)
end
--关卡Id
for _, stageId in pairs(chapterCfg.StageIds) do
table.insert(stages, stageId)
end
end
return stages
end
function XFubenSpecialTrainManager.CheckHasRandomStage(stageId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if XTool.IsNumberValid(chapterCfg.RandomStageId) and chapterCfg.RandomStageId == stageId then
return true
end
end
return false
end
function XFubenSpecialTrainManager.GetStageIdsByHellMode(isHellMode)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local stageIds = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for _, id in pairs(chapterCfg.StageIds) do
local stageId = id
if isHellMode then
stageId = XFubenSpecialTrainConfig.GetHellStageId(id)
end
table.insert(stageIds, stageId)
end
end
return stageIds
end
function XFubenSpecialTrainManager.CheckTaskAchieved()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain) then
return false
end
local taskGroupIds = XFubenSpecialTrainManager.GetTaskGroupIds()
if XTool.IsTableEmpty(taskGroupIds) then
return false
end
local id1 = taskGroupIds[1]
local id2 = taskGroupIds[2]
return (id1 and XDataCenter.TaskManager.CheckLimitTaskList(id1))
or (id2 and XDataCenter.TaskManager.CheckLimitTaskList(id2))
end
--夏活特训关关卡获得
function XFubenSpecialTrainManager.GetPhotoStages()
local stages = {}
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XFubenSpecialTrainManager.GetCurActivityId())
if not activityConfig then
return
end
for i = 1, #activityConfig.ChapterIds do
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(activityConfig.ChapterIds[i])
for j = 1, #chapterConfig.StageIds do
table.insert(stages, chapterConfig.StageIds[j])
end
end
return stages
end
function XFubenSpecialTrainManager.IsPhotoStage(stageId)
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XFubenSpecialTrainManager.GetCurActivityId())
if not activityConfig then
return
end
for i = 1, #activityConfig.ChapterIds do
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(activityConfig.ChapterIds[i])
for j = 1, #chapterConfig.StageIds do
if chapterConfig.StageIds[j] == stageId then
return true
end
end
end
return false
end
--判断是否已经领奖
function XFubenSpecialTrainManager.IsReward(rewardId)
if not rewardId then
return
end
if not RewardIds then
return false
end
for i, v in ipairs(RewardIds) do
if v == rewardId then
return true
end
end
return false
end
--读取获得奖励的状态
function XFubenSpecialTrainManager.CheckPointRewardGet(id)
return PointRewardDic[id] or false
end
--检查是不是有新的关卡可以挑战
function XFubenSpecialTrainManager.CheckNotPassStage()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local chapterIds = config.ChapterIds
for _, chapterId in ipairs(chapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
if not XDataCenter.FubenManager.CheckStageIsPass(stageId) then
return true
end
end
end
return false
end
function XFubenSpecialTrainManager.CheckChapterHasReward()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local chapterIds = config.ChapterIds
for _, chapterId in ipairs(chapterIds) do
local chapeter = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if chapeter.RewardType == XFubenSpecialTrainManager.RewardType.StarReward then
local starRewardList = XFubenSpecialTrainManager.GetSpecialTrainNormalChapterReward(chapeter.Id)
for _, v in ipairs(starRewardList) do
if v.IsFinish and not v.IsReward then
return true
end
end
elseif chapeter.RewardType == XFubenSpecialTrainManager.RewardType.Task then
local tasks = XFubenSpecialTrainManager.GetSpecialTrainChapterTask(chapeter.Id)
for _, taskId in ipairs(tasks) do
local task = XDataCenter.TaskManager.GetTaskDataById(taskId)
if task and task.State == XDataCenter.TaskManager.TaskState.Achieved then
return true
end
end
end
end
return false
end
function XFubenSpecialTrainManager.CheckHasActivityPointAndSatisfiedToGetReward()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local nowTime = XTime.GetServerNowTimestamp() -- 海外修改,在检查红点的时候先判断活动开启时间
if nowTime >= XFunctionManager.GetEndTimeByTimeId(config.TimeId) or nowTime <= XFunctionManager.GetStartTimeByTimeId(config.TimeId) then
return false
end
if config.PointItemId == 0 then
else
local pointCount = XDataCenter.ItemManager.GetCount(config.PointItemId)
for _, pointId in ipairs(config.PointRewardId) do
local tmpPointCfg = XFubenSpecialTrainConfig.GetSpecialPointRewardConfig(pointId)
if pointCount >= tmpPointCfg.NeedPoint and not XFubenSpecialTrainManager.CheckPointRewardGet(pointId) then
return true
end
end
end
return false
end
function XFubenSpecialTrainManager.GetSpecialTrainPointItemId()
local itemId = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId).PointItemId
return itemId ~= 0 and itemId or -1
end
--领取奖励
function XFubenSpecialTrainManager.SpecialTrainGetRewardRequest(id, cb)
XNetwork.Call("SpecialTrainGetRewardRequest", { Id = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
table.insert(RewardIds, id)
if cb then
cb(res.Goods)
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_REWARD, id)
end)
end
function XFubenSpecialTrainManager.SpecialTrainPointRewardRequest(id, funCb)
XNetwork.Call("SpecialTrainPointRewardRequest", { Id = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
PointRewardDic[id] = true
if funCb then
funCb(res.Goods)
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_REWARD, id)
end)
end
-- 保存本地数据
function XFubenSpecialTrainManager.SaveSpecialTrainPrefs(value, activityId, chapterId)
if XPlayer.Id and activityId and chapterId then
local key = string.format("SpecialTrain_%s_%s_%s", tostring(XPlayer.Id), activityId, chapterId)
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
CS.UnityEngine.PlayerPrefs.Save()
end
end
function XFubenSpecialTrainManager.GetSpecialTrainPrefs(activityId, chapterId)
if XPlayer.Id and activityId and chapterId then
local key = string.format("SpecialTrain_%s_%s_%s", tostring(XPlayer.Id), activityId, chapterId)
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local value = CS.UnityEngine.PlayerPrefs.GetInt(key, 0)
return value
end
end
return 0
end
--活动登录下发
function XFubenSpecialTrainManager.NotifySpecialTrainLoginData(data)
RewardIds = data.RewardIds or {}
XFubenSpecialTrainManager.SetActivityId(data.Id)
for _, pointRewardId in ipairs(data.PointRewards or {}) do
PointRewardDic[pointRewardId] = true
end
end
--------------副本相关-------------------
--设置关卡类型
function XFubenSpecialTrainManager.InitStageInfo()
local specailTrainStageConfig = XFubenSpecialTrainConfig.GetSpecialTrainStage()
for _, stage in pairs(specailTrainStageConfig) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.Id)
if stageInfo then
if stage.Type == XFubenSpecialTrainConfig.StageType.Music then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainMusic
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Snow then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainSnow
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Rhythm then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainRhythmRank
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Breakthrough then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Photo then
stageInfo.Type = XDataCenter.FubenManager.StageType.FubenPhoto
else
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrain
end
end
end
end
function XFubenSpecialTrainManager.OpenFightLoading(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if XFubenSpecialTrainManager.IsStageCute(stageId) then
XLuaUiManager.Open("UiOnLineLoadingCute")
elseif stageCfg.IsMultiplayer then
XLuaUiManager.Open("UiOnLineLoading")
else
XDataCenter.FubenManager.OpenFightLoading(stageId)
end
end
function XFubenSpecialTrainManager.CloseFightLoading(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageCfg.IsMultiplayer then
XLuaUiManager.Remove("UiOnLineLoading")
XLuaUiManager.Remove("UiOnLineLoadingCute")
else
XDataCenter.FubenManager.CloseFightLoading(stageId)
end
end
--显示奖励结算
function XFubenSpecialTrainManager.ShowReward(winData)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(winData.StageId)
if stageCfg.IsMultiplayer then
if XDataCenter.FubenManager.CheckHasFlopReward(winData, true) then
XLuaUiManager.Open("UiFubenFlopReward", function()
XFubenSpecialTrainManager.OpenSettleUi(winData)
end, winData)
else
local specialStageCfg = XFubenSpecialTrainConfig.GetSpecialTrainStageById(winData.StageId)
if specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Photo then
XFubenSpecialTrainManager.OpenSettleUi(winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Snow then
XLuaUiManager.Open("UiFubenSnowGameFight", winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Rhythm then
XLuaUiManager.Open("UiFubenYuanXiaoFight", winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Breakthrough then
--XLuaUiManager.Open("UiFubenYuanXiaoFight", winData, require("XUi/XUiSpecialTrainBreakthrough/XUiGridSpecialTrainBreakthroughFightItem"),
-- require("XUi/XUiSpecialTrainBreakthrough/XUiFubenSpecialTrainBreakthroughFightProxy"))
-- 先更新历史积分
local settleData = winData.SettleData
local stageId = winData.StageId
-- 困难模式才纪录历史积分
if XFubenSpecialTrainConfig.IsHellStageId(stageId) then
local data = settleData.SpecialTrainCubeResult
local personalScore, teamScore, remainRound = 0, 0, 0
for i = 1, #data.Players do
local info = data.Players[i]
if info.PlayerId == XPlayer.Id then
personalScore = info.PersonalScore
end
end
teamScore = data.TeamScore
remainRound = data.RemainRound
local mergeScore = XFubenSpecialTrainManager.BreakthroughMergeScore(teamScore, remainRound)
if XFubenSpecialTrainManager.BreakthroughGetTeamScore(true) < mergeScore then
XFubenSpecialTrainManager.BreakthroughSetTeamScore(mergeScore)
else
XFubenSpecialTrainManager.BreakthroughSetTeamScoreOld()
end
if XFubenSpecialTrainManager.BreakthroughGetPersonalScore() < personalScore then
XFubenSpecialTrainManager.BreakthroughSetPersonalScore(personalScore)
else
XFubenSpecialTrainManager.BreakthroughSetPersonalScoreOld()
end
end
-- 再结算
XLuaUiManager.Open("UiSpecialTrainBreakthroughSettle", winData)
else
local cb = nil
if specialStageCfg.Type ~= XFubenSpecialTrainConfig.StageType.Music then
cb = function()
XLuaUiManager.PopThenOpen("UiSettleWin", winData)
end
end
XLuaUiManager.Open("UiSummerRank", cb, winData)
end
end
else
XLuaUiManager.Open("UiSettleWinMainLine", winData)
end
end
function XFubenSpecialTrainManager.FinishFight(settle)
if settle.IsWin then
XDataCenter.FubenManager.ChallengeWin(settle)
else
XDataCenter.FubenManager.ChallengeLose(settle)
end
end
function XFubenSpecialTrainManager.OpenSettleUi(winData)
if XDataCenter.RoomManager.RoomData then
XLuaUiManager.PopThenOpen("UiSummerEpisodeSettle", winData)
else
XLuaUiManager.PopThenOpen("UiSettleWinMainLine", winData)
end
end
function XFubenSpecialTrainManager.GetSavePhotoKey()
return string.format("%s_%s", "SummerEpisodePhoto", XPlayer.Id)
end
function XFubenSpecialTrainManager.SetSavePhotoValue(value)
local isSave = value == true and 1 or 0
XSaveTool.SaveData(XFubenSpecialTrainManager.GetSavePhotoKey(), isSave)
end
function XFubenSpecialTrainManager.GetSavePhotoValue()
return XSaveTool.GetData(XFubenSpecialTrainManager.GetSavePhotoKey()) == 1
end
----------------------------------段位相关Start---------------------------------------------
local CurrentStageId --当前选择关卡id
local IsRandomMap --随机地图
local YuanXiaoActivityDays = 0
local SnowGameActivityDays = 0
local SnowGameRoboId = 0
function XFubenSpecialTrainManager.NotifySpecialTrainRankData(data)
XFubenSpecialTrainManager.SetActivityId(data.Id)
Score = data.Score
SnowGameActivityDays = data.Day or 0
SnowGameRoboId = data.RobotId or 0
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
--元宵
function XFubenSpecialTrainManager.NotifySpecialTrainRhythmRankData(data)
XFubenSpecialTrainManager.SetActivityId(data.Id)
Score = data.Score
YuanXiaoActivityDays = data.Day or 0
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
function XFubenSpecialTrainManager.GetCurScore()
if not Score then
return
end
return Score
end
function XFubenSpecialTrainManager.GetCurrentRankId()
if not Score or not ActivityId then
return
end
return XFubenSpecialTrainConfig.GetCurrentRankId(ActivityId, Score)
end
function XFubenSpecialTrainManager.GetIconByScore(score)
if not score or not ActivityId then
return
end
local curId = XFubenSpecialTrainConfig.GetCurrentRankId(ActivityId, score)
return XFubenSpecialTrainConfig.GetRankIconById(curId)
end
function XFubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore)
if not curScore or not ActivityId then
return
end
return XFubenSpecialTrainConfig.GetCurIdAndNextIdByScore(ActivityId, curScore)
end
function XFubenSpecialTrainManager.SetCurrentStageId(stageId)
CurrentStageId = stageId
end
function XFubenSpecialTrainManager.GetCurrentStageId()
return CurrentStageId
end
function XFubenSpecialTrainManager.SetIsRandomMap(isMap)
IsRandomMap = isMap
end
function XFubenSpecialTrainManager.GetIsRandomMap()
return IsRandomMap
end
function XFubenSpecialTrainManager.SetIsHellMode(isHellMod)
IsHellMod = isHellMod
XSaveTool.SaveData(XFubenSpecialTrainManager.GetSaveHellModeKey(), isHellMod and 1 or 0)
end
function XFubenSpecialTrainManager.GetIsHellMode()
if XFubenSpecialTrainManager.BreakthroughIsOpening() then
local stageId = XFubenSpecialTrainManager.BreakthroughGetStageId()
if not XFubenSpecialTrainManager.IsCanSelectHellMode(stageId) then
return false
end
end
return IsHellMod
end
function XFubenSpecialTrainManager.GetTaskGroupIds()
if not ActivityId then
return
end
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return config.TaskGroupId
end
----------------------------------段位相关End-----------------------------------------------
function XFubenSpecialTrainManager.CheckSpecialTrainTypeRobot(stageId)
local value = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music) or
--XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm) or
XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Photo)
return value
end
function XFubenSpecialTrainManager.CheckSpecialTrainShowSpecial(stageId)
local isShowSpecial = not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Photo) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Snow) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
return isShowSpecial
end
function XFubenSpecialTrainManager.CheckSpecialTrainShowPattern(stageId)
local isShowPattern = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music)
return isShowPattern
end
-- @Desc 检测Id是否是机器人Id且是特训关元宵配置的机器人Id
function XFubenSpecialTrainManager.CheckSpecialTrainRobotId(robotId)
if not XRobotManager.CheckIsRobotId(robotId) then
return false
end
local robotIdList = XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.SpecialTrainRhythmRank)
for _, id in pairs(robotIdList) do
if id == robotId then
return true
end
end
return false
end
function XFubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
local robotId = charId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local robotIdList = XFubenConfigs.GetStageTypeRobot(stageInfo.Type)
for _, id in pairs(robotIdList) do
local characterId = XRobotManager.GetCharacterId(id)
if characterId == charId then
robotId = id
end
end
return robotId
end
function XFubenSpecialTrainManager.GetCanUseRobots(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local robotIdList = XFubenConfigs.GetStageTypeRobot(stageInfo.Type)
local robotIds = {}
for _, robotId in pairs(robotIdList) do
if XTool.IsNumberValid(robotId) then
table.insert(robotIds, XRobotManager.GetRobotById(robotId))
end
end
return robotIds
end
function XFubenSpecialTrainManager.GetCanFightRoles(stageId)
local result = {}
local robots = XFubenSpecialTrainManager.GetCanUseRobots(stageId)
for _, character in ipairs(robots) do
table.insert(result, character)
end
return result
end
function XFubenSpecialTrainManager.GetActivityEndTime()
if not ActivityId then
return 0
end
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return XFunctionManager.GetEndTimeByTimeId(activityConfig.TimeId)
end
function XFubenSpecialTrainManager.GetActivityStartTime()
if not ActivityId then
return 0
end
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return XFunctionManager.GetStartTimeByTimeId(activityConfig.TimeId)
end
function XFubenSpecialTrainManager.HandleActivityEndTime()
-- notDialogTip 默认设置为true 活动结束时如果在组队或者匹配中 不需要弹确认框
XLuaUiManager.RunMain(true)
XUiManager.TipText("CommonActivityEnd")
end
--region 卡列特训关
local BreakthroughRobotId = false
local BreakthroughPersonalScore = 0
local BreakthroughTeamScore = 0
local BreakthroughPersonalScoreOld = false
local BreakthroughTeamScoreOld = false
function XFubenSpecialTrainManager.BreakthroughSetRobotId(robotId)
BreakthroughRobotId = robotId
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT)
end
function XFubenSpecialTrainManager.RequestBreakthroughSetRobotId(robotId)
XNetwork.Call(Proto.SpecialTrainSetRobotIdRequest, { RobotId = robotId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XFubenSpecialTrainManager.BreakthroughSetRobotId(robotId)
end)
end
-- 未配置timeId时默认同时开放
function XFubenSpecialTrainManager.IsCanSelectHellMode(stageId, tip)
local isYuanXiao = XFubenSpecialTrainConfig.CheckIsYuanXiaoStage(stageId)
if isYuanXiao then
return false
end
local isSnowGame = XFubenSpecialTrainConfig.CheckIsSnowGameStage(stageId)
if isSnowGame then
return false
end
local timeId = XFubenSpecialTrainConfig.GetHellStageTimeId(stageId)
local isCanSelect = XFunctionManager.CheckInTimeByTimeId(timeId, true)
if tip and not isCanSelect then
local time = XFunctionManager.GetStartTimeByTimeId(timeId)
local dayFormat = CS.XTextManager.GetText("SpecialTrainTimeFormat")
local strTime = XTime.TimestampToGameDateTimeString(time, dayFormat)
XUiManager.TipText("SpecialTrainHellModeLock", nil, nil, strTime)
end
return isCanSelect
end
function XFubenSpecialTrainManager.BreakthroughTipHellModeLock(stageId)
XFubenSpecialTrainManager.IsCanSelectHellMode(stageId, true)
end
function XFubenSpecialTrainManager.BreakthroughGetRobotId()
if XTool.IsNumberValid(BreakthroughRobotId) and XRobotManager.GetRobotTemplate(BreakthroughRobotId) then
return BreakthroughRobotId
end
return XFubenSpecialTrainManager.BreakthroughGetRobotList()[1]
end
function XFubenSpecialTrainManager.BreakthroughGetRobotList()
return XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough)
end
function XFubenSpecialTrainManager.IsSpecialTrainBreakthrough(stageId)
local stageType = XFubenConfigs.GetStageType(stageId)
return XFubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType)
end
function XFubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType)
return stageType == XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
end
--function XFubenSpecialTrainManager.GetStageTypeCute(stageId)
-- if XFubenSpecialTrainConfig.CheckIsSpecialTrainBreakthroughStage(stageId) then
-- return XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
-- elseif XFubenSpecialTrainConfig.CheckIsYuanXiaoStage(stageId) then
-- return XDataCenter.FubenManager.StageType.SpecialTrainRhythmRank
-- end
--end
function XFubenSpecialTrainManager.IsStageCute(stageId)
return XFubenSpecialTrainConfig.CheckIsSpecialTrainBreakthroughStage(stageId)
or XFubenSpecialTrainConfig.CheckIsYuanXiaoStage(stageId)
or XFubenSpecialTrainConfig.CheckIsSnowGameStage(stageId)
end
---@param data{RobotId:number, Score:number, Id:number}
function XFubenSpecialTrainManager.NotifySpecialTrainBreakthroughData(data)
BreakthroughRobotId = data.RobotId
XFubenSpecialTrainManager.SetActivityId(data.Id)
Score = data.Score
XFubenSpecialTrainManager.BreakthroughSetTeamScore(data.HellMaxTeamScore)
XFubenSpecialTrainManager.BreakthroughSetPersonalScore(data.HellMaxPersonalScore)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
function XFubenSpecialTrainManager.GetOneChapterId()
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
return activityCfg.ChapterIds[1]
end
function XFubenSpecialTrainManager.SetActivityId(activityId)
ActivityId = activityId
end
function XFubenSpecialTrainManager.GetSaveHellModeKey()
return string.format("%s_%s", "SpecialTrainBreakthrough", XPlayer.Id)
end
-- 个人最高积分
function XFubenSpecialTrainManager.BreakthroughGetPersonalScore()
return BreakthroughPersonalScore
end
function XFubenSpecialTrainManager.BreakthroughGetPersonalScoreOld()
return BreakthroughPersonalScoreOld
end
-- 队伍最高积分
function XFubenSpecialTrainManager.BreakthroughGetTeamScore(isOrigional)
if isOrigional then
return BreakthroughTeamScore
end
return XFubenSpecialTrainManager.BreakthroughGetScore(BreakthroughTeamScore)
end
function XFubenSpecialTrainManager.BreakthroughGetTeamScoreOld()
return XFubenSpecialTrainManager.BreakthroughGetScore(BreakthroughTeamScoreOld)
end
function XFubenSpecialTrainManager.BreakthroughSetPersonalScore(value)
if not BreakthroughPersonalScoreOld then
BreakthroughPersonalScoreOld = value
else
BreakthroughPersonalScoreOld = BreakthroughPersonalScore
end
BreakthroughPersonalScore = value
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_PERSONAL_SCORE)
end
function XFubenSpecialTrainManager.BreakthroughSetTeamScore(value)
if not BreakthroughTeamScoreOld then
BreakthroughTeamScoreOld = value
else
BreakthroughTeamScoreOld = BreakthroughTeamScore
end
BreakthroughTeamScore = value
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_TEAM_SCORE)
end
function XFubenSpecialTrainManager.BreakthroughSetTeamScoreOld()
BreakthroughTeamScoreOld = BreakthroughTeamScore
end
function XFubenSpecialTrainManager.BreakthroughSetPersonalScoreOld()
BreakthroughPersonalScoreOld = BreakthroughPersonalScore
end
-- rank
local _RankDataTeam
function XFubenSpecialTrainManager.BreakthroughGetTeamRankData()
return _RankDataTeam
end
local _RankDataPersonal
function XFubenSpecialTrainManager.BreakthroughGetPersonalRankData()
return _RankDataPersonal
end
--region 当困难模式解锁后,困难模式入口显示蓝点,玩家首次切换至困难模式后永久不再显示蓝点
function XFubenSpecialTrainManager.BreakthroughGetKeyNeverSelectHellMode()
return string.format("%s_%s", "SpecialTrainBreakthroughNeverSelectHellMode", XPlayer.Id)
end
function XFubenSpecialTrainManager.BreakthroughIsNeverSelectHellMode()
local data = XSaveTool.GetData(XFubenSpecialTrainManager.BreakthroughGetKeyNeverSelectHellMode())
return not data
end
function XFubenSpecialTrainManager.BreakthroughSetHasSelectedHellMode()
if XFubenSpecialTrainManager.BreakthroughIsNeverSelectHellMode() then
XSaveTool.SaveData(XFubenSpecialTrainManager.BreakthroughGetKeyNeverSelectHellMode(), 1)
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_HELL_MODE_HAS_SELECTED)
end
end
function XFubenSpecialTrainManager.BreakthroughIsShowRedDotHellMode()
return XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain)
and XFubenSpecialTrainManager.BreakthroughIsOpening()
and XFubenSpecialTrainManager.IsCanSelectHellMode(XFubenSpecialTrainManager.BreakthroughGetStageId(), false)
and XFubenSpecialTrainManager.BreakthroughIsNeverSelectHellMode()
end
function XFubenSpecialTrainManager.IsHardModeOpenAndNew()
return XFubenSpecialTrainManager.BreakthroughIsOpening()
and XFubenSpecialTrainManager.IsCanSelectHellMode(XFubenSpecialTrainManager.BreakthroughGetStageId(), false)
and XFubenSpecialTrainManager.BreakthroughIsNeverSelectHellMode()
end
--endregion
local _BreakthroughStageId
function XFubenSpecialTrainManager.BreakthroughGetStageId()
if _BreakthroughStageId then
return _BreakthroughStageId
end
local stages = XFubenSpecialTrainConfig.GetStageByStageType(XFubenSpecialTrainConfig.StageType.Breakthrough)
for i = 1, #stages do
local stageId = stages[i]
local hellStageId = XFubenSpecialTrainConfig.GetHellStageId(stageId)
if hellStageId and hellStageId > 0 then
_BreakthroughStageId = stageId
end
if not _BreakthroughStageId then
_BreakthroughStageId = stageId
end
end
return _BreakthroughStageId
end
function XFubenSpecialTrainManager.BreakthroughIsOpening()
return XFubenSpecialTrainManager.GetActivityType() == XFubenSpecialTrainConfig.Type.Breakthrough
end
function XFubenSpecialTrainManager.GetActivityType()
if not ActivityId then
return false
end
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return config and config.Type
end
function XFubenSpecialTrainManager.BreakthroughSetIsHellMode(value)
XFubenSpecialTrainManager.SetIsHellMode(value)
if value then
XFubenSpecialTrainManager.BreakthroughSetHasSelectedHellMode()
end
end
-- 考虑困难模式
function XFubenSpecialTrainManager.BreakthroughGetCurrentStageId(isHellMode)
if isHellMode == nil then
isHellMode = XDataCenter.FubenSpecialTrainManager.GetIsHellMode()
end
local stageId = XFubenSpecialTrainManager.BreakthroughGetStageId()
if isHellMode then
local hellStageId = XFubenSpecialTrainConfig.GetHellStageId(stageId)
if hellStageId and hellStageId ~= 0 then
stageId = hellStageId
end
end
return stageId
end
function XFubenSpecialTrainManager.BreakthroughRequestRankPersonal()
XNetwork.Call(Proto.SpecialTrainCubeGetPersonRankListRequest, {
StageId = XFubenSpecialTrainManager.BreakthroughGetCurrentStageId(true),
ActivityId = XFubenSpecialTrainManager.GetCurActivityId()
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_RankDataPersonal = res
if _RankDataPersonal.SpecialTrainCubePersonRank and _RankDataPersonal.SpecialTrainCubePersonRank.RankInfos then
local rankInfos = _RankDataPersonal.SpecialTrainCubePersonRank.RankInfos
for i = 1, #rankInfos do
local info = rankInfos[i]
info.Ranking = i
end
end
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_PERSONAL)
end)
end
function XFubenSpecialTrainManager.BreakthroughRequestRankTeam()
XNetwork.Call(Proto.SpecialTrainCubeGetTeamRankListRequest, {
StageId = XFubenSpecialTrainManager.BreakthroughGetCurrentStageId(true),
ActivityId = XFubenSpecialTrainManager.GetCurActivityId()
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_RankDataTeam = res
if _RankDataTeam.SpecialTrainCubeTeamRank and _RankDataTeam.SpecialTrainCubeTeamRank.RankTeamInfos then
local rankInfos = _RankDataTeam.SpecialTrainCubeTeamRank.RankTeamInfos
for i = 1, #rankInfos do
local info = rankInfos[i]
info.Ranking = i
-- 服务端 将分数和轮次两个信息放进了score ,需要客户端分离
local score = info.Score
info.Score, info.Round = XFubenSpecialTrainManager.BreakthroughGetScore(score)
end
end
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_TEAM)
end)
end
-- 服务端 将分数和轮次两个信息放进了score ,需要客户端分离
function XFubenSpecialTrainManager.BreakthroughGetScore(scoreAndRound)
return math.floor(scoreAndRound / 100), scoreAndRound % 100
end
function XFubenSpecialTrainManager.BreakthroughMergeScore(score, round)
return score * 100 + round
end
--endregion 卡列特训关
--region 元宵2023
function XFubenSpecialTrainManager.GetYuanXiaoDailyTaskGroup()
local day = YuanXiaoActivityDays
if day == 0 then
local startTime = XFubenSpecialTrainManager.GetActivityStartTime()
local currentTime = XTime.GetServerNowTimestamp()
local diff = currentTime - startTime
day = math.ceil(diff / XTime.Seconds.Day)
end
if day <= 0 then
return {}
end
local taskGroupId = XFubenSpecialTrainConfig.GetDailyTaskGroupId(ActivityId, day)
return XDataCenter.TaskManager.GetTaskByTypeAndGroup(TaskType.SpecialTrainDailySwitchTask, taskGroupId)
end
local YuanXiaoSkillId = {}
function XFubenSpecialTrainManager.ClearYuanXiaoSkill()
if not XTool.IsTableEmpty(YuanXiaoSkillId) then
YuanXiaoSkillId = {}
end
end
function XFubenSpecialTrainManager.SetYuanXiaoSkill(skillId)
if YuanXiaoSkillId[XPlayer.Id] == skillId then
XUiManager.TipMsg(XUiHelper.GetText("EquipGridUsingWords"))
return false
end
XNetwork.Call(Proto.SetSpecialTrainRhythmSkillRequest, {
SkillId = skillId
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
YuanXiaoSkillId[XPlayer.Id] = skillId
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_YUANXIAO_UPDATE_SKILL)
end)
return true
end
function XFubenSpecialTrainManager.GetYuanXiaoSkill(playerId)
playerId = playerId or XPlayer.Id
local id = YuanXiaoSkillId[playerId]
if not id then
return false
end
return XFubenSpecialTrainConfig.GetYuanXiaoSkill(id)
end
function XFubenSpecialTrainManager.NotifyYuanXiaoSkill(data)
YuanXiaoSkillId[data.FromPlayerId] = data.SkillId
XEventManager.DispatchEvent(XEventId.EVENT_ROOM_REFRESH)
end
function XFubenSpecialTrainManager.SetSkillFromRoom()
local roomData = XDataCenter.RoomManager.RoomData
if roomData then
local playerDataList = roomData.PlayerDataList
for i = 1, #playerDataList do
local playerData = playerDataList[i]
XFubenSpecialTrainManager.SetSkillFromRoomPlayerData(playerData)
end
end
end
function XFubenSpecialTrainManager.SetSkillFromRoomPlayerData(playerData)
local skillId = playerData.SpecialTrainRhythmSkillId
if skillId and skillId > 0 then
local playerId = playerData.Id
XFubenSpecialTrainManager.NotifyYuanXiaoSkill({
FromPlayerId = playerId,
SkillId = skillId
})
end
end
function XFubenSpecialTrainManager.YuanXiaoAutoGetReward()
local taskList = XDataCenter.FubenSpecialTrainManager.GetYuanXiaoDailyTaskGroup()
local taskIdList = {}
for i = 1, #taskList do
local taskData = taskList[i]
if XDataCenter.TaskManager.CheckTaskAchieved(taskData.Id) then
taskIdList[#taskIdList + 1] = taskData.Id
end
end
if #taskIdList > 0 then
XDataCenter.TaskManager.FinishMultiTaskRequest(taskIdList, function(rewardList)
local title = ""
local desc = CS.XTextManager.GetText("YuanXiaoGetReward")
XLuaUiManager.Open("UiPassportTips", rewardList, title, desc)
end)
end
end
--endregion 元宵2023
--region 冰雪感谢祭3
function XFubenSpecialTrainManager.SpecialTrainRankSetRobotRequest(robotId, cb)
XNetwork.Call(Proto.SpecialTrainRankSetRobotRequest, { RobotId = robotId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XFubenSpecialTrainManager.SetSnowGameRobotId(robotId)
if cb then
cb()
end
end)
end
function XFubenSpecialTrainManager.SetSnowGameRobotId(robotId)
SnowGameRoboId = robotId
end
function XFubenSpecialTrainManager.GetSnowGameRobotId()
if XTool.IsNumberValid(SnowGameRoboId) then
return SnowGameRoboId
end
local robots = XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.SpecialTrainSnow)
if XTool.IsTableEmpty(robots) then
return 0
end
return robots[1]
end
function XFubenSpecialTrainManager.GetSnowGameDailyTaskGroup()
local day = SnowGameActivityDays
if not XTool.IsNumberValid(day) then
local startTime = XFubenSpecialTrainManager.GetActivityStartTime()
day = XTime.GetDayCountUntilTime(startTime, true)
end
if day <= 0 then
return {}
end
local taskGroupId = XFubenSpecialTrainConfig.GetDailyTaskGroupId(ActivityId, day)
return XDataCenter.TaskManager.GetTaskByTypeAndGroup(XDataCenter.TaskManager.TaskType.SpecialTrainDailySwitchTask, taskGroupId)
end
--endregion
--region 2.6
function XFubenSpecialTrainManager.CheckStageIsUnlock(stageId)
local timeId=XFubenSpecialTrainConfig.GetSpecialTrainStageTimeId(stageId)
if timeId==-1 then
XLog.Error("错误的时间Id",stageId,timeId)
return false
end
local startTime=XFunctionManager.GetStartTimeByTimeId(timeId)
local endTime=XFunctionManager.GetEndTimeByTimeId(timeId)
local curTime = XTime.GetServerNowTimestamp()
return curTime>=startTime and curTime<endTime
end
function XFubenSpecialTrainManager.GetMapUnLockTime(stageId)
local timeId=XFubenSpecialTrainConfig.GetSpecialTrainStageTimeId(stageId)
if timeId==-1 then
XLog.Error("错误的时间Id",stageId,timeId)
return false
end
local startTime=XFunctionManager.GetStartTimeByTimeId(timeId)
return startTime
end
--活动开启的等级下限
function XFubenSpecialTrainManager.GetOpenLevelLimit()
local config=XFubenConfigs.GetFubenActivityConfigByManagerName("FubenSpecialTrainManager")
local funcId=config.FunctionNameId
local conditionId=XFunctionConfig.GetFuncOpenCfg(funcId).Condition[1]
local levelLimit=XConditionManager.GetConditionParams(conditionId)
return levelLimit
end
function XFubenSpecialTrainManager.CheckStageIsNewUnLock(stageId)
if XFubenSpecialTrainManager.CheckStageIsUnlock(stageId) then
local key= XFubenSpecialTrainConfig.GetStageLocalKey(XFubenSpecialTrainManager.GetCurActivityId(),stageId)
local use=XSaveTool.GetData(key)
return not use
end
end
function XFubenSpecialTrainManager.SaveForOldUnLock(stageId)
local key= XFubenSpecialTrainConfig.GetStageLocalKey(XFubenSpecialTrainManager.GetCurActivityId(),stageId)
XSaveTool.SaveData(key,true)
end
function XFubenSpecialTrainManager.CheckHasNewUnLock()
local stages=XFubenSpecialTrainManager.GetAllStageIdByActivityId(XFubenSpecialTrainManager.GetCurActivityId())
for i, stageId in ipairs(stages) do
if XFubenSpecialTrainManager.CheckStageIsNewUnLock(stageId) then
return true
end
end
return false
end
function XFubenSpecialTrainManager.GetCurrentStageId()
return StageId
end
function XFubenSpecialTrainManager.SetCurrentStageId(id)
StageId=id
end
--检查是否允许显示红点(或进一步执行红点检测逻辑)
function XFubenSpecialTrainManager.CheckAllowDisplayRedPoint()
-- 活动存在&活动开启&入口限制解除
return XFubenSpecialTrainManager.GetCurActivityId() and
not XFubenSpecialTrainManager.CheckActivityTimeout(XFubenSpecialTrainManager.GetCurActivityId(), false) and
XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain)
end
--endregion
XFubenSpecialTrainManager.Init()
return XFubenSpecialTrainManager
end
-- 登录活动数据下发
XRpc.NotifySpecialTrainLoginData = function(notifyData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainLoginData(notifyData)
end
XRpc.NotifySpecialTrainRankData = function(rankData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainRankData(rankData)
end
XRpc.NotifySpecialTrainRhythmRankData = function(rankData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainRhythmRankData(rankData)
end
XRpc.NotifySpecialTrainBreakthroughData = function(data)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainBreakthroughData(data)
end
XRpc.NotifySpecialTrainCubeData = function(data)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainBreakthroughData(data)
end
XRpc.SetSpecialTrainRhythmSkillNotify = function(data)
XDataCenter.FubenSpecialTrainManager.NotifyYuanXiaoSkill(data)
end