95 lines
2.8 KiB
Lua
95 lines
2.8 KiB
Lua
local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
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-- 黑白鲨节点
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---@class XPandaChildGWNode:XGWNode
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local XPandaChildGWNode = XClass(XNormalGWNode, "XPandaChildGWNode")
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function XPandaChildGWNode:Ctor(id)
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self.NextBossAttackTime = false
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self.Weakness = false
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end
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-- data : XGuildWarNodeData
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function XPandaChildGWNode:UpdateWithServerData(data, ...)
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XPandaChildGWNode.Super.UpdateWithServerData(self, data, ...)
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if data == nil then data = {} end
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self.NextBossAttackTime = data.NextBossAttackTime
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self.Weakness = data.Weakness
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end
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-- 更新进攻时间
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function XPandaChildGWNode:UpdateNextBossAttackTime(time)
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if time then
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self.NextBossAttackTime = time
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end
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end
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-- 获取名字
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function XPandaChildGWNode:GetName(checkDead)
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if checkDead == nil then checkDead = true end
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if checkDead and self:GetIsDead() then
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return XUiHelper.GetText("GuildWarResidueName")
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else
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return self.Config.Name
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end
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end
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-- 获取英文名
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function XPandaChildGWNode:GetNameEn()
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if self:GetIsDead() then
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return XUiHelper.GetText("GuildWarResidueNameEn")
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else
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return self.Config.NameEn
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end
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end
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-- 获取当前节点当场最高伤害
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function XPandaChildGWNode:GetMaxDamage()
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local aliveType = XGuildWarConfig.FightRecordAliveType.Die
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if self:GetHP() > 0 then
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aliveType = XGuildWarConfig.FightRecordAliveType.Alive
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end
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return XDataCenter.GuildWarManager.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
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end
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-- 获取节点血量
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function XPandaChildGWNode:GetHP()
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return self.HP
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end
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-- 获取显示模型
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function XPandaChildGWNode:GetModelId(pandaType)
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return XGuildWarConfig.GetChildNodeModelId(self:GetId(), pandaType)
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end
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-- 获取离BOSS节点攻击剩余时间
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function XPandaChildGWNode:GetTimeToBossAttack()
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if self:GetIsDead() then
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return 0
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end
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return (self.NextBossAttackTime or 0) - XTime.GetServerNowTimestamp()
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end
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-- 获取关卡ID
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function XPandaChildGWNode:GetStageId()
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return XPandaChildGWNode.Super.GetStageId(self)
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end
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-- 检查是否能够扫荡
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function XPandaChildGWNode:CheckCanSweep(checkCostActionPoint)
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if self:GetMaxDamage() <= 0 then
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return false
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end
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if checkCostActionPoint then
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return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
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end
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return true
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end
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--残留区
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function XPandaChildGWNode:GetIsRuinsStatus()
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return self:GetIsDead()
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end
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-- 获取展示怪物名字
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function XPandaChildGWNode:GetShowMonsterName()
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return XPandaChildGWNode.Super.GetShowMonsterName(self)
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end
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-- 虚弱状态(暴露弱点)
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function XPandaChildGWNode:HasWeakness()
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return self.Weakness == 1
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end
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function XPandaChildGWNode:SetWeakness(value)
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self.Weakness = value and 1 or 0
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end
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return XPandaChildGWNode
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