120 lines
No EOL
3.3 KiB
Lua
120 lines
No EOL
3.3 KiB
Lua
---@class XDlcHuntChapter
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local XDlcHuntChapter = XClass(nil, "XDlcHuntChapter")
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function XDlcHuntChapter:Ctor(chapterId)
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self._ChapterId = chapterId
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end
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function XDlcHuntChapter:GetChapterId()
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return self._ChapterId
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end
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function XDlcHuntChapter:GetName()
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return XDlcHuntWorldConfig.GetChapterName(self:GetChapterId())
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end
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function XDlcHuntChapter:GetIndex()
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return XDlcHuntWorldConfig.GetChapterIndex(self:GetChapterId())
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end
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function XDlcHuntChapter:GetModel()
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return XDlcHuntWorldConfig.GetChapterModel(self:GetChapterId())
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end
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function XDlcHuntChapter:GetModel2()
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return XDlcHuntWorldConfig.GetChapterModel2(self:GetChapterId())
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end
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function XDlcHuntChapter:GetDesc()
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return XDlcHuntWorldConfig.GetChapterDesc(self:GetChapterId())
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end
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function XDlcHuntChapter:GetWorldIdList()
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return XDlcHuntWorldConfig.GetChapterWorlds(self:GetChapterId())
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end
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function XDlcHuntChapter:IsRank()
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local worldList = self:GetWorldList()
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for i = 1, #worldList do
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local world = worldList[i]
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if world:IsRank() then
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return true
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end
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end
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return false
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end
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---@return XDlcHuntWorld[]
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function XDlcHuntChapter:GetWorldList()
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local worldIdList = self:GetWorldIdList()
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local result = {}
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for i = 1, #worldIdList do
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local worldId = worldIdList[i]
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local world = XDataCenter.DlcHuntManager.GetWorld(worldId)
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result[#result + 1] = world
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end
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return result
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end
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function XDlcHuntChapter:GetProgress()
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local progress = 0
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local worlds = self:GetWorldIdList()
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local maxProgress = #worlds
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for i = 1, maxProgress do
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local worldId = worlds[i]
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if XDataCenter.DlcHuntManager.IsPassed(worldId) then
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progress = progress + 1
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end
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end
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return progress, maxProgress
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end
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function XDlcHuntChapter:GetMaxProgress()
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local worlds = XDlcHuntWorldConfig.GetChapterWorlds(self:GetChapterId())
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return #worlds
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end
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function XDlcHuntChapter:GetIcon()
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return XDlcHuntWorldConfig.GetChapterIcon(self:GetChapterId())
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end
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function XDlcHuntChapter:GetChapterTimerId()
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return XDlcHuntWorldConfig.GetChapterTimerId(self:GetChapterId())
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end
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function XDlcHuntChapter:GetChapterUnlockTime()
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local timerId = self:GetChapterTimerId()
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local beginTime = XFunctionManager.GetStartTimeByTimeId(timerId)
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return beginTime
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end
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function XDlcHuntChapter:GetChapterPreWorldId()
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return XDlcHuntWorldConfig.GetChapterPreWorldId(self:GetChapterId())
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end
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function XDlcHuntChapter:IsUnlock()
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local timerId = self:GetChapterTimerId()
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local isOpen = XFunctionManager.CheckInTimeByTimeId(timerId)
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if not isOpen then
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return false, XDlcHuntWorldConfig.CHAPTER_LOCK_STATE.LOCK_FOR_TIME
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end
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local preWorldId = XDlcHuntWorldConfig.GetChapterPreWorldId(self:GetChapterId())
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if preWorldId and preWorldId > 0 then
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local world = self:GetWorld(preWorldId)
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if not world then
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return false, XDlcHuntWorldConfig.CHAPTER_LOCK_STATE.NONE
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end
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if not world:IsPassed() then
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return false, XDlcHuntWorldConfig.CHAPTER_LOCK_STATE.LOCK_FOR_FRONT_WORLD_NOT_PASS
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end
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end
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return true
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end
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function XDlcHuntChapter:GetWorld(worldId)
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return XDataCenter.DlcHuntManager.GetWorld(worldId)
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end
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return XDlcHuntChapter |