362 lines
10 KiB
Lua
362 lines
10 KiB
Lua
XFashionStoryConfigs = XFashionStoryConfigs or {}
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local TABLE_FASHION_STORY = "Share/Fuben/FashionStory/FashionStory.tab"
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local TABLE_FASHION_STORY_STAGE = "Share/Fuben/FashionStory/FashionStoryStage.tab"
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local TABLE_SINGLE_LINE="Share/Fuben/FashionStory/FashionStorySingleLine.tab"
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-- 活动类型
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XFashionStoryConfigs.Type = {
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Both = 1, -- 具有章节关与试玩关
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OnlyChapter = 2, -- 只有章节关
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OnlyTrial = 3, -- 只有试玩关
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}
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-- 界面类型
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XFashionStoryConfigs.PrefabType={
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Old=1, --旧玩法界面
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Group=2, --新玩法界面
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}
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-- 玩法模式
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XFashionStoryConfigs.Mode = {
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Chapter = 1, -- 章节关
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Trial = 2, -- 试玩关
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}
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--跳转功能
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XFashionStoryConfigs.FashionStorySkip={
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SkipToStore=1 --跳转到外部商店
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}
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--关卡未解锁原因
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XFashionStoryConfigs.TrialStageUnOpenReason={
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OutOfTime=0, --不在开放时间
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PreStageUnPass=1, --前置关卡未通关
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}
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--关卡组(章节)未解锁原因
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XFashionStoryConfigs.GroupUnOpenReason={
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OutOfTime=0, --不在开放时间
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PreGroupUnPass=1, --前置章节未通关
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}
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XFashionStoryConfigs.StoryEntranceId = 0
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--一组关卡最大数量(该参数受当期设定影响)
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XFashionStoryConfigs.StageCountInGroupUpperLimit=2
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local FashionStory = {}
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local FashionStoryStage = {}
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local SingleLine={}
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function XFashionStoryConfigs.Init()
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FashionStory = XTableManager.ReadByIntKey(TABLE_FASHION_STORY, XTable.XTableFashionStory, "Id")
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FashionStoryStage = XTableManager.ReadByIntKey(TABLE_FASHION_STORY_STAGE, XTable.XTableFashionStoryStage, "StageId")
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SingleLine = XTableManager.ReadByIntKey(TABLE_SINGLE_LINE, XTable.XTableFashionStorySingleLine, "Id")
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end
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function XFashionStoryConfigs.GetGroupNewFullKey(singleLineId)
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local fullKey="FashionStoryGroupNew"..tostring(singleLineId)..tostring(XDataCenter.FashionStoryManager.GetCurrentActivityId())..XPlayer.Id
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return fullKey
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end
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--------------------------------------------------内部接口---------------------------------------------------------------
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local function GetFashionStoryCfg(id)
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local cfg = FashionStory[id]
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if not cfg then
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XLog.ErrorTableDataNotFound("GetFashionStoryCfg", "系列涂装剧情活动配置",
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TABLE_FASHION_STORY, "Id", tostring(id))
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return {}
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end
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return cfg
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end
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local function GetSingleLineCfg(id)
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local cfg = SingleLine[id]
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if not cfg then
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XLog.ErrorTableDataNotFound("GetSingleLineCfg", "系列涂装剧情活动组配置",
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TABLE_SINGLE_LINE, "Id", tostring(id))
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return {}
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end
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return cfg
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end
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local function GetFashionStoryStageCfg(stageId)
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local cfg = FashionStoryStage[stageId]
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if not cfg then
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XLog.ErrorTableDataNotFound(" GetFashionStoryStageCfg", "活动关卡配置",
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TABLE_FASHION_STORY_STAGE, "StageId", tostring(stageId))
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return {}
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end
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return cfg
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end
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----------------------------------------------FashionStory.tab----------------------------------------------------------
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function XFashionStoryConfigs.GetAllFashionStoryId()
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local allFashionStoryId = {}
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for id, _ in pairs(FashionStory) do
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table.insert(allFashionStoryId, id)
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end
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return allFashionStoryId
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end
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function XFashionStoryConfigs.GetActivityTimeId(id)
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local cfg = GetFashionStoryCfg(id)
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return cfg.TimeId
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end
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function XFashionStoryConfigs.GetTrialBg(id)
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local cfg = GetFashionStoryCfg(id)
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return cfg.TrialBg
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end
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function XFashionStoryConfigs.GetSkipIdList(id)
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local cfg = GetFashionStoryCfg(id)
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return cfg.SkipId
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end
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function XFashionStoryConfigs.GetTrialStagesList(id)
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local cfg = GetFashionStoryCfg(id)
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return cfg.TrialStages
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end
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function XFashionStoryConfigs.GetPrefabType(id)
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local cfg=GetFashionStoryCfg(id)
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return cfg.PrefabType
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end
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function XFashionStoryConfigs.GetSingleLines(id)
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local cfg=GetFashionStoryCfg(id)
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local avaliableSingleLineIds={}
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for i, singlelineid in ipairs(cfg.SingleLines) do
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if singlelineid then
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table.insert(avaliableSingleLineIds,singlelineid)
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end
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end
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return avaliableSingleLineIds
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end
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--获取singleline表中读取到的首个有效singlelineId:用于兼容旧玩法
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function XFashionStoryConfigs.GetFirstSingleLine(id)
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local cfg=GetFashionStoryCfg(id)
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for i, singleLineId in ipairs(cfg.SingleLines) do
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if singleLineId then
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return singleLineId
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end
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end
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end
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function XFashionStoryConfigs.GetTaskLimitId(id)
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local cfg=GetFashionStoryCfg(id)
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return cfg.TaskLimitId
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end
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function XFashionStoryConfigs.GetFashionStorySkipId(activityId,id)
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local cfg=GetFashionStoryCfg(activityId)
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return cfg.SkipId[id]
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end
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function XFashionStoryConfigs.GetFashionStoryTrialStages(id)
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local cfg=GetFashionStoryCfg(id)
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local avaliableStages={}
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for i, stage in ipairs(cfg.TrialStages) do
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if stage then
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table.insert(avaliableStages,stage)
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end
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end
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return avaliableStages
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end
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function XFashionStoryConfigs.GetFashionStoryTrialStageCount(id)
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local stages=GetFashionStoryCfg(id).TrialStages
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local count=0
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for i, stage in ipairs(stages) do
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if stage then
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count=count+1
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end
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end
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return count
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end
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function XFashionStoryConfigs.GetAllStoryStages(id)
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local allStages={}
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if XFashionStoryConfigs.GetPrefabType(id)==XFashionStoryConfigs.PrefabType.Group then
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local singleLineIds=XFashionStoryConfigs.GetSingleLines(id)
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for i, singleLineId in ipairs(singleLineIds) do
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local stages=XFashionStoryConfigs.GetSingleLineStages(singleLineId)
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allStages=XTool.MergeArray(allStages,stages)
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end
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elseif XFashionStoryConfigs.GetPrefabType(id)==XFashionStoryConfigs.PrefabType.Old then
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local singleLineId=XFashionStoryConfigs.GetFirstSingleLine(id)
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if singleLineId then
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local stages=XFashionStoryConfigs.GetSingleLineStages(singleLineId)
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allStages=XTool.MergeArray(allStages,stages)
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end
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end
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return allStages
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end
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function XFashionStoryConfigs.GetAllStageId(id)
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return XTool.MergeArray(XFashionStoryConfigs.GetAllStoryStages(id),XFashionStoryConfigs.GetTrialStagesList(id))
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end
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----------------------------------------------SingleLine.tab----------------------------------------------------------
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function XFashionStoryConfigs.GetSingleLineName(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.Name
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end
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function XFashionStoryConfigs.GetSingleLineFirstStage(id)
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local cfg=GetSingleLineCfg(id)
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if cfg.ChapterStages then
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return cfg.ChapterStages[1]
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end
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end
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function XFashionStoryConfigs.GetSingleLineStages(id)
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local cfg=GetSingleLineCfg(id)
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local avaliableStages={}
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local count=0
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for i, stage in ipairs(cfg.ChapterStages) do
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if count>XFashionStoryConfigs.StageCountInGroupUpperLimit then break end
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if stage then
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table.insert(avaliableStages,stage)
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count=count+1
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end
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end
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return avaliableStages
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end
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function XFashionStoryConfigs.GetSingleLineStagesCount(id)
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local stages=GetSingleLineCfg(id).ChapterStages
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local count=0
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for i, stage in ipairs(stages) do
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if stage then
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count=count+1
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end
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end
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return count>XFashionStoryConfigs.StageCountInGroupUpperLimit and XFashionStoryConfigs.StageCountInGroupUpperLimit or count
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end
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function XFashionStoryConfigs.GetSingleLineTimeId(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.StoryTimeId
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end
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function XFashionStoryConfigs.GetChapterPrefab(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.ChapterPrefab
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end
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function XFashionStoryConfigs.GetChapterStoryStagePrefab(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.StoryStagePrefab
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end
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function XFashionStoryConfigs.GetChapterFightStagePrefab(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.FightStagePrefab
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end
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function XFashionStoryConfigs.GetStoryEntranceBg(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.StoryEntranceBg
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end
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function XFashionStoryConfigs.GetStoryEntranceFinishTag(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.StoryFinishTag
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end
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function XFashionStoryConfigs.GetSingleLineAsGroupStoryIcon(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.AsGroupStoryIcon
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end
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function XFashionStoryConfigs.GetSingleLineSummerFashionTitleImg(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.SummerFashionTitleImg
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end
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function XFashionStoryConfigs.GetSingleLineChapterBg(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.ChapterBg
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end
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function XFashionStoryConfigs.GetActivityBannerIcon(id)
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local cfg=GetSingleLineCfg(id)
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return cfg.ActivityBannerIcon
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end
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----------------------------------------------FashionStoryStage.tab----------------------------------------------------------
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function XFashionStoryConfigs.GetStageTimeId(stageId)
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local cfg = GetFashionStoryStageCfg(stageId)
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return cfg.TimeId
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end
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function XFashionStoryConfigs.GetPreStageId(stageId)
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local cfg=GetFashionStoryStageCfg(stageId)
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return cfg.PreStageId
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end
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function XFashionStoryConfigs.GetStoryStageDetailBg(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.StoryStageDetailBg
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end
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function XFashionStoryConfigs.GetStoryStageDetailIcon(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.StoryStageDetailIcon
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end
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function XFashionStoryConfigs.GetTrialDetailBg(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialDetailBg
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end
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function XFashionStoryConfigs.GetTrialDetailSpine(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialDetailSpine
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end
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function XFashionStoryConfigs.GetTrialDetailHeadIcon(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialDetailHeadIcon
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end
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function XFashionStoryConfigs.GetTrialDetailRecommendLevel(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialDetailRecommendLevel
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end
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function XFashionStoryConfigs.GetTrialDetailDesc(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialDetailDesc
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end
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function XFashionStoryConfigs.GetTrialFinishTag(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.FinishTag
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end
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function XFashionStoryConfigs.GetStoryStageFace(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.StoryStageFace
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end
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function XFashionStoryConfigs.GetTrialFace(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialFace
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end
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function XFashionStoryConfigs.GetTrialLockIcon(id)
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local cfg = GetFashionStoryStageCfg(id)
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return cfg.TrialLockIcon
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end
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