547 lines
17 KiB
Lua
547 lines
17 KiB
Lua
local Object = CS.UnityEngine.Object
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local Next = _G.next
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local XUiPurchase = XLuaUiManager.Register(XLuaUi, "UiPurchase")
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-- local TabsConfig
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local PanelNameConfig
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local PanelExNameConfig
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local LBUiTypes
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local YKUiTypes
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local TabExConfig
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local UITypeCfg = {}
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local XUiPurchasePay = require("XUi/XUiPurchase/XUiPurchasePay")
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local XUiPurchasePayAdd = require("XUi/XUiPurchase/XUiPurchasePayAdd")
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local XUiPurchaseLB = require("XUi/XUiPurchase/XUiPurchaseLB")
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local XUiPurchaseYK = require("XUi/XUiPurchase/XUiPurchaseYK")
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-- local XUiPurchaseHK = require("XUi/XUiPurchase/XUiPurchaseHK")
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local XUiPurchaseHKShop = require("XUi/XUiPurchase/XUiPurchaseHKShop")
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local XUiPurchaseHKExchange = require("XUi/XUiPurchase/XUiPurchaseHKExchange")
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local XUiPurchaseCoatingLB = require("XUi/XUiPurchase/XUiPurchaseCoatingLB")
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local XUiPurchaseDetail = require("XUi/XUiPurchase/XUiPurchaseDetail")
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local lastTab = nil;
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-- BtnLzcj = 累计充值、LB = 礼包、YK = 月卡、HK = 虹卡
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local YKUiType = 3
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function XUiPurchase:OnAwake()
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-- TabsConfig = XPurchaseConfigs.TabsConfig
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PanelNameConfig = XPurchaseConfigs.PanelNameConfig
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PanelExNameConfig = XPurchaseConfigs.PanelExNameConfig
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-- TabExConfig = XPurchaseConfigs.TabExConfig
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self:GetLBUiTypesList()
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self:GetYKUiTypesList()
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UITypeCfg = XPurchaseConfigs.GetTabControlUiTypeConfig()
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self:InitUi()
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XRedPointManager.AddRedPointEvent(self.GameObject, self.LBRedPoint, self, {XRedPointConditions.Types.CONDITION_PURCHASE_LB_RED})
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XRedPointManager.AddRedPointEvent(self.GameObject, self.AccumulateRedPoint, self, {XRedPointConditions.Types.CONDITION_ACCUMULATE_PAY_RED})
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end
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function XUiPurchase:OnEnable()
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if self.CurUiView then
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self.CurUiView:ShowPanel()
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end
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XEventManager.AddEventListener(XEventId.EVENT_ACCUMULATED_UPDATE,self.OnAccumulatedUpdate,self)
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XEventManager.AddEventListener(XEventId.EVENT_ACCUMULATED_REWARD,self.OnAccumulatedGeted,self)
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end
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function XUiPurchase:GetYKUiTypesList()
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local t = XPurchaseConfigs.GetYKUiTypes()
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YKUiTypes = {}
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for _,v in pairs(t)do
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YKUiTypes[v] = v
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end
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end
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function XUiPurchase:OnStart(tab, isClearData, childTabIndex)
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self.IsClearData = isClearData
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if isClearData == nil then
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self.IsClearData = true
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end
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self.ChildTabIndex = childTabIndex or 1
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XDataCenter.PurchaseManager.GetPurchaseListRequest(XPurchaseConfigs.GetLBUiTypesList())
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local t = tab or 1
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self:OnStartSelTab(t)
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local flag = XDataCenter.PurchaseManager.IsAccumulateEnterOpen()
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self.BtnLjcz.gameObject:SetActive(flag)
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if flag then
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local f = XDataCenter.PurchaseManager.AccumulatePayRedPoint()
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self.BtnLjcz:ShowReddot(f)
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end
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end
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function XUiPurchase:AddListener()
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClick)
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self:RegisterClickEvent(self.BtnLjcz, self.OnBtnPayAddClick)
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self.BtnDetail.CallBack = function()
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self:OnBtnDetailClick()
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end
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self:RegisterClickEvent(self.BtnLaw1, self.OnBtnLaw1)
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self:RegisterClickEvent(self.BtnLaw2, self.OnBtnLaw2)
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end
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function XUiPurchase:OnBtnLaw1()
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local lawTxt = CS.XTextManager.GetText("Capitaldecisionmethod")
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local lawTitle = CS.XTextManager.GetText("CapitaldecisionmethodTitle")
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XLuaUiManager.Open("UiFubenDialog", lawTitle, lawTxt)
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end
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function XUiPurchase:OnEnable()
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if self.CurUiView then
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self.CurUiView:ShowPanel()
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end
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XEventManager.AddEventListener(XEventId.EVENT_ACCUMULATED_UPDATE,self.OnAccumulatedUpdate,self)
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XEventManager.AddEventListener(XEventId.EVENT_ACCUMULATED_REWARD,self.OnAccumulatedGeted,self)
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end
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function XUiPurchase:OnGetEvents()
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end
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function XUiPurchase:OnNotify()
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end
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function XUiPurchase:OnBtnReturnClick()
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self:Close()
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end
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function XUiPurchase:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiPurchase:OnBtnPayAddClick()
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self.PanelLjcz.gameObject:SetActive(true)
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self:PlayAnimation("PanelLjczEnable")
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self.UiPurchasePayAdd:OnRefresh()
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end
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function XUiPurchase:GetLBUiTypesList()
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local t = XPurchaseConfigs.GetLBUiTypesList()
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LBUiTypes = {}
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for _,v in pairs(t)do
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LBUiTypes[v] = v
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end
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end
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function XUiPurchase:IsYKUiType(cfg)
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if Next(cfg) then
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for _, v in pairs(cfg)do
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if YKUiTypes[v.UiType] then
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return true
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end
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end
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end
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end
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function XUiPurchase:InitUi()
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self.TabBtns = {}
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self.LBtnIndex = {}
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAssetPay, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.HongKa)
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local groupTabBtns = {}
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self.TabsCfg = XPurchaseConfigs.GetGroupConfigType()
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self.TabGroup = self.PanelTopTabGroup:GetComponent("XUiButtonGroup")
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for _, v in ipairs(self.TabsCfg) do
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local btn = Object.Instantiate(self.BtnPayTab)
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btn.gameObject:SetActive(true)
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-- btn.gameObject:SetActive(v.GroupId ~= 1)
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btn.transform:SetParent(self.PanelTopTabGroup.transform, false)
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local btncs = btn:GetComponent("XUiButton")
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btncs:SetName(v.GroupName)
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local iconPath = XPurchaseConfigs.GetIconPathByIconName(v.GroupIcon)
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if iconPath and iconPath.AssetPath then
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btn:SetRawImage(iconPath.AssetPath)
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end
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if self:IsLBUiType(v.Childs) then
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btn:ShowReddot(XDataCenter.PurchaseManager.LBRedPoint())
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self.LBBtn = btn
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elseif self:IsYKUiType(v.Childs) then
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btn:ShowReddot(XDataCenter.PurchaseManager.CheckYKContinueBuy())
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else
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btn:ShowReddot(false)
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end
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table.insert(groupTabBtns, btncs)
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end
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self.TabGroup:Init(groupTabBtns, function(tab) self:TabSkip(tab) end)
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local purchaseLBCb = function(skipIndex)
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self:OnStartSelTab(skipIndex)
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end
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self.LuaUIs = {}
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self.LuaUIs[PanelNameConfig.PanelRecharge] = XUiPurchasePay.New(self.PanelRecharge,self,XPurchaseConfigs.TabExConfig.Sample)
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self.LuaUIs[PanelNameConfig.PanelLb] = XUiPurchaseLB.New(self.PanelLb,self, purchaseLBCb)
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--self.UiPanel[PanelNameConfig.PanelYk] = XUiPurchaseYK.New(self.PanelYk,self)
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self.LuaUIs[PanelNameConfig.PanelDh] = XUiPurchaseHKExchange.New(self.PanelDh,self)
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self.LuaUIs[PanelNameConfig.PanelHksd] = XUiPurchaseHKShop.New(self.PanelHksd,self)
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self.LuaUIs[PanelNameConfig.PanelDh] = XUiPurchaseHKExchange.New(self.PanelDh,self)
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self.LuaUIs[PanelExNameConfig.PanelRecharge] = XUiPurchasePay.New(self.PanelRechargeEx,self,XPurchaseConfigs.TabExConfig.EXTable)
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self.LuaUIs[PanelExNameConfig.PanelLb] = XUiPurchaseLB.New(self.PanelLbEx,self, purchaseLBCb)
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self.LuaUIs[PanelExNameConfig.PanelYk] = XUiPurchaseYK.New(self.PanelYkEx,self)
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self.LuaUIs[PanelExNameConfig.PanelHksd] = XUiPurchaseHKShop.New(self.PanelHksdEx,self)
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self.LuaUIs[PanelExNameConfig.PanelCoatingLb] = XUiPurchaseCoatingLB.New(self.PanelCoatingLbEx, self, purchaseLBCb)
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self.LuaUIs[PanelExNameConfig.PanelHksd] = XUiPurchaseHKShop.New(self.PanelHksdEx,self)
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self.LuaUIs[PanelExNameConfig.PanelCoatingLb] = XUiPurchaseCoatingLB.New(self.PanelCoatingLbEx, self, purchaseLBCb)
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self.UiPurchasePayAdd = XUiPurchasePayAdd.New(self.PanelLjcz,self)
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self.UiPanelDetail = XUiPurchaseDetail.New(self.PanelDetail, self, function()
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self:ClosePanelDetail()
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end)
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self:AddListener()
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end
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function XUiPurchase:SetData()
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local cfg = self.TabsCfg[self.CurGroupTab]
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if not cfg then
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return
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end
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local names = XPurchaseConfigs.PanelNameConfig
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local childs = cfg.Childs or {}
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if #childs > 1 then
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-- names = XPurchaseConfigs.PanelExNameConfig
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self.Panels.gameObject:SetActive(false)
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self.PanelsEx.gameObject:SetActive(true)
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self.ImgBgEx.gameObject:SetActive(true)
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self.PanelTabGroup.gameObject:SetActive(true)
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self:InitGroupTab(self.CurUiTypes)
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if self.IsStartAnimation then
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self.IsStartAnimation = false
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self:PlayAnimation("AnimEnableSmall")
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else
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self:PlayAnimation("QieHuanSmall")
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end
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else
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self.PanelTabGroup.gameObject:SetActive(false)
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self.ImgBgEx.gameObject:SetActive(false)
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self.Panels.gameObject:SetActive(true)
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self.PanelsEx.gameObject:SetActive(false)
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for k,v in pairs(names)do
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if k ~= self.CurUiNames[k] then
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if self.LuaUIs[k] then
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self.LuaUIs[k]:HidePanel()
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end
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else
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self.CurUiView = self.LuaUIs[v]
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self.CurUiView:ShowPanel()
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self.CurUiView:OnRefresh(self.CurUiTypes[1])
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end
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end
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if self.IsStartAnimation then
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self.IsStartAnimation = false
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self:PlayAnimation("AnimEnableBig")
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else
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self:PlayAnimation("QieHuanBig")
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end
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end
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end
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function XUiPurchase:TabSkip(tab)
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if self.CurGroupTab == tab then
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return
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end
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if tab == 4 then
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if self.CurGroupTab then
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self.TabGroup:SelectIndex(self.CurGroupTab);
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end
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XUiManager.TipText("EnPcRechargeCloseTip")
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XLog.Debug("暂时屏蔽充值入口");
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return;
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end
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local cfg = self.TabsCfg[tab]
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if not cfg then
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return
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end
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local childs = cfg.Childs or {}
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if Next(childs) == nil then
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return
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end
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self.CurGroupTab = tab
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self.SingleTab = nil
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local names = XPurchaseConfigs.PanelNameConfig
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local sendUiTypes = {}
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self.CurUiTypes = {}
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self.CurUiNames = {}
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-- 充值的读表不需后端数据
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local payUiTypes = XPurchaseConfigs.GetPayUiTypes()
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for _, v in pairs(childs) do
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if not payUiTypes[v.UiType] then
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table.insert(sendUiTypes, v.UiType)
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end
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table.insert(self.CurUiTypes, v.UiType)
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local cfg = XPurchaseConfigs.GetUiTypeConfigByType(v.UiType)
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if cfg and cfg.UiPrefabStyle then
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self.CurUiNames[cfg.UiPrefabStyle] = cfg.UiPrefabStyle
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end
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end
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if self.CurUiView then
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self.CurUiView:HidePanel()
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end
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if Next(sendUiTypes) ~= nil then
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if XDataCenter.PurchaseManager.IsHaveDataByUiTypes(sendUiTypes) then
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self:SetData()
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else
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XDataCenter.PurchaseManager.GetPurchaseListRequest(sendUiTypes,function()
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self:SetData()
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end)
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end
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else
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if #childs > 1 then
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-- names = XPurchaseConfigs.PanelExNameConfig
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self.Panels.gameObject:SetActive(false)
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self.PanelsEx.gameObject:SetActive(true)
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self.ImgBgEx.gameObject:SetActive(true)
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self.PanelTabGroup.gameObject:SetActive(true)
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self:InitGroupTab(self.CurUiTypes)
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if self.IsStartAnimation then
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self.IsStartAnimation = false
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self:PlayAnimation("AnimEnableSmall")
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else
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self:PlayAnimation("QieHuanSmall")
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end
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else
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self.PanelTabGroup.gameObject:SetActive(false)
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self.ImgBgEx.gameObject:SetActive(false)
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self.Panels.gameObject:SetActive(true)
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self.PanelsEx.gameObject:SetActive(false)
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for k,v in pairs(names)do
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if k ~= self.CurUiNames[k] then
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self.LuaUIs[k]:HidePanel()
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else
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self.CurUiView = self.LuaUIs[v]
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self.CurUiView:ShowPanel()
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self.CurUiView:OnRefresh(self.CurUiTypes[1])
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end
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end
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if self.IsStartAnimation then
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self.IsStartAnimation = false
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self:PlayAnimation("AnimEnableBig")
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else
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self:PlayAnimation("QieHuanBig")
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end
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end
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end
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end
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function XUiPurchase:AccumulateRedPoint(result)
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if self.BtnLjcz then
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self.BtnLjcz:ShowReddot(result >= 0)
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end
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end
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function XUiPurchase:LBRedPoint(result)
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if self.LBBtn then
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self.LBBtn:ShowReddot(result >= 0)
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end
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local LbRedUiTypes = XDataCenter.PurchaseManager.LBRedPointUiTypes()
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if self.Btns and Next(self.LBtnIndex) and Next(LbRedUiTypes) then
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for index,uiType in pairs(self.LBtnIndex)do
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if uiType and self.Btns[index] then
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self.Btns[index]:ShowReddot(LbRedUiTypes[uiType] ~= nil)
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end
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end
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else
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if self.Btns and Next(self.Btns) then
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for _,btn in pairs(self.Btns)do
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if btn then
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btn:ShowReddot(false)
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end
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end
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end
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end
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end
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-- [监听动态列表事件]
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function XUiPurchase:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data)
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-- elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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end
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end
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function XUiPurchase:OnStartSelTab(t)
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local uiTypes = XPurchaseConfigs.GetUiTypesByTab(t)
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local cfg = self.TabsCfg
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local index = 1
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for k, v in pairs(cfg)do
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local childs = v.Childs
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for _,c in pairs(childs)do
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for _,a in pairs(uiTypes)do
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if a.UiType == c.UiType then
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index = k
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break
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end
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end
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end
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end
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self.IsStartAnimation = true
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self:TabSkip(index)
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self.TabGroup:SelectIndex(index)
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end
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function XUiPurchase.UiTypeTabSort(a,b)
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if UITypeCfg[a] and UITypeCfg[b] then
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return UITypeCfg[a].GroupOrder < UITypeCfg[b].GroupOrder
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end
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return false
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end
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function XUiPurchase:InitGroupTab(uiTypes)
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if not self.Btns then
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self.Btns = {}
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end
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self.LBtnIndex = {}
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local LbRedUiTypes = XDataCenter.PurchaseManager.LBRedPointUiTypes()
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local i = 0
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for k, v in pairs(uiTypes) do
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local purchaseUiTypeConfig = XPurchaseConfigs.GetUiTypeConfigByType(v)
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local data = XDataCenter.PurchaseManager.GetDatasByUiType(v)
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local isYKType = purchaseUiTypeConfig and purchaseUiTypeConfig.GroupType == YKUiType
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if isYKType and (data == nil or #data == 0) then
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goto continue
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end
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if not self.TabBtns[k] then
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local btn = Object.Instantiate(self.BtnTab)
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btn.transform:SetParent(self.PanelTabGroup.transform, false)
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self.Btns[k] = btn
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local btncs = btn:GetComponent("XUiButton")
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self.TabBtns[k] = btncs
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end
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if LbRedUiTypes and LbRedUiTypes[v] then
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self.Btns[k]:ShowReddot(true)
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self.LBtnIndex[k] = v
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else
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self.Btns[k]:ShowReddot(false)
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end
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self.Btns[k].gameObject:SetActive(true)
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self.TabBtns[k]:SetName(UITypeCfg[v].Name)
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i = i + 1
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:: continue ::
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end
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local len = #self.Btns
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if i < len then
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for index = i+1, len do
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self.Btns[index].gameObject:SetActive(false)
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end
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end
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self.GroupTabgroup:Init(self.TabBtns, function(tab) self:GroupTabSkip(tab) end)
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if next(self.TabBtns) ~= nil then
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self.GroupTabgroup:SelectIndex(self.ChildTabIndex)
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end
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end
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function XUiPurchase:GroupTabSkip(tab)
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if self.SingleTab == tab then
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return
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end
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if self.CurGroupTab == 2 then
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local tempTab = {}
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table.insert(tempTab, XPurchaseConfigs.YKType.Day)
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XDataCenter.PurchaseManager.GetPurchaseListRequest(tempTab, function()
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self.ChildTabIndex = tab
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self:InitGroupTab({XPurchaseConfigs.YKType.Month, XPurchaseConfigs.YKType.Week, XPurchaseConfigs.YKType.Day})
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end)
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end
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local cfgs = self.TabsCfg[self.CurGroupTab]
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if not cfgs or not cfgs.Childs[tab] then
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return
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end
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|
|
local cfg = XPurchaseConfigs.GetUiTypeConfigByType(cfgs.Childs[tab].UiType)
|
|
if not cfg or not cfg.UiPrefabStyle then
|
|
return
|
|
end
|
|
|
|
self.SingleTab = tab
|
|
|
|
if self.CurUiView then
|
|
self.CurUiView:HidePanel()
|
|
end
|
|
|
|
local n = PanelExNameConfig[cfg.UiPrefabStyle]
|
|
self.CurUiView = self.LuaUIs[n]
|
|
self.CurUiView:ShowPanel()
|
|
self.CurUiView:OnRefresh(cfg.UiType)
|
|
self:PlayAnimation("QieHuanSmall")
|
|
end
|
|
|
|
|
|
function XUiPurchase:OnAccumulatedUpdate()
|
|
end
|
|
|
|
function XUiPurchase:OnAccumulatedGeted()
|
|
self.UiPurchasePayAdd:SetListData()
|
|
end
|
|
|
|
function XUiPurchase:OnDisable()
|
|
if self.CurUiView then
|
|
self.CurUiView:HidePanel()
|
|
end
|
|
XEventManager.RemoveEventListener(XEventId.EVENT_ACCUMULATED_UPDATE,self.OnAccumulatedUpdate,self)
|
|
XEventManager.RemoveEventListener(XEventId.EVENT_ACCUMULATED_REWARD, self.OnAccumulatedGeted,self)
|
|
end
|
|
|
|
function XUiPurchase:OnDestroy()
|
|
self.Btns = nil
|
|
if self.IsClearData then
|
|
XDataCenter.PurchaseManager.ClearData()
|
|
end
|
|
|
|
for _,panel in pairs(self.LuaUIs) do
|
|
if panel.BuyUiTips then
|
|
panel.BuyUiTips:OnDestroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiPurchase:IsLBUiType(cfg)
|
|
if Next(cfg) then
|
|
for _, v in pairs(cfg)do
|
|
if LBUiTypes[v.UiType] then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function XUiPurchase:IsYKUiType(cfg)
|
|
if Next(cfg) then
|
|
for _, v in pairs(cfg)do
|
|
if YKUiTypes[v.UiType] then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|