69 lines
No EOL
2 KiB
Lua
69 lines
No EOL
2 KiB
Lua
local XUiMainDown = XClass(nil, "XUiMainDown")
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function XUiMainDown:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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if self.BtnPassport then
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self.BtnPassport.CallBack = function() self:OnBtnPassportClick() end
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end
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--RedPoint
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XRedPointManager.AddRedPointEvent(self.BtnPassport.ReddotObj, self.OnCheckPassportRedPoint, self, { XRedPointConditions.Types.CONDITION_PASSPORT_RED })
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end
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function XUiMainDown:OnEnable()
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self:OnPassportOpenStatusUpdate()
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end
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function XUiMainDown:OnDisable()
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self:StopPassportTimer()
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end
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--战斗通行证
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function XUiMainDown:OnBtnPassportClick()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Passport) then
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return
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end
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XLuaUiManager.Open("UiPassport")
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end
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function XUiMainDown:OnPassportOpenStatusUpdate()
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if XDataCenter.PassportManager.IsActivityClose() then
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self.BtnPassport.gameObject:SetActiveEx(false)
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else
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self:StopPassportTimer()
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self:UpdatePassportLeftTime()
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self.PassportTimer = XScheduleManager.ScheduleForever(function()
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self:UpdatePassportLeftTime()
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end, XScheduleManager.SECOND, 0)
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end
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end
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function XUiMainDown:StopPassportTimer()
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if self.PassportTimer then
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XScheduleManager.UnSchedule(self.PassportTimer)
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self.PassportTimer = nil
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end
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end
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function XUiMainDown:UpdatePassportLeftTime()
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local timeId = XPassportConfigs.GetPassportActivityTimeId()
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if XFunctionManager.CheckInTimeByTimeId(timeId) then
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self.BtnPassport.gameObject:SetActiveEx(true)
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elseif XDataCenter.PassportManager.IsActivityClose() then
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self:StopPassportTimer()
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self:OnPassportOpenStatusUpdate()
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else
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self.BtnPassport.gameObject:SetActiveEx(false)
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end
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end
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--战斗通行证红点
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function XUiMainDown:OnCheckPassportRedPoint(count)
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self.BtnPassport:ShowReddot(count >= 0)
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end
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return XUiMainDown |