542 lines
No EOL
27 KiB
JSON
542 lines
No EOL
27 KiB
JSON
[
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{
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"Id": 998,
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"Name": "Invite Friend",
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"GroupId": 10,
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"SortId": 1,
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"TimeId": null,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 4,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png",
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"ActivityTitle": "Invite Friend",
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"ActivityDes": "You can share your invite code to Lv.\u226520 commandants. If they use your code, you will have invited them successfully.",
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"ActivityPrefabPath": "Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab",
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"Params": [
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2,
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10015.0,
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3.0
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],
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"ConditionId": null
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},
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{
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"Id": 999,
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"Name": "Invite Code",
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"GroupId": 10,
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"SortId": 1,
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"TimeId": null,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 5,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png",
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"ActivityTitle": "Invite Code",
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"ActivityDes": "Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards.",
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"ActivityPrefabPath": "Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab",
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"Params": [
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2,
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10016.0
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],
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"ConditionId": null
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},
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{
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"Id": 970,
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"Name": "Return Support",
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"GroupId": 12,
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"SortId": 1,
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"TimeId": null,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 1,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png",
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"ActivityTitle": "Return Support",
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"ActivityDes": "During the event, commandants in the \"Return\" state can complete the missions and get the rewards (the event ends when the Return state expires).",
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"ActivityPrefabPath": null,
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"Params": [
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31
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],
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"ConditionId": 845020.0
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},
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{
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"Id": 1,
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"Name": "The Last Spark",
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"GroupId": 2,
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"SortId": 1,
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"TimeId": 2002.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 1,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA1MainLine.png",
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"ActivityTitle": "The Last Spark",
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"ActivityDes": "Instructions: Play through the new main story \"The Last Spark\" and complete missions.",
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"ActivityPrefabPath": null,
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"Params": [
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66
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],
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"ConditionId": null
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},
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{
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"Id": 2,
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"Name": "Atlantis Lost",
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"GroupId": 2,
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"SortId": 2,
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"TimeId": 2701.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA2Repeat.png",
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"ActivityTitle": "Atlantis Lost",
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"ActivityDes": "Requirements: Commandant Lv.40\\n\\nEvent Info:\\n1. You can obtain event tokens by clearing a stage. Some stages may drop random memories.\\n2. Event tokens can be used to purchase items from event shop.\\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant combat bonuses including damage increase.\\n(Note: Those bonuses can be applied to Atlantis Lost stages only.)",
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"ActivityPrefabPath": null,
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"Params": [
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20017
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],
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"ConditionId": null
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},
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{
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"Id": 3,
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"Name": "In the Name of a Hero",
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"GroupId": 2,
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"SortId": 3,
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"TimeId": 2005.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA3Prequel.png",
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"ActivityTitle": "In the Name of a Hero",
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"ActivityDes": "Requirements: Commandant Lv.40\\n\\nEvent Info:\\n1. New Interlude added: Vera: Garnet [In the Name of a Hero].\\n All commandants at Lv.40 or above can participate in this event during the event period.\\n2. After the event ends, the above Interlude will be available once you have unlocked [Vera: Garnet]. Your stage progress during the event period will be retained.",
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"ActivityPrefabPath": null,
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"Params": [
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20008
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],
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"ConditionId": null
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},
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{
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"Id": 4,
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"Name": "Norman Revival Plan",
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"GroupId": 2,
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"SortId": 4,
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"TimeId": 2008.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png",
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"ActivityTitle": "Norman Revival Plan",
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"ActivityDes": "[Requirements]: Commandant Lv. 60\\n\\n [Event Info]: \\n1. Each session lasts 14 days, and you will enter the battle phase when any stage is cleared during the first 4 days (or automatically after the first 4 days). The battle phase lasts 10 days.\\n2. During the preparation phase, Lv. 60-84 players will automatically enter the \"qualifying battle\", while players Lv.85+ can choose between \"ordinary battle\" and \"pioneer battle\".\\n3. \"Ordinary battle\" and \"pioneer battle\" have identical difficulties. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\\n4. Multiple teams will be deployed simultaneously. You should dispatch characters according to the battleground environment.\\n5. You can use power supplied by the Power Station in the team interface to increase Battle Power.\\n6. You can earn Autonomous Miners and Tantalum Ore every time you clear a stage. Upon daily refresh, Autonomous Miners produce Tantalum Ore and increase the current amount by 50%.\\n7. You can exchange the Tantalum Ore for rewards in the shop.",
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"ActivityPrefabPath": null,
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"Params": [
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70001
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],
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"ConditionId": null
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},
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{
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"Id": 5,
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"Name": "Deep Blue Warzone",
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"GroupId": 2,
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"SortId": 5,
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"TimeId": 2300.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperTower.png",
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"ActivityTitle": "Deep Blue Warzone",
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"ActivityDes": "Requirements: Commandant Lv.52\\n\\nEvent Info:\\n1. Deep Blue Warzone consists of 5 areas that will be unlocked over time.\\n\\n2. Each area has a stage called [Infinite Abyss] that can be challenged repeatedly and several one-off [Target Stages].\\nInfinite Abyss: There are multiple floors in Infinite Abyss. Before the battle begins, you can choose a character buff. With different combinations of buffs, you can strengthen your characters to your heart's content. The more floors you clear, the more powerful Add-ons you will get. Unlocked floors can be challenged repeatedly.\\nTarget Stage: A one-off stage that can be challenged with your acquired Add-ons. Clearing the stage for the first time rewards you with event items including Data Tracks.\\n\\n3. As you progress through the Target Stages, various features including [Add-on Fusion Center], [Ultralimit Simulation], [SP Characters], and [Special Enhancement] will be unlocked gradually.\\nAdd-on Fusion Center: It allows you to exchange the Add-on Essences obtained by scrapping the Add-ons for more powerful Add-ons.\\nUltralimit Simulation: You can spend minor Add-ons to strengthen your characters.\\nSP Characters: The power of the SP characters will be enhanced. SP characters will change over time.\\nTrial Characters: In Deep Blue Warzone, a new trial character will be unlocked every week.\\nSpecial Enhancement: You can unlock a character's unique power boost with specific Add-ons.\\n\\n4. Tactical Supply: [Data Track] can be obtained by clearing the Target Stages and achieving as many floors as you can in Infinite Abyss. You can use them to unlock the Supply Crates in [Tactical Supply] for handsome rewards.",
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"ActivityPrefabPath": null,
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"Params": [
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20084
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],
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"ConditionId": null
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},
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{
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"Id": 6,
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"Name": "Into the Deep",
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"GroupId": 2,
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"SortId": 6,
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"TimeId": 2601.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png",
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"ActivityTitle": "Into the Deep",
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"ActivityDes": "Requirements: Commandant Lv.40\\n\\nEvent Info:\\n1. Into the Deep has various stages that will be unlocked over time.\\n2. You can challenge the stages with trial characters or your own characters.\\n3. When taking on the Rank Challenges, you can activate powerful buffs with different Add-Ons.\\n4. Black Cards will be rewarded when you clear a stage for the first time. You will also get rare collectibles after completing the Challenge Mode.",
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"ActivityPrefabPath": null,
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"Params": [
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20083
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],
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"ConditionId": null
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},
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{
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"Id": 7,
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"Name": "Maelstrom",
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"GroupId": 2,
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"SortId": 7,
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"TimeId": 2100.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7BabelTower.png",
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"ActivityTitle": "Maelstrom",
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"ActivityDes": "Requirements: Commandant Lv. 60\\n\\nEvent Info:\\n1. Babel Tower consists of a series of challenging stages.\\n2. There is a separated environmental affix for each stage, and all challenges of this stage are affected by the environmental affix.\\n3. You can freely select different strategic targets combinations for each stage, and the selected affixes will added into the stage to make the battle more challenging.\\n4. Support affixes will be available for each stage, and the selected affixes will support members in battle.\\n5. The members who cleared the stage will be locked, and cannot be used in other stages.\\n6. Participate in Babel Tower to obtain collectibles as rewards. Collectibles' quality along with the final strategic level.",
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"ActivityPrefabPath": null,
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"Params": [
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20015
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],
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"ConditionId": null
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},
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{
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"Id": 8,
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"Name": "Midsummer's Memorial Day",
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"GroupId": 2,
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"SortId": 8,
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"TimeId": 2201.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6Episode.png",
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"ActivityTitle": "Midsummer's Memorial Day",
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"ActivityDes": "Requirements: Commandant Lv.40\\n\\nEvent Info:\\n1. To participate in this event, you need to form a 3-man team.\\n2. In this event, you have to occupy the best spot for photos. The closer you are to the camera, the higher score you will reach.\\n3. You can get Mischief Points by tapping the attack button to obstruct other players.\\n4. This event has daily missions that grant different rewards.\\n5. There are 5 maps in this event for you to make and share your own funny photos!",
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"ActivityPrefabPath": null,
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"Params": [
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11727
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],
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"ConditionId": null
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},
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{
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"Id": 9,
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"Name": "Tales of the Sunken City",
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"GroupId": 2,
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"SortId": 9,
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"TimeId": 2018.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA8SummerActivity.png",
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"ActivityTitle": "Tales of the Sunken City",
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"ActivityDes": "Requirements: Commandant Lv.40\\n\\nEvent Info:\\n1. Tales of the Sunken City has a total of 10 stages with increasing difficulty.\\n2. You have to challenge the stages with your own characters.\\n3. Special missions will appear in battle. Completing those missions will grant powerful buffs.\\n4. If you fail to complete the missions, the time for your enemies to activate Overload Mode will be shortened.",
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"ActivityPrefabPath": null,
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"Params": [
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20088
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],
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"ConditionId": null
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},
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{
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"Id": 10,
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"Name": "Themed Research",
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"GroupId": 2,
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"SortId": 10,
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"TimeId": 2007.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawWeila.png",
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"ActivityTitle": "Themed Research",
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"ActivityDes": "New Construct:\\n\u203bS-Rank Lightning Tank [Vera: Garnet]\\nNew Weapon:\\n\u203b6\u2605 [Phoenix] (Banner Spear)\\n\\nInfo:\\n1. Construct Research:\\n\u203b[Vera: Garnet] will be available in the [Themed Construct] Research Pool.\\nPlayers have a 100% chance to get [Vera: Garnet]\\nwhen they get a S-Rank Construct.\\n2. Weapon Research:\\n\u203b[Phoenix] will be available in the [Target Weapon] Research Pool\\nwith the same rules and rates as other weapons.",
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"ActivityPrefabPath": null,
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"Params": [
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7209
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],
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"ConditionId": null
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},
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{
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"Id": 11,
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"Name": "New Coating - Garnet",
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"GroupId": 2,
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"SortId": 11,
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"TimeId": 2009.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawWeilaPf.png",
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"ActivityTitle": "New Coating",
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"ActivityDes": "New Coating:\\nCoating of Construct [Vera: Garnet]: [Sorrowful Rose]\\n\\nInfo:\\n[Sorrowful Rose] will be on sale at \"30% off\" in\\n\"Purchase - Coating Supply Pack\" during the event.\\nIt will be available for purchase at the original\\nprice in Coating Shop after the event.",
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"ActivityPrefabPath": null,
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"Params": [
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20020
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],
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"ConditionId": null
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},
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{
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"Id": 12,
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"Name": "New Coating - Plume",
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"GroupId": 2,
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"SortId": 12,
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"TimeId": 2011.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYayuPf.png",
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"ActivityTitle": "New Coating",
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"ActivityDes": "New Coating:\\nConstruct [Lucia: Plume] Coating: [Dance of Ripplets]\\n\\nInfo:\\nDuring this event, [Dance of Ripplets] can be obtained in the\\n\"Research - Endless Summer Blue\" pool for a limited time.\\nThe Coating Research will require [Mermaid's Gift].\\n[Dance of Ripplets] is guaranteed in the first 10 pulls.",
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"ActivityPrefabPath": null,
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"Params": [
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7214
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],
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"ConditionId": null
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},
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{
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"Id": 13,
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"Name": "New Coating - Pulse",
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"GroupId": 2,
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"SortId": 13,
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"TimeId": 2012.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQishiPf.png",
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"ActivityTitle": "New Coating",
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"ActivityDes": "New Coating:\\nCoating of Construct [Nanami: Pulse]: [Beach Frolics]\\n\\nInfo:\\n[Beach Frolics] will be on sale at \"30% off\" in\\n\"Purchase - Coating Supply Pack\" during the event.\\nIt will no longer be available for purchase after the event.",
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"ActivityPrefabPath": null,
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"Params": [
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20020
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],
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"ConditionId": null
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},
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{
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"Id": 14,
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"Name": "New Decor Gift Pack",
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"GroupId": 2,
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"SortId": 14,
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"TimeId": 2020.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png",
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"ActivityTitle": "New Decor Gift Pack",
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"ActivityDes": "Decor Set:\\n1. School Festival Decor Blueprint at 20 Rainbow Cards.\\n\u203bContains: 1 of each Decor Blueprint in the Set for a total of 19.\\n2. Decor Set at 68 Rainbow Cards.\\n\u203bContains: Set Blueprint Bundle x3, 1 piece of each Finished Decor, and Set Decor Self Select Blueprint x20.\\n3. Decor Template Set at 68 Rainbow Cards.\\n\u203bContains: Template Dormitory - all A-Rank Decor set that has 32 pieces of Decors.",
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"ActivityPrefabPath": null,
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"Params": [
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20060
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],
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"ConditionId": null
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},
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{
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"Id": 101,
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"Name": "Leaving Again for the New World Supply",
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"GroupId": 4,
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"SortId": 1,
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"TimeId": 1017.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 1,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA11ActiveTask.png",
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"ActivityTitle": "Leaving Again for the New World Supply",
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"ActivityDes": "Instructions: Complete event missions to obtain event rewards.",
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"ActivityPrefabPath": "Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelScratchTicket.prefab",
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"Params": [
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72
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],
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"ConditionId": null
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},
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{
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"Id": 201,
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"Name": "Treasure Rush",
|
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"GroupId": 7,
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"SortId": 1,
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"TimeId": 1010.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 3,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDuanwu.png",
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"ActivityTitle": "Treasure Rush",
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"ActivityDes": "Solve the puzzles and find the legendary treasure with your Constructs!\\n\\nRequirements: Commandant Lv.40\\n\\nEvent Info:\\n1. A new Dragon Boat Festival-themed game mode is added.\\n All commandants at Lv.40 or above can participate in this game mode during the event period.\\n2. It contains 4 chapters that will be unlocked over time during the event period.",
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"ActivityPrefabPath": null,
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"Params": [
|
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81103
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|
],
|
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"ConditionId": null
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},
|
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{
|
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"Id": 301,
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"Name": "Warrior's Triumph",
|
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"GroupId": 8,
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"SortId": 1,
|
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"TimeId": 2013.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 1,
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"ActivityBgType": 1,
|
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseShiwan.png",
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"ActivityTitle": "Warrior's Triumph",
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"ActivityDes": "Mission Info: Participate in the [Warrior's Triumph] Trial Stage and complete the missions.",
|
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"ActivityPrefabPath": null,
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"Params": [
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67,
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20081.0
|
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],
|
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"ConditionId": null
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},
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{
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"Id": 302,
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"Name": "Dance of Ripplets",
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"GroupId": 9,
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"SortId": 1,
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"TimeId": 2011.0,
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"ShowBeginTime": null,
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"ShowEndTime": null,
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"ActivityType": 1,
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"ActivityBgType": 1,
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"ActivityBg": "Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSummer.png",
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"ActivityTitle": "Dance of Ripplets",
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"ActivityDes": "Instructions: Experience the Special Effect Coating [Dance of Ripplets].",
|
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"ActivityPrefabPath": null,
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"Params": [
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68,
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11764.0
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],
|
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"ConditionId": null
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},
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{
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