PGRData/Script/matrix/xui/xuitrpg/xuitrpgtruthroad/XUiTRPGTruthRoadMain.lua

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11 KiB
Lua

local Object
local XUiTRPGTruthRoadStages = require("XUi/XUiTRPG/XUiTRPGTruthRoad/XUiTRPGTruthRoadStages")
--求真之路主界面
local XUiTRPGTruthRoadMain = XLuaUiManager.Register(XLuaUi, "UiTRPGTruthRoadMain")
function XUiTRPGTruthRoadMain:OnAwake()
XDataCenter.TRPGManager.SaveIsAlreadyOpenTruthRoad()
self.TopTabBtns = {}
Object = CS.UnityEngine.Object
self.CurStages = nil
self.DialogId = 0
self.CurrSelectTruthRoadId = nil --当前选择的求真之路id
self:InitAutoScript()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.TRPGMoney, function()
self.AssetActivityPanel:Refresh({XDataCenter.ItemManager.ItemId.TRPGMoney})
end, self.AssetActivityPanel)
self.AssetActivityPanel:Refresh({XDataCenter.ItemManager.ItemId.TRPGMoney})
XEventManager.AddEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckRedPoint, self)
end
function XUiTRPGTruthRoadMain:OnStart(param)
local defaltBottomIndex = param[1]
self.BottomTabGroup:SelectIndex(defaltBottomIndex)
self:OnCheckRedPoint()
end
function XUiTRPGTruthRoadMain:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckRedPoint, self)
end
function XUiTRPGTruthRoadMain:InitAutoScript()
self:InitTopTabGroup()
self:InitBottomTabGroup()
self:AutoAddListener()
end
function XUiTRPGTruthRoadMain:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self:BindHelpBtn(self.BtnActDesc, "TRPGMainLine")
self:RegisterClickEvent(self.BtnMask, self.OnBtnMaskClick)
self:RegisterClickEvent(self.BtnEnterStory, self.OnBtnEnterStoryClick)
self:RegisterClickEvent(self.BtnEnterFight, self.OnBtnEnterFightClick)
end
function XUiTRPGTruthRoadMain:OnBtnEnterStoryClick()
self:CloseEnterDialog()
XDataCenter.MovieManager.PlayMovie(self.DialogId)
end
function XUiTRPGTruthRoadMain:OnBtnEnterFightClick()
self:CloseEnterDialog()
XLuaUiManager.Open("UiNewRoomSingle", self.DialogId)
end
function XUiTRPGTruthRoadMain:OnBtnMaskClick()
self:CloseEnterDialog()
end
function XUiTRPGTruthRoadMain:OnBtnBackClick()
self:Close()
end
function XUiTRPGTruthRoadMain:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
--初始化区域按钮组
function XUiTRPGTruthRoadMain:InitBottomTabGroup()
self.BottomTabBtns = {}
local mainAreaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
local btnName, imagePath
local isOpen
for i = 1, mainAreaMaxNum do
if not self.BottomTabBtns[i] then
if i == 1 then
self.BottomTabBtns[i] = self.BtnPrequelPlotTab
else
local btn = Object.Instantiate(self.BtnPrequelPlotTab)
btn.transform:SetParent(self.BottomTabGroup.transform, false)
self.BottomTabBtns[i] = btn
end
end
btnName = XTRPGConfigs.GetMainAreaName(i)
imagePath = XTRPGConfigs.GetTruthRoadTabBg(i)
isOpen = XDataCenter.TRPGManager.IsTruthRoadOpenArea(i)
self.BottomTabBtns[i]:SetName(btnName)
self.BottomTabBtns[i]:ShowTag(false)
self.BottomTabBtns[i]:SetRawImage(imagePath)
self.BottomTabBtns[i]:SetDisable(not isOpen)
self.BottomTabBtns[i].gameObject:SetActiveEx(true)
end
self.BottomTabGroup:Init(self.BottomTabBtns, function(groupIndex) self:BottomTabGroupSkip(groupIndex) end)
end
function XUiTRPGTruthRoadMain:BottomTabGroupSkip(groupIndex)
if self.CurAreaId == groupIndex then
return
end
local isOpen, topTapGroupIndex = XDataCenter.TRPGManager.IsTruthRoadOpenArea(groupIndex)
if not isOpen then
self.BottomTabGroup:SelectIndex(self.CurAreaId)
XUiManager.TipText("TRPGTruthRoadAreaNotOpen")
return
end
self.CurAreaId = groupIndex
self.TxtName.text = XTRPGConfigs.GetMainAreaName(groupIndex)
self.EnName.text = XTRPGConfigs.GetMainAreaEnName(groupIndex)
local bgPath = XTRPGConfigs.GetTruthRoadBg(groupIndex)
self.RImgBg:SetRawImage(bgPath)
self:RefreshTopTabGroup(topTapGroupIndex)
self:OnCheckTopTabRedPoint()
self:PlayAnimation("QieHuan2")
end
--初始化任务按钮组
function XUiTRPGTruthRoadMain:InitTopTabGroup()
local truthGroupMaxNum = XTRPGConfigs.GetTruthRoadGroupMaxNum()
for i = 1, truthGroupMaxNum do
if i == 1 then
self.TopTabBtns[i] = self.BtnTab01
else
local btn = Object.Instantiate(self.BtnTab01)
btn.transform:SetParent(self.PanelTab.transform, false)
self.TopTabBtns[i] = btn
end
end
self.TopTabButtonGroup = self.PanelTab:GetComponent("XUiButtonGroup")
self.TopTabButtonGroup:Init(self.TopTabBtns, function(groupIndex) self:TopTabGroupSkip(groupIndex) end)
end
function XUiTRPGTruthRoadMain:RefreshTopTabGroup(topTapGroupIndex)
for _, v in ipairs(self.TopTabBtns) do
v.gameObject:SetActiveEx(false)
end
local truthGroupIdList = XTRPGConfigs.GetTruthRoadGroupIdList(self.CurAreaId)
local tabName, tabSmallName
local isOpen
for i, truthGroupId in ipairs(truthGroupIdList) do
tabName = XTRPGConfigs.GetTruthRoadGroupName(truthGroupId)
tabSmallName = XTRPGConfigs.GetTruthRoadGroupSmallName(truthGroupId)
isOpen = XDataCenter.TRPGManager.IsTruthRoadGroupConditionFinish(self.CurAreaId, i)
self.TopTabBtns[i].gameObject:SetActiveEx(true)
self.TopTabBtns[i]:SetNameByGroup(0, tabName)
self.TopTabBtns[i]:SetNameByGroup(1, tabSmallName)
self.TopTabBtns[i]:SetDisable(not isOpen)
end
if self.TopTabGroupIndex == topTapGroupIndex then
self:Refresh()
end
self.TopTabButtonGroup:SelectIndex(topTapGroupIndex)
end
function XUiTRPGTruthRoadMain:TopTabGroupSkip(groupIndex)
if self.TopTabGroupIndex == groupIndex then
return
end
local ret, desc = XDataCenter.TRPGManager.IsTruthRoadGroupConditionFinish(self.CurAreaId, groupIndex)
if not ret then
self.TopTabButtonGroup:SelectIndex(self.TopTabGroupIndex)
XUiManager.TipMsg(desc)
return
end
self.TopTabGroupIndex = groupIndex
self:Refresh()
self:PlayAnimation("QieHuan1")
end
function XUiTRPGTruthRoadMain:Refresh()
self:UpdateStagesMap()
self:UpdateProgress()
end
function XUiTRPGTruthRoadMain:UpdateStagesMap()
local truthRoadGroupId = XTRPGConfigs.GetTruthRoadGroupId(self.CurAreaId, self.TopTabGroupIndex)
if truthRoadGroupId ~= self.TruthRoadGroupId then
local prefabName = XTRPGConfigs.GetTruthRoadGroupPrefab(truthRoadGroupId)
local prefab = self.PanelPrequelStages:LoadPrefab(prefabName)
if prefab == nil or not prefab:Exist() then
return
end
self.TruthRoadGroupId = truthRoadGroupId
self.CurStages = XUiTRPGTruthRoadStages.New(prefab, truthRoadGroupId, function(truthRoadId) self:OpenEnterDialog(truthRoadId) end, self.CurrSelectTruthRoadId)
self.CurStages:SetParent(self.PanelPrequelStages)
end
self.CurStages:UpdateStagesMap()
end
function XUiTRPGTruthRoadMain:UpdateProgress()
local rewardIdList = XTRPGConfigs.GetTruthRoadRewardIdList(self.TruthRoadGroupId)
if #rewardIdList > 0 then
local percent = XDataCenter.TRPGManager.GetTruthRoadPercent(self.TruthRoadGroupId)
self.TxtBfrtTaskTotalNum.text = math.floor(percent * 100) .. "%"
self.ImgJindu.fillAmount = percent
self:OnCheckPanelBottomRedPoint()
self.PanelBottom.gameObject:SetActiveEx(true)
else
self.PanelBottom.gameObject:SetActiveEx(false)
end
end
--进度领奖
function XUiTRPGTruthRoadMain:OnBtnTreasureClick()
local rewardIdList = XTRPGConfigs.GetTruthRoadRewardIdList(self.TruthRoadGroupId)
XLuaUiManager.Open("UiTRPGRewardTip", rewardIdList, self.TruthRoadGroupId)
end
function XUiTRPGTruthRoadMain:OpenEnterDialog(truthRoadId)
self:SetCurrSelectTruthRoadId(truthRoadId)
local name = XTRPGConfigs.GetTruthRoadName(truthRoadId)
local icon = XTRPGConfigs.GetTruthRoadIcon(truthRoadId)
local desc = XTRPGConfigs.GetTruthRoadDesc(truthRoadId)
local dialogIcon = XTRPGConfigs.GetTruthRoadDialogIcon(truthRoadId)
local stageId = XTRPGConfigs.GetTruthRoadStageId(truthRoadId)
if stageId and stageId > 0 then
self.DialogId = stageId
self.TxtFightName.text = name
self.TxtFightDec.text = desc
self.RImgFight:SetRawImage(dialogIcon)
self.PanelStory.gameObject:SetActiveEx(false)
self.PanelFight.gameObject:SetActiveEx(true)
else
self.DialogId = XTRPGConfigs.GetTruthRoadStoryId(truthRoadId)
self.TxtStoryName.text = name
self.TxtStoryDec.text = desc
self.RImgStory:SetRawImage(dialogIcon)
self.PanelStory.gameObject:SetActiveEx(true)
self.PanelFight.gameObject:SetActiveEx(false)
end
self.PanelEnterDialog.gameObject:SetActiveEx(true)
end
function XUiTRPGTruthRoadMain:CloseEnterDialog()
self.PanelEnterDialog.gameObject:SetActiveEx(false)
self.CurStages:CancalSelectLastGrid()
end
--下面区域按钮红点
function XUiTRPGTruthRoadMain:OnCheckBottomTabRedPoint()
local isShowRedPoint
for areaId, bottomTabBtn in ipairs(self.BottomTabBtns) do
isShowRedPoint = XDataCenter.TRPGManager.CheckTruthRoadAreaReward(areaId)
bottomTabBtn:ShowReddot(isShowRedPoint)
end
end
--上面任务按钮红点
function XUiTRPGTruthRoadMain:OnCheckTopTabRedPoint()
local truthGroupIdList = XTRPGConfigs.GetTruthRoadGroupIdList(self.CurAreaId)
local isShowRedPoint
for i, truthGroupId in ipairs(truthGroupIdList) do
if self.TopTabBtns[i] then
isShowRedPoint = XDataCenter.TRPGManager.CheckTruthRoadReward(truthGroupId)
self.TopTabBtns[i]:ShowReddot(isShowRedPoint)
end
end
end
--区域进度红点
function XUiTRPGTruthRoadMain:OnCheckPanelBottomRedPoint()
local truthGroupId = XTRPGConfigs.GetTruthRoadGroupId(self.CurAreaId, self.TopTabGroupIndex)
local isShowRedPoint = XDataCenter.TRPGManager.CheckTruthRoadReward(truthGroupId)
self.ImgRedProgress.gameObject:SetActiveEx(isShowRedPoint)
end
function XUiTRPGTruthRoadMain:OnCheckRedPoint()
self:OnCheckPanelBottomRedPoint()
self:OnCheckBottomTabRedPoint()
self:OnCheckTopTabRedPoint()
end
function XUiTRPGTruthRoadMain:OnResume(data)
self:SetCurrSelectTruthRoadId(data)
end
function XUiTRPGTruthRoadMain:OnReleaseInst()
return self.CurrSelectTruthRoadId
end
function XUiTRPGTruthRoadMain:SetCurrSelectTruthRoadId(currSelectTruthRoadId)
self.CurrSelectTruthRoadId = currSelectTruthRoadId
end