148 lines
No EOL
5 KiB
Lua
148 lines
No EOL
5 KiB
Lua
local handler = handler
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local Lerp = CS.UnityEngine.Mathf.Lerp
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local mathFloor = math.floor
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local CSXScheduleManagerUnSchedule = XScheduleManager.UnSchedule
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local SCORE_ANIM_DURATION = 0.5--分数滚动动画时间
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local CONDITION_COLOR = {
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[true] = XUiHelper.Hexcolor2Color("59f5ffff"),
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[false] = XUiHelper.Hexcolor2Color("0E70BDFF"),
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}
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local stringGsub = string.gsub
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local XUiGridTRPGTestRole = XClass(nil, "XUiGridTRPGTestRole")
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function XUiGridTRPGTestRole:Ctor(ui, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnClick.CallBack = clickCb
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self.BtnReset.CallBack = handler(self, self.OnClickBtnReset)
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end
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function XUiGridTRPGTestRole:Refresh(roleId, actionId, addAttribute, needScoreChangeAnim, needEffect)
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self.RoleId = roleId
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self.ActionId = actionId
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local score = XDataCenter.TRPGManager.GetCurExamineRoleScore(roleId)
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if score == 0 then
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self.TxtAttributeNumber.gameObject:SetActiveEx(false)
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self.TxtDoubt.gameObject:SetActiveEx(true)
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else
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self.TxtDoubt.gameObject:SetActiveEx(false)
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self.TxtAttributeNumber.gameObject:SetActiveEx(true)
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if needScoreChangeAnim then
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local startScore = tonumber(self.TxtAttributeNumber.text) or 0
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self:LetScoreRoll(startScore, score)
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else
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self.TxtAttributeNumber.text = score
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end
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end
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local roleIcon = XTRPGConfigs.GetRoleHeadIcon(roleId)
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self.RImgRole:SetRawImage(roleIcon)
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local icon = XTRPGConfigs.GetExamineActionIcon(actionId)
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self.BtnClick:SetRawImage(icon)
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local attributeType = XTRPGConfigs.GetExamineActionNeedAttrType(actionId)
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local minValue = XDataCenter.TRPGManager.GetRoleAttributeMinRollValue(roleId, attributeType)
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local maxValue = XDataCenter.TRPGManager.GetRoleAttributeMaxRollValue(roleId, attributeType)
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if addAttribute > 0 then
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minValue = minValue + addAttribute
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maxValue = maxValue + addAttribute
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end
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local rangeStr = minValue .. "~" .. maxValue
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local passCondition = addAttribute and addAttribute > 0 or false
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local color = CONDITION_COLOR[passCondition]
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self.BtnClick:SetNameAndColorByGroup(0, rangeStr, color)
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local isRolled = XDataCenter.TRPGManager.IsExamineRoleAlreadyRolled(roleId)
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self.BtnReset.gameObject:SetActiveEx(isRolled)
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if needEffect then
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self.Effect.gameObject:SetActiveEx(false)
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self.Effect.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridTRPGTestRole:OnClickBtnReset()
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local roleId = self.RoleId
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local actionId = self.ActionId
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local costItemId, costItemCount = XTRPGConfigs.GetExamineActionResetCostItemInfo(actionId)
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if not XDataCenter.ItemManager.CheckItemCountById(costItemId, costItemCount) then
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XUiManager.TipText("TRPGExploreExmaineResetLackItem")
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return
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end
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local curRoleScore = XDataCenter.TRPGManager.GetCurExamineRoleScore(roleId)
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if curRoleScore == 0 then
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XUiManager.TipText("TRPGExploreExmaineResetDoNotNeed")
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return
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end
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local itemName = XDataCenter.ItemManager.GetItemName(costItemId)
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local itemCount = XDataCenter.ItemManager.GetCount(costItemId)
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local title = CSXTextManagerGetText("TRPGExploreExmaineResetTipsTitle")
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local content = CSXTextManagerGetText("TRPGExploreExmaineResetTipsContent", itemName, costItemCount, itemCount)
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content = stringGsub(content, "\\n", "\n")
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local callFunc = function()
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XDataCenter.TRPGManager.TRPGExamineCharacterResetRequest(roleId)
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end
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XUiManager.SystemDialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
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end
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function XUiGridTRPGTestRole:SetSelect(value)
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if self._IsDisable then return end
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self._IsSelect = value
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self.BtnClick:SetButtonState(value and CS.UiButtonState.Select or CS.UiButtonState.Normal)
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end
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function XUiGridTRPGTestRole:IsDisable()
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return self._IsDisable or false
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end
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function XUiGridTRPGTestRole:SetDisable(value)
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self._IsDisable = value
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local originStatus = self._IsSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal
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self.BtnClick:SetButtonState(value and CS.UiButtonState.Disable or originStatus)
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self.RImgRole.gameObject:SetActiveEx(not value)
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end
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function XUiGridTRPGTestRole:LetScoreRoll(startScore, targetScore)
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if not startScore or not targetScore then return end
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local onRefreshFunc = function(time)
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if XTool.UObjIsNil(self.TxtAttributeNumber) then
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self:DestroyTimer()
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return true
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end
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if startScore == targetScore then
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return true
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end
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self.TxtAttributeNumber.text = mathFloor(Lerp(startScore, targetScore, time))
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end
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self:DestroyTimer()
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self.Timer = XUiHelper.Tween(SCORE_ANIM_DURATION, onRefreshFunc)
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end
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function XUiGridTRPGTestRole:DestroyTimer()
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if self.Timer then
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CSXScheduleManagerUnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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return XUiGridTRPGTestRole |