295 lines
8.4 KiB
Lua
295 lines
8.4 KiB
Lua
local type = type
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local XUiTip = XLuaUiManager.Register(XLuaUi, "UiTip")
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function XUiTip:OnAwake()
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self:InitAutoScript()
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end
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function XUiTip:OnStart(data, hideSkipBtn, rootUiName, lackNum, showNum)
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local musicKey = self:GetAutoKey(self.BtnBack, "onClick")
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self.SpecialSoundMap[musicKey] = XSoundManager.UiBasicsMusic.Return
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self.HideSkipBtn = hideSkipBtn
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self.RootUiName = rootUiName
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self.Data = data
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self.LackNum = lackNum
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self.ShowNum = showNum -- 兼容自定义数量
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self:PlayAnimation("AnimStart")
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end
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function XUiTip:OnEnable()
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self:Refresh(self.Data)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiTip:InitAutoScript()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiTip:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiTip:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiTip:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiTip:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
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self:RegisterClickEvent(self.BtnOk, self.OnBtnOkClick)
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self:RegisterClickEvent(self.BtnTcanchaungBlack, self.OnBtnTcanchaungBlackClick)
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end
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-- auto
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function XUiTip:OnBtnBackClick()
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self:Close()
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end
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function XUiTip:OnBtnGetClick()
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XLuaUiManager.Open(
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"UiSkip",
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self.TemplateId,
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function()
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self:Close()
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end,
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self.HideSkipBtn
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)
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end
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function XUiTip:OnBtnOkClick()
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self:Close()
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end
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function XUiTip:OnBtnTcanchaungBlackClick()
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local buyAssetTemplate = XDataCenter.ItemManager.GetBuyAssetTemplateById(self.TemplateId)
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-- 判断配置表是否存在快捷购买数据
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if not buyAssetTemplate then
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XUiManager.TipMsg(CS.XTextManager.GetText("ShopNoGoodsDesc"), XUiManager.UiTipType.Tip)
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else
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XLuaUiManager.Open("UiBuyAsset", self.TemplateId, nil, nil, self.LackNum)
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end
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end
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function XUiTip:SetUiActive(ui, active)
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if not ui or not ui.gameObject then
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return
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end
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if ui.gameObject.activeSelf == active then
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return
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end
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ui.gameObject:SetActive(active)
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end
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function XUiTip:ResetUi()
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self:SetUiActive(self.TxtCount, false)
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self:SetUiActive(self.TxtName, false)
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self:SetUiActive(self.ImgQuality, false)
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self:SetUiActive(self.TxtWorldDesc, false)
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self:SetUiActive(self.TxtDescription, false)
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self:SetUiActive(self.BtnGet, false)
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self:SetUiActive(self.CountTitle, false)
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end
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-- data 可以是 XItemData / XEquipData / XCharacterData / XFashionData
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function XUiTip:Refresh(data)
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self.Data = data
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if not data then
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XLog.Error("XUiTip:Refresh错误: 参数data不能为空")
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return
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end
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self:ResetUi()
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if type(data) == "number" then
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self.TemplateId = data
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else
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if data.IsTempItemData then
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self:SetTempData(data)
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return
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end
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self.TemplateId = data.TemplateId and data.TemplateId or data.Id
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end
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if
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self.TemplateId == XDataCenter.ItemManager.ItemId.AndroidHongKa or
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self.TemplateId == XDataCenter.ItemManager.ItemId.IosHongKa
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then
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self.TemplateId = XDataCenter.ItemManager.ItemId.HongKa
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end
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local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.TemplateId)
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-- 获取途径按钮
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local skipIdParams = XGoodsCommonManager.GetGoodsSkipIdParams(self.TemplateId)
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if skipIdParams and #skipIdParams > 0 then
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self:SetUiActive(self.BtnGet, true)
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end
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-- 快捷兑换按钮
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if
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XDataCenter.ItemManager.IsFastTrading(self.TemplateId) and
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XDataCenter.ItemManager.JudjeCanFastTrading(self.RootUiName)
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then
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self:SetUiActive(self.BtnTcanchaungBlack, true)
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end
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-- 名称
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if self.TxtName and goodsShowParams.Name then
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self.TxtName.text = goodsShowParams.Name
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self:SetUiActive(self.TxtName, true)
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end
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-- 数量
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if self.TxtCount then
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local count = nil
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if self.ShowNum then
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count = self.ShowNum
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else
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count = XGoodsCommonManager.GetGoodsCurrentCount(self.TemplateId)
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end
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self.TxtCount.text = count or 0
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self:SetUiActive(self.TxtCount, true)
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self:SetUiActive(self.CountTitle, true)
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end
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-- 图标
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if self.RImgIcon and self.RImgIcon:Exist() then
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local icon = goodsShowParams.Icon
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if goodsShowParams.BigIcon then
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icon = goodsShowParams.BigIcon
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end
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if icon and #icon > 0 then
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self.RImgIcon:SetRawImage(icon)
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self:SetUiActive(self.RImgIcon, true)
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end
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end
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-- 特效
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if self.HeadIconEffect then
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local effect = goodsShowParams.Effect
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if effect then
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self.HeadIconEffect.gameObject:LoadPrefab(effect)
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self.HeadIconEffect.gameObject:SetActiveEx(true)
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self.HeadIconEffect:Init()
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else
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self.HeadIconEffect.gameObject:SetActiveEx(false)
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end
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end
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-- 品质底图
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if self.ImgQuality and goodsShowParams.Quality then
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XUiHelper.SetQualityIcon(self, self.ImgQuality, goodsShowParams.Quality)
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self:SetUiActive(self.ImgQuality, true)
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end
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-- 世界观描述
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if self.TxtWorldDesc then
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local worldDesc = XGoodsCommonManager.GetGoodsWorldDesc(self.TemplateId)
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if worldDesc and #worldDesc then
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self.TxtWorldDesc.text = string.gsub(worldDesc, "\\n", "\n");
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self:SetUiActive(self.TxtWorldDesc, true)
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end
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end
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-- 描述
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if self.TxtDescription then
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local desc = XGoodsCommonManager.GetGoodsDescription(self.TemplateId)
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if desc and #desc > 0 then
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self.TxtDescription.text = desc
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self:SetUiActive(self.TxtDescription, true)
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end
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end
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end
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--===============
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--显示临时道具(非背包道具或者需要改数据的道具)
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--===============
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function XUiTip:SetTempData(data)
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-- 名称
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if self.TxtName and data.Name then
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self.TxtName.text = data.Name
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self:SetUiActive(self.TxtName, true)
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end
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-- 数量
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if self.TxtCount and data.Count then
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-- data.Count 可能会与 XUiGridCommon 冲突
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self.TxtCount.text = data.OwnCount or data.Count
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self:SetUiActive(self.TxtCount, true)
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self:SetUiActive(self.CountTitle, true)
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end
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-- 图标
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if self.RImgIcon and self.RImgIcon:Exist() and data.Icon then
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self.RImgIcon:SetRawImage(data.Icon)
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self:SetUiActive(self.RImgIcon, true)
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end
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-- 品质底图
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if self.ImgQuality and data.Quality then
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XUiHelper.SetQualityIcon(self, self.ImgQuality, data.Quality)
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self:SetUiActive(self.ImgQuality, true)
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end
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-- 世界观描述
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if self.TxtWorldDesc and data.WorldDesc then
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self.TxtWorldDesc.text = data.WorldDesc
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self:SetUiActive(self.TxtWorldDesc, true)
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end
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-- 描述
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if self.TxtDescription and data.Description then
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self.TxtDescription.text = data.Description
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self:SetUiActive(self.TxtDescription, true)
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end
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-- 获取途径按钮
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local skipIdParams = data.TemplateId and XGoodsCommonManager.GetGoodsSkipIdParams(data.TemplateId)
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if skipIdParams and #skipIdParams > 0 then
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self.TemplateId = data.TemplateId
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self:SetUiActive(self.BtnGet, true)
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end
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end
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function XUiTip:OnGetEvents()
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return {
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XEventId.EVENT_ITEM_FAST_TRADING
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}
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end
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function XUiTip:OnNotify(evt, ...)
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if evt == XEventId.EVENT_ITEM_FAST_TRADING then
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self:Refresh(self.Data)
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local arg = {...}
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--购买后,调整缺少数量
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local lackNum = arg[1]
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if lackNum then
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self.LackNum = lackNum
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end
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end
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end
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