PGRData/Script/matrix/xui/xuitheatre/quickdeploy/XUiGridQuickDeployTeam.lua

116 lines
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3.6 KiB
Lua

local XUiGridQuickDeployMember = require("XUi/XUiTheatre/QuickDeploy/XUiGridQuickDeployMember")
local CsXTextManagerGetText = CsXTextManagerGetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local MemberMaxNum = XEntityHelper.TEAM_MAX_ROLE_COUNT
local XUiGridQuickDeployTeam = XClass(nil, "XUiGridQuickDeployTeam")
function XUiGridQuickDeployTeam:Ctor(ui, memberClickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.MemberGridList = {}
self.MemberClickCb = memberClickCb
XTool.InitUiObject(self)
self.TabGroup = {
self.BtnRed,
self.BtnBlue,
self.BtnYellow,
}
self.PanelTabFirst:Init(self.TabGroup, function(tabIndex) self:OnClickTabFirstCallBack(tabIndex) end)
self.TabGroupCT = {
self.BtnCaptainRed,
self.BtnCaptainBlue,
self.BtnCaptainYellow,
}
self.PanelTabCaptain:Init(self.TabGroupCT, function(tabIndex) self:OnClickTabCaptainCallBack(tabIndex) end)
self.GridTeamMember.gameObject:SetActiveEx(false)
self.CurrentAdventureManager = XDataCenter.TheatreManager.GetCurrentAdventureManager()
self.AdventureMultiDeploy = self.CurrentAdventureManager:GetAdventureMultiDeploy()
end
function XUiGridQuickDeployTeam:Refresh(teamList, teamId)
self.TeamList = teamList
self.TeamId = teamId
local team = self:GetTeam()
self.TextTitle.text = CsXTextManagerGetText("StrongholdTeamTitle", teamId)
local gridList = self.MemberGridList
for memberIndex = 1, MemberMaxNum do
local grid = gridList[memberIndex]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridTeamMember, self.PanelRole)
local clickCb = function(paramGrid, paramMemberIndex)
self.MemberClickCb(paramGrid, paramMemberIndex, self.TeamId)
end
grid = XUiGridQuickDeployMember.New(go, clickCb)
gridList[memberIndex] = grid
end
grid:Refresh(teamList, teamId, memberIndex)
local captainPos = team:GetCaptainPos()
grid:RefreshCaptainPos(captainPos)
--蓝色放到第一位
if memberIndex == 2 then
grid.Transform:SetAsFirstSibling()
end
grid.GameObject:SetActiveEx(true)
end
local firstFightPos = team:GetFirstFightPos()
self.PanelTabFirst:SelectIndex(firstFightPos)
local captainPos = team:GetCaptainPos()
self.PanelTabCaptain:SelectIndex(captainPos)
local isFinished = self.AdventureMultiDeploy:GetMultipleTeamIsWin(teamId)
self.TagDis.gameObject:SetActiveEx(isFinished)
end
function XUiGridQuickDeployTeam:OnClickTabFirstCallBack(firstFightPos)
if self.SelectedFirstFightPos and self.SelectedFirstFightPos == firstFightPos then
return
end
self.SelectedFirstFightPos = firstFightPos
local team = self:GetTeam()
team:UpdateFirstFightPos(firstFightPos)
local gridList = self.MemberGridList
local gridNum = #gridList
for index = 1, gridNum do
local grid = gridList[index]
grid:RefreshFirstFightPos(firstFightPos)
end
end
function XUiGridQuickDeployTeam:OnClickTabCaptainCallBack(captainPos)
if self.SelectedCaptainPos and self.SelectedCaptainPos == captainPos then
return
end
self.SelectedCaptainPos = captainPos
local team = self:GetTeam()
team:UpdateCaptainPos(captainPos)
local gridList = self.MemberGridList
local gridNum = #gridList
for index = 1, gridNum do
local grid = gridList[index]
grid:RefreshCaptainPos(captainPos)
end
end
function XUiGridQuickDeployTeam:GetTeam()
return self.TeamList[self.TeamId]
end
return XUiGridQuickDeployTeam