PGRData/Script/matrix/xui/xuitheatre/XUiTheatreMain.lua

286 lines
No EOL
10 KiB
Lua

--肉鸽玩法主界面
local XUiTheatreMain = XLuaUiManager.Register(XLuaUi, "UiTheatreMain")
local FAVOR_CONDITION_ID = "FavorConditionId" --好感度解锁条件Key
local DECORATION_CONDITION_ID = "DecorationConditionId" --装修改造解锁条件key
local FAVOR_AUTO_WINDOW_KEY = "TheatreFavorAutoWindow" --好感度解锁弹窗Key
local DECORATION_AUTO_WINDOW_KEY = "TheatreDecorationAutoWindow" --装修改造解锁弹窗Key
function XUiTheatreMain:OnAwake()
self.IsShowPanel = true
XUiHelper.NewPanelActivityAsset(XDataCenter.TheatreManager.GetAssetItemIds(), self.PanelSpecialTool)
self:InitReward()
self:InitButtonCallBack()
self.TaskManager = XDataCenter.TheatreManager.GetTaskManager()
end
function XUiTheatreMain:OnEnable()
self:Refresh()
self:CheckUnlockFuncAutoWindows()
self:CheckRedPoint()
self:CheckShowPanel()
XDataCenter.TheatreManager.CheckWeeklyTaskWindows()
end
function XUiTheatreMain:OnReleaseInst()
return self.IsShowPanel
end
function XUiTheatreMain:OnResume(value)
self.IsShowPanel = value
end
--主要奖励
function XUiTheatreMain:InitReward()
local rewardId = XTheatreConfigs.GetTheatreConfig("MainViewShowRewardId").Value
if not XTool.IsNumberValid(rewardId) then
return
end
local rewardItems = XRewardManager.GetRewardList(rewardId)
local rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardItems)
for i, reward in ipairs(rewardGoodsList) do
local grid = i == 1 and self.GridReward or XUiHelper.Instantiate(self.GridReward, self.PanelList)
local gridCommon = XUiGridCommon.New(self, grid)
gridCommon:Refresh(reward)
end
end
function XUiTheatreMain:CheckRedPoint()
self:CheckTaskRedPoint()
self:CheckAlbumRedPoint()
self:CheckDecorationRedPoint()
self:CheckFavorRedPoint()
end
--势力好感红点
function XUiTheatreMain:CheckFavorRedPoint()
local isShow = XDataCenter.TheatreManager.CheckFavorRedPoint()
self.BtnFavor:ShowReddot(isShow)
end
--装修红点
function XUiTheatreMain:CheckDecorationRedPoint()
local isShow = XDataCenter.TheatreManager.CheckDecorationRedPoint()
self.BtnDecoration:ShowReddot(isShow)
end
--图鉴红点
function XUiTheatreMain:CheckAlbumRedPoint()
local isShow = XDataCenter.TheatreManager.CheckFieldGuideRedPoint()
self.BtnAlbum:ShowReddot(isShow)
end
--任务红点
function XUiTheatreMain:CheckTaskRedPoint()
local isShowRedPoint = XDataCenter.TheatreManager.CheckTaskCanReward() or
XDataCenter.TheatreManager.CheckTaskStartTimeOpen() or
XDataCenter.TheatreManager.CheckWeeklyTaskRedPoint()
self.BtnTask:ShowReddot(isShowRedPoint)
end
--检查功能解锁自动弹窗
function XUiTheatreMain:CheckUnlockFuncAutoWindows()
local datas = {}
--好感度首次解锁弹窗
if XDataCenter.TheatreManager.CheckCondition(FAVOR_CONDITION_ID) and XDataCenter.TheatreManager.CheckIsCookie(FAVOR_AUTO_WINDOW_KEY) then
local configs = XTheatreConfigs.GetUnlockFavor()
table.insert(datas, {Name = configs[1], Icon = configs[2]})
end
--装修改造首次解锁弹窗
if XDataCenter.TheatreManager.CheckCondition(DECORATION_CONDITION_ID) and XDataCenter.TheatreManager.CheckIsCookie(DECORATION_AUTO_WINDOW_KEY) then
local configs = XTheatreConfigs.GetUnlockDecoration()
table.insert(datas, {Name = configs[1], Icon = configs[2]})
end
if not XTool.IsTableEmpty(datas) then
XLuaUiManager.Open("UiTheatreUnlockTips", {ShowTipsPanel = XTheatreConfigs.UplockTipsPanel.Prerogative, Datas = datas, CloseCb = handler(self, self.CheckNewDecorationAutoWindoes)})
else
self:CheckNewDecorationAutoWindoes()
end
end
--新的装修项解锁弹窗
function XUiTheatreMain:CheckNewDecorationAutoWindoes()
if not XDataCenter.TheatreManager.CheckCondition(DECORATION_CONDITION_ID) then
return
end
local theatreDecorationIdList = {}
local cookieKey = "TheatreNewDecoration_"
local idList = XTheatreConfigs.GetCheckWindowDecorationIdList()
local conditionId
local isUnLock, desc
for _, theatreDecorationId in ipairs(idList) do
conditionId = XTheatreConfigs.GetDecorationConditionId(theatreDecorationId)
isUnLock = not XTool.IsNumberValid(conditionId) and true or XConditionManager.CheckCondition(conditionId)
if isUnLock and XDataCenter.TheatreManager.CheckIsCookie(cookieKey .. theatreDecorationId) then
table.insert(theatreDecorationIdList, theatreDecorationId)
end
end
if not XTool.IsTableEmpty(theatreDecorationIdList) then
XLuaUiManager.Open("UiTheatreUnlockTips", {ShowTipsPanel = XTheatreConfigs.UplockTipsPanel.NewTalent, TheatreDecorationIdList = theatreDecorationIdList})
end
end
function XUiTheatreMain:Refresh()
local adventureManager = XDataCenter.TheatreManager.GetCurrentAdventureManager()
local chapter = adventureManager and adventureManager:GetCurrentChapter()
local chapterId = chapter and chapter:GetCurrentChapterId()
--开始冒险按钮的文本
local curStateIsBegin = not XDataCenter.TheatreManager.CheckHasAdventure()
local txtPath = curStateIsBegin and XTheatreConfigs.TheatreTxtStartPath or XTheatreConfigs.TheatreTxtContinuePath
self.BtnFight:SetSprite(txtPath)
--继续冒险的进度
self.TxtOngoingNormal.gameObject:SetActiveEx(not curStateIsBegin)
self.TxtOngoingPress.gameObject:SetActiveEx(not curStateIsBegin)
if not curStateIsBegin then
local title = XTheatreConfigs.GetChapterTitle(chapterId)
self.BtnFight:SetName(XUiHelper.GetText("TheatreTxtOngoing", title))
end
--装修改造
local isUnLock = XDataCenter.TheatreManager.CheckCondition(DECORATION_CONDITION_ID)
self.BtnDecoration:SetDisable(not isUnLock)
--好感度
isUnLock = XDataCenter.TheatreManager.CheckCondition(FAVOR_CONDITION_ID)
self.BtnFavor:SetDisable(not isUnLock)
--背景图片
if self.RImgBgA then
local bgA = XTheatreConfigs.GetChapterBgA(chapterId)
self.RImgBgA:SetRawImage(bgA)
end
if self.RImgBgB then
local bgB = XTheatreConfigs.GetChapterBgB(chapterId)
self.RImgBgB:SetRawImage(bgB)
end
local isOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ShopCommon)
or XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ShopActive)
self.BtnShop:SetDisable(not isOpen)
self:UpdateTask()
self:UpdateSceneUrl()
end
function XUiTheatreMain:UpdateSceneUrl()
XDataCenter.TheatreManager.UpdateSceneUrl(self)
XDataCenter.TheatreManager.ShowRoleModelCamera(self, "FarCameraMain", "NearCameraMain")
self:CheckPlayCameraAnima()
end
--播放场景预设上的Timeline
function XUiTheatreMain:CheckPlayCameraAnima()
if self.IsPlayingCameraAnima then
return
end
self.IsPlayingCameraAnima = true
local uiModelGo = XDataCenter.TheatreManager.GetUiModelGo()
if XTool.UObjIsNil(uiModelGo) then
return
end
local uiModelGoTransform = uiModelGo.transform
if XTool.UObjIsNil(uiModelGoTransform) then
return
end
local cameraMainEnable = uiModelGoTransform:FindTransform("CameraMainEnable")
if cameraMainEnable then
cameraMainEnable:PlayTimelineAnimation()
end
end
function XUiTheatreMain:UpdateTask()
local taskId = self.TaskManager:GetMainShowTaskId()
if not XTool.IsNumberValid(taskId) then
self.BtnTask.gameObject:SetActiveEx(false)
return
end
local config = XDataCenter.TaskManager.GetTaskTemplate(taskId)
--任务名称
self.BtnTask:SetNameByGroup(0, config.Title)
--任务描述
self.BtnTask:SetNameByGroup(1, config.Desc)
--任务完成状态
local isComplete = XDataCenter.TaskManager.IsTaskFinished(taskId)
self.BtnTask:SetDisable(isComplete or false)
self.BtnTask.gameObject:SetActiveEx(true)
end
function XUiTheatreMain:CheckShowPanel()
local isShowPanel = self.IsShowPanel or false
self.PanelSpecialTool.gameObject:SetActiveEx(isShowPanel)
self.BtnFight.gameObject:SetActiveEx(isShowPanel)
end
function XUiTheatreMain:OnNotify(evt, ...)
if evt == XEventId.EVENT_TASK_SYNC then
self:UpdateTask()
end
end
function XUiTheatreMain:OnGetEvents()
return { XEventId.EVENT_TASK_SYNC }
end
function XUiTheatreMain:InitButtonCallBack()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
self:BindHelpBtn(self.BtnHelp, "Theatre")
self:RegisterClickEvent(self.BtnFight, self.OnBtnFightClick) --开始冒险
self:RegisterClickEvent(self.BtnAlbum, self.OnBtnAlbumClick) --图鉴
self:RegisterClickEvent(self.BtnShop, self.OnBtnShopClick) --商店
self:RegisterClickEvent(self.BtnTask, self.OnBtnTaskClick) --任务
self:RegisterClickEvent(self.BtnDecoration, self.OnBtnDecorationClick) --装修改造
self:RegisterClickEvent(self.BtnFavor, self.OnBtnFavorClick) --好感度
end
function XUiTheatreMain:OnBtnTaskClick()
XLuaUiManager.Open("UiTheatreTask")
end
function XUiTheatreMain:OnBtnShopClick()
if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon)
or XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopActive) then
XLuaUiManager.Open("UiTheatreShop")
end
end
function XUiTheatreMain:OnBtnAlbumClick()
XLuaUiManager.Open("UiTheatreFieldGuide", {XTheatreConfigs.FieldGuideIds.AllSkill, XTheatreConfigs.FieldGuideIds.Item})
end
function XUiTheatreMain:OnBtnFightClick()
if XDataCenter.TheatreManager.CheckHasAdventure() then
-- 继续冒险
XLuaUiManager.Open("UiTheatreContinue", nil, function()
self.IsShowPanel = true
self:CheckShowPanel()
end)
self.IsShowPanel = false
self:CheckShowPanel()
else
-- 开始冒险
XLuaUiManager.Open("UiTheatreChoose")
end
end
function XUiTheatreMain:OnBtnDecorationClick()
if not XDataCenter.TheatreManager.CheckCondition(DECORATION_CONDITION_ID, true) then
return
end
XLuaUiManager.Open("UiTheatreDecoration")
end
function XUiTheatreMain:OnBtnFavorClick()
if not XDataCenter.TheatreManager.CheckCondition(FAVOR_CONDITION_ID, true) then
return
end
XLuaUiManager.Open("UiTheatreFavorability")
end