165 lines
No EOL
6.3 KiB
Lua
165 lines
No EOL
6.3 KiB
Lua
local XUiTheatreSkillGrid = require("XUi/XUiTheatre/XUiTheatreSkillGrid")
|
|
local XUiTheatreContinue = XLuaUiManager.Register(XLuaUi, "UiTheatreContinue")
|
|
|
|
function XUiTheatreContinue:OnAwake()
|
|
self.TheatreManager = XDataCenter.TheatreManager
|
|
self.CurrentAdventureManager = self.TheatreManager:GetCurrentAdventureManager()
|
|
self.CurrentChapter = nil
|
|
self.IsSettle = false
|
|
-- 奖励列表
|
|
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemScrollView)
|
|
self.DynamicTable:SetProxy(XUiGridCommon)
|
|
self.DynamicTable:SetDelegate(self)
|
|
self.GridReward.gameObject:SetActiveEx(false)
|
|
-- 结算数据 XAdventureEnd
|
|
self.AdventureEnd = nil
|
|
self:RegisterUiEvents()
|
|
end
|
|
|
|
-- adventureEnd : XAdventureEnd
|
|
function XUiTheatreContinue:OnStart(adventureEnd, closeCb)
|
|
self.CloseCallback = closeCb
|
|
self.AdventureEnd = adventureEnd
|
|
end
|
|
|
|
function XUiTheatreContinue:OnEnable()
|
|
self.Super.OnEnable(self)
|
|
self.IsSettle = self.AdventureEnd ~= nil
|
|
self.CurrentChapter = self.CurrentAdventureManager:GetCurrentChapter()
|
|
local currentDifficulty = self.CurrentAdventureManager:GetCurrentDifficulty()
|
|
-- 标题
|
|
self.TxtTitle.text = self.CurrentChapter:GetTitle()
|
|
-- 难度图标
|
|
self.RImgDifficultyIcon:SetRawImage(currentDifficulty:GetTitleIcon())
|
|
self.RImgDifficultyIcon2:SetRawImage(currentDifficulty:GetTitleIcon())
|
|
-- 重开次数
|
|
self.TxtReopenCount.text = self.CurrentAdventureManager:GetPlayableCount()
|
|
-- 成员数
|
|
self.TxtRoleCount.text = #self.CurrentAdventureManager:GetCurrentRoles(false)
|
|
-- 全员等级
|
|
self.TxtLevel.text = self.CurrentAdventureManager:GetCurrentLevel()
|
|
-- 平均战力
|
|
self.TxtPower.text = self.CurrentAdventureManager:GeRoleAveragePower()
|
|
-- 信物刷新
|
|
local currentToken = self.CurrentAdventureManager:GetCurrentToken()
|
|
self.GridToken.gameObject:SetActiveEx(currentToken ~= nil)
|
|
self.TxtNone.gameObject:SetActiveEx(currentToken == nil)
|
|
if currentToken then
|
|
self.RImgTokenIcon:SetRawImage(currentToken:GetIcon())
|
|
self.ImgTokenQuality:SetSprite(currentToken:GetItemQualityIcon())
|
|
end
|
|
-- 核心技能刷新
|
|
self:RefreshCoreSkills()
|
|
-- 附加技能刷新
|
|
self:RefreshAdditionSkills()
|
|
-- 难度掉落
|
|
self.TxtDifficultyRate.text = XUiHelper.GetText("TheatreDifficultyRateTip", currentDifficulty:GetRewardFactor())
|
|
-- 奖励刷新
|
|
self:RefreshRewardList()
|
|
self.CurrentAdventureManager:ShowNextOperation()
|
|
end
|
|
|
|
function XUiTheatreContinue:OnDestroy()
|
|
if self.CloseCallback then
|
|
self.CloseCallback()
|
|
end
|
|
end
|
|
|
|
--######################## 私有方法 ########################
|
|
|
|
function XUiTheatreContinue:RegisterUiEvents()
|
|
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
|
|
XUiHelper.RegisterClickEvent(self, self.BtnEnd, self.OnBtnEndClicked)
|
|
XUiHelper.RegisterClickEvent(self, self.BtnContinue, self.OnBtnContinueClicked)
|
|
end
|
|
|
|
function XUiTheatreContinue:OnBtnEndClicked()
|
|
XLuaUiManager.Open("UiDialog", XUiHelper.GetText("TheatreChapterSettleSureTitle")
|
|
, XUiHelper.GetText("TheatreChapterSettleSureTip", self.CurrentChapter:GetTitle())
|
|
, XUiManager.DialogType.Normal, nil
|
|
, function()
|
|
self.CurrentAdventureManager:RequestSettleAdventure(function()
|
|
self:Remove()
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function XUiTheatreContinue:OnBtnContinueClicked()
|
|
if self.IsSettle then
|
|
-- 进入下一个章节
|
|
self.CurrentAdventureManager:EnterChapter()
|
|
else
|
|
local currentChapter = self.CurrentChapter
|
|
currentChapter:SetIsReady(true)
|
|
-- todo, 后面把GetIsCanRecruit判断放进GetIsCanEnterGame里
|
|
if currentChapter:GetIsCanRecruit() and not currentChapter:GetIsCanEnterGame() then
|
|
if table.nums(currentChapter:GetRecruitRoleDic()) <= 0 then
|
|
-- 默认刷新一次
|
|
currentChapter:RequestRefreshRoles(function()
|
|
XLuaUiManager.Open("UiTheatreRecruit", currentChapter:GetId())
|
|
end)
|
|
else
|
|
XLuaUiManager.Open("UiTheatreRecruit", currentChapter:GetId())
|
|
end
|
|
return
|
|
end
|
|
XLuaUiManager.Open("UiTheatrePlayMain")
|
|
end
|
|
end
|
|
|
|
function XUiTheatreContinue:RefreshCoreSkills()
|
|
local coreSkills = self.CurrentAdventureManager:GetCoreSkills()
|
|
local grid
|
|
XUiHelper.RefreshCustomizedList(self.PanelBuffList, self.GridBuff, math.max(#coreSkills, 4)
|
|
, function(index, go)
|
|
local data = self.CurrentAdventureManager:GetCoreSkillByPos(index)
|
|
grid = XUiTheatreSkillGrid.New(go):SetData(data, true, index)
|
|
if not data then
|
|
grid:SetLevel(1)
|
|
end
|
|
end)
|
|
end
|
|
|
|
function XUiTheatreContinue:RefreshAdditionSkills()
|
|
local skills, powerCountDic = self.CurrentAdventureManager:GetAdditionSkillDic()
|
|
local grid
|
|
XUiHelper.RefreshCustomizedList(self.PanelNormalBuffList, self.GridNormalBuff, math.max(#skills, 7)
|
|
, function(index, go)
|
|
grid = XUiTheatreSkillGrid.New(go)
|
|
grid:SetIcon(XTheatreConfigs.GetPowerConditionSmallIcon(index))
|
|
grid:SetLevel(powerCountDic[index] or 0)
|
|
end)
|
|
end
|
|
|
|
function XUiTheatreContinue:RefreshRewardList()
|
|
local rewardItemDatas = nil
|
|
if self.IsSettle then
|
|
rewardItemDatas = self.AdventureEnd:GetRewardItemDatas()
|
|
else
|
|
rewardItemDatas = {}
|
|
if self.CurrentAdventureManager:GetCurrentFavorCoin() > 0 then
|
|
table.insert(rewardItemDatas, {
|
|
TemplateId = XTheatreConfigs.TheatreFavorCoin,
|
|
Count = self.CurrentAdventureManager:GetCurrentFavorCoin()
|
|
})
|
|
end
|
|
if self.CurrentAdventureManager:GetCurrentDecorationCoin() > 0 then
|
|
table.insert(rewardItemDatas, {
|
|
TemplateId = XTheatreConfigs.TheatreDecorationCoin,
|
|
Count = self.CurrentAdventureManager:GetCurrentDecorationCoin()
|
|
})
|
|
end
|
|
end
|
|
self.DynamicTable:SetDataSource(rewardItemDatas)
|
|
self.DynamicTable:ReloadDataSync(1)
|
|
end
|
|
|
|
function XUiTheatreContinue:OnDynamicTableEvent(event, index, grid)
|
|
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
|
|
grid:Init(self)
|
|
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
|
grid:Refresh(self.DynamicTable.DataSource[index])
|
|
end
|
|
end
|
|
|
|
return XUiTheatreContinue |