PGRData/Script/matrix/xui/xuitaikomaster/XUiTaikoMasterRank.lua

209 lines
7.1 KiB
Lua

local XUiTaikoMasterRank = XLuaUiManager.Register(XLuaUi, "UiTaikoMasterRank")
local MAX_RANK_COUNT = 100 --最多显示的排名数
function XUiTaikoMasterRank:Ctor()
self._SelectedSongId = false
self._RankArray = false
self._RankDynamicTable = false
self.BtnMyRank = false
self.BtnMyHead = false
self._FlowTextArray = {}
end
function XUiTaikoMasterRank:OnAwake()
self._RankDynamicTable = XDynamicTableNormal.New(self.PanelRankingList)
self._RankDynamicTable:SetProxy(require("XUi/XUiTaikoMaster/XUiTaikoMasterRankGrid"), self)
self._RankDynamicTable:SetDelegate(self)
self:RegisterButtonClick()
end
function XUiTaikoMasterRank:OnStart()
self.GridRank.gameObject:SetActiveEx(false)
local panelAsset = XUiPanelActivityAsset.New(self.PanelSpecialTool)
local item = XDataCenter.ItemManager.ItemId.Coin
XDataCenter.ItemManager.AddCountUpdateListener(
item,
function()
panelAsset:Refresh({item})
end,
panelAsset
)
panelAsset:Refresh({item})
self:InitBtnTag()
self:SetAutoCloseInfo(
XDataCenter.TaikoMasterManager.GetActivityEndTime(),
function(isClose)
if isClose then
XDataCenter.TaikoMasterManager.HandleActivityEnd()
end
end
)
end
function XUiTaikoMasterRank:OnEnable()
XUiTaikoMasterRank.Super.OnEnable(self)
XEventManager.AddEventListener(XEventId.EVENT_TAIKO_MASTER_RANK_UPDATE, self.OnRankDataUpdated, self)
end
function XUiTaikoMasterRank:OnDisable()
XUiTaikoMasterRank.Super.OnDisable(self)
XEventManager.RemoveEventListener(XEventId.EVENT_TAIKO_MASTER_RANK_UPDATE, self.OnRankDataUpdated, self)
end
function XUiTaikoMasterRank:OnDestroy()
self:StopAllFlowText()
self._FlowTextArray = {}
end
function XUiTaikoMasterRank:StopAllFlowText()
for i = 1, #self._FlowTextArray do
for j, flowText in ipairs(self._FlowTextArray[i]) do
flowText:Stop()
end
end
end
function XUiTaikoMasterRank:OnRankDataUpdated(songId)
if self._SelectedSongId == songId then
self:RefreshRank()
self:RefreshMyRank()
end
end
function XUiTaikoMasterRank:GetFirstSongId()
return self:GetTabDataProvider()[1]
end
function XUiTaikoMasterRank:GetTabDataProvider()
return XDataCenter.TaikoMasterManager.GetRankSongArray()
end
function XUiTaikoMasterRank:MakeTextFlow(childButton)
local mask = XUiHelper.TryGetComponent(childButton, "TxtMask", "RectTransform")
local text = XUiHelper.TryGetComponent(childButton, "TxtMask/Txt", "Text")
local XUiTaikoMasterFlowText = require("XUi/XUiTaikoMaster/XUiTaikoMasterFlowText")
local flowText = XUiTaikoMasterFlowText.New(text, mask)
return flowText
end
function XUiTaikoMasterRank:MakeBtnTextFlow(uiButton)
local flowText1 = self:MakeTextFlow(uiButton.NormalObj.transform)
local flowText2 = self:MakeTextFlow(uiButton.PressObj.transform)
local flowText3 = self:MakeTextFlow(uiButton.SelectObj.transform)
self._FlowTextArray[#self._FlowTextArray + 1] = {flowText1, flowText2, flowText3}
end
function XUiTaikoMasterRank:InitBtnTag()
local songArray = self:GetTabDataProvider()
local btnTabList = {self.BtnTab01}
for i = 1, #songArray do
local btnTag = btnTabList[i] or CS.UnityEngine.Object.Instantiate(self.BtnTab01, self.BtnTab01.transform.parent)
local uiButton = XUiHelper.TryGetComponent(btnTag.transform, "", "XUiButton")
local songId = songArray[i]
local songName = XDataCenter.TaikoMasterManager.GetSongName(songId)
uiButton:SetNameByGroup(0, songName)
btnTabList[i] = uiButton
self:MakeBtnTextFlow(uiButton)
end
self.PanelTask:Init(
btnTabList,
function(index)
self:StopAllFlowText()
local songId = songArray[index]
self:SetSongSelected(songId)
local flowTextArray = self._FlowTextArray[index]
if flowTextArray then
for j, flowText in ipairs(flowTextArray) do
flowText:Play()
end
end
end
)
self.PanelTask:SelectIndex(1, true)
end
function XUiTaikoMasterRank:RefreshRank()
local rankDataProvider = XDataCenter.TaikoMasterManager.GetRankList(self._SelectedSongId)
self._RankArray = rankDataProvider
self._RankDynamicTable:SetDataSource(rankDataProvider)
local isEmpty = #rankDataProvider <= 0
self.PanelNoRank.gameObject:SetActiveEx(isEmpty)
self.PanelRankingList.gameObject:SetActiveEx(not isEmpty)
if not self:SetMyRankSelected() then
self:SetRankSelected(1)
end
end
function XUiTaikoMasterRank:SetMyRankSelected()
local myRankIndex = false
if myRankIndex then
self:SetRankSelected(myRankIndex)
return true
end
return false
end
function XUiTaikoMasterRank:SetRankSelected(rankIndex)
self._RankDynamicTable:ReloadDataSync(rankIndex)
end
function XUiTaikoMasterRank:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:SetData(self._RankArray[index], self._SelectedSongId)
end
end
function XUiTaikoMasterRank:RefreshMyRank()
local songId = self._SelectedSongId
self.TextMyName.text = XPlayer.Name
local myRank = XDataCenter.TaikoMasterManager.GetMyRanking(songId)
local rankText = myRank
-- 没进入排行
if myRank <= 0 then
rankText = XUiHelper.GetText("SCRankEmptyText")
elseif myRank > MAX_RANK_COUNT then
local rankPlayerAmount = XDataCenter.TaikoMasterManager.GetRankPlayerAmount(songId)
local percent = math.floor((myRank / rankPlayerAmount) * 100)
percent = math.min(math.max(percent, 1), 99)
rankText = string.format("%d%%", percent)
end
self.TextMyRankPercent.text = rankText
self.TextMyScore.text =
XUiHelper.GetText("TaikoMasterScore", XDataCenter.TaikoMasterManager.GetMyScoreBySong(songId))
XUiPLayerHead.InitPortrait(XPlayer.CurrHeadPortraitId, XPlayer.CurrHeadFrameId, self.Head)
self.TextMyCombo.text =
XUiHelper.GetText("TaikoMasterCombo", XDataCenter.TaikoMasterManager.GetMyComboUnderMaxScore(songId))
self.TextMyAccuracy.text =
XUiHelper.GetText("TaikoMasterAccuracy", XDataCenter.TaikoMasterManager.GetMyAccuracyUnderMaxScore(songId))
end
function XUiTaikoMasterRank:SetSongSelected(songId)
if songId == self._SelectedSongId then
return
end
self._SelectedSongId = songId
self:RefreshRank()
self:RefreshMyRank()
XDataCenter.TaikoMasterManager.RequestRankData(songId)
end
function XUiTaikoMasterRank:RegisterButtonClick()
self:BindExitBtns(self.BtnBack, self.BtnMainUi)
-- self.BtnMyRank.CallBack = function()
-- self:OnBtnMyRankClicked()
-- end
-- self.BtnMyHead.CallBack = function()
-- self:OnBtnMyHeadClicked()
-- end
end
function XUiTaikoMasterRank:OnBtnMyHeadClicked()
XDataCenter.PersonalInfoManager.ReqShowInfoPanel(self.CurrentMyRankInfo.PlayerId)
end
function XUiTaikoMasterRank:OnBtnMyRankClicked()
self._RankDynamicTable:ReloadDataSync(1)
end
return XUiTaikoMasterRank