PGRData/Script/matrix/xui/xuistronghold/xuistrongholdrune/XUiGridSubRune.lua

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1.1 KiB
Lua

local XUiGridSubRune = XClass(nil, "XUiGridSubRune")
function XUiGridSubRune:Ctor(ui, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ClickCb = clickCb
XTool.InitUiObject(self)
self:SetSelect(false)
self.BtnClick.CallBack = function()
clickCb(self.SubRuneId)
end
end
function XUiGridSubRune:Refresh(runeId, subRuneId, groupId)
self.SubRuneId = subRuneId
local isUsing = XDataCenter.StrongholdManager.IsSubRuneUsing(subRuneId)
self.PanelUsing.gameObject:SetActiveEx(isUsing)
self.ImgBg.color = XStrongholdConfigs.GetRuneColor(runeId)
self.ImgIcon:SetSprite(XStrongholdConfigs.GetSubRuneIcon(subRuneId))
self.TxtName.text = XStrongholdConfigs.GetSubRuneName(subRuneId)
self.TxtDesc.text = XStrongholdConfigs.GetSubRuneDesc(subRuneId)
local isLock = XDataCenter.StrongholdManager.IsRuneLock(runeId, groupId, subRuneId)
self.PanelLock.gameObject:SetActiveEx(isLock)
end
function XUiGridSubRune:SetSelect(value)
self.PanelSelect.gameObject:SetActiveEx(value)
end
return XUiGridSubRune