423 lines
No EOL
15 KiB
Lua
423 lines
No EOL
15 KiB
Lua
local XUiExpeditionEquipGrid = require("XUi/XUiExpedition/RoleList/XUiExpeditionEquipGrid/XUiExpeditionEquipGrid")
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local XUiGridStrongholdCharacter = require("XUi/XUiStronghold/XUiGridStrongholdCharacter")
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local handler = handler
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local CsXUiHelper = CsXUiHelper
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local CsXTextManagerGetText = CsXTextManagerGetText
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local IsNumberValid = XTool.IsNumberValid
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local IsTableEmpty = XTool.IsTableEmpty
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local tableRemove = table.remove
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local tableInsert = table.insert
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local CONDITION_COLOR = {
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[true] = CS.UnityEngine.Color.red,
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[false] = XUiHelper.Hexcolor2Color("0E70BDFF"),
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}
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local XUiPanelStrongholdRoomCharacterOthers = XClass(nil, "XUiPanelStrongholdRoomCharacterOthers")
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function XUiPanelStrongholdRoomCharacterOthers:Ctor(ui, selectCharacterCb, closeUiFunc, playAnimationCb, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.SelectCharacterCb = selectCharacterCb
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self.CloseUiFunc = closeUiFunc
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self.PlayAnimationCb = playAnimationCb
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self.RootUi = rootUi
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self.WearingAwarenessGrids = {}
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XTool.InitUiObject(self)
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self.PanelEquip = self.GameObject:FindTransform("TeamBtn2")
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self:InitDynamicTable()
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self:AutoAddListener()
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self.GridCharacter.gameObject:SetActiveEx(false)
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end
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function XUiPanelStrongholdRoomCharacterOthers:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.SViewCharacterList)
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self.DynamicTable:SetProxy(XUiGridStrongholdCharacter)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiPanelStrongholdRoomCharacterOthers:Hide()
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self.GameObject:SetActiveEx(false)
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end
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function XUiPanelStrongholdRoomCharacterOthers:Show(teamList, teamId, memberIndex, groupId)
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self.TeamList = teamList
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self.TeamId = teamId
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self.MemberIndex = memberIndex
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self.GroupId = groupId
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self:UpdateUseTimes()
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self:UpdateCharacters()
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self.GameObject:SetActiveEx(true)
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end
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function XUiPanelStrongholdRoomCharacterOthers:UpdateUseTimes()
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local times = XDataCenter.StrongholdManager.GetBorrowCount()
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local maxTimes = XStrongholdConfigs.GetBorrowMaxTimes()
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local isOverTimes = times >= maxTimes
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if not isOverTimes then
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local itemId, count = XStrongholdConfigs.GetBorrowCostItemInfo(times)
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local icon = XItemConfigs.GetItemIconById(itemId)
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self.RImgIcon:SetRawImage(icon)
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self.TxtNumber.text = count
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self.TxtNumber.gameObject:SetActiveEx(true)
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else
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self.TxtNumber.gameObject:SetActiveEx(false)
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end
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self.TxtTimes.text = times .. "/" .. maxTimes
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self.TxtTimes.color = CONDITION_COLOR[isOverTimes]
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end
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function XUiPanelStrongholdRoomCharacterOthers:UpdateCharacters()
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local teamList = self.TeamList
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local groupId = self.GroupId
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local stageIndex = self.TeamId
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self.PlayerIds = XDataCenter.StrongholdManager.GetAssistantPlayerIds(groupId, stageIndex, teamList)
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if not self:CheckInPlayerIds(self.PlayerId) then
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self.PlayerId = self.PlayerIds[1]
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end
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--将选中角色提到第一位
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local find = false
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local selectCharacterId = self.PlayerId
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for index, inCharacterId in pairs(self.PlayerIds) do
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if inCharacterId == selectCharacterId then
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tableRemove(self.PlayerIds, index)
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find = true
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break
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end
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end
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if find then
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tableInsert(self.PlayerIds, 1, selectCharacterId)
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end
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local index = self:GetPlayerIndex()
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self.DynamicTable:SetDataSource(self.PlayerIds)
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self.DynamicTable:ReloadDataASync(index)
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local isEmpty = IsTableEmpty(self.PlayerIds)
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self.PanelEmptyListOthers.gameObject:SetActiveEx(isEmpty)
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self.PlayAnimationCb("ShuaXin")
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end
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function XUiPanelStrongholdRoomCharacterOthers:IsLoading()
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return self.DynamicTable and self.DynamicTable:IsAsyncLoading()
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end
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function XUiPanelStrongholdRoomCharacterOthers:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local playerId = self.PlayerIds[index]
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local characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
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local groupId = self.GroupId
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grid:Refresh(characterId, groupId, self.TeamId, self.TeamList, playerId)
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local isSelected = playerId == self.PlayerId
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grid:SetSelect(isSelected)
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if isSelected then
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self.LastSelectGrid = grid
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local playerId = self.PlayerIds[index]
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if self.LastSelectGrid then
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self.LastSelectGrid:SetSelect(false)
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end
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self.LastSelectGrid = grid
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self.LastSelectGrid:SetSelect(true)
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self:SelectCharacter(playerId)
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end
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end
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function XUiPanelStrongholdRoomCharacterOthers:SelectCharacter(playerId)
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if not self:CheckInPlayerIds(playerId) then
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playerId = self.PlayerIds[1]
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end
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self.PlayerId = playerId
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local characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
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local teamList = self.TeamList
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local oldTeamId = XDataCenter.StrongholdManager.GetCharacterInTeamId(characterId, teamList, playerId)
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local isInCurTeam = oldTeamId == self.TeamId
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local times = XDataCenter.StrongholdManager.GetBorrowCount()
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local maxTimes = XStrongholdConfigs.GetBorrowMaxTimes()
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local isOverTimes = times >= maxTimes
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self.BtnJoinTeam.gameObject:SetActiveEx(not isInCurTeam and not isOverTimes)
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self.BtnJoinDisable.gameObject:SetActiveEx(not isInCurTeam and isOverTimes)
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self.BtnQuitTeam.gameObject:SetActiveEx(isInCurTeam)
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self:UpdateEquips()
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self.SelectCharacterCb(characterId, playerId)
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end
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function XUiPanelStrongholdRoomCharacterOthers:UpdateEquips()
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if self:IsEmpty() then
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self.PanelEquip.gameObject:SetActiveEx(false)
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return
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end
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self.PanelEquip.gameObject:SetActiveEx(true)
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local isCheckEquipPosResonanced = false
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local playerId = self.PlayerId
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local assistantInfo = XDataCenter.StrongholdManager.GetAssistantInfo(playerId)
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local equips = assistantInfo.Equips
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local weapon = {}
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local equipSiteDic = {}
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local weaponResonanceCount = 0
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for _, equip in pairs(equips) do
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if XDataCenter.EquipManager.IsWeaponByTemplateId(equip.TemplateId) then
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weapon = equip
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weaponResonanceCount = #equip.ResonanceInfo
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else
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local site = XDataCenter.EquipManager.GetEquipSiteByEquipData(equip)
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equipSiteDic[site] = equip
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end
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end
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self.WeaponGrid = self.WeaponGrid or XUiExpeditionEquipGrid.New(self.GridWeapon, nil, self.RootUi)
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local usingWeaponId = weapon.TemplateId
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if usingWeaponId then
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self.WeaponGrid:Refresh(usingWeaponId, weapon.Breakthrough, 0, true, weapon.Level, weaponResonanceCount)
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end
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for i = 1, 6 do
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self.WearingAwarenessGrids[i] = self.WearingAwarenessGrids[i] or XUiExpeditionEquipGrid.New(CS.UnityEngine.Object.Instantiate(self.GridAwareness), nil, self.RootUi)
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self.WearingAwarenessGrids[i].Transform:SetParent(self["PanelAwareness" .. i], false)
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local equip = equipSiteDic[i]
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if not equip then
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self.WearingAwarenessGrids[i].GameObject:SetActiveEx(false)
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else
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local resonanceCount = #equip.ResonanceInfo
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self.WearingAwarenessGrids[i].GameObject:SetActiveEx(true)
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self.WearingAwarenessGrids[i]:Refresh(equip.TemplateId, equip.Breakthrough, i, false, equip.Level, resonanceCount)
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end
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end
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end
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function XUiPanelStrongholdRoomCharacterOthers:AutoAddListener()
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CsXUiHelper.RegisterClickEvent(self.BtnJoinTeam, handler(self, self.OnClickBtnJoinTeam))
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CsXUiHelper.RegisterClickEvent(self.BtnQuitTeam, handler(self, self.OnBtnQuitTeamClick))
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CsXUiHelper.RegisterClickEvent(self.BtnRefresh, handler(self, self.OnClickBtnRefresh))
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CsXUiHelper.RegisterClickEvent(self.BtnJoinDisable, handler(self, self.OnBtnJoinDisableClick))
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end
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function XUiPanelStrongholdRoomCharacterOthers:OnClickBtnRefresh()
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local cb = function()
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local groupId = self.GroupId
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local teamList = self.TeamList
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XDataCenter.StrongholdManager.KickOutInvalidMembersInTeamList(teamList, groupId)
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self:UpdateCharacters()
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self:SelectCharacter()
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end
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XDataCenter.StrongholdManager.GetStrongholdAssistCharacterListRequest(cb)
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end
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function XUiPanelStrongholdRoomCharacterOthers:OnClickBtnJoinTeam()
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local groupId = self.GroupId
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local teamList = self.TeamList
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local teamId = self.TeamId
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local playerId = self.PlayerId
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local characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
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local team = self:GetTeam()
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local member = self:GetMember()
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if not self:CheckCanJoin(teamList, groupId, characterId, playerId, teamId) then
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return
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end
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local swapFunc = function()
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local oldTeamId = XDataCenter.StrongholdManager.GetCharacterInTeamId(characterId, teamList, playerId)
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if IsNumberValid(oldTeamId) then
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--switch team
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local oldCharacterId = member:GetInTeamCharacterId()
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local oldPlayerId = member:GetPlayerId()
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local oldTeam = teamList[oldTeamId]
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local oldMember = oldTeam:GetInTeamMemberByCharacterId(characterId, playerId)
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local oldCharacterType = self:GetCharacterType(oldCharacterId)
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if oldTeam:ExistDifferentCharacterType(oldCharacterType) then
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oldTeam:Clear()
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end
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oldMember:SetInTeam(oldCharacterId, oldPlayerId)
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end
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local characterType = self:GetCharacterType()
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if team:ExistDifferentCharacterType(characterType) then
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--队伍中已经存在其他类型的角色(构造体/授格者)时,清空队伍
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team:Clear()
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end
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member:SetInTeam(characterId, playerId)
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self.CloseUiFunc()
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end
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local setTeamFunc = function()
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local characterType = self:GetCharacterType()
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if team:ExistDifferentCharacterType(characterType) then
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--队伍中已经存在其他类型的角色(构造体/授格者)
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local content = CSXTextManagerGetText("TeamCharacterTypeNotSame")
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XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, nil, swapFunc)
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else
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swapFunc()
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end
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end
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local callFunc = function()
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local isInTeam = XDataCenter.StrongholdManager.CheckInTeamList(characterId, teamList, playerId)
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if isInTeam then
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--在别的队伍中,可以交换
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local inTeamId = XDataCenter.StrongholdManager.GetCharacterInTeamId(characterId, teamList, playerId)
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local title = CsXTextManagerGetText("StrongholdDeployTipTitle")
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local showCharacterId = XRobotManager.GetCharacterId(characterId)
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local characterName = XCharacterConfigs.GetCharacterName(showCharacterId)
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local content = CsXTextManagerGetText("StrongholdDeployTipContent", characterName, inTeamId, teamId)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, setTeamFunc)
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else
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--不在在别的队伍中,直接上阵
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setTeamFunc()
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end
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end
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local onJoinTeam = function()
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local times = XDataCenter.StrongholdManager.GetBorrowCount()
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local maxTimes = XStrongholdConfigs.GetBorrowMaxTimes()
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if times >= maxTimes then
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XUiManager.TipText("StrongholdBorrowMaxTimes")
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return
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end
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local itemId, count = XStrongholdConfigs.GetBorrowCostItemInfo(times)
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if not XDataCenter.ItemManager.CheckItemCountById(itemId, count) then
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XUiManager.TipText("StrongholdBorrowCostLack")
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return
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end
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local itemName = XItemConfigs.GetItemNameById(itemId)
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local title = CsXTextManagerGetText("StrongholdDeployAssistantTipTitle")
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local content = CsXTextManagerGetText("StrongholdDeployAssistantTipContent", itemName, count)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
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end
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XDataCenter.PracticeManager.OnJoinTeam(characterId, function()
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XDataCenter.PracticeManager.OpenUiFubenPractice(characterId, true)
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end, onJoinTeam)
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end
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function XUiPanelStrongholdRoomCharacterOthers:CheckCanJoin(teamList, groupId, characterId, playerId, teamId)
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--队伍已上阵支援角色
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local overCount = XDataCenter.StrongholdManager.CheckTeamListExistAssitantCharacter(teamList)
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if overCount then
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XUiManager.TipText("StrongholdBorrowCountOver")
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return false
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end
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--在有关卡进度的队伍中
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local isInTeamLock = XDataCenter.StrongholdManager.CheckInTeamListLock(groupId, characterId, teamList, playerId)
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if isInTeamLock then
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XUiManager.TipText("StrongholdElectricDeployInTeamLock")
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return false
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end
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--队伍是否已上阵相同型号角色
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local sameCharacter = XDataCenter.StrongholdManager.CheckTeamListExistSameCharacter(characterId, teamList, playerId, teamId, self.MemberIndex)
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if sameCharacter then
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XUiManager.TipText("StrongholdElectricDeploySameCharacter")
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return false
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end
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return true
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end
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function XUiPanelStrongholdRoomCharacterOthers:OnBtnJoinDisableClick()
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XUiManager.TipText("StrongholdBorrowMaxTimes")
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end
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function XUiPanelStrongholdRoomCharacterOthers:OnBtnQuitTeamClick()
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local teamList = self.TeamList
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local teamId = self.TeamId
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local playerId = self.PlayerId
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local characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
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local inTeamId = XDataCenter.StrongholdManager.GetCharacterInTeamId(characterId, teamList, playerId)
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if teamId ~= inTeamId then return end
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local team = self:GetTeam()
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local member = team:GetInTeamMemberByCharacterId(characterId, playerId)
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member:KickOutTeam()
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self.CloseUiFunc()
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end
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function XUiPanelStrongholdRoomCharacterOthers:GetTeam()
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return self.TeamList[self.TeamId]
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end
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function XUiPanelStrongholdRoomCharacterOthers:GetMember()
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local team = self:GetTeam()
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return team:GetMember(self.MemberIndex)
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end
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function XUiPanelStrongholdRoomCharacterOthers:GetPlayerCharacterId()
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return XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(self.PlayerId)
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end
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function XUiPanelStrongholdRoomCharacterOthers:GetPlayerIndex()
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local selectPlayerId = self.PlayerId
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if not IsNumberValid(selectPlayerId) then return -1 end
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local playerIds = self.PlayerIds
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if IsTableEmpty(playerIds) then return -1 end
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for index, inPlayerId in ipairs(playerIds) do
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if selectPlayerId == inPlayerId then
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return index
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end
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end
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return -1
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end
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function XUiPanelStrongholdRoomCharacterOthers:CheckInPlayerIds(playerId)
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if not IsNumberValid(playerId) then return false end
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local playerIds = self.PlayerIds
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if IsTableEmpty(playerIds) then return false end
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for _, inPlayerId in pairs(playerIds) do
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if playerId == inPlayerId then
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return true
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end
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end
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return false
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end
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function XUiPanelStrongholdRoomCharacterOthers:IsEmpty()
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return XTool.IsTableEmpty(self.PlayerIds)
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end
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function XUiPanelStrongholdRoomCharacterOthers:GetCharacterType(characterId)
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characterId = characterId or XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(self.PlayerId)
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if not IsNumberValid(characterId) then return end
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local showCharacterId = XRobotManager.GetCharacterId(characterId)
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return XCharacterConfigs.GetCharacterType(showCharacterId)
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end
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return XUiPanelStrongholdRoomCharacterOthers |