69 lines
No EOL
2.5 KiB
Lua
69 lines
No EOL
2.5 KiB
Lua
local XUiMultiplayerRoom = require("XUi/XUiMultiplayerRoom/XUiMultiplayerRoom")
|
|
local XUiMultiplayerRoomCute = XLuaUiManager.Register(XUiMultiplayerRoom, "UiMultiplayerRoomCute")
|
|
local XSpecialTrainActionRandom = require("XUi/XUiSpecialTrainBreakthrough/XSpecialTrainActionRandom")
|
|
|
|
function XUiMultiplayerRoomCute:Ctor()
|
|
self.SpecialTrainActionRandom = {XSpecialTrainActionRandom.New(), XSpecialTrainActionRandom.New(), XSpecialTrainActionRandom.New()}
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:OnDisable()
|
|
XUiMultiplayerRoomCute.Super.OnDisable(self)
|
|
for i = 1,#self.SpecialTrainActionRandom do
|
|
self.SpecialTrainActionRandom[i]:Stop()
|
|
end
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:RefreshButtonStatus()
|
|
XUiMultiplayerRoomCute.Super.RefreshButtonStatus(self)
|
|
self.BtnMapSelect.gameObject:SetActiveEx(true)
|
|
local roomData = XDataCenter.RoomManager.RoomData
|
|
if roomData then
|
|
self.TxtMap.text = XDataCenter.FubenManager.GetStageName(roomData.StageId)
|
|
end
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:OnBtnMapsSelectClick()
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:RefreshButtonStatus(...)
|
|
XUiMultiplayerRoomCute.Super.RefreshButtonStatus(self, ...)
|
|
self.PanelConsume.gameObject:SetActiveEx(false)
|
|
self.PanelLimit.gameObject:SetActiveEx(false)
|
|
self.BtnSpecialEffects.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:InitMultiDim(...)
|
|
XUiMultiplayerRoomCute.Super.InitMultiDim(self, ...)
|
|
self.PanelConsume.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:OnModelLoadCallback(index, rolePanel)
|
|
local actionArray = XFubenSpecialTrainConfig.GetModelRandomAction(rolePanel:GetCurRoleName())
|
|
self.SpecialTrainActionRandom[index]:SetAnimator(rolePanel:GetAnimator(), actionArray, rolePanel)
|
|
self.SpecialTrainActionRandom[index]:Play()
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:OnModelLoadBegin(index)
|
|
self.SpecialTrainActionRandom[index]:Stop()
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:InitGridCharData(grid, charData)
|
|
self:OnModelLoadBegin(grid.Index)
|
|
grid:InitCharData(charData, function()
|
|
self:OnModelLoadCallback(grid.Index, grid.RolePanel)
|
|
end)
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:InitGridCharData(grid, playerData)
|
|
self:OnModelLoadBegin(grid.Index)
|
|
grid:InitCharData(playerData, function()
|
|
self:OnModelLoadCallback(grid.Index, grid.RolePanel)
|
|
end)
|
|
end
|
|
|
|
function XUiMultiplayerRoomCute:InitSpecialEffectsButton()
|
|
XDataCenter.SetManager.SaveFriendEffect(XSetConfigs.FriendEffectEnum.Open)
|
|
XDataCenter.SetManager.SetAllyEffect(true)
|
|
end
|
|
|
|
return XUiMultiplayerRoomCute |