398 lines
No EOL
13 KiB
Lua
398 lines
No EOL
13 KiB
Lua
local XUiShop = XLuaUiManager.Register(XLuaUi, "UiShop")
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local Dropdown = CS.UnityEngine.UI.Dropdown
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local type = type
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local ShopFunctionOpenIdDic = {
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[XShopManager.ShopType.Common] = XFunctionManager.FunctionName.ShopCommon,
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[XShopManager.ShopType.Activity] = XFunctionManager.FunctionName.ShopActive,
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[XShopManager.ShopType.Points] = XFunctionManager.FunctionName.ShopPoints,
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}
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local ShopTypeDic = {
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[1] = XShopManager.ShopType.Common,
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[2] = XShopManager.ShopType.Points,
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[3] = XShopManager.ShopType.Activity,
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}
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local ShopIndexDic = {
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[XShopManager.ShopType.Common] = 1,
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[XShopManager.ShopType.Activity] = 3,
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[XShopManager.ShopType.Points] = 2,
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}
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function XUiShop:OnAwake()
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self.TabBtnGroupSelectIndex = nil
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self:InitAutoScript()
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end
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function XUiShop:OnStart(typeId, cb, configShopId)
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if type(typeId) == "function" then
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cb = typeId
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typeId = nil
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end
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if typeId then
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self.Type = typeId
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else
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self.Type = XShopManager.ShopType.Common
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end
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self.cb = cb
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self.ConfigShopId = configShopId
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelActivityAsset,nil,self,true)
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self.ItemList = XUiPanelItemList.New(self.PanelItemList, self)
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self.FashionList = XUiPanelFashionList.New(self.PanelFashionList, self)
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self.ShopPeriod = XUiPanelShopPeriod.New(self.PanelShopPeriod, self)
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self.AssetActivityPanel:HidePanel()
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self.ItemList:HidePanel()
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self.FashionList:HidePanel()
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self.ShopPeriod:HidePanel()
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self.CallSerber = false
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self.BtnGoList = {}
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self.ShopTables = {}
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self.tagCount = 1
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self.shopGroup = {}
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self.BtnFirst.gameObject:SetActiveEx(false)
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self.BtnSecond.gameObject:SetActiveEx(false)
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self.ScreenGroupIDList = {}
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self.ScreenNum = 1
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self.IsHasScreen = false
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XShopManager.ClearBaseInfoData()
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-- XShopManager.GetBaseInfo(function()
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-- self:SetShopBtn(self.Type)
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-- self:UpdateTog()
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-- end)
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self:SetTitleName(typeId)
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end
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function XUiShop:OnEnable()
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XUiShop.Super.OnEnable(self)
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XShopManager.GetBaseInfo(function()
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self:SetShopBtn(self.Type)
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self:UpdateTog()
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end)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiShop:InitAutoScript()
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self:AutoAddListener()
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end
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function XUiShop:GetAutoKey(uiNode, eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiShop:AutoAddListener()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.BtnScreenGroup.CallBack = function()
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self:OnBtnScreenGroupClick()
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end
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self.BtnScreenWords.onValueChanged:AddListener(function()
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self.SelectTag = self.BtnScreenWords.captionText.text
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self:UpdateList(self.CurShopId, false)
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end)
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end
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function XUiShop:OnBtnBackClick()
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self:Close()
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if self.cb then
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self.cb()
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end
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self.AssetActivityPanel:HidePanel()
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self.ItemList:HidePanel()
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self.FashionList:HidePanel()
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self.ShopPeriod:HidePanel()
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end
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function XUiShop:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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self.AssetActivityPanel:HidePanel()
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self.ItemList:HidePanel()
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self.FashionList:HidePanel()
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self.ShopPeriod:HidePanel()
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end
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function XUiShop:OnBtnScreenGroupClick()
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if self.ScreenGroupIDList and #self.ScreenGroupIDList > 0 then
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self.ScreenNum = self.ScreenNum + 1
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if self.ScreenNum > #self.ScreenGroupIDList then
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self.ScreenNum = 1
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end
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end
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self:UpdateDropdown()
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end
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function XUiShop:OnDestroy()
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self.AssetActivityPanel:HidePanel()
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self.ItemList:HidePanel()
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self.FashionList:HidePanel()
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self.ShopPeriod:HidePanel()
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end
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function XUiShop:SetShopBtn(shopType)
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local btnList = {
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self.BtnEcerdayShop,
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self.BtnPointsShop,
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self.BtnActivityShop
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}
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self.ShopBtnGroup:Init(btnList, function(index) self:OnSelectedShopBtn(index) end)
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for index,bth in ipairs(btnList) do
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self:CheckBtnState(ShopTypeDic[index],bth)
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end
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if shopType == XShopManager.ShopType.Common then
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self.ShopBtnGroup.gameObject:SetActiveEx(true)
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self.ShopBtnGroup:SelectIndex(ShopIndexDic[shopType])
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elseif shopType == XShopManager.ShopType.Activity then
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self.ShopBtnGroup.gameObject:SetActiveEx(true)
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self.ShopBtnGroup:SelectIndex(ShopIndexDic[shopType])
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elseif shopType == XShopManager.ShopType.Points then
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self.ShopBtnGroup.gameObject:SetActiveEx(true)
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self.ShopBtnGroup:SelectIndex(ShopIndexDic[shopType])
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else
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self.ShopBtnGroup.gameObject:SetActiveEx(false)
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end
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end
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function XUiShop:CheckBtnState(shopType, btn)
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local togActlist = self:GetShopBaseInfoByTypeAndTag(shopType)
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if #togActlist <= 0 then
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btn:SetButtonState(CS.UiButtonState.Disable)
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end
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end
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function XUiShop:OnSelectedShopBtn(index)
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local shopType = ShopTypeDic[index]
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local functionOpenId = ShopFunctionOpenIdDic[shopType]
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if not XFunctionManager.DetectionFunction(functionOpenId) then
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return
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end
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if self.Type == shopType then
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return
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end
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local togActlist = self:GetShopBaseInfoByTypeAndTag(shopType)
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if #togActlist <= 0 then
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XUiManager.TipText("ShopIsNotOpen")
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self.ShopBtnGroup:SelectIndex(ShopIndexDic[self.Type])
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return
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end
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self.Type = shopType
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self:UpdateTog()
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end
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function XUiShop:UpdateTog()
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local shopId = self.ConfigShopId
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self.ConfigShopId = nil
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local infoList = self:GetShopBaseInfoByTypeAndTag(self.Type)
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local selectIndex = self.TabBtnGroupSelectIndex and self.TabBtnGroupSelectIndex[self.Type]
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local SubGroupIndexMemo = 0
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if #infoList == 0 then
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self.Type = XShopManager.ShopType.Common
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infoList = self:GetShopBaseInfoByTypeAndTag(self.Type)
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end
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for i = 1, #self.BtnGoList do
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self.BtnGoList[i].gameObject:SetActiveEx(false)
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end
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for index, info in pairs(infoList) do
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local btn = self.BtnGoList[self.tagCount]
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if self.shopGroup[info.Type] then
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if self.shopGroup[info.Type] [index] then
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btn = self.BtnGoList[self.shopGroup[info.Type] [index]]
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end
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end
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if not btn then
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local name
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local SubGroupIndex
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if info.SecondType == 0 then
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if info.IsHasSnd then
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btn = CS.UnityEngine.Object.Instantiate(self.BtnFirstHasSnd)
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else
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btn = CS.UnityEngine.Object.Instantiate(self.BtnFirst)
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end
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SubGroupIndexMemo = self.tagCount
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SubGroupIndex = 0
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else
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if info.SecondTagType == XShopManager.SecondTagType.Top then
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btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondTop)
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elseif info.SecondTagType == XShopManager.SecondTagType.Mid then
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btn = CS.UnityEngine.Object.Instantiate(self.BtnSecond)
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elseif info.SecondTagType == XShopManager.SecondTagType.Btm then
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btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondBottom)
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else
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btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondAll)
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end
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SubGroupIndex = SubGroupIndexMemo
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end
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name = info.Name
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if btn then
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if not self.shopGroup[info.Type] then
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self.shopGroup[info.Type] = {}
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end
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table.insert(self.shopGroup[info.Type], self.tagCount)
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self.tagCount = self.tagCount + 1
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table.insert(self.ShopTables, info)
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btn.transform:SetParent(self.TabBtnContent, false)
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local uiButton = btn:GetComponent("XUiButton")
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uiButton.SubGroupIndex = SubGroupIndex
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uiButton:SetName(name)
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table.insert(self.BtnGoList, uiButton)
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btn.gameObject.name = info.Id
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end
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end
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btn.gameObject:SetActiveEx(true)
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if shopId and info.Id == shopId then
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selectIndex = self.shopGroup[info.Type][index]
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end
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-- if not shopId then
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-- selectIndex = self.shopGroup[info.Type][1]
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-- end
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end
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if #infoList <= 0 then
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return
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end
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selectIndex = selectIndex or self.shopGroup[self.Type][1]
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self.TabBtnGroup:Init(self.BtnGoList, function(index) self:OnSelectedTog(index) end)
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self.TabBtnGroup:SelectIndex(selectIndex)
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end
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function XUiShop:SetTitleName(typeId)
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if typeId ~= XShopManager.ShopType.Common and typeId ~= XShopManager.ShopType.Activity and typeId ~= XShopManager.ShopType.Points then
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self.BtnTitle.gameObject:SetActiveEx(true)
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else
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self.BtnTitle.gameObject:SetActiveEx(false)
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end
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self.BtnEcerdayShop:SetNameByGroup(0,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Common).TypeName)
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self.BtnActivityShop:SetNameByGroup(0,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Activity).TypeName)
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self.BtnPointsShop:SetNameByGroup(0,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Points).TypeName)
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self.BtnTitle:SetNameByGroup(0,XShopManager.GetShopTypeDataById(typeId).TypeName)
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self.BtnEcerdayShop:SetNameByGroup(1,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Common).Desc)
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self.BtnActivityShop:SetNameByGroup(1,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Activity).Desc)
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self.BtnPointsShop:SetNameByGroup(1,XShopManager.GetShopTypeDataById(XShopManager.ShopType.Points).Desc)
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self.BtnTitle:SetNameByGroup(1,XShopManager.GetShopTypeDataById(typeId).Desc)
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end
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function XUiShop:ShowShop(shopId)
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XShopManager.GetShopInfo(shopId, function()
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self:UpdateInfo(shopId)
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end)
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end
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--显示商品信息
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function XUiShop:OnSelectedTog(index)
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self.TabBtnGroupSelectIndex = self.TabBtnGroupSelectIndex or {}
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self.TabBtnGroupSelectIndex[self.Type] = index
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local shopId = self.ShopTables[index].Id
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self.CurShopId = shopId
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self:ShowShop(shopId)
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self:PlayAnimation("AnimQieHuan")
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end
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function XUiShop:GetCurShopId()
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return self.CurShopId
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end
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--初始化列表
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function XUiShop:UpdateInfo(shopId)
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self.ShopPeriod:HidePanel()
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self.ShopPeriod:ShowPanel(shopId)
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self:InitScreen(shopId)
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self:UpdateDropdown()
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self:UpdateList(shopId,false)
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end
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function XUiShop:InitScreen(shopId)
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self.ScreenGroupIDList = XShopManager.GetShopScreenGroupIDList(shopId)
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if self.ScreenGroupIDList and #self.ScreenGroupIDList > 0 then
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self.IsHasScreen = true
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self.ScreenNum = 1
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self.BtnScreenGroup.gameObject:SetActiveEx(#self.ScreenGroupIDList > 1)
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else
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self.IsHasScreen = false
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end
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self.PanelShaixuan.gameObject:SetActiveEx(self.IsHasScreen)
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end
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function XUiShop:UpdateDropdown()
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if not self.IsHasScreen then
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return
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end
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local icon = XShopManager.GetShopScreenGroupIconById(self.ScreenGroupIDList[self.ScreenNum])
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if icon then
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self.BtnScreenGroup:SetSprite(icon)
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end
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self.BtnScreenGroup:SetName(XShopManager.GetShopScreenGroupNameById(self.ScreenGroupIDList[self.ScreenNum]))
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self.ScreenTagList = XShopManager.GetScreenTagListById(self.CurShopId,self.ScreenGroupIDList[self.ScreenNum])
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self.BtnScreenWords:ClearOptions()
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self.BtnScreenWords.captionText.text = CS.XTextManager.GetText("ScreenAll")
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for _,v in pairs(self.ScreenTagList or {}) do
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local op = Dropdown.OptionData()
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op.text = v.Text
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self.BtnScreenWords.options:Add(op)
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end
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self.BtnScreenWords.value = 0
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self.SelectTag = self.BtnScreenWords.captionText.text
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end
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function XUiShop:UpdateList(shopId)
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self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(shopId))
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self.ItemList:ShowScreenPanel(shopId,self.ScreenGroupIDList[self.ScreenNum],self.SelectTag)
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self.FashionList:ShowScreenPanel(shopId,self.ScreenGroupIDList[self.ScreenNum],self.SelectTag)
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end
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function XUiShop:UpdateBuy(data, cb)
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XLuaUiManager.Open("UiShopItem",self,data, cb)
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self:PlayAnimation("AnimTanChuang")
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end
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function XUiShop:RefreshBuy()
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self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(self.CurShopId))
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self.ShopPeriod:UpdateShopBuyInfo()
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self:UpdateList(self.CurShopId)
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end
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function XUiShop:GetShopBaseInfoByTypeAndTag(shopType)
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if shopType == XShopManager.ShopType.Common then
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local shopList1 = XShopManager.GetShopBaseInfoByTypeAndTag(XShopManager.ShopType.Common)
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local shopList2 = XShopManager.GetShopBaseInfoByTypeAndTag(XShopManager.ShopType.Boss)
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local shopList3 = XShopManager.GetShopBaseInfoByTypeAndTag(XShopManager.ShopType.Arena)
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return XTool.MergeArray(shopList1, shopList2, shopList3)
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end
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return XShopManager.GetShopBaseInfoByTypeAndTag(shopType)
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end |