98 lines
3 KiB
Lua
98 lines
3 KiB
Lua
XUiPanelFashionList = XClass(nil, "XUiPanelFashionList")
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function XUiPanelFashionList:Ctor(ui, parent,rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Ui = ui
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self.Parent = parent
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self.RootUi = rootUi or parent
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self.GoodsList = {}
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self.GoodsContainer = {}
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self:SetCountUpdateListener()
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self:Init()
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end
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function XUiPanelFashionList:SetCountUpdateListener()
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XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.FreeGem, function() self:RefreshGoodsPrice() end, self.Ui)
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XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.Coin,function() self:RefreshGoodsPrice() end, self.Ui)
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end
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function XUiPanelFashionList:RefreshGoodsPrice()
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for _,v in pairs(self.DynamicTable:GetGrids()) do
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v:RefreshPrice()
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end
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end
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function XUiPanelFashionList:Init()
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XTool.InitUiObject(self)
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self.DynamicTable = XDynamicTableNormal.New(self.Transform)
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self.DynamicTable:SetProxy(XUiGridFashionShop)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiPanelFashionList:HidePanel()
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if not XTool.UObjIsNil(self.GameObject) then
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self.GameObject:SetActiveEx(false)
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end
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end
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function XUiPanelFashionList:ShowPanel(id)
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self.GameObject:SetActive(true)
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self.GoodsList = XShopManager.GetShopGoodsList(id)
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self:ShowGoods()
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self.DynamicTable:SetDataSource(self.GoodsList)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiPanelFashionList:ShowScreenPanel(shopId,groupId,selectTag)
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local shopShowTypeCfg = XShopConfigs.GetShopShowTypeTemplateById(shopId)
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if shopShowTypeCfg and shopShowTypeCfg.ShowType == XShopConfigs.ShowType.Fashion then
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self.GameObject:SetActive(true)
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self.GoodsList = XShopManager.GetScreenGoodsListByTag(shopId,groupId,selectTag)
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self:ShowGoods()
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self.DynamicTable:SetDataSource(self.GoodsList)
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self.DynamicTable:ReloadDataASync()
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else
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self.GameObject:SetActive(false)
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end
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end
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--动态列表事件
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function XUiPanelFashionList:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.Parent,self.RootUi)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.GoodsList[index]
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grid:UpdateData(data)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
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grid:OnRecycle()
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end
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end
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--初始化列表
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function XUiPanelFashionList:ShowGoods()
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--商品数量显示
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if not self.GoodsList or #self.GoodsList <= 0 then
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self.TxtDesc.gameObject:SetActive(true)
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self.TxtHint.text = CS.XTextManager.GetText("ShopNoGoodsDesc")
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else
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self.TxtDesc.gameObject:SetActive(false)
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self.TxtHint.text = ""
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end
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--self:UpdateGoods()
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end
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--更新商品信息
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function XUiPanelFashionList:UpdateGoods(goodsId)
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for k, v in pairs(self.GoodsList) do
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if v.Id == goodsId then
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local grid = self.DynamicTable:GetGridByIndex(k)
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grid:UpdateData(v)
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end
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end
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end
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