38 lines
No EOL
1.3 KiB
Lua
38 lines
No EOL
1.3 KiB
Lua
--兵法蓝图
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local XUiRpgTowerRolePanel = XClass(nil, "XUiRpgTowerRolePanel")
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local XUiRpgTowerCharaItem = require("XUi/XUiRpgTower/Common/XUiRpgTowerCharaItem")
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function XUiRpgTowerRolePanel:Ctor(ui, rootUi)
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XTool.InitUiObjectByUi(self, ui)
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self.RootUi = rootUi
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self.GridRole.gameObject:SetActiveEx(false)
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self.RoleGrid = {}
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end
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function XUiRpgTowerRolePanel:RefreshRole()
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local team = XDataCenter.RpgTowerManager.GetTeam()
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self:ResetRoleGrid()
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local gridIndex = 0
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for _, rChara in pairs(team) do
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gridIndex = gridIndex + 1
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if not self.RoleGrid[gridIndex] then
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local ui = CS.UnityEngine.GameObject.Instantiate(self.GridRole)
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ui.transform:SetParent(self.Transform, false)
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self.RoleGrid[gridIndex] = XUiRpgTowerCharaItem.New(ui,
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XDataCenter.RpgTowerManager.CharaItemShowType.OnlyIconAndStar,
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self.OnClickRole)
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end
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self.RoleGrid[gridIndex]:RefreshData(rChara)
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self.RoleGrid[gridIndex].GameObject:SetActiveEx(true)
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end
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end
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function XUiRpgTowerRolePanel:ResetRoleGrid()
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for _, grid in pairs(self.RoleGrid) do
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grid.GameObject:SetActiveEx(false)
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end
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end
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function XUiRpgTowerRolePanel:OnClickRole()
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XLuaUiManager.Open("UiRpgTowerRoleList")
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end
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return XUiRpgTowerRolePanel |