108 lines
No EOL
3.9 KiB
Lua
108 lines
No EOL
3.9 KiB
Lua
-- Rpg玩法队伍结算界面经验面板控件
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local XUiRpgTowerSettleWinExpBar = XClass(nil, "XUiRpgTowerSettleWinExpBar")
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local FILL_SPEED = 1
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local CSTime = CS.UnityEngine.Time
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local MathfLerp = CS.UnityEngine.Mathf.Lerp
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function XUiRpgTowerSettleWinExpBar:Ctor(uiGameObject, rootUi)
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XTool.InitUiObjectByUi(self, uiGameObject)
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self.RootUi = rootUi
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end
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function XUiRpgTowerSettleWinExpBar:StartRun(expChangeData)
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self:SetChangeData(expChangeData)
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end
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function XUiRpgTowerSettleWinExpBar:StartFillExp()
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self.StartFillTime = 0
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self.ImgPlayerExpFillAdd.fillAmount = 0
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self.TimeId = XScheduleManager.ScheduleForever(function()
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if XTool.UObjIsNil(self.Transform) then
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self:StopTimer()
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return
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end
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self:LerpExp()
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end, 0)
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end
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function XUiRpgTowerSettleWinExpBar:SetChangeData(changeData)
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local TeamExpNewChange = changeData.TeamExpNewChange
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local PreTeamExp = changeData.PreTeamExp
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local PreTeamLevel = changeData.PreTeamLevel
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local preLevelCfg = XRpgTowerConfig.GetTeamLevelCfgByLevel(PreTeamLevel)
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local TeamExp = changeData.TeamExp
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local TeamLevel = changeData.TeamLevel
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local curLevelCfg = XRpgTowerConfig.GetTeamLevelCfgByLevel(TeamLevel)
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local ChangeExp = changeData.ChangeExp
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local maxLevel = XDataCenter.RpgTowerManager.GetMaxLevel()
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if TeamExpNewChange and PreTeamLevel ~= maxLevel then
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self.PlayLevelUpCount = TeamLevel - PreTeamLevel
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self.BeginFillAmount = PreTeamExp / preLevelCfg.Exp
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self.TargetFillAmount = TeamExp / curLevelCfg.Exp
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self.ToMaxLevel = TeamLevel == maxLevel
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self.TxtPlayerLevel.text = tostring(PreTeamLevel)
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self.CurrentLevel = PreTeamLevel
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self.TxtPlayerExp.text = "+ " .. tostring(ChangeExp)
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self.DoingLevelUp = self.PlayLevelUpCount > 0
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self:StartFillExp()
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else
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if TeamLevel == maxLevel then
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self.ImgPlayerExpFill.fillAmount = 1
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self.TxtPlayerLevel.text = "MAX"
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else
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self.ImgPlayerExpFill.fillAmount = TeamExp / curLevelCfg.Exp
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self.TxtPlayerLevel.text = TeamLevel
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end
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self.ImgPlayerExpFillAdd.fillAmount = 0
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self.TxtPlayerExp.text = "+ 0"
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end
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end
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function XUiRpgTowerSettleWinExpBar:LerpExp()
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local lerpPercent = self.StartFillTime * FILL_SPEED
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self.StartFillTime = self.StartFillTime + CSTime.deltaTime
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if lerpPercent >= 1 then lerpPercent = 1 end
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if self.PlayLevelUpCount > 0 then
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self.ImgPlayerExpFill.fillAmount = MathfLerp(self.BeginFillAmount, 1, lerpPercent)
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if lerpPercent >= 1 then
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self.PlayLevelUpCount = self.PlayLevelUpCount - 1
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self.StartFillTime = 0
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self.BeginFillAmount = 0
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self.TxtPlayerLevel.text = self.CurrentLevel + 1
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self.CurrentLevel = self.CurrentLevel + 1
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if self.PlayLevelUpCount == 0 then
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self.ImgPlayerExpFillAdd.fillAmount = self.TargetFillAmount
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end
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end
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else
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if not self.ToMaxLevel then
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self.ImgPlayerExpFill.fillAmount = MathfLerp(self.BeginFillAmount, self.TargetFillAmount, lerpPercent)
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if lerpPercent >= 1 then
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self:StopTimer()
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if self.DoingLevelUp then
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self.DoingLevelUp = false
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self:ShowLevelUpTips()
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end
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end
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else
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self.ImgPlayerExpFill.fillAmount = 1
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self.ImgPlayerExpFillAdd.fillAmount = 0
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self.TxtPlayerLevel.text = "MAX"
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self:StopTimer()
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end
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end
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end
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function XUiRpgTowerSettleWinExpBar:StopTimer()
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if not self.TimerId then return end
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XScheduleManager.UnSchedule(self.TimerId)
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self.TimerId = nil
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end
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function XUiRpgTowerSettleWinExpBar:ShowLevelUpTips()
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XLuaUiManager.Open("UiRpgTowerLevelUp")
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end
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return XUiRpgTowerSettleWinExpBar |