37 lines
No EOL
1.4 KiB
Lua
37 lines
No EOL
1.4 KiB
Lua
--队伍提升面板
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local XUiRpgTowerLevelUp = XLuaUiManager.Register(XLuaUi, "UiRpgTowerLevelUp")
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function XUiRpgTowerLevelUp:OnAwake()
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XTool.InitUiObject(self)
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end
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function XUiRpgTowerLevelUp:OnStart()
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self.LevelCfg = XDataCenter.RpgTowerManager.GetCurrentLevelCfg()
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self:InitPanels()
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end
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function XUiRpgTowerLevelUp:InitPanels()
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if not self.LevelCfg then return end
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self.TxtPreLevel.text = self.LevelCfg.PreLevel
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self.TxtCurrentLevel.text = self.LevelCfg.Level
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local allLayer = XRpgTowerConfig.GetAllTalentLayerCfgs()
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local newLayer = false
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for _, layer in pairs(allLayer) do
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if layer.NeedTeamLevel == self.LevelCfg.Level then
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newLayer = true
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break
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end
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end
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self.ObjNewLayerUnlockTips.gameObject:SetActiveEx(newLayer)
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self.ObjNoLayerUnlockTips.gameObject:SetActiveEx(not newLayer)
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self.TxtLevelUpCount.text = "+" .. self.LevelCfg.AddRoleLevel
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local talentId = XDataCenter.RpgTowerManager.GetTalentItemId()
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local itemCfg = XRpgTowerConfig.GetRItemConfigByRItemId(talentId)
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self.RImgTalentPointIcon:SetRawImage(itemCfg.Icon)
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self.TxtGetTalentPoint.text = self.LevelCfg.AddTalentPoint
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self.TxtSkillUpCount.text = "+" .. self.LevelCfg.AddSkillLv
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XUiHelper.RegisterClickEvent(self, self.BtnDarkBg, function()
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self:Close()
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XDataCenter.GuideManager.CheckGuideOpen()
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end)
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end |