PGRData/Script/matrix/xui/xuirpgtower/battle/changemember/XUiRpgTowerRoomCharacter.lua

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4.5 KiB
Lua

-- 兵法蓝图出战换人界面
local XUiRpgTowerRoomCharacter = XLuaUiManager.Register(XLuaUi, "UiRpgTowerRoomCharacter")
local CharaListPanel = require("XUi/XUiRpgTower/Battle/ChangeMember/XUiRpgTowerRoomCharaListPanel")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
function XUiRpgTowerRoomCharacter:OnAwake()
XTool.InitUiObject(self)
self:InitPanels()
self:InitButtons()
end
function XUiRpgTowerRoomCharacter:OnStart(xteam, changePos)
self.TeamData = xteam:GetEntityIds()
self.ChangePos = changePos
local robotId = self.TeamData[changePos]
if robotId and robotId > 0 then
local characterId = XRobotManager.GetCharacterId(robotId)
self.RCharacter = XDataCenter.RpgTowerManager.GetTeamMemberByCharacterId(characterId)
end
self:Refresh()
end
function XUiRpgTowerRoomCharacter:OnEnable()
CS.XGraphicManager.UseUiLightDir = true
self.CharacterList:UpdateData(self.CurrentSelect or 1)
end
function XUiRpgTowerRoomCharacter:OnDisable()
CS.XGraphicManager.UseUiLightDir = false
end
function XUiRpgTowerRoomCharacter:InitPanels()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
local root = self.UiModelGo.transform
self.PanelRoleModel = root:FindTransform("PanelRoleModel")
self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
self.GridCharacter.gameObject:SetActiveEx(false)
self.CharacterList = CharaListPanel.New(self.SViewCharacterList, self)
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
end
function XUiRpgTowerRoomCharacter:InitButtons()
self.BtnBack.CallBack = function() self:OnClickBack() end
self.BtnMainUi.CallBack = function() self:OnClickMainUi() end
self:RegisterClickEvent(self.BtnJoinTeam, self.OnBtnJoinClick, self)
self:RegisterClickEvent(self.BtnQuitTeam, self.OnBtnQuitClick, self)
end
function XUiRpgTowerRoomCharacter:OnClickBack()
self:Close()
end
function XUiRpgTowerRoomCharacter:OnClickMainUi()
XLuaUiManager.RunMain()
end
function XUiRpgTowerRoomCharacter:OnBtnJoinClick()
local id = self.RCharacter:GetRobotId()
local isUpdated = false
for k, v in pairs(self.TeamData) do
if v == id then
self.TeamData[k] = 0
isUpdated = true
break
end
end
local oldId = self.TeamData[self.ChangePos]
self.TeamData[self.ChangePos] = id
isUpdated = oldId ~= id
self:Close(isUpdated, id)
end
function XUiRpgTowerRoomCharacter:OnBtnQuitClick()
local id = self.RCharacter:GetRobotId()
local isUpdated = false
for k, v in pairs(self.TeamData) do
if v == id then
self.TeamData[k] = 0
isUpdated = true
break
end
end
self:Close(isUpdated, id)
end
function XUiRpgTowerRoomCharacter:Refresh()
self.CharacterList:UpdateData()
end
function XUiRpgTowerRoomCharacter:OnCharaSelect(rChara)
self.RCharacter = rChara
self:UpdateModel()
self:SetTeamBtns()
end
function XUiRpgTowerRoomCharacter:UpdateModel()
local characterId = self.RCharacter:GetCharacterId()
local robotId = self.RCharacter:GetRobotId()
if not characterId then return end
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
self.ImgEffectHuanren.gameObject:SetActiveEx(true)
local robotCfg = XRobotManager.GetRobotTemplate(robotId)
if not robotCfg then return end
self.RoleModelPanel:UpdateRobotModel(robotId, characterId, nil, robotCfg and robotCfg.FashionId, robotCfg and robotCfg.WeaponId)
end
function XUiRpgTowerRoomCharacter:SetTeamBtns()
local isInTeam = self.RCharacter:GetIsInTeam()
self.BtnJoinTeam.gameObject:SetActiveEx(not isInTeam)
self.BtnQuitTeam.gameObject:SetActiveEx(isInTeam)
end
function XUiRpgTowerRoomCharacter:OnGetEvents()
return { XEventId.EVENT_RPGTOWER_RESET }
end
function XUiRpgTowerRoomCharacter:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_RPGTOWER_RESET then
self:OnActivityReset()
end
end
function XUiRpgTowerRoomCharacter:OnActivityReset()
if self.IsReseting then return end
self.IsReseting = true
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("RpgTowerFinished"))
end
function XUiRpgTowerRoomCharacter:Close(updated, id)
if updated then
self:EmitSignal("UpdateEntityId", id)
end
XUiRpgTowerRoomCharacter.Super.Close(self)
end