PGRData/Script/matrix/xui/xuirpgtower/battle/changemember/XUiRpgTowerRoomCharaListPanel.lua

58 lines
No EOL
2.2 KiB
Lua

-- 兵法蓝图出战换人界面角色列表面板
local XUiRpgTowerRoomCharaListPanel = XClass(nil, "XUiRpgTowerRoomCharaListPanel")
local CharaItem = require("XUi/XUiRpgTower/Battle/ChangeMember/XUiRpgTowerRoomCharaListItem")
function XUiRpgTowerRoomCharaListPanel:Ctor(ui, rootUi)
XTool.InitUiObjectByUi(self, ui)
self.RootUi = rootUi
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
self.DynamicTable:SetProxy(CharaItem)
self.DynamicTable:SetDelegate(self)
end
--动态列表事件
function XUiRpgTowerRoomCharaListPanel:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(grid.DynamicGrid.gameObject, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
if self.TeamList and self.TeamList[index] then
grid:RefreshData(self.TeamList[index], index)
if self.CurrentIndex == index then
grid:SetSelect(true)
else
grid:SetSelect(false)
end
end
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
grid:OnClick()
end
end
--================
--刷新列表
--================
function XUiRpgTowerRoomCharaListPanel:UpdateData()
self.TeamList = XDataCenter.RpgTowerManager.GetTeam()
-- 获取当前选中角色在列表中的序号,若没有选中角色则默认列表第一个角色
local rChara = self.RootUi.RCharacter
if rChara then
for index, member in pairs(self.TeamList) do
if member == rChara then
self.CurrentIndex = index
break
end
end
end
self.CurrentIndex = self.CurrentIndex or 1
self.DynamicTable:SetDataSource(self.TeamList)
self.DynamicTable:ReloadDataASync(self.CurrentIndex)
end
--================
--列表项选中事件
--================
function XUiRpgTowerRoomCharaListPanel:SetSelect(grid)
if self.CurGrid and self.CurGrid ~= grid then
self.CurGrid:SetSelect(false)
end
self.CurGrid = grid
self.CurrentIndex = grid.GridIndex
self.RootUi:OnCharaSelect(grid.RChara)
end
return XUiRpgTowerRoomCharaListPanel