117 lines
No EOL
4.4 KiB
Lua
117 lines
No EOL
4.4 KiB
Lua
local XUiRpgMakerGamePanelWinTip = XClass(nil, "XUiRpgMakerGamePanelWinTip")
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function XUiRpgMakerGamePanelWinTip:Ctor(ui, tipOutCb, tipNextCb, tipResetCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.TipOutCb = tipOutCb
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self.TipNextCb = tipNextCb
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self.TipResetCb = tipResetCb
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XUiHelper.RegisterClickEvent(self, self.BtnTipOut, self.OnBtnTipOutClick)
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XUiHelper.RegisterClickEvent(self, self.BtnTipNext, self.OnBtnTipNextClick)
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XUiHelper.RegisterClickEvent(self, self.BtnTipReset, self.OnBtnTipResetClick)
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self:InitUi()
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end
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function XUiRpgMakerGamePanelWinTip:InitUi()
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local panelText
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for i = 1, XRpgMakerGameConfigs.MaxStarCount do
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panelText = self["PanelText" .. i]
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if panelText then
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self["PanelLose" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelLose")
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self["TxtUnActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelLose/TextInfo1", "Text")
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self["PanelClear" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear")
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self["TxtActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear/TextInfo1", "Text")
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self["TextNumActive" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelClear/TextNum", "Text")
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self["PanelFinish" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelFinish")
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self["TxtFinish" .. i] = XUiHelper.TryGetComponent(panelText.transform, "PanelFinish/TextInfo1", "Text")
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end
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end
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self.BtnTipReset.gameObject:SetActiveEx(true)
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end
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function XUiRpgMakerGamePanelWinTip:Show(stageId)
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self.StageId = stageId
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local nextStageId = XRpgMakerGameConfigs.GetRpgMakerGameNextStageId(stageId)
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local isHaveNextStage = XTool.IsNumberValid(nextStageId)
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self.BtnTipNext.gameObject:SetActiveEx(isHaveNextStage)
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self:RefreshTxt(stageId)
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self:RefreshStar(stageId)
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self.GameObject:SetActiveEx(true)
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end
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function XUiRpgMakerGamePanelWinTip:RefreshStar(stageId)
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local starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
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local stageDb = XDataCenter.RpgMakerGameManager.GetRpgMakerActivityStageDb(stageId)
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local isClear, isShowReward
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for i, starConditionId in ipairs(starConditionIdList) do
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isClear = XDataCenter.RpgMakerGameManager.IsStarConditionClear(starConditionId)
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isShowReward = stageDb:IsShowFirstStarReward(starConditionId)
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self["PanelClear" .. i].gameObject:SetActiveEx(isShowReward)
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self["PanelLose" .. i].gameObject:SetActiveEx(not isClear)
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self["PanelFinish" .. i].gameObject:SetActiveEx(not isShowReward and isClear)
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stageDb:SetFirstStarReward(starConditionId, false)
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end
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end
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function XUiRpgMakerGamePanelWinTip:RefreshTxt(stageId)
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local starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
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local starConditionDesc
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for i, starConditionId in ipairs(starConditionIdList) do
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starConditionDesc = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionDesc(starConditionId)
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if self["TxtUnActive" .. i] then
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self["TxtUnActive" .. i].text = starConditionDesc
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end
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if self["TxtActive" .. i] then
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self["TxtActive" .. i].text = starConditionDesc
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end
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if self["TxtFinish" .. i] then
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self["TxtFinish" .. i].text = starConditionDesc
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end
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if self["TextNumActive" .. i] then
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self["TextNumActive" .. i].text = string.format("x%s", XRpgMakerGameConfigs.GetStarConditionReward(starConditionId))
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end
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self["PanelText" .. i].gameObject:SetActiveEx(true)
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end
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for i = #starConditionIdList + 1, XRpgMakerGameConfigs.MaxStarCount do
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self["PanelText" .. i].gameObject:SetActiveEx(false)
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end
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end
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function XUiRpgMakerGamePanelWinTip:Hide()
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self.GameObject:SetActiveEx(false)
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end
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--回到活动主界面
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function XUiRpgMakerGamePanelWinTip:OnBtnTipOutClick()
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if self.TipOutCb then
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self:Hide()
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self.TipOutCb()
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end
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end
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--进入下一关
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function XUiRpgMakerGamePanelWinTip:OnBtnTipNextClick()
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if self.TipNextCb then
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self:Hide()
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self.TipNextCb()
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end
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end
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--重置当前关卡
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function XUiRpgMakerGamePanelWinTip:OnBtnTipResetClick()
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if self.TipResetCb and self.TipResetCb() then
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self:Hide()
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end
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end
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return XUiRpgMakerGamePanelWinTip |