244 lines
No EOL
9.4 KiB
Lua
244 lines
No EOL
9.4 KiB
Lua
--######################## XUiPanelRecommend ########################
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local XUiPanelRecommend = XClass(nil, "XUiPanelRecommend")
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function XUiPanelRecommend:Ctor()
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self.PurchaseManager = XDataCenter.PurchaseManager
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self.Recommend = nil
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self.SkipFunc = nil
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self.BuyFinished = nil
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self.BtnGiftNameList = {}
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end
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function XUiPanelRecommend:SetUi(ui)
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-- 清除无用Btn引用
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for _, btnName in ipairs(self.BtnGiftNameList) do
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self[btnName] = nil
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end
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XUiHelper.InitUiClass(self, ui)
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end
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function XUiPanelRecommend:SetData(data, skipFunc, buyFinished)
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self.Recommend = data
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self.SkipFunc = skipFunc
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self.BuyFinished = buyFinished
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-- v1.28-采购优化-根据PurchasePackageId注册跳转方式
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local isHavePackageId = XTool.IsNumberValid(#self.Recommend:GetPurchasePackageIdList())
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if isHavePackageId and self.BtnGiftBuy1 then -- 配了PurchasePackageId且拥有礼包按钮
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--self.BtnBuy.gameObject:SetActiveEx(false)
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for index, _ in ipairs(self.Recommend:GetPurchasePackageIdList()) do
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local package = self.Recommend:GetPurchasePackage()[index]
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local btnName = "BtnGiftBuy" .. index
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if package == nil then
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-- 页签显示时间内但找不到礼包数据则不显示
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self[btnName].gameObject:SetActiveEx(false)
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else
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-- 保存已有Btn引用
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self.BtnGiftNameList[index] = btnName
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-- 设置礼包状态
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if package:GetIsSellOut() then
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self[btnName]:SetDisable(true)
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end
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-- 注册礼包购买
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XUiHelper.RegisterClickEvent(self, self[btnName], function ()
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if package:GetIsSellOut() then
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XUiManager.TipErrorWithKey("PurchaseSettOut")
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return
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end
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local buyData = self.Recommend:GetPurchasePackage()
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if buyData then
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local rawData = package:GetRawData()
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if rawData and not XDataCenter.PayManager.CheckCanBuy(rawData.Id) then
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return
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end
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self.PurchaseManager.OpenPurchaseBuyUiByPurchasePackage(package, function()
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self.SkipFunc(XPurchaseConfigs.TabsConfig.Pay)
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end, nil, self.BuyFinished)
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end
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end)
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end
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end
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-- else -- 不配PurchasePackageId
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-- self.BtnBuy.gameObject:SetActiveEx(true)
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-- XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClicked)
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end
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XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClicked)
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-- self.TxtTime.gameObject:SetActiveEx(data:GetIsShowTimeTip())
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-- self.TxtTime.text = string.format("%s~%s", data:GetStartTimeDate(), data:GetEndTimeDate())
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-- self.ImgSellOut.gameObject:SetActiveEx(data:GetIsSellOut())
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end
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function XUiPanelRecommend:OnBtnBuyClicked()
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local skipSteps = self.Recommend:GetSkipSteps()
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if #skipSteps > 0 then
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self.SkipFunc(skipSteps[1], skipSteps[2])
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return
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end
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if self.Recommend:GetIsSellOut() then
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XUiManager.TipErrorWithKey("PurchaseSettOut")
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return
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end
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end
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function XUiPanelRecommend:PlayEnableAnim()
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if not XTool.UObjIsNil(self.AnimEnable) then
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self.AnimEnable:Stop()
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self.AnimEnable:Play()
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end
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end
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--######################## XUiRecommendGrid ########################
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local XUiRecommendGrid = XClass(nil, "XUiRecommendGrid")
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function XUiRecommendGrid:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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self.UiPanelRecommend = XUiPanelRecommend.New()
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end
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function XUiRecommendGrid:SetData(data, skipFunc, buyFinished)
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local go
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if self.Transform.childCount > 0 then
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go = self.Transform:GetChild(0):LoadPrefab(data:GetAssetPath())
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else
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go = self.GameObject:LoadPrefab(data:GetAssetPath())
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end
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self.UiPanelRecommend:SetUi(go)
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self.UiPanelRecommend:SetData(data, skipFunc, buyFinished)
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end
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function XUiRecommendGrid:PlayEnableAnim()
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self.UiPanelRecommend:PlayEnableAnim()
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end
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--######################## XUiPurchaseRecommend ########################
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local XUiPurchaseRecommend = XClass(nil, "XUiPurchaseRecommend")
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function XUiPurchaseRecommend:Ctor(ui, rootUi, skipFunc)
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XUiHelper.InitUiClass(self, ui)
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self.PurchaseManager = XDataCenter.PurchaseManager
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self.RecommendManager = self.PurchaseManager.GetRecommendManager()
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self.Recommends = nil
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self.CurrentIndex = 1
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self.RootUi = rootUi
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self.SkipFunc = skipFunc
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self.DynamicTable = XDynamicTableCurve.New(self.PanelList)
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self.DynamicTable:SetProxy(XUiRecommendGrid)
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self.DynamicTable:SetDelegate(self)
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self.GridPanel.gameObject:SetActiveEx(false)
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end
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function XUiPurchaseRecommend:OnRefresh(uiType)
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self:ShowPanel()
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-- 页签按钮
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self.Recommends = self.RecommendManager:GetRecommends()
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if #self.Recommends <= 0 then
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local index = self.RootUi:GetTabIndexByTabType(XPurchaseConfigs.TabsConfig.Recommend)
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local button = self.RootUi.TabGroup:GetButtonByIndex(index)
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button.gameObject:SetActiveEx(false)
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self.SkipFunc(XPurchaseConfigs.TabsConfig.LB)
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return
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end
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local btns = {}
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XUiHelper.RefreshCustomizedList(self.PanelTabGroup.transform, self.BtnTab, #self.Recommends, function(index, child)
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local button = child:GetComponent("XUiButton")
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local uiObject = child:GetComponent("UiObject")
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local recommend = self.Recommends[index]
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local timeTip = recommend:GetLeaveTimeTip()
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button:SetNameByGroup(0, recommend:GetName())
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button:SetNameByGroup(1, timeTip)
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button:SetNameByGroup(2, timeTip)
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local isRare = recommend:GetIsRare()
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local isShowTimeTip = recommend:GetIsShowTimeTip()
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uiObject:GetObject("PanelCountdownNormal").gameObject:SetActiveEx(not isRare and isShowTimeTip)
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uiObject:GetObject("PanelCountdownPress").gameObject:SetActiveEx(not isRare and isShowTimeTip)
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uiObject:GetObject("PanelCountdownSelect").gameObject:SetActiveEx(not isRare and isShowTimeTip)
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uiObject:GetObject("PanelLimitNormal").gameObject:SetActiveEx(isRare and isShowTimeTip)
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uiObject:GetObject("PanelLimitPress").gameObject:SetActiveEx(isRare and isShowTimeTip)
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uiObject:GetObject("PanelLimitSelect").gameObject:SetActiveEx(isRare and isShowTimeTip)
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button:ShowReddot(recommend:GetIsShowRedPoint())
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table.insert(btns, button)
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end)
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self.PanelTabGroup:Init(btns, function(tabIndex)
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self:OnBtnTabClicked(tabIndex)
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end)
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if #btns > 0 then
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-- 数组越界处理
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if self.CurrentIndex > #btns then self.CurrentIndex = #btns end
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self.PanelTabGroup:SelectIndex(self.CurrentIndex)
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end
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-- 刷新推荐
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self.DynamicTable:SetDataSource(self.Recommends)
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self.DynamicTable:ReloadData(self.CurrentIndex - 1)
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end
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function XUiPurchaseRecommend:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:SetData(self.DynamicTable.DataSource[index + 1], self.SkipFunc, function()
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self:OnRefresh()
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end)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_TWEEN_OVER then
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if self.DynamicTable:GetTweenIndex() == self.CurrentIndex - 1 then
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return
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end
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self.CurrentIndex = self.DynamicTable:GetTweenIndex() + 1
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self.PanelTabGroup:SelectIndex(self.CurrentIndex)
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end
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end
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function XUiPurchaseRecommend:ShowPanel()
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self.GameObject:SetActiveEx(true)
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if self.RootUi.PanelTjTabEx then
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self.RootUi.PanelTjTabEx.gameObject:SetActiveEx(true)
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end
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end
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function XUiPurchaseRecommend:HidePanel()
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self.GameObject:SetActiveEx(false)
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if self.RootUi.PanelTjTabEx then
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self.RootUi.PanelTjTabEx.gameObject:SetActiveEx(false)
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end
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end
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function XUiPurchaseRecommend:OnBtnTabClicked(index)
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self.CurrentIndex = index
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local recommend = self.Recommends[index]
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recommend:SetShowRedPoint()
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self.DynamicTable:TweenToIndex(index - 1)
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local button = self.PanelTabGroup:GetButtonByIndex(index)
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button:ShowReddot(false)
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XEventManager.DispatchEvent(XEventId.EVENT_PURCHASE_RECOMMEND_RED)
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local isActiveSellOut = recommend:GetIsSellOut()
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if isActiveSellOut then
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self.RootUi.ImgSellOutDisable:Stop()
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self.RootUi.ImgSellOutEnable.time = 0
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self.RootUi.ImgSellOutEnable:Play()
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else
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if self._LastActiveSellOut then
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self.RootUi.ImgSellOutEnable:Stop()
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self.RootUi.ImgSellOutDisable.time = 0
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self.RootUi.ImgSellOutDisable:Play()
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end
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end
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self._LastActiveSellOut = isActiveSellOut
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local grid = self.DynamicTable:GetGridByIndex(index - 1)
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if grid then
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grid:PlayEnableAnim()
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end
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end
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function XUiPurchaseRecommend:RefreshTimeData()
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if self.Recommends == nil then return end
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for i, _ in ipairs(self.Recommends) do
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local button = self.PanelTabGroup:GetButtonByIndex(i)
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local timeTip = self.Recommends[i]:GetLeaveTimeTip()
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button:SetNameByGroup(1, timeTip)
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button:SetNameByGroup(2, timeTip)
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if not self.Recommends[i]:GetIsInTime() then
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self:OnRefresh()
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break
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end
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end
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end
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return XUiPurchaseRecommend |