PGRData/Script/matrix/xui/xuiprequel/XUiPanelCheckReward.lua

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XUiPanelCheckReward = XClass(nil, "XUiPanelCheckReward")
function XUiPanelCheckReward:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self:InitAutoScript()
if not self.DynamicRewardList then
self.DynamicRewardList = XDynamicTableNormal.New(self.SViewRewardList.gameObject)
self.DynamicRewardList:SetProxy(XUiGridPrequelCheckPointReward)
self.DynamicRewardList:SetDelegate(self)
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelCheckReward:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelCheckReward:AutoInitUi()
self.BtnMask = self.Transform:Find("BtnMask"):GetComponent("Button")
self.PanelReward = self.Transform:Find("PanelReward")
self.SViewRewardList = self.Transform:Find("PanelReward/SViewRewardList"):GetComponent("ScrollRect")
self.GridPrequelCheckPointReward = self.Transform:Find("PanelReward/SViewRewardList/Viewport/GridPrequelCheckPointReward")
self.Scrollbar = self.Transform:Find("PanelReward/SViewRewardList/Scrollbar"):GetComponent("Scrollbar")
self.PanelBg = self.Transform:Find("PanelReward/PanelBg")
end
function XUiPanelCheckReward:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelCheckReward:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelCheckReward:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelCheckReward:AutoAddListener()
self:RegisterClickEvent(self.BtnMask, self.OnBtnMaskClick)
self:RegisterClickEvent(self.SViewRewardList, self.OnSViewRewardListClick)
self:RegisterClickEvent(self.Scrollbar, self.OnScrollbarClick)
end
-- auto
function XUiPanelCheckReward:OnSViewRewardListClick()
end
function XUiPanelCheckReward:OnScrollbarClick()
end
function XUiPanelCheckReward:OnBtnMaskClick()
self.GameObject:SetActive(false)
end
-- [刷新奖励界面]
function XUiPanelCheckReward:UpdateRewardList(chapterId)
self.ChapterId = chapterId
self.RegionalDatas = XPrequelConfigs.GetPrequelChapterById(chapterId)
self.RewardStages = self:FilterNotRewardStage(self.RegionalDatas.StageId)
if self.DynamicRewardList then
self.DynamicRewardList:SetDataSource(self.RewardStages)
self.DynamicRewardList:ReloadDataASync()
end
end
function XUiPanelCheckReward:RefreshReward()
if self.ChapterId then
self.RegionalDatas = XPrequelConfigs.GetPrequelChapterById(self.ChapterId)
self.RewardStages = self:FilterNotRewardStage(self.RegionalDatas.StageId)
if self.DynamicRewardList then
self.DynamicRewardList:SetDataSource(self.RewardStages)
self.DynamicRewardList:ReloadDataASync()
end
end
end
function XUiPanelCheckReward:FilterNotRewardStage(stages)
local rewardStages = {}
local index = 1
for _, stageId in pairs(stages or {}) do
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageCfg.FirstRewardShow > 0 then
table.insert(rewardStages, index, stageId)
index = index + 1
end
end
return rewardStages
end
function XUiPanelCheckReward:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.RootUi, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.RewardStages[index]
if data ~= nil then
grid:OnRefreshDatas(data, self.ChapterId)
end
-- elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
-- 点击事件交由按钮处理
end
end
return XUiPanelCheckReward