44 lines
No EOL
1.2 KiB
Lua
44 lines
No EOL
1.2 KiB
Lua
local XUiGridPokemonMonster = require("XUi/XUiPokemon/XUiMonster/XUiGridPokemonMonster")
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiPokemonMonsterObtain = XLuaUiManager.Register(XLuaUi, "UiPokemonMonsterObtain")
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function XUiPokemonMonsterObtain:OnAwake()
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self:AutoAddListener()
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self.GridMonster.gameObject:SetActiveEx(false)
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end
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function XUiPokemonMonsterObtain:OnStart(monsterIds)
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self.MonsterIds = monsterIds
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self.MonsterGrids = {}
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end
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function XUiPokemonMonsterObtain:OnEnable()
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self:UpdateMonsters()
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end
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function XUiPokemonMonsterObtain:UpdateMonsters()
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local monsterIds = self.MonsterIds
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for index = 1, #monsterIds do
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local grid = self.MonsterGrids[index]
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if not grid then
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local go = index == 1 and self.GridMonster or CSUnityEngineObjectInstantiate(self.GridMonster, self.PanelContent)
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grid = XUiGridPokemonMonster.New(go)
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end
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local monsterId = monsterIds[index]
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grid:Refresh(monsterId)
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grid.GameObject:SetActiveEx(true)
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end
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end
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function XUiPokemonMonsterObtain:AutoAddListener()
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self.BtnBack.CallBack = function() self:OnClickBtnBack() end
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end
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function XUiPokemonMonsterObtain:OnClickBtnBack()
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self:Close()
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end |