385 lines
No EOL
14 KiB
Lua
385 lines
No EOL
14 KiB
Lua
local XUiPlayerInfo = XLuaUiManager.Register(XLuaUi, "UiPlayerInfo")
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function XUiPlayerInfo:OnStart(data, chatContent, isOpenFromSetting)
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self.Data = data
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self.ChatContent = chatContent
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self.IsOpenFromSetting = isOpenFromSetting --是否从设置预览进入
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self.Tab = {
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BaseInfo = 1,
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FightInfo = 2,
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AppearanceInfo = 3,
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}
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--ButtonCallBack
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self.BtnChat.CallBack = function() self:OnBtnChat() end
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self.BtnAddFriend.CallBack = function() self:OnBtnAddFriend() end
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self.BtnReport.CallBack = function() self:OnBtnReport() end
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self.BtnClose.CallBack = function() self:OnBtnClose() end
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self.BtnReplace.CallBack = function() self:OnBtnReplaceClick() end
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self.BtnOut.CallBack = function() self:OnBtnOutClick() end
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self.BtnRequestGuild.CallBack = function() self:OnBtnRequestGuildClick() end
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self.BtnInviteGuild.CallBack = function() self:OnBtnInviteGuildClick() end
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self.BtnBuildMentorships.CallBack = function() self:OnBtnBuildMentorshipsClick() end
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self.BtnDisconnect.CallBack = function() self:OnBtnDisconnectClick() end
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self.BtnGraduation.CallBack = function() self:OnBtnDisconnectClick() end
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self.BtnBlock.CallBack = function() self:OnBtnBlockClick() end
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self.PanelBaseInfo = nil
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self.PanelFightInfo = nil
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self.PanelAppearanceInfo = nil
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self.TabPanels = {}
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--self.TabGroup:Init({ self.BtnBaseInfo, self.BtnFightInfo, self.BtnAppearance }, function(index) self:OnTabGroupClick(index) end)
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--self.TabGroup:SelectIndex(self.Tab.BaseInfo)
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self.BtnBaseInfo:SetDisable(true)
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self.BtnFightInfo:SetDisable(true)
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self.BtnAppearance:SetDisable(true)
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self:UpdateInfo(self.Tab.BaseInfo)
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end
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function XUiPlayerInfo:OnDestroy()
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if self.PanelBaseInfo then
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self.PanelBaseInfo:Destroy()
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end
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end
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function XUiPlayerInfo:OnTabGroupClick(index)
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--功能未完成,暂时屏蔽
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if index == self.Tab.FightInfo or index == self.Tab.AppearanceInfo then
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XUiManager.TipText("CommonNotOpen")
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return
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end
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self:UpdateInfo(index)
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end
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function XUiPlayerInfo:OnBtnChat()
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-- 联机中不给跳转,防止跳出联机房间
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local unionFightData = XDataCenter.FubenUnionKillRoomManager.GetUnionRoomData()
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if unionFightData and unionFightData.Id then
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XUiManager.TipMsg(CS.XTextManager.GetText("UnionCantLeaveRoom"))
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return
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end
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XUiHelper.CloseUiChatServeMain()
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if XLuaUiManager.IsUiShow("UiSocial") then
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XLuaUiManager.CloseWithCallback("UiPlayerInfo", function()
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XEventManager.DispatchEvent(XEventId.EVENT_FRIEND_OPEN_PRIVATE_VIEW, self.Data.Id)
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end)
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else
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XLuaUiManager.Open("UiSocial", function()
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XEventManager.DispatchEvent(XEventId.EVENT_FRIEND_OPEN_PRIVATE_VIEW, self.Data.Id)
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end)
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end
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end
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function XUiPlayerInfo:OnBtnAddFriend()
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XDataCenter.SocialManager.ApplyFriend(self.Data.Id)
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end
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function XUiPlayerInfo:OnBtnReport()
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local data = { Id = self.Data.Id, TitleName = self.Data.Name, PlayerLevel = self.Data.Level, PlayerIntroduction = self.Data.Sign }
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XLuaUiManager.Open("UiReport", data, self.ChatContent)
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end
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function XUiPlayerInfo:OnBtnClose()
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self:Close()
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end
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function XUiPlayerInfo:UpdateInfo(index)
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if self.Data.Id == XPlayer.Id then
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self.BtnAddFriend.gameObject:SetActiveEx(false)
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self.BtnChat.gameObject:SetActiveEx(false)
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self.BtnReport.gameObject:SetActiveEx(false)
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self.Mask.gameObject:SetActiveEx(false)
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self.BtnBlock.gameObject:SetActiveEx(false)
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elseif XDataCenter.SocialManager.CheckIsFriend(self.Data.Id) then
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self.BtnAddFriend.gameObject:SetActiveEx(false)
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self.BtnChat.gameObject:SetActiveEx(true)
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self.BtnReport.gameObject:SetActiveEx(true)
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self.Mask.gameObject:SetActiveEx(true)
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self.BtnBlock.gameObject:SetActiveEx(true)
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else
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self.BtnAddFriend.gameObject:SetActiveEx(true)
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self.BtnChat.gameObject:SetActiveEx(false)
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self.BtnReport.gameObject:SetActiveEx(true)
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self.Mask.gameObject:SetActiveEx(true)
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self.BtnBlock.gameObject:SetActiveEx(true)
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end
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if index == self.Tab.BaseInfo then
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if not self.PanelBaseInfo then
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local obj = CS.UnityEngine.Object.Instantiate(self.Obj:GetPrefab("PlayerInfoBase"))
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obj.transform:SetParent(self.PanelContent, false)
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self.PanelBaseInfo = XUiPlayerInfoBase.New(obj, self)
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self.TabPanels[index] = self.PanelBaseInfo
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self.TabPanels[index].Type = self.Tab.BaseInfo
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else
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self.PanelBaseInfo:UpdateInfo()
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end
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self:UpdateGuildInfo()
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elseif index == self.Tab.FightInfo then
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if not self.PanelFightInfo then
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local obj = CS.UnityEngine.Object.Instantiate(self.Obj:GetPrefab("PlayerInfoFight"))
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obj.transform:SetParent(self.PanelContent, false)
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self.PanelFightInfo = XUiPlayerInfoFight.New(obj, self)
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self.TabPanels[index] = self.PanelFightInfo
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self.TabPanels[index].Type = self.Tab.FightInfo
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else
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self.PanelFightInfo:UpdateInfo()
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end
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elseif index == self.Tab.AppearanceInfo then
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if not self.PanelAppearanceInfo then
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local obj = CS.UnityEngine.Object.Instantiate(self.Obj:GetPrefab("PlayerInfoAppearance"))
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obj.transform:SetParent(self.PanelContent, false)
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self.PanelAppearanceInfo = XUiPlayerInfoAppearance.New(obj, self)
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self.TabPanels[index] = self.PanelAppearanceInfo
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self.TabPanels[index].Type = self.Tab.AppearanceInfo
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else
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self.PanelAppearanceInfo:UpdateInfo()
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end
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end
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self:UpdateMentorInfo()
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self:ActivePanel(index)
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end
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function XUiPlayerInfo:UpdateGuildInfo()
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-- 如果自己有公会
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--查看一个有公会的玩家
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-- 同一个公会 :管理级别以上:更换职位、踢出公会
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-- 不同公会 :都不显示
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--查看一个没有公会的玩家 :管理级别以上:邀请入会
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-- 如果自己没有公会
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--查看一个有公会的玩家 :申请入会
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--查看一个没有公会的玩家 :都不显示
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self:ResetGuildBtns()
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if not self.Data then return end
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Guild, false, true) then
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self.BtnRequestGuild.gameObject:SetActiveEx(false)
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return
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end
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local targetGuildId = self.Data.GuildDetail and self.Data.GuildDetail.GuildId
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local targetRankLevel = self.Data.GuildDetail and self.Data.GuildDetail.GuildRankLevel
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if self.Data.Id == XPlayer.Id then return end
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if XDataCenter.GuildManager.IsJoinGuild() then
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local isAdministor = XDataCenter.GuildManager.IsGuildAdminister()
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local myRankLevel = XDataCenter.GuildManager.GetCurRankLevel()
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if XDataCenter.GuildManager.CheckMemberOperatePermission(self.Data.Id) then
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self.BtnOut.gameObject:SetActiveEx(true)
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self.BtnReplace.gameObject:SetActiveEx(true)
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else
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if isAdministor then
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self.BtnInviteGuild.gameObject:SetActiveEx(true)
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end
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end
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else
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if targetGuildId ~= nil and targetGuildId > 0 then
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self.BtnRequestGuild.gameObject:SetActiveEx(true)
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end
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end
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end
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function XUiPlayerInfo:UpdateMentorInfo()
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local mentorData = XDataCenter.MentorSystemManager.GetMentorData()
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local IsSelf = self.Data.Id == XPlayer.Id
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local IsMyMentorShip = mentorData:IsMyMentorShip(self.Data.Id)
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local IdentityType = self.Data.MentorDetail and self.Data.MentorDetail.MentorType or XMentorSystemConfigs.IdentityType.None
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local IsSameIdentity = IdentityType == mentorData:GetIdentity()
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local IsCanShow = not IsSelf and not IsSameIdentity and IdentityType ~= XMentorSystemConfigs.IdentityType.None
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local IsCanGraduatLevel = self:CheckIsCanGraduatLevel(mentorData)
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self.BtnBuildMentorships.gameObject:SetActiveEx(IsCanShow and not IsMyMentorShip)
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self.BtnDisconnect.gameObject:SetActiveEx((not IsCanGraduatLevel) and IsCanShow and IsMyMentorShip)
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self.BtnGraduation.gameObject:SetActiveEx(IsCanGraduatLevel and IsCanShow and IsMyMentorShip)
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end
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function XUiPlayerInfo:ResetGuildBtns()
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self.BtnRequestGuild.gameObject:SetActiveEx(false)
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self.BtnInviteGuild.gameObject:SetActiveEx(false)
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self.BtnOut.gameObject:SetActiveEx(false)
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self.BtnReplace.gameObject:SetActiveEx(false)
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end
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function XUiPlayerInfo:HasModifyGuildAccess()
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if not XDataCenter.GuildManager.IsGuildAdminister() then
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAdministor"))
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return true
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end
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return false
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end
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function XUiPlayerInfo:ChecGuildKickOut()
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if not XDataCenter.GuildManager.IsJoinGuild() then
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickOutByAdministor"))
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return true
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end
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return false
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end
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function XUiPlayerInfo:OnBtnReplaceClick()
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-- 中途被踢出公会
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if self:ChecGuildKickOut() then return end
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-- 职位变更
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if self:HasModifyGuildAccess() then return end
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-- 是否有更换职位的权利
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local memberList = XDataCenter.GuildManager.GetMemberList()
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local memberInfo = memberList[self.Data.Id]
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if memberInfo then
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XLuaUiManager.Open("UiGuildChangePosition", XGuildConfig.TipsType.ChangePosition, memberInfo)
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end
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end
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function XUiPlayerInfo:OnBtnOutClick()
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-- 中途被踢出公会
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if self:ChecGuildKickOut() then return end
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-- 职位变更
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if self:HasModifyGuildAccess() then return end
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local title = CS.XTextManager.GetText("GuildDialogTitle")
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local content = CS.XTextManager.GetText("GuildIsKickMember")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
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end, function()
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XDataCenter.GuildManager.GuildKickMember(self.Data.Id, function()
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickMemberSuccess"))
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self:Close()
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end)
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end)
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end
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-- 申请入会
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function XUiPlayerInfo:OnBtnRequestGuildClick()
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if not self.Data then return end
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if self.Data.GuildDetail and self.Data.GuildDetail.GuildId and self.Data.GuildDetail.GuildId > 0 then
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XDataCenter.GuildManager.ApplyToJoinGuildRequest(self.Data.GuildDetail.GuildId, function()
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildApplyRequestSuccess"))
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self:Close()
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end)
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end
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end
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-- 邀请入会
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function XUiPlayerInfo:OnBtnInviteGuildClick()
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if not self.Data then return end
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-- 中途被踢出公会
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if self:ChecGuildKickOut() then return end
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-- 职位变更
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if self:HasModifyGuildAccess() then return end
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XDataCenter.GuildManager.GuildRecruit(self.Data.Id, function()
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildSendRequestSuccess"))
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self:Close()
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end, true)
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end
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-- 缔结师徒关系
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function XUiPlayerInfo:OnBtnBuildMentorshipsClick()
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if not self.Data then return end
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local mentorData = XDataCenter.MentorSystemManager.GetMentorData()
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local IsCanGraduatLevel = self:CheckIsCanGraduatLevel(mentorData)
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local hintStr = ""
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if not mentorData:IsCanDoApply(true) then
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return
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else
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if mentorData:IsTeacher() then
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local IsHasTeacher = self.Data.MentorDetail.MentorId and self.Data.MentorDetail.MentorId > 0
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if IsHasTeacher then
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XUiManager.TipMsg(CS.XTextManager.GetText("MentorDoApplyTeachaeMaxHint"))
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return
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end
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if IsCanGraduatLevel then
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XUiManager.TipMsg(CS.XTextManager.GetText("MentorDoApplyLevelOverHint"))
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return
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end
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end
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end
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XDataCenter.MentorSystemManager.ApplyMentorRequest({ self.Data.Id }, function()
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XUiManager.TipText("MentorShipBuildSendHint")
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self:Close()
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end)
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end
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-- 解除师徒关系
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function XUiPlayerInfo:OnBtnDisconnectClick()
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if not self.Data then return end
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local hintStr = ""
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local mentorData = XDataCenter.MentorSystemManager.GetMentorData()
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local lastLoginTime = mentorData:GetMenberLastLoginTimeById(self.Data.Id)
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local IsOverTime = XDataCenter.MentorSystemManager.JudgeFailPassTime(lastLoginTime)
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local IsCanGraduatLevel = self:CheckIsCanGraduatLevel(mentorData)
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if IsCanGraduatLevel then
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if IsOverTime then
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hintStr = "MentorDoGraduateFailPassHint"
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else
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hintStr = "MentorDoGraduateHint"
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end
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else
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if IsOverTime then
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hintStr = "MentorDoMentorShipDisconnectFailPassHint"
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else
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hintStr = "MentorDoMentorShipDisconnectHint"
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end
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end
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self:TipDialog(nil, function()
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XDataCenter.MentorSystemManager.TickMentorRequest(self.Data.Id, function()
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XUiManager.TipText("MentorShipDisconnectHint")
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self:Close()
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end)
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end, hintStr)
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end
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--拉黑
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function XUiPlayerInfo:OnBtnBlockClick()
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if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SocialFriend) then
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XUiManager.TipText("FunctionNotOpen")
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return
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end
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if XDataCenter.SocialManager.GetBlackData(self.Data.Id) then
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XUiManager.TipText("SocialBlackEnterOver")
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return
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end
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local content = CS.XTextManager.GetText("SocialBlackTipsDesc")
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local sureCallback = function()
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local cb = function()
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self:UpdateInfo(self.Tab.BaseInfo)
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end
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XDataCenter.SocialManager.RequestBlackPlayer(self.Data.Id, cb)
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end
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XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, nil, sureCallback)
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end
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function XUiPlayerInfo:CheckIsCanGraduatLevel(mentorData)
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local IsCanGraduatLevel = false
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if mentorData:IsTeacher() then
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IsCanGraduatLevel = self.Data.Level >= XMentorSystemConfigs.GetMentorSystemData("GraduateLv")
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elseif mentorData:IsStudent() then
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IsCanGraduatLevel = XPlayer.Level >= XMentorSystemConfigs.GetMentorSystemData("GraduateLv")
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end
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return IsCanGraduatLevel
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end
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function XUiPlayerInfo:SetGameObjActive(obj, active)
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if obj then
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obj.GameObject:SetActiveEx(active)
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end
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end
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function XUiPlayerInfo:ActivePanel(index)
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for _, v in pairs(self.TabPanels) do
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if v.Type == index then
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v.GameObject:SetActiveEx(true)
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else
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v.GameObject:SetActiveEx(false)
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end
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end
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end
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function XUiPlayerInfo:TipDialog(cancelCb, confirmCb, TextKey)
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XLuaUiManager.Open("UiDialog", CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText(TextKey),
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XUiManager.DialogType.Normal, cancelCb, confirmCb)
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end |